Face-Off: Dragon Age II
A sense of scale.
| Xbox 360 | PlayStation 3 | |
|---|---|---|
| Disc Size | 6.1GB | 6.2GB |
| Install | 6.1GB | - |
| Surround Support | Dolby Digital | Dolby Digital, DTS, 5.1LPCM, 7.1LPCM |
After the disappointing console versions of Dragon Age: Origins, BioWare has plenty to prove with the sequel and based on our experiences with the game over the last few days, the studio has delivered. The enormous gulf between the PC and PS3/360 versions has been bridged, and despite the computer version's support for cutting edge DirectX 11 rendering tech, plus a downloadable artwork upgrade, the console SKUs are still very competitive from a visual perspective.
Of course, the chances are that you've already played the recently released Dragon Age II demo. The good news is that the PC and PS3 versions have been significantly tweaked, changed and improved from the code that's out there, and only the Xbox 360 download really represents the quality of the final product. In a sense then, this feature isn't just about comparing the three games, it's also about informing you about how much things have improved from the sampler code you've already played.
As per the norm, let's kick off with a straight comparison between the Xbox 360 and PlayStation 3 versions of Dragon Age II, supplemented with a triple-format comparison gallery.
Dragon Age II: Xbox 360 vs. PS3. Use the full-screen button for 720p res, or click on the link below for a larger window.
Just like the Dragon Age II demo, the Xbox 360 version of the game runs at native 720p with 2x multi-sampling anti-aliasing (2x MSAA), which in combination with the artistic style produces a very clean-looking game. PlayStation 3 benefits from what looks like a very good implementation of morphological anti-aliasing (MLAA), similar to what we've seen in God of War III, Killzone 3 and LittleBigPlanet 2, making an already pristine-looking game look even smoother. MLAA suffers pixel popping and other artifacts when applied to sub-pixel edges, but there don't appear to be so many visible in Dragon Age II; the implementation is an excellent fit for BioWare's art design.
In our Dragon Age II demo analysis we highlighted a number of visual differences between the two console downloads - most notably differences in self-shadowing, halo effects surrounding characters when depth of field was in play, and differences in the lighting.
It now seems to be the case that the PlayStation 3 demo was based on unfinished code as there have been a number of minor refinements in terms of both looks and performance. The depth of field halo is now implemented on PS3, making it a match for both PC and 360, and while there are still some differences in shadow implementation (basic bilinear percentage closer filtering on PS3, with noisy penumbra on PC and 360), self-shadowing looks to be much closer. Indeed, in this latter aspect, the PS3 game actually seems to be closer to the PC version.
There still seems to be a different lighting implementation on PS3 that doesn't match either 360 or PC versions, and there's most definitely a change in the way specular maps (the "shine" you see on mostly metallic materials) are handled, but this isn't really a big deal at all - it may be down to something as simple as a different pixel shader implementation. Visually, these games are very, very close - more so than the demo code suggested.
Most of the graphical differences seen in the console demo code (DOF 'haze' and self-shadowing) appear to have been resolved or improved (bottom), and the only really notable difference we saw in the make-up of the visuals is the different specular map.
Performance was a pretty major issue in the Dragon Age II demo. There we saw that both Xbox 360 and PS3 versions of the game implemented v-sync, ensuring image consistency but resulting in some very noticeable performance dips. The Sony platform appeared to be marginally smoother in the cut-scenes, but in-game, roles were reversed. During intense gameplay with lots of magic being executed, the PS3 in particular suffered up against the 360 version operating in very similar circumstances. However, the Microsoft console could struggle too, and we could see performance drops to a sustained 20FPS in stressful scenes. Not good.
The same basic set-up remains in the final version of the Xbox 360 game, but it's clear that BioWare wasn't happy with the way things were running and made some pretty fundamental changes to the way frames are refreshed on PlayStation 3. To cut a long story short, frame-rate is now unlocked and v-sync has been turned off, resulting in noticeable screen-tear.
To see how this affects the gameplay experience, it's worth breaking it down into its component parts: environment traversal, combat, and cut-scenes. Let's check out that latter element first since it accounts for so much of the game.
An analysis of cut-scene performance essentially comes down to the difference between v-sync and no v-sync. Note the impact on frame-rate when 360 struggles on the same scenes.
There's no doubt that cut-scenes are noticeably smoother on the PlayStation 3 version of Dragon Age II, and because the talking head sections are mostly static in nature, screen-tear is much more difficult to pick up with the human eye. The flipside of this is that on really heavy scenes (for example, crowded townscapes) where the camera pans across the scene, the lack of v-sync really hits home with some very off-putting tearing.
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Comments (73) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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For once, the PS3 version is recommended over the 360, although as ever, you wouldn't know the difference if you bought either.
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DigitalFoundry tests on pretty low spec PCs, I expect even budget PCs with dedicated GPUs and not some shared memory crappy graphics chip would do a reasonable job of producing better graphics than both "HD" consoles at 720p.
You'll only need a "future PC" if you want to run properly high resolution graphics, but even a mid-spec usually does 1080p with ease.
But how about on something that only outstrips the 360 by a lesser amount?
That would have to very old and cheap PC hardware that couldn't outstrip a five year old console.
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The milk couldn't come out of my nose fast enough. Is this guy kidding? The game has more to do with exploration like Pac-Man has to do with saving a princess in the next castle. I spent more time throwing junk away and loading between reused set pieces instead of any sort of exploration.
Unfortunately, all I got out of these comparisons is that Bioware did a rush job. Just seeing how worthless an upgrade the PC version is over its ilk shows that they went with the lowest common denominator of a game to spread it across all platforms. Refusing to take advantage of any of their strengths.
Skyrim cannot come fast enough...
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"Ok that one is chunkier but I do like the splash pattern of this one. Its almost like it was thrown up casually."
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Edit: Comment @ Stoomonster. Boards move fast!
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Then again, I think tesselation made the most difference to any graphical fidelity showcased in this article.
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PS3 gets imo the better deal with DA2 - the 360 version seems too eager to drop to locked 20fps.
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On a side note, anyone know where the picture which links to this article from the main page is taken from? Just a CG image or is it from some kind of cinematic/trailer.
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All joking aside, it's a strange reversal here between the console versions. It's usually the ps3 one that has the slightly lower framerate but is completely vsynced, this time it's the other way around.
Weird!
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Next gen, they need to make V Sync the normal permanently plus 60 fps ll be cool!
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It really comes down to personal preference, I can't stand constant frame drops in the middle of a fight.
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It looks a hell of a lot nicer than the original DA
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I never played Origins. I want to, but keep reading a lot of discouraging comments about the console versions.
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They should have it as a graphics option in the game, Bioshock 1 & 2 have it. I have never seen one instance of tearing on PS3 Bioshock with v-sync turned off so it was a win there, but to have the flexibility of the option just in case would be a massive benefit.
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Nice that you highlighted the borked DX11 mode for NVIDIA cards too. I have a GTX 580 and a Core i7-920 with 6 GB of memory running Windows 7 64-bit and it should be handle this game at 1920x1200 on DX11 Very High settings with ease (other DX11 with far better graphics run better after all) but it doesn't: it *is* playable on my system admittedly but, outside of the cutscenes which seem to hover between 40-60 fps, I'm getting around 25-30 fps on average during gameplay. It feels smooth enough (except for the odd drop to 15 fps) and doesn't in anyway impair the gameplay in general but it's disappointing to see such low framerates with visuals that certainly look pleasant but are in no way, shape or form exceptional.
I'm using the latest 267.46 beta drivers and even with those when I use 8xAA under DX11 I get block black pixel corruption to the top-left which appears to be misplaced shadows plus it kills the performance: dropping AA down to 4xAA gets rid of the glitch and also makes the game playable. This is the same issue that appeared in the demo so I'm unsure whether it's a game issue or a problem with the drivers.
BioWare have promised that they're looking into the NVIDIA card performance issues but there's no excuse for them releasing the game in the state it currently is. There was a demo with reported DX11 issues and within hours of the games release there were many threads from NVIDIA card owners reporting performance issues. How on earth did that escape testing? The answer is that BioWare worked with AMD to optimise DX11 for their cards but this kind of practice, which usually affects AMD card owners with NVIDIA's The Way It's Meant To Be Played program, just outright sucks IMO.
DA2 is definitely a great game and ignoring the mediocre performance it is otherwise polished and pretty much bug-free so far as I've played. It's just a shame that this is yet another PC game that has been released without proper QA such that we have to (again!) wait for a patch before it'll run as it should do. And that is disappointing for a developer of BioWare's calibre, especially as they were once *THE* RPG developer for the PC.
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EG still doing marketing to this average game?
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I'll second that. My GTS450 just wheezes and waves the white flag the moment it sees DX11 specific effects turned on (Metro 2033 a good example)
EDIT: 'red flag'? Race suspended?
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Odd performance as well. Mass Effect 2 runs great on my system at 1080P with full AA. Yet this piece of crap can barely keep a steady 720P + 2xAA when battles get above 8 characters.
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It's all down to personal preference, but i have to admit as long as the screen tearing isn't that noticeable, i prefer the method of dropping vsync at times when the engine is stressed as well. I've never worried about tearing unless it's very easy to spot(like on mafia 2).
It depends how bad it is on the ps3 version of dragon age 2.
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Couldn't resist, sorry...
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That's why I took back the 360 version of Resident Evil 5 that I had bought on the recommendation of one of these face off's and exchanged it for the v-synch enabled PS3 version which had a lower frame rate but zero tearing.
People should remember these face off's are not definitive proof of one version being better than another a lot of the time it's subjective.
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Should've gotten the Live enabled PC version of RE5 for 60fps with no tearing, and the benefit of mouse aiming.
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Looks like also the PS3 version of Portal 2 will be the one to get.
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I bought this on a whim (hadn't played the demo) so I was slightly bemused to discover that I can only access Medium settings on dx9 - I currently have 155 fps @ 1680x1050, 4xAA. I actually think the game looks quite nice though.
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/ Ken
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Anyway, looks like even the most of avid 360 fans are silently beginning to realize what PS3-optimization will do to 3rd party games..
As a true gamer and technology expert, I always knew that the PS3 was superior. It's just that you noobs needed a few years of PS3 exclusives to realize that also
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If screen tear is to kick in it must only do it on the real taxing areas.
So far I couldn't care less. Games great for a console rpg.
Spoilt for games..too many games.
Killzone, Motorstorm, Mortal Kombat, Crysis2 and now Dragon age.
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If you read between the lines, it suggests the ps3 version couldn't handle it with vsync enabled.
The performance drop was too great compared to the 360 version, so they dropped vsync on the ps3 version to keep up.
It's not very flattering that towards the ps3.
I think they've taken the right option though, but haters of screen tearing seem to say otherwise.
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"If you read between the lines, it suggests the ps3 version couldn't handle it with vsync enabled.
The performance drop was too great compared to the 360 version, so they dropped vsync on the ps3 version to keep up.
It's not very flattering that towards the ps3."
That the hit on performance would be too great on PS3 with v-sync enabled is only the writers suggested explanation for PS3 not having it. In the Demo the PS3 version was still very playable with v-sync enabled allbeit not quite as good as the 360 but your right they may have just gone for the lesser off 2 evils with taking the screen tear hit.
The same could also be said of the 360 version. It could very well be that they tried it without v-sync enabled but that the screen tearing was just too excessive(360 has been quite prone to tearing in the past) so the lesser off the 2 evils was too take the frame rate hit.
Most probably its just a case off a good developer probing the strengths and weaknesses off both systems and at the end off the day coming up was equally goodversions off the game. Both have a comprimise made and what it really comes down too is personal prefrence if you have both systems.
I myself would take the screen tearing over frame rate dips as im just one off these people that doesnt notice it, even in Gran Turismo 5 which had excessive screen tearing on release(It seems far less now since various updates) i didnt really notice it until i started really looking properly............As i said its down to personal prefrence.
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/Sigh
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I hope Mass Effect 3 will use it too.
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I can't see why anyone would neg you either but the [-] button was just sitting there looming large so I thought what the hell it can't do any harm. ;o)
Personally I hate choppy framerates and cannot stand tearing so it's either PC version or flip a coin.
PS. The reason I think DF produced this article for a so called "average" game is because Dragon Age was well loved and well received and provided the franchise with the required clout to move it from the also ran face off articles.
PPS. It's great to see non first party developers utilising MLAA on the PS3 at long last.
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/Sigh...waits for Skyrim
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It was a PS3 win, as was Origins. And the sound - don't forget the sound.
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Personally I think a smoother experience with tearing is probably the better of two evils, but tearing does keep reminding you how artificial the game world is, constantly taking you out of the experience. Tough decision.
To be fair to the 360 version, there also seems to be the odd lower resolution texture in the PS3 version, such as the one on the castle as the boat is coming in in the PS3 vs PC / 360 vs PC comparison vids, for example.
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Not particularly giving "a shit", just wondering why! Didn't slag off a format (THEY ARE JUST MACHINES MADE BY CORPORATIONS, PEOPLE, THEY AREN'T YOUR FRIENDS / LOVED ONES) or the game. Some people simply vote *very* oddly, others based on assumed bias (which is wrong, cheers), others for shits and giggles. I have no say on the Karma system but it *is* interesting (sometimes) seeing who uses it and how.
@Savatage I liked Fable 3!
Regardless, it's great that this one is much closer across the formats. DA
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Now im as passionate a gamer as anyone else but iv never believed for one second whilst playing a game that im anywhere but in the real world..............As for being immersed in the game, if you were truely immersed in the game you wouldnt notice screen tearing.
Just seems strange to me that a lot off people are comenting on the screen tearing as being a deal breaker when in the past in face offs it barely registers a mention.
Call me a cynic but it just strikes off a few miffed xbox360 fanboys feeling a little miffed that the PS3 version got the nod in this game
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I will say after looking at the MLAA on my PC (ATI 5850) it can work some magic as it doesn't tax the system much and can give a good effect (or just add AA to titles which don't support it annoyingly).
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Are you suggesting that only processing is involved here? That access to the required resources isn't important? Really? That's news to me too
Perhaps you should think a tad more before being such a fuckwit. Couldn't resist. Sorry
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Yes, I'm one of those who notices even slight tearing and, no, I do not intentionally look for it. The abundance of screen tearing on the Xbox 360 in particular is what has driven me toward playing pretty much all multiformat games on the PC.
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[link url=http://www.lensoftruth.com/head2head/verdicttie/head2head-dragon-age-ii-analysis/
]http://www.lensoftruth.com/head2head/ver...[/link]
/ Ken
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Finally, I wonder why Digital Foundry never mentions HD-SOUND in the text of the review! If you have a decent home cinema system, the difference between the compressed-to-fit DVD sound in many games on the 360 and the uncompressed 5.1LPCM or 7.1LPCM on the PS3 can be VAST! If this was taken into account when evaluating games, I think comparisons would be more fair.