3DS Circle Pad Pro Review
Function over form.
Version tested: 3DS
Ever since savvy manufacturers realised that gamers were prepared to pay top dollar for pieces of near-useless plastic that claim to improve their gaming experience, there's been a flood of largely pointless peripherals for home consoles. Right now, countless Wii Remote tennis racket attachments sit gathering dust in cupboards the world over, waiting forlornly for that dreaded day when they are unceremoniously recycled as landfill.
Traditionally speaking, these regrettable money-wasting exercises are largely confined to domestic hardware. Attempts to augment the functionality of portable consoles have proven largely unsuccessful in the past (remember the D-pad cross attachment that came with the Neo Geo Pocket Color port of Pac-Man? Didn't think so). The problem is that handheld platforms are all about convenience and mobility - nobody wants to strap extraneous chunks of plastic to their console if they can really help it, as additional bulk defeats the object of the device; these machines are supposed to be pocket-sized and effortlessly transportable.
Which is no doubt why the revelation that the Nintendo 3DS would be getting a secondary analogue slider pad via a bulky and downright ugly accessory caused hoots of derision from some sectors of the industry and rampant face-palming from others. Many hoped that it would prove to be an elaborate hoax, but the 3DS Circle Pad Pro is very much a reality - and we've put this controversial product through its paces to prove it.
"There's no easy way of putting this; the 3DS Circle Pad Pro is hideous. When strapped to the console itself it looks almost laughable and far more nightmarish than any cheap Wii Remote accessory you could mention."
Looks Only a Mother Could Love
There's no easy way of putting this; the 3DS Circle Pad Pro is hideous. When strapped to the console itself it looks almost laughable and far more nightmarish than any cheap Wii Remote accessory you could mention. Any notions of aesthetic symmetry are dashed completely, with the right-hand side of the device ballooning out awkwardly from the main body of the 3DS. Unless you own a black console, you'll also have to endure mismatched casing hues, as the Circle Pad Pro only comes in that colour.
Nintendo has decided against employing a complicated locking mechanism to fuse the 3DS to the Circle Pad Pro; instead, grip is offered by a series of rubber pads located around the edge of the gaping aperture into which the console is docked. This limpet-like construction means that many of the machine's controls and ports are obscured by plastic; it's impossible to switch game cards, remove the stylus or toggle the wireless connectivity switch. The volume slider is barely accessible, but thankfully you can still plug in headphones and charge up the machine using the standard 3DS wall-charger. Needless to say, utilising that natty desktop dock that was bundled with the console is now well and truly out of the question.
Connectivity and Battery Life
"Another eyesore is the long, thin block of plastic which juts up along the top of the Circle Pad Pro. Its purpose is vital, however - it provides the peripheral's sole means of communication with the 3DS, via infrared."
Another eyesore is the long, thin block of plastic which juts up in an unseemly fashion along the top of the Circle Pad Pro. Its purpose is vital, however - it provides the peripheral's sole means of communication with the 3DS, via an infrared connection. It's this element of the controller's design that necessitates the need for a single AAA battery, which resides in a slot directly beneath the console.
Reported to offer almost 500 hours of stamina - a claim we've sadly been unable to verfiy during our review period - it's something you hopefully won't have to change all that often. That's a definite bonus, as the battery compartment is secured with a tight metal lock which can only be opened using a coin or knife.
Despite boasting its own power source, the Circle Pad Pro sadly cannot be called upon to bolster the disappointing stamina of the 3DS' own internal battery. Although keeping the cost of this add-on as low as possible was obviously a prime concern for Nintendo, we can't help but feel that a trick has been missed here; a small rechargeable power cell inside the accessory would have granted additional hours of play time (and could have connected to the console via the metal charging plates on either side of the machine's 4.6V socket), drastically improving the 3DS' credentials as a mobile device.
Ergonomics and Control
Once the 3DS is in place and there's a compatible piece of software slotted snugly in the card slot, the initial feeling of repulsion towards the Circle Pad Pro slowly recedes. Games such as Resident Evil: Revelations are enriched almost beyond measure, and the increased bulk ironically solves one of the 3DS' biggest problems: its unwelcome habit of inducing hand cramp in anyone with paws larger than a small child's. It may come at the unfortunate expense of the machine's overall portability, but the Circle Pad Pro's ergonomically-shaped rear delivers an almost perfect gaming grip.
As well as adding that all-important second slider, the Circle Pad Pro introduces two all-new shoulder buttons (ZL and ZR) as well as a substitute R trigger (the one on the 3DS itself is almost impossible to make contact with when the accessory in place). The ZL and ZR buttons are digital inputs, yet they are shaped more like the analogue triggers found on the PS3 and 360 pads. Despite the lack of proportional control, they're comfortable to use and easy to hit; the only genuine complaint you could level is that they feel a little on the spongy side.
Compatibility with the Circle Pad Pro is achieved entirely through software - there's no way of enabling the add-on in the 3DS Home menu. Resident Evil: Revelations - the game we used to test the controller during this review - pops up a helpful message prior to starting a new game which asks if you wish to make use of the Circle Pad Pro.
From that point onwards it will always check the peripheral is present before commencing a game, and if you extract your console from the accessory during play, a message flashes up stating that the infrared link has been severed and that the default control method has been reverted to. Reconnection is achieved manually by dropping back into the game's options menu. It's a clunky system and we hope that future games will simply auto-connect, but it's unlikely to bother most people unduly.
3DS Circle Pad Pro: The Verdict
"Despite being a ludicrous spectacle, it's near-indispensable for any 3DS owner who wants to get the most out of what we suspect will be an ever-increasing range of must-have titles."
You need only play Resident Evil: Revelations with (and for comparison's sake, without) the Circle Pad Pro to appreciate just how essential that second analogue slider is. In that regard, this is a purchase that every 3DS owner is advised to make; games such as Kid Icarus: Uprising and Metal Gear Solid 3: Snake Eater 3D are confirmed as supporting the controller, and no doubt many other titles will follow suit in the future.
Yet providing such a resounding recommendation for this device leaves a bitter taste in the mouth; simply put, the Circle Pad Pro is a totally unnecessary afterthought that reduces the console's aesthetic appeal and drastically impacts its portability. It feels like a stop-gap product, too and only a fool would bet against Nintendo shortly announcing a revised 3DS console that incorporates the myriad interface improvements witnessed here.
When that inevitable day comes, many Nintendo followers will look upon the Circle Pad Pro as a totally avoidable misstep, a retro-fit that ranks as the most embarrassing episode in firm's history since the ill-fated Virtual Boy. Had Nintendo got the design right for the 3DS in the first instance then we would have been spared such a ludicrous spectacle, but for now, it's near-indispensable for any 3DS owner who wants to get the most out of what we suspect will be an ever-increasing range of must-have titles. The Circle Pad Pro is a hack-job that has no right to exist, but for the time being at least, we're thankful that it does.
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Comments (114) Latest comment 3 weeks ago
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Hmm, in my few play throughs of the RE:R demo without a CPP, I found the setup I used exceptionally functional, so much so that I will not be buying the CPP.
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After five minutes, I'd taken it off my 3DS and chucked it in a drawer, because the game plays perfectly well without it. Given that none of the games that support it actually require it, I don't think it will ever be coming out of that drawer, unless it's to throw it away.
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It's even uglier in real life than it is in the pictures!
My 3DS is always in my bag when I'm out but the CPP is definitely staying at home.
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Some flaws I noticed: Blocks the cart slot and the stylus holder (why did they not add a holder into the add on? It would've literally cost them nothing)
Makes the console lop sided which although it doesn't make it uncomfy to hold, does add a weird feel to it.
Can't use the face buttons as well as you can on most dual analogue controllers, you simply have to reach other too far. You usually have to lift your thumb of the right stick on most controllers to get to the buttons but with this, you have to really reach over.
The battery cover is screwed in. Utterly bizarre given there's zero chance of it being accidentally opened as it's covered by the console.
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Agreed. I didn't feel like I was missing anything from the demo, and from the early reactions on forums it seems RE is perfectly playable without it. Proof in the pudding when I get hands on with the full game this evening...
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There's no doubt that the Circle Pad Pro will soon be essential, but Resident Evil certainly doesn't need it.
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A 3DS hardware revision that incorporates a second stick will almost certainly have to be bigger to be comfortable to hold and to fit the extra hardware and circuitry.
I agree it's ugly though, and I've had to remove my Nyko battery as it doesn't fit. Hope Nyko release a Circle Pad Pro with a battery incorporated.
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I'm sure it IS useful though, and I'll probably end up getting one, but it's just...hideous. Kind of the opposite of Apple's philosophy!
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And a necessary stop-gap, but as said, the 3DS as it stands has been a bit of a ball-drop moment for Nintendo - unrealistic expectations and now questions asked about whether the interface needs a total rework.
Still nice. But jeez, aesthetically this isn't much of a step up from dropping your 3DS in a pile of compost. Just sadly, technically, it's kind of essential...
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There are things like Brightness, weight, design or even the 3D, but one extra analogue stick would bring a bid disadvantage for those who already bought the console. Comfortability should not be an option, but a guarantee.
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Just a note the pad also works with Ace Combat which is already out.
Kid Icarus only makes it easier for left handed people to use the stylus (which will be difficult to access) so its no use on that game for right handed people.
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You have got to be kidding me. o_o
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...but since it's free with Resident Evil Revelations at Zavvi..you'd be a bit of a fool to pass up a free one if you were buying the game anyway.
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I'm trying to think what the second analogue stick did in the PS2 version of MGS3, anyone remember?
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StooMonster Jnr will have to trade in 3DS for whatever follows it with this second analogue stick built in.
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Still, it was free
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It was for camera control as in most games, but only in MGS3 Subsistence. I don't remember if it was used in the original version, but that version was unplayable for me anyway due to the fixed camera with no radar.
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Dual sticks are essential to give more control options. Sony may have messed up witj Vita memory card pricing and other things but seriously dual sticks was common sense.
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Im happy with my 3DS but this is a bit of a blow. It would seem that there will be a new design at some point but when? Nintendo must be in PR meeting hell at the moment. Imagine all the second hand original DS consoles on ebay that will be barely used?
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Nintendo double 3DS sales when the built-in second analog stick 3DS 1.1 version arrives and owners ditch their old patched ones. Sound likely?</quote>
Yea it does. Especially if first party games start using it
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In saying that, i don't get all the fuss about how it looks, fair dues if it is a piece of shit and not functional, but if it does a good job for games like MGS or Icarus then who cares what it looks like? It's not gonna add or detract to the chances of you getting laid is it? it's for playing games with.
final thing, 1up.com printed a fucking laughable review of resident evil today, basically saying that the circle pad pro is a neccessity for playing it properly. Bullshit. Stop trying to hawk us shit we don't need and marking down quality games because you are shite at playing them. sorry, got really angry reading that 'journalism'.
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Too bad buying this means I might as well throw my PowerPak+ (and the extra battery life it brings) in the trash.
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Or you know, a screwdriver...
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A poor example that smacks of wanting to appear coolly knowledgable. That little ring served its purpose splendidly - which was to limit the travel of the NGPC's wonderful stick to the four directions appropriate to Pac-Man. I still have mine; can I join your club?
A much better example would have been any one of the appalling clip-on screen magnifiers / speakers for the GB, GBA, Game Gear etc.
I don't know why I was so annoyed by that. Sorry.
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Yes, it's undeniably ugly, especially against my Aqua Blue 3DS, and there are all those accessibility problems, but... Resi is definitely better to play with the pad. The standard controls are fine, but it just feels much more natural to play the game with a twin stick setup and aim/shoot with the triggers rather the face buttons.
It's also perfectly comfortable to hold. I think Nintendo's designers have done the best job they possibly could and short of a full 3DS redesign, I'd say this is a must for any 3DS owner.
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It might work better for the other games when out but if people are thinking this is needed to enjoy the re game its not so dont worry
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Jesus.
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If my online experiences are anything to go by the Circle Pad Pro would likely turn to its Amateur counterpart, call it a fag, headshot it, and then round off the lesson by vigorously teabagging its corpse...
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What absolutel bol*ocks. Sorry, but that just reads like an anti-Nintendo whine from start to finish. It's an add-on that's not required by even one single title. To label it 'near-indespensable' is preposterous nonsense.
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For comedy value.
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As for the circle pad, well, I just hope they're going to bring out a redesigned 3DS one day.
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Some other articles have suggested that the rresistance on the CPP slider is different to that of the one on the 3DS which also adds to the awkwardness.
I'm not too fussed though, I played Resi 4 just fine without dual analog controls, Kid Icarus doesn't look good, and i already have MGS3 on PS2. Kingdom Hearts played just fine on PSP without a second analog, so that should be okay too.
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Bit dramatic, no?
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"If only there was a portable gaming device that had two analogue sticks built in from the start... "
And if only it didn't cost as much as a home console and didn't require a propietary memory format, or have games that cost more than home console releases.
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"Given that none of the games that support it actually require it"
Monster Hunter says hi.
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If Nintendo where really sorry about screwing up the launch they would give this for free. This device also makes the 3ds no longer handy to travel around with so we are Fucked anyway when you want to play it on the road. I can only see the south park episode now where the Japanese tried to take over America and every time a adult found out they gone like "Oooh but you have such a huge penis, we have such small penis you are so great" and then the adult would forget all about. This is happening now in RL, though not trying to invade America but screwing their fans and then trow in a decoy just to screw them again.
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"
If Nintendo where really sorry about screwing up the launch they would give this for free."
They already gave away 20 games for free. What more do you expect? Be thankful they gave anything at all, they certainly weren't obliged to.
Christ, kids these days...
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Or better, had us choose between a refund of the price difference or pick those 20 games. They don't have too true, but it doesn't make them the good guys for giving 20 games that aren't worth the price difference and for older gamers are games they already own.
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But you did get 20 free games. Unless you have a mutant 3DS that has somehow spouted a GBA cart slot, you got 20 games for free.
Bitch all you want that you paid extra at launch, but as with any other piece of tech, that's the price you pay for being an early adopter.
I queued at midnight for my 3DS and I paid full whack. Was I a bit gutted that they announced a steep price drop six months later? Yes.
Was I angry about it? No, because they threw in 20 great games that you can't get through official means anymore (and in the case of the GBA games, STILL can't be obtained by other 3ds owners), and it was own fault for buying a bit of tech on the very first day in the first place.
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Hasn't stopped it from selling more than the DS over the same amount of time though (a system which - gasp - didn't even have one analgue stick!). And it hasn't harmed the games so far.
Second analogue sticks are primarily used for moving the camera about, or in FPS games. Outside of that one genre, a decent in-game camera will negate the need for a second stick.
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I remember when Microsoft dropped the price of the original Xbox not long after launch, I got two top-quality full price retail games and a monstrously huge, but free, controller. That felt like much more like an actual consolation than Nintendo's bunch of roms.
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Nonsense. Outside of FPS games, how would a second analogue stick benefit a game any more than the lower touch screen? I have been playing the RE demo and never felt that the controls were nobbled because of a lack of a second stick.
Games one Dreamcast never suffered for lack of a second stick
Its up to the designer to create the games that play on the strengths or work around the deficiencies of the target machine. Let's face it, most of the time the secondary stick is only used a "look around" or aiming stick, nothing that can't be done with the 3DS in its current version using the touch screen.
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But i did, and the games i've bought for it so far (MK7, SM3DL, OoT, Pullblox and Zen Pinball) have given me hours of joyful gaming.
If you want one, just buy it; it's a bloody nice console.
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Circle Pad Pro
The negatives:
1) My god, it feels cheap. And tacky. This is what you would get if you licensed your peripherals to fisher price. Cheap looking, cheap feeling, chunky and extremely ugly.
2) Hang on, I need to use a f***ing screwdriver to remove panel and install a battery? Are we sure I haven't just bought a transformer or a Furby?
3) I'm sure that the Sega Game Gear I owned twenty years ago wasn't this big.
4) Assymetry. BAD. DESIGN.
5) I can't switch games without taking out the 3DS from the cradle? This all feels a bit krypton-factor.
The positives:
1) It's cheap
2) It works bloody well, actually. The stick is responsive, and while you may expect a degree of lag due to the IR signal transmission, none is apparent.
3) The larger form factor is actually more friendly to western hand size
4) Two more shoulder buttons!
Is it worth it?
If you already have a 3DS, and have no intent of upgrading to the inevitable dual-stick revision in a year's time, then yes. For now, RE Revelations might be the only game on our shores that uses it, but many more are to come, and it is cheap enough and unobtrusive enough that it adds more to a control experience than it detracts in its form factor.
If you don't already own a 3DS? You might be better off waiting another 6 months to see if Ninty reveal a new form factor at E3 before purchasing the machine. There's some amazing games already that have absolutely no requirement of a second stick (Super Mario 3D Land and Ocarina 3D are arguably worth the price of the machine alone), but you can't escape the fact that a second analogue stick built into a unit will ultimately feel more natural, and a lot less cumbersome, than a plasticky addon, whether the upcoming games make use, or need it, or not.
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You know that config C in RE:R is for camera controls on the face buttons and firing on the trigger right? Using A, B, X, Y to move the camera is suffice.
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And now i find out there's going to be ANOTHER 3DS!!!! A VARIATION!!! I JUST FUCKING BOUGHT ONE!!
WTF NINTENDO!!!
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If anything, looking back at the 3DS' lack of a second control stick/slidy pad/whatever will evoke that kind of emotion; personal, deep shame for not going totally ballistic earlier.
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And yeah, just go ahead and neg. Who gives a fuck anyway.
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Good review anyway. Even if I don't get games that support the device, I still might get it - My hands get cramped, as they are quite large. Getting this device will solve this problem.
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Personally I like the add-on, it adds to the experience, important to also note that even with the 3DS in, it's still smaller than a Vita so if you can put that in your pocket, this'll fit just fine too.
No matter what Nintendo do, the majority on this site will still just bitch and moan. Sad. Fanboyism at it's finest.
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...so why hasn't the 3DS got two analogue sticks built in and why are Nintendo customers having to buy an extra one to control games properly?
Is it because as usual Nintendo, you are trying to extort as much money from your user base as possible, just like you did with the R.O.B The Robot on the NES, the short-lived and barely supported Super Scope on the SNES, the over-priced games packaged in cardboard and the extra RAM upgrade required on the N64, or just like the pointless attachments to the Wiimote, not to mention Motion Plus?
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However there is no doubt that it is an ugly embarrassment of a peripheral. I really don't want to use one.
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To add a second stick would be a little luxury that few games would benefit from, would make the machine more bulky and would make it another "me too" console for developers to just throw straight ports at.
I like the fact that there aren't too many "toned down" ps3/xbox ports on the 3DS.. as soon as a second analogue stick is available I am sure that would change.
And thse saying you wont touch a 3DS until a possible new revision but accept there are already some good games on it.. JUST BUY ONE, t is only Ł130!!!
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Btw, anyone remember this?
h ttp://api.photoshop.com/home_c830f1c2aa2242b5aeb2fbe4f653a35 2/adobe-px-assets/5cf66b6b355a4d52997df1682d2c39f1
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N64 the infamous Analogue stick (and Z trigger) that wore your thumb out if you played longer than a couple of hours.
GC controller looked spiffy but again it was a compromise. Try playing 2D fighters with it. Spongy responsiveness.
Wii well you could argue that the Controller and Nunchuk et al was great but than the precision was not fantastic which required motion plus add on. I had to buy 2 of these cuties.
DS lite was a good set up I admit but than the DS fat (which I have one) was clunky and before it got slimmed.
You could argue the same for others vendors Sony introduced dual analogue after the Dreamcast but more specifically after Nintendo 64. But Nintendo grand stand about their controls which is different to MS and Sony (yes they go on about Kinect, Vita and Move now but its catch up to Nintendo grand standing). Look at the upcoming Wii U (or whatever) tablet NIntendo focused so heavily on that at E3. Bet there will be a fundamental flaw with it but we won't know that until more people play around with it. I do have a 3DS I'll be pissed if 3DS version 2 has a second analogue stick.
Mayhap I should be a laggard in terms of gaming since buying very early in the product life cycle seems to be the main problem.
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But to cover the game slot and stylus is terrible.
What I most want, as many have said before, is a battery pack in there. Then it becomes a must have peripheral for me. As it stands I feel like in a month or two Nintendo or a 3rd party will make one with a battery and I'll have to buy it all over again.
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There are simply no games that cannot be played without this add-on, and given what Nintendo's first party titles are like (I can't see the 2D Mario game they just announced needing it, for example), any list of games that has it as a requirement rather than an option is likely to be a short one.
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I'm going to get the CPP because I'm left-handed and I also couldn't believe it when Nintendo announced a one-stick system. Say what you like about Apple, but they've often gone out of their way to support lefthanded people.
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Now I have wanted to buy a second 3DS so we could play games together, but this is just ridiculous. Why bother with this add on instead of just putting out the damn redesign so I can buy one? I'm sorry, but I am NOT going to be buying a 3DS until it is complete, and seeing as though I am in the USA and the Vita comes out soon, I may just end up going with that because that is complete out of the box.
Honestly... I have wanted a 3DS for a while. My wife loves hers to death and plays it all of the time. But I refuse to buy one now based on this device. In what... 3-4 months Nintendo is going to announce a device with a brighter screen, all the controls, and better battery life all for the same price or maybe a little more. I'll wait for that, if the Vita doesn't win me over first.
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I can't wait to see what Nintendo forget to add to the Wii U. Power button perhaps?
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What's not to like?