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Darkfall Online Review

MMO PC Review by Kieron Gillen

17 July, 2009

Page 4 of 4. <- Page 3

Interlude 3: Reviewing Massively Multiplayer Games

I've been debating how best to review MMOs since Everquest launched in 1999 and I'm still no nearer a definitive answer. I suspect we're just screwed.

How much time should you realistically play an MMO before reviewing it? Well, as much as possible, obviously. In practice, how much is that? Clearly, reviewing an MMO from - say - five to 20 hours, while analogous to how long it takes to review almost any other game, is far less than the people who go native.

Problem: you hire a professional to do it, you have to pay them. Reviews are paid by the word-count. So spending 80 hours playing a game would bring in the same amount of money as burning through four-hour first-person shooter.

One solution would be to pay MMO reviewers proportionately to the time required. It wouldn't help. It'd become financially pointless to review all but the biggest MMOs due to the resources required to do so. Only the very biggest games would get the coverage. Games like Darkfall, let alone smaller games, simply would not get covered. Specialist (i.e. amateur and/or volunteer) MMO sites would do it. As such, the coverage would be grotesquely slanted - because no one plays an MMO for 60 hours unless they actually get something from it. In other words, there would be an increasingly self-selecting bias in MMO reviews. People who don't dig a game wouldn't review it.

'Darkfall Online' Screenshot 6

The multiple suns in the sky actually creates some really compellingly atmospheric sunsets.

(Alternatively, you get the bitter burnout cases who have a moment of revelation that it's been a total waste of time... which is just as useless to the consumer. If you weren't enjoying it for all those hours, why were you playing it so devotedly? They're the equivalent of someone bad-mouthing an ex after a bad split. There were good times. You just can't remember them now.)

I think a dual-review format is best. An MMO doesn't cost any more money than any other kind of game. A first review, almost always, will be based around the initial experience of a game across those 5-20 hours. As such, you're saying whether the game will reward you enough to actually try the thing out. Because if it's horrific in that time, you're never going to recommend it to anyone anyway. If someone pisses on my shoes all night at the pub, I don't care if I get crazed fellatio at closing time: I'm only going to recommend it to the glorious perverts who like the urine-feet thing. For games where reviewers continue to play of their own volition, we return later for a more serious critical taking apart in lieu of all that experience.

In other words, using a travel-journalism metaphor, a first review of an MMO is whether a destination is a place you'd recommend for a holiday. A second review is a recommendation of whether somewhere is a good place to go and live. I think this provides worthwhile buying advice - the first review says whether it's worth your money, which is the primary aim of a consumer review. I also think this is the best we're going to get.

If you haven't guessed, this is a first-review type review. I played Darkfall for somewhere between 10 and 20 hours. Towards the top end, I believe, but - as I said - I couldn't find the stopwatch. That's not a lot for the couple of months, you may think. And you'd be right. But the actual playtime was actually a month or so back, and I've been trying to work out exactly the right angle on it since...

The right angle.

I don't think Darkfall has one - with the exception of the ability of your character to walk pretty much directly up right-angle surfaces.

(The biggest single growl in the learning of Darkfall's foibles was realising you could actually run up almost all of the hills, even those vertiginous cliffs. Partially an enormous relief in terms of time-saving while traipsing across the map, partially annoyance that another part of the sprawling landscape's fantasy is lost. It's hard to imprint on a world that's so resolutely loony.)

'Darkfall Online' Screenshot 7

Some of the aforementioned vertical cliff-running.

There's no correct angle here because it's so much its own game that tearing it apart for its gaping flaws doesn't change the fact that people will still play something this cheerfully shabby, rather than something with the "correct" level of the polish but a soul that turns their stomach. I can kind of empathise. Partially because there's moments where it sings - for all its foibles, I'd much rather play it than, say, bloody Lineage 2 - and partially because I've spent the last two weeks adoring Blood Bowl whilst battling with its server-browser user interface, which is so arcanely, opaquely useless that it's almost innovative. Point being, if it's the game you want, you put up with the madness.

At the moment, I don't think there are many who will put up with Darkfall's madness. I certainly won't. I hope Darkfall grows and becomes a game which can take its charms and appeal to a wider audience (EVE wasn't EVE when it launched, for example - it began with fine ideas that appealed to a niche, and as they improved the game it sold its ideas to an ever-larger niche). Darkfall's just launched in the US and its expansion has gone live, after all. But as a game, it's just not there yet, its rewards too distant and the road there too barren to recommend to fellow travellers.

I just logged on to leave the clan I joined whilst playing, not wanting to connect them in any way to the terrible secret interloper from Eurogamer. I appeared, in my pants. An armoured orc ran up to me, two-handed sword in the air. I immediately backed off expecting trouble (I'm not a total newb, y'know?), but he waved. I waved back. We danced around a little.

"Let's go kill some Goblins," he cheerfully said.

I apologised in-game, while swearing in real life at Darkfall's sluggish browser-implemented clan-system windows.

"I'm sorry: just on to do something. I have to go."

"kk. bye!"

He happily ran off to kill some goblins, and I logged off.

4/10

Read our Scoring Policy

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Comments: 1-50 of 298 in total | next 50 »

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PiD [staff]
17/07/09 @ 11:01
#1
+52
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Better than Darkfall?
Sid Viscous
17/07/09 @ 11:05
#3
+29
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So.. Shit then.
Bremenacht
17/07/09 @ 11:06
#4
-5
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Double Dorkfail!

Twice as good as the last review. Better than ever.
DFawkes
17/07/09 @ 11:06
#6
+28
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I thought it only fair to read it all before posting, but I forgot to log it so you'll just have to trust me :P

Very nice review, I very much enjoyed the read. I'd even consider trying it out myself, if I saw a boxed copy in the shop. Though obviously I wouldn't be expecting much.

I especially loved "This is a world where, if you're expecting trouble, it's reasonable to strip down to your pants. This is stupid beyond all mortal belief." That's just like real life!
Edited 1 times, most recently on 17/07/09 @ 12:09
mowgli
17/07/09 @ 11:06
#7
+23
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A 4 isn't bad for a shit game.
Xerx3s
17/07/09 @ 11:09
#9
+1
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Let the second dorkfail intifada begin!\o/
roz123
17/07/09 @ 11:11
#10
+10
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someone should post a thread on the darkfail forums Titled: New Eurogamer review gives 4/10. NECKBEARDS UNITE
Bremenacht
17/07/09 @ 11:12
#12
+19
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From the old scoring policy:

Four - getting into the realms of poor

When you see a four out of ten anywhere you know the reviewer's had a fairly miserable experience and is issuing caution to potential punters to stay away from it. Somewhere there will be some semblance of playability, but it's the kind of game you wouldn't even really want to suggest renting most of the time. At best you should maybe borrow from a friend or have a look in-store (or download the demo if it's a PC game, naturally) if you're really curious and want a second opinion. There are maybe some redeeming features in there; maybe it's technically acceptable in certain areas with some decent graphics, but completely ruined by broken gameplay that's possibly full of bugs, a terrible control system and all manner of collected irritants like bad camera system, offensively bad script and voiceovers, rotten level design, and probably stupid AI quirks or balancing that's too easy or too hard. But games that have scored this badly and suffer from these exact issues often sell very well indeed, so there's no accounting for taste. If you don't like wasting money, then stay the hell away from a four. There are so many better games you could be looking at.

(my bolding)
Crea
17/07/09 @ 11:12
#13
+20
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Fucking great review.
Psychotext
17/07/09 @ 11:17
#15
+14
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That's an epic review... you carebear.

:D
squarejawhero
17/07/09 @ 11:17
#16
+9
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Nice review, Kieron. Very fair as well.

/waits patiently for the DF'ers
President Weasel
17/07/09 @ 11:19
#17
0
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I liked the old scoring guide much better than the anodyne new one where 4 is "not as good as a 5, but a bit better than a 3". Also I suspect there will be many comments for this article and wanted to get in early.
thebuzzard
17/07/09 @ 11:21
#18
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Twice as good as it was before, Im sure they will be happy with that...
Edited 1 times, most recently on 17/07/09 @ 12:21
garengarch
17/07/09 @ 11:21
#19
+8
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Very fair review.

RIP Darkfall.
Pirotic
17/07/09 @ 11:21
#20
+8
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Great review, good job.
stevetuck
17/07/09 @ 11:22
#21
+3
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the only MMO that stands a chance of being as good and as popular as WoW is the next blizzard MMO.. and i dont care what people think about WoW saying its easy, its for casuals etc... its still the best one out on the market by a mile
Flying_Pig
17/07/09 @ 11:23
#23
+10
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Best review I've read in ages.

Shame the game's poop. :)
TheStylishHobo
17/07/09 @ 11:24
#24
+1
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Can someone go to the DF forums and post a link here please. I want another shit storm to start, those uber-nerds are just far too entertaining.
Jockie
17/07/09 @ 11:25
#25
+7
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Interesting read. Essentially then it's a niche game, thats a bit crap, but because it's a niche game it has enough about it for fans of that particular genre to find it worthwhile to play. All seems pretty reasonable to me, I can tell without playing the game for 10 minutes, let alone 3 hours it's probably not going to be an experience i'd enjoy, but fair play to those that would/do.

Mellissa
17/07/09 @ 11:28
#26
0
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Been waiting for ages for this review, you slacker Kieron.
Just glad it lives up to my expectations.. 4 pages for a 4/10 :)
.
Dizzy
17/07/09 @ 11:29
#27
+8
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Good job.

TBH better than the first review because of the extra info on how the game plays.

I understand there is a market for a game like this... MMOs basically started off like this. Asherons Call pvp server was the same as this but it seems like the 10 year old AC had a better interface and better playability than this (except for the graphics). This game could have worked IMHO if it was just better done and more streamlined in the UI/gameplay department, there is nothing wrong with the ideas behind it.
peak_performance
17/07/09 @ 11:29
#29
0
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Good review. Sounds like I would have the same impression of the game.
zuljin
17/07/09 @ 11:29
#30
+7
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Hehe, I love reading Kierons reviews :)
anomagnus
17/07/09 @ 11:30
#31
+1
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At the very least, they addressed the issues with the first review.

I'm personally not inclined to believe the first reviewer. I don't have any proof, its just my gut feeling.

This seemed like a fair review, and you can't fault them for that.

Whizzo
17/07/09 @ 11:30
#32
+27
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Not only a Darkfall review but a review of reviewing MMOs themselves, now that was a bit unexpected.
foreverafternothing
17/07/09 @ 11:30
#33
+24
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Some people don't seem to understand the context of this review and exactly why it is so long.
myiagros
17/07/09 @ 11:30
#34
+5
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Read the "new" review. Sounds bonkers and clumsy but kind of charming.

If they drastically inproved the control system it sounds like it might actually be mildly enjoyable in a crazy masochistic kind of way.

Expects 3rd review to get an 8/10
DDevil
17/07/09 @ 11:32
#35
+10
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I think the important thing is that this reads like a fairly written and well considered review. Nice one KG.
matrim83
17/07/09 @ 11:32
#36
-1
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Damn it. 4/10 isnt gonna produce enough entertainment. :(

Fantastic read though. :)
Gaol
17/07/09 @ 11:37
#37
+11
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Damn, EG in excellent MMORPG review shocker. Expertly summed up.
mingster
17/07/09 @ 11:37
#38
-2
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lol quality... you got 4 pages you lucky neckbeards...
now f##k off and go away.
b00n
17/07/09 @ 11:37
#39
+7
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Read the review for about 18 minutes, give it 8/10
Dave
17/07/09 @ 11:41
#41
0
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The killing, running away and returning to see if you can get some loot from your kills, sounds a lot like the experience I had with Dark Age of Camelot in 2002/2003. It could be rewarding, but it could also be very annoying. I prefer WoW's approach; the rewarding feeling may be smaller, but so is the annoying part.
ekko
17/07/09 @ 11:43
#44
+6
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Probably the best review I've seen KG write, but then I'm not usually a fan of his.
abigsmurf
17/07/09 @ 11:47
#46
-9
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I eagerly await the hordes of Darkfall fanatics flaming this review.
Lutz [mod]
17/07/09 @ 11:49
#47
+15
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Fantasic review there KG, really liked the style, with the interludes.
disc
17/07/09 @ 11:50
#48
+6
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Good honest review about a game that doesn't sound altogether well envisioned and marred by problems.

My suggestion to the fans is this: Come you guys who enjoy this kind of game play Demon's Souls instead, it gives you a similar kind of challenge and an exciting PVP system even though it isn't an MMO. Contrary to Darkfall that game has good controls and a great risk-reward system that will make you swear even though it isn't as frustrating as a system where you can lose all your equipment when you die.
Edited 2 times, most recently on 17/07/09 @ 14:35
SYS64738
17/07/09 @ 11:52
#50
-8
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Get ready... FIGHT!

foooooooooo carebears foooooooo

/grabs popcorn.

edit: having just finished reading the review, must say very well done Kieron, very well written and entertaining read! Although somehow I imagine this might not get the same neckbeard outrage factor as the original review. Simply because there's really not much at all to fault in it. Though I may be proven wrong:)

Edited 1 times, most recently on 17/07/09 @ 13:45

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