Cube pad drove us to Wii - Miyamoto
Oh grow up.
Nintendo superhero Shigeru Miyamoto says that the Wiimote was originally a response to how utterly rubbish he thought the GameCube controller was.
Speaking to Famitsu in an article quoted and summarised by 1UP, Miyamoto said of the Cube controller: "We made it as a culmination of everything leading up to it, but it really underwhelmed. 'This line of thinking doesn't give us anything else to shoot for, does it?' That's how I felt."
The moment of realisation came when Nintendo became conscious that it was designing games around the standardised controller, he said, and that "the market was disappearing".
Not a problem the company seems to have these days, with Wii as the market-leading home console and DS having sold more than 60 million units. A quick glance down the UK All-Formats Top 40 reveals Nintendo games in ten positions and Wii or DS exclusives in a further seven.
Read the rest for more, including Miyamoto informing the interviewer with a laugh that he's making all the Mario and Zelda games.
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Comments (32) Latest comment 4 years ago
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What he said. Nowhere did he say the pad was rubbish, just that it was limiting.
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You can adjust the sensitivity of the controller in the settings menu
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So.. how does EG get "utterly rubbish" from this? He just said it was the end of the line of that kind of input design.
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The 360 controller though, is by far the best controller made to date.
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+1
I really liked the Cube pad.
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No, no, no... The S-Type Xbox controller was definitely the best pad of the last generation. And I reckon the Xbox 360 controller is the best of this gen. Esp. since I can plug it into my PC
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Then again, the "Nintendo-type pads for Nintendo-type games" idea is an issue that's been present ever since the N64 days, and the Wii is perhaps the ultimate expression of that; still, at least they're being upfront about it now...
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I'm not saying it was perfect, but it was the best yet in my opinion, and definitely the most ergonomic by a large margin.
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The Cube pad is ergonomically wonderful. But, like the Wii setup and the N64 before it, it's perfect for games designed specifically for it and horrible for everything else.
ignore poster
same goes for the Wii
and the Wii hasnt exactly lead to a revolution in innovative new software has it?
in principle the Wii remote is great, but in reality its just too limited, it needs 1 to 1 controls
in golf or baseball it cant even distinguish between the back swing and forward swing!!
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The Z button placement was fine as it wasn't supposed to be an oft-used button. Like for a game map or something.
It's true that some developers didn't see it that way when designing their game controls though.
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If your arm is aching due to holding a wiimote.. then may i suggest you do some excercise?
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*sigh*
yes of course it is.
Lets look at (say) halo.. each of those are so unique and individual from each other.. it's like playing a different game each time.
Now lets look at mario 64/sunshine/galaxy together .. Wow.. They're IDENTICAL arent they! They play the same, look the same, control the same..
Wow! You've really got a point there!
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+ 1,
and did shig even design sunshine or galaxy? Im sure it was the new guy!!
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There's also a link on YouTube somewhere of people playing Wii sports in a cinema with a converted sensor (it's quite funny to watch)
I think the fact the Wii-mote is ambidextrous is interesting and works really well as one of my non-gaming friends is a lefty and he took to it instantly.
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I'm sure that moving the sensor bar a little closer might even help you out.