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Command & Conquer: Red Alert 3 Hands On

PC Xbox 360 Hands On by Christian Donlan

20 August, 2008

Page 2 of 2. <- Page 1

True to decades of anime clichés, Rising Sun also has transformable vehicles, such as the Tengu, which looks to be the faction's workhorse, that starts as a mecha, but is able to transform into a jet. On foot, it's ideal for ground-to-ground infantry harassment, whereas in the skies it has more powerful weapons at its disposal, but is limited to targeting only other air units. All the transforming units come equipped with brilliantly nerdy transition animations - the Tengu does a smart little back-flip and sprouts wings as it heads for the clouds - and all have the same trade-off between strengths and weaknesses that lies at the heart of every RTS.

And, visually, Rising Sun are a highlight. "Our dirty little secret is it's the art team's opportunity to pay homage to a lot of Japanese culture and anime and manga and those games we grew up playing," laughs producer Amer Ajami, and the units we saw invoked everything from Gundam to Bubblegum Crisis to Treasure's Ikaruga. Given the light-hearted approach of the rest of the game, these eclectic styles fit into the existing art design with little fuss; more problematic has been making sure that the adaptability offered by the transformable units doesn't provide quick-fingered Rising Sun players with too much of an advantage. "Originally we had it so that you could switch back and forth between the different unit modes as fast as you could press the button," sighs Ajami. "But we found that advanced players were just murdering everybody. In the end we just introduced a cool-down period after transforming, and that pretty much solved the problem."

While the Rising Sun have the monopoly on transformers, secondary functions are a core component of almost all of the game's units, due, mainly to the new focus on water. Red Alert hasn't enlisted in the navy for good, but it's certainly found its sea legs, and the huge oceans on most maps require vehicles which work on both earth and water, and can switch terrain types seamlessly. You can even take your MCV out onto the open sea and construct buildings there, but once again, a power trade-off means the situation requires a lot of tactical forethought if you want to defend yourself. "You have to think a lot more about where you are in order to get the best out of your units," explains Ajami, showing how a Riptide APC sacrifices its torpedoes and has to make do with just a machine gun as it crawls onto land. "If you're strong on land, your enemy can simply build at base at sea, and then you're in trouble."

'Command & Conquer: Red Alert 3' Screenshot 3

Tesla weapons are on hand to blast the opposition with electrical attacks. At sea, this may not be a good idea.

Other adjustments include changes to resource-gathering. "In the previous games, ore was scattered all around the map, and that allowed players to place an arbitrary amount of harvesters around the landscape and ramp up the money too quickly," says Ajami. "You got a lot of inflation, allowing people to build a lot of units early on and just throwing them at other people. We wanted to gate that with Red Alert 3." This time around, ore is located in specific node points, which release a set amount of resource regardless of how many refineries and harvesters are built nearby - you can add more mining structures to a node if you want to, but you won't be getting the ore out any quicker.

And finally, for the first time, the entire single-player campaign has been designed with online co-op in mind, with a permanent second character that's AI-controlled when you're playing on your own. It's a welcome addition to regular multiplayer, but you'll need to play with people you can rely on, as the AI can't leap back in at a moment's notice, and a player dropping-out mid-level means you'll have to restart the map.

'Command & Conquer: Red Alert 3' Screenshot 4

Dolphins, as you've probably always expected, are a nightmare if you get on the wrong side of them. Maybe you'll be able to deploy tuna nets.

From what we've seen, Red Alert 3 seems likely to make the transition to 360 with some poise, but this remains a PC game at heart. Camp and throwaway as the narrative and presentation is, deep down, it's still a world of build queues and multi-front fighting that may intimidate many new players. Existing fans can probably rejoice, however, as, new faction and gameplay tweaks aside, this looks like the Red Alert you've been waiting for. Within seconds of sitting down at the demo, we were building, exploring, and causing the same old havoc in the new levels as we had in the old.

Familiarity like this can't be faked; sometimes, not even the presence of hotpants can change that.

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khaz
20/08/08 @ 13:08
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The Red Alert games have always been wonderfully fun and addictive. This looks just as fun and addictive.

This followed by Starcraft 2, it's good times for RTS gamers. :)
Bitkari
20/08/08 @ 13:23
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Great! Can't wait.


EA Marketing folk:

Please don't go and add phone-home DRM to this.
actionfitz
20/08/08 @ 13:25
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I just hope the 360 veriosn is easier than the current C&C - im stuck on one of the later levels as quite hard to play well with a controller... begs the question... why the F*** dont they support usb mouse/keyboard as control options for the xbox?

/answers his own question:
because xbox live players using mouse and keyboard would totally sodomise the poor controller players..
ah well. :/
darc
20/08/08 @ 14:15
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It would be so easy to auto-detect the presence of a mouse and then restrict users to specific multiplayer matches. Mouse support is a must for FPS's IMO. Don't give me an excuse to buy a PS3. ;) Or worse, start fiddling with my PC again!
OutpostCommand
20/08/08 @ 14:30
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Tbh,
I dont think I can go back to playing basic RTSs like Command & Conquer after playing Company of Heroes.
The latter is just so much more tactically advanced, there is no comparison.

C&C was fun a decade ago when the RTS genre was still evolving, and pretty basic -- the problem is that very little has changed in that decade for C&C -- sure, shinier graphics, and perhaps more units, but at its basic core, its still that same game of Red Alert 1 that I played all those years ago:

Unit A counters Unit B
Unit B counters Unit C
Unit C in mass numbers counters everything

It gets tedious pretty rapidly.
Besides, while RA3s graphics are pretty, they look a bit...generic. Not enough character. None of the grittyness of the earlier Red Alert games, or the sheer awesomeness of the Essence Engine.

What we need more of is games like COH !
Thankfully, DoWII looks like itll be similar in its mechanics.
Edited 3 times, most recently on 20/08/08 @ 15:35
Silvervein
20/08/08 @ 15:09
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Perhaps it's just me, but does anyone else got the impression, after watching red alert 3, that it's just...overdone to the point of not being red alert anymore? I mean, bear paratroopers? CHINEESE ANIME GIRLS WITH TELEPATHIC POWERS?? Ehh. It's like EA took red alert and turned it into a game for toddlers. I bet in the next installment we'll have gummi bear troopers and barbie dolls.
Although, truth to tell, all westwood games went to game hell when westwood was destroyed by EA. Compare tiberium sun with next installment.

PS.
Company of heroes is a different type of strategy game, so it's hard to draw comparisons. I play faces of war myself, I hear it's similar to CoH. Though I agree, dawn of war 2 might be quite interesting (meaningful in game physics and best of all, tyranids)
BillyBrush
20/08/08 @ 16:09
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Red Alert Red Alert It's A Catastrophe,

But don't worry, don't panic,

because Gemma Atkinson's going to dress up in a nurses outfit and make it all better, ahhh


....unless Benson's evil brother Rob is in it too, he was puuure evil, as i'm sure everyone remembers
robg
20/08/08 @ 16:37
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For the first time in a Red Alert title, there's a fully realised third faction available

Red Alert 2: Yuri's Revenge

Sorry for the geekness.
Doonvas
20/08/08 @ 16:56
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Good point Robg. I honestly thought about mentioning Yuri's Revenge, but the devs themselves admitted they didn't consider that to have a real third faction, more of a tweaked variation on an existing one. The third faction this time is really, really different.
illusiondance
20/08/08 @ 17:10
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holy jesis, this stuff has become a really sad joke.
it was almost funny when they had no budget, but now with Ea's hollywood yearnings but child-like aesthetic its just an idiotic waste.
the game may well be alot of fun like the others but im not sure i could put up with the presentation.
The12thMonkey
20/08/08 @ 17:36
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Been playing the multiplayer beta on and off, and the balance is quite advanced (still needs a bit here and there). Secondary abilities and mixed groups are going to be what win your battles, make no mistake. There are still afew possible rushes, but they seem to be working on eliminating them. The economy model mentioned above does make it pretty hard to accumulate money, but you have the trade off of not having to micro manage your harvesters, which means you can focus on the choices and tactics.

Also, base defences have been powered up, which means they finally have a purpose in multiplayer. Only artillry type units can outrange them, so as long as you have some as well, or air-to-ground attack, you can protect your lines. Gone are the days of spamming tanks to run up and take out a wave of Obelisks because weight of numbers will win out.

chudders
20/08/08 @ 17:48
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Can't wait for this. Fond memories of 1 and 2, and since Fallout 3 looks like it'll be a bit of a letdown, this is now my most anticipated PC game this year.
Asundai
20/08/08 @ 18:35
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There have been 3 factions ever since the Red Alert 2 expansion (Yuri's Revenge, Generals, CnC3). That's not new at all.

This game is shaping up to be much better than CnC3 from what i've seen / played of it. It's slower, which is a complaint for some, but i prefer it. There's more tactics and less mindless spam.
Pulsar_t
20/08/08 @ 20:11
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If it gets any score higher than 7 from Eurogamer then someone is going to be annoyed.
Nikalai88
20/08/08 @ 23:11
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I played CoH and am playing the RA3 beta now, suffice to say I am enjoying RA3 (so far) and it shows what a well done traditional model RTS game can do. Its not exactly simple (easy to learn though) and if you don't know what you are doing there are no two free machine gun posts to fall back on. At first I wasn't really excited for it but now I will most likely buy it at release.
Edited 1 times, most recently on 21/08/08 @ 00:14

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