Codemasters' F1 game not out till 2010
The PC, PS3 and 360 versions, anyway.
Codemasters has revealed the PC, Xbox 360 and PS3 versions of its new Formula 1 game won't be out till next year.
However the Wii and PSP versions, which are being developed by Sumo Digital, will be released before the end of 2009.
Speaking to IGN brand manager Paul Walters said, "The scale of development that was required for the next-gen projects, especially with something like Formula 1, to it do it on such a massive high def scale requires a lot more development time than less powerful platforms like the PSP and Wii." So there you go.
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Comments (37) Latest comment 1 year ago
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Hopefully this won't have some American doing the voiceover at least.
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by the time this is out,sponsers,drivers and teams will be all in different places etc,making the game old as soon as it comes out
but thank god Codemasters are doing it,and not SONY after their joke of a game
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What you are on about. F1CE was easily among the top F1 games on any platform. Codies on the other hand have apparently still not realized that cars do NOT pivot around the center.
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Wish Sony would make a newer version of CE.
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It's easily the best track in F1. Would have loved to have "driven" it in the active suspension Williams.
The SPA track in Grid isn't bad.
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On 360, yes. On X-Box, no. EA had F1 games out on the original 'box.
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I'm pretty sure that Codemasters have already said that their F1 game will appeal to both the casual and the hardcore.
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Codemasters know we dont want them to crash and burn the series, I m sure they will want to do a good job, some of their games are excellent.
The truth is as ever will be found in the pudding... we ll see and eventually know.
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and possibly an American team with a female driver who's actually doing quite well in indycar/NASCAR (can't remember)...
EDIT: Indycar...
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goes out and rebuys F1 for the PS3
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Surely the best thing to do then is to try catch them all - and actually offer a non-pivot turning based mode for on-line racing as a professional mode or something?
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By their very nature though, it's impossible for licensed racing games to be both sims AND accurate to the current season. It takes a lot of time to get the physics of each car exactly right or even nearly right, and as F1 is such a fast moving sport with regards to development speed and sponsor changes it'll be impossible for Codies to get it deadly accurate.
It'll either be a rushed arcadey game released in the spring/summer of 2010, with almost up to date stats and other gumpf, or if it has a simulation approach it'll be released in the Nov/Dec time with the drivers/sponsors/teams/cars of the winter testing the year before, or even delayed til early 2011 in time for the next season.
"Finally got on to the F3000 cars in Race Pro Professional setting on Career mode racing round Monza - can't imagine the Codies game will be much more realistic than that - awesome on cockpit view, 50" plasma, Forcefeedback and 6.1 surround. "
That game has some serious problems, but it also has some massive positives as well. The F3000 cars being one of the big positives, the main one being the perfect handling model.
Give Simbin the F1 license, a huge stack of development cash, and allow them time to polish the game engine and have every feature fully working to the best of their potential (*ahem*broken qualifying times*ahem*), and it would really be a fantastic thing to behold.
Still sceptical over Codies dedication to developing an F1 game for the fans, and not the profits though. DiRT and GRID were both decent games, but were catering far too much for the casual non-racing fan, not for the type of person who actually takes an interest in fuel loads and tyre compounds, both of which are integral to motorsport and particularly F1. They are fully capable though, as evidenced by the earlier TOCA games and to some degree the first three Race Driver games. It's all about what their current view on what a racing game should be and what an F1 game should be.
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