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Call of Juarez Review

Xbox 360 Review by Tom Bramwell

29 June, 2007

Games often do things in the pursuit of reality that make absolutely no sense, so it's always nice to come across one that's doing something in the pursuit of fun that makes absolutely no sense in reality. Basically, when you're in the middle of a gunfight in Call of Juarez, the chances are that the thing you'll most want to do is put your guns away.

This is because, after a couple of seconds, you can answer the gunfire by pulling one of the triggers and going into "concentration" mode. Slow-motion, in other words, but bear with it. This brings up two aiming reticules at either side of the screen to represent where your guns are pointing as you draw them from their holsters. By pulling on the analogue sticks (left for left, right for right) you can drag them slowly onto target as you bring your guns up in front, delivering six rounds from each into any flesh you cover, before normal time resumes, you get back your normal manoeuvring controls, and the dead fall down.

Drawing and firing in a burst of ridiculous accuracy is, of course, what people who love Western gunfights love about Western gunfights. By capturing it so well in Juarez, it's easy to surmise that Techland did it deliberately because they understand how we think.

At this point, people with sharp memories will be recalling that Kieron made somewhat the same point in his review of the PC version. The difference is that what he was talking about as he rode handsomely into review-town was the way the game splits control between two characters - the stealthy Billy Candle and the right-hand-of-God Reverend Ray, the baddest sumbitch who ever walked the Earth - so that Billy sneaks past enemies on one level and then you unleash your divine wrath on them the next.

'Call of Juarez' Screenshot 1

Pressing R3 zooms you in a bit, and makes the close-up stuff go blurry. Ooh.

"Sneak past them all. Then kill them all."

Anyway, between what he said and what me said, we can probably do away with the wondering: Techland know what we want, and they're dead good at giving it to us.

If you aren't convinced at first, supporting examples flood forwards as you take up the reigns of Ray and purge the town where the game starts. You storm in and rain havoc, preaching damnation as you go, and then you're outnumbered as the rioting bandits you've so incensed gather their wits, and you're forced onto the back foot. First you're locked into a building and they set fire to it. Then you're in a barn and there's a pair outside blocking your exit. On both occasions, the game just sits there, arms folded, and waits for you to figure it out. So you do the logical thing and stack boxes, balance planks and clamber to safety. These physics puzzles recur, with logs to loose to bridge gaps and so on, and give the game a rough, improvised feel that not only underscores the narrative spontaneity of Ray's actions but simultaneously demonstrates respect for the player.

Meanwhile, Billy runs away, hides, thieves, sneaks and generally spends a lot of time in crouched position. If he's found, he's dead. It's first-person worrying, particularly on the perfectly pitched midnight level, where not only do you have to keep an eye on your stealth status in the bottom-right as you sneak past camp-fires, but you're constantly under threat of exposure whenever the lightning cracks.

'Call of Juarez' Screenshot 2

Shooting people makes them not be alive.

As an FPS, Juarez is undoubtedly weak in some respects. Having to look at ammo packs to pick them up wouldn't have cut it in ten-year-old Outlaws, the only other Wild West FPS I can think of [What about Dead Man's Hand? - Wild West Ed]. The level design also has a tendency toward the repetitive in places, and I mean that beyond the idea of playing through an area as one character and then revisiting it - that relationship's never so straightforward as simply retreading footsteps, and actually works very well.

As a stealth game, Juarez is also undoubtedly weak in some respects. Having to aim Billy's Indiana Jones whip at a specific area on an overhanging branch to swing across gaps is needlessly fiddly, while the ability itself is very contrived. This perhaps betrays Techland's lack of console experience - you get the feeling that if this were a Tomb Raider or Gears of War mechanic, you'd just point and it'd work.

But then you can forgive it these things because the dirt under its fingernails, however tightly packed, has given new life to an area of the FPS genre where tons of developers have given up. It's been all-quiet on the Western front since GUN and before that Red Dead Revolver. Meanwhile, them that make World War II games have done so many that they're being forced to either run off into the future or actually change the outcome. "What would it be like if Hitler won?" Apparently it would still be like pretending you're Tom Hanks.

'Call of Juarez' Screenshot 3

I thought Atari had sewn up the horsey licence?

Juarez certainly isn't slick in the way those blockbusters have become, but then it isn't trying to be. It rejects simulator-style lurches, shifts and set-pieces for earthy, languid roaming. Its protagonists are a starving teenager on the run and a grumpy pensioner, after all. But for everything that doesn't quite work, there's a lot that still does. It doesn't believe in healthpacks, for instance - you just need to find a bit of cover to recover, so health concerns are different to, say, Half-Life, and as a corollary much better suited to the concentration mode that underpins a lot of Reverend Ray's best moments.

On top of the one-player mode, which is full of standout bits that you'll want to revisit (the night-time missions are particularly moody, and the conclusion's great) as well as unlockable Achievements that give you new goals to aim for within each, Juarez also embraces Xbox Live with a range of competitive modes. They're all fairly obvious, derived from existing archetypes like deathmatch and CTF or simple Western concepts like hunting the Wanted man then becoming Wanted when you kill him, but horse-riding makes a nice change, transforming the middle-grounds into swarms of jousting shotguns. It's slightly odd though that the single-player's duelling - which works by counting down and then having you precisely move the analogue stick to draw and then centre your gun - isn't offered.

That said, it does have a range of unlockable duels offline, along with additional missions and the promise of more on Marketplace. It's also more polished than it was on PC - especially performance-wise - and the checkpointing that replaces the quick-save mechanic is generally fair. The only area where it truly gets into trouble is the age-old thing of blowing the player's trust with a dead end or a looping tunnel. It's not the case that you're constantly legislating against the possibility that the thing you're meant to do is really stupid and obtuse - 'leaping two storeys onto the ground as a 70 year-old man' shouldn't be and isn't your opening gambit - but there are times when it should know better.

'Call of Juarez' Screenshot 4

Can you shoot the hats off? Yes you can.

Anyway, for all the things we've already praised, perhaps it's best to end on the game's tone: like a lot of grumpy Eastwoods, Juarez treads the line just West of parody with Ray's juxtaposition of gravely scripture one minute, and then little red circles with lines through them hovering over whiskey bottles the next. Being able to read the bible aloud to trick enemies into lowering their defences ought to be getting more press too - does anyone still have Manchester Cathedral's number? Overall, whatever you latched onto above that sounded compelling, you can be sure that it's bound to half a dozen other things you'll appreciate. So: Read about the game. Then buy the game.

8/10

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Comments: 1-50 of 79 in total | next 50 »

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Razz
29/06/07 @ 12:44
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Not bad.
manuel_garcia
29/06/07 @ 12:46
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Sold! I'll pick this up today.
Darren
29/06/07 @ 12:48
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So everyone else gives this game a fair 60-70% score and EG goes against the grain and gives it a "good" 8/10!!! LOL

I know it's personal opinion and all that but after reading other less complimentary reviews I really thought the game would get no more than a 5, EG being harsh critics and all that. The PC version was pretty mediocre and the 360 footage I've seen looks identical apart from having lots of v-sync tearing just to give it that next-gen look, fabulous darlings! /wink
krudster [mod]
29/06/07 @ 12:49
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Are opinions only valid if everyone agrees with each other?

/is confused.
Darkedge
29/06/07 @ 12:52
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"As a stealth game, Juarez is also undoubtedly weak in some respects."

So the Billy bits are still tedious, painful and totally mindbendingly dull locked on doing them THEIR way not another solution that would seem to be possible?
Thats a NO SALE to me then, even if the Rev bits are genius incarnate still.

if the graphics are the same as the PC version it's still a 6/10 in my mind.
Donny
29/06/07 @ 12:53
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As good as Halo then.
Mugwum [staff]
29/06/07 @ 12:53
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"So the Billy bits are still tedious, painful and totally mindbendingly dull locked on doing them THEIR way not another solution that would seem to be possible?"

There's elements of that, but it sounds like you had quite an extreme reaction. I enjoyed them for the most part.
Whizzo
29/06/07 @ 12:53
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The PC version is only six quid from HMV if anyone wants some cheap Wild West action.
Darren
29/06/07 @ 12:54
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@Krudster - Well, no, obviously not but EG's scores do tend to be *lower* than everyone else (because you're so critical) so I expected the game to get a 6 at most and more likely a 5 as none of the reviews I've read have deemed it worthy of anything higher than a 7. It didn't get great reviews on the PC either and having played it I can see why. Still the review itself obviously backs up that 8/10 score so it's not "wrong" as such, it just kind of surprised me, that's all.
Edited 1 times, most recently on 29/06/07 @ 13:55
Darren
29/06/07 @ 12:54
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Oh and I'm still not buying it... /wink
lennon
29/06/07 @ 12:55
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Eurogamer I really feel that I must protest about all these high scores.

You are costing me a fortune. ;)
krudster [mod]
29/06/07 @ 12:57
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It's not the first time we've rated something higher than other people. In this case, I don't even think we were aware of what the other scores were. Personally, I try to not look at anyone else's review before writing mine, because it can colour your opinion before you even start.

I'm playing it at the moment, and 8 seems bang on. Totally worth buying.
squarejawhero
29/06/07 @ 12:59
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Why would EG staff review a game based on the reactions of other critics? It's not as if they've agreed with others in the past. But I see that as happenstance rather than any deliberate occurence.

Guess some have a hard time coming to terms that individuality is as much a part of reviewing as playing the games. There are times where I don't agree with a review, but that doesn't mean anything other than I disagree with an opinion.
captainrentboy
29/06/07 @ 12:59
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I played this briefly in work yesterday, and it did a good job of 'grabbing me' from the off ( It was probably the whole 'whore wanting to suck me off' thing that did the trick) so I might buy this when I'm done with Dirt, Flatout and The Darkness.
I thought the graphics were bloody good as well,the scenery in particular, and that was on a SDTV.
UncleLou
29/06/07 @ 13:00
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Yeah, I'd put (the PC version) more into the 6 or 7 at best region as well. Like the review says, the game has many brilliant standout moments, but also many - too many - that are pretty dull, or too long, or too fiddly.

Definitely worth a try, but I'd be very reluctant to pay the full price for it.
Edited 1 times, most recently on 29/06/07 @ 14:00
stoopidgreg
29/06/07 @ 13:02
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this game was excellent on PC
Darren
29/06/07 @ 13:04
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The platforming sections are absolutely dreadful as are the bits where you have to swing across gaps which is very hit and miss in the PC version. The game loses 2 marks for those alone in my opinion, platforming sections just do NOT work in first-person games as anyone who's played Turok Dinosaur Hunter on the N64 will know!!!
JayPee
29/06/07 @ 13:05
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OH, FFS. WANTS.

After watching so much deadwood, I feel I NEED this.
Monkey_Puncher
29/06/07 @ 13:07
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I totally agree! I think most places have been very harsh on this game, but then I am a bit of a sucker for Western games.

I was expecting to hate the Billy sections after reading all the criticism about the platforming and stealth sections, but in all honesty I think they're done pretty well. They're a bit fiddly at first, but once you get used to them they don't really cause any problems. A couple of my favourite bits so far were sneaking into the guys ranch to steal the horse, and climbing that eagle rock for the crazy Indian/native American guy.

Only thing I can really criticise the game about is being a bit too short, I've almost completed it already by the looks of things. It's great fun though while it lasts!
Tomo
29/06/07 @ 13:15
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I'm also in the camp of meh. The PC demo was bad.
Benno
29/06/07 @ 13:20
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this is as good as gears of war then?
Xerx3s
29/06/07 @ 13:25
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Tjeeses, it's only a score ffs. Get over it. It's what the reviewer thinks the game is worth and OMG.... he is only a human (or in this case an alien pretending to be human but anyway). It happens that they give a score that differentiates from others from time to time. Be happy that it does otherwise we would end up with so many 'shadowrun' reviews.
brooza
29/06/07 @ 13:31
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Hated the first level, took it back

I hate stealth
Razz
29/06/07 @ 13:32
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A review is an opinion, not a fact.
The Bodybuilder
29/06/07 @ 13:33
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>"It's not the first time we've rated something higher than other people."

I hear ya.

/glances over at FEAR 360 review.
login_name
29/06/07 @ 13:35
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PC version was ok, nothing special, the Billy sections drag it down imo. Not worth paying full price for but if you can get it second hand or on the cheap then it's worth a look.
UncleLou
29/06/07 @ 13:43
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>"It's not the first time we've rated something higher than other people."

I hear ya.

/glances over at FEAR 360 review.


Hmmm.

Average rating at gamerankings: 84%
PC version: 88,9%
MrWonderstuff
29/06/07 @ 13:47
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Enjoyed the PC version. The voice acting of Ray is fab.
Azazel
29/06/07 @ 13:49
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As good as Halo then.

Smithers, release the hounds...
peteb
29/06/07 @ 13:56
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hmm, nice review, and wasn't expecting a good score at all.

But now I think I'll pick this up! :D

ccfb
29/06/07 @ 13:57
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I'm always suspicious of games where the reviewer pops into the comments thread with a friend to defend it.
Kami
29/06/07 @ 13:57
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As good as Halo then.

Go to red alert!
You sure about that sir? It does mean changing the bulb...
kelly's_h
29/06/07 @ 14:00
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I'm a huge Eastwood fan, very interested in this game. Btw the review has a nice flow to it.
peteb
29/06/07 @ 14:05
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//I'm always suspicious of games where the reviewer pops into the comments thread with a friend to defend it.//

i dunno, that to me would suggest he really likes it, and he said that pretty much already in the review didn't he, so surely that would mean that he really does mean it and it is good?

its the reviewers popping into the comments thread to talk shit about a game when they've said its good, that you have to look out for
ccfb
29/06/07 @ 14:07
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That's certainly one way of looking at it, yes.
Lukus
29/06/07 @ 14:18
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I'd never heard of this 'til today. Sounds fun, apart from the niggly controls in parts. Any chance of a demo on Live anytime soon?
TheSnotGoblin
29/06/07 @ 14:19
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I absolutely loved this game on the PC; just oozed atmosphere. Though unlike a lot of people it seems I had zero trouble with the Billy sections (Though I've ghosted through the Thief series so I'm not too put out by sitting in the same corner for a half an hour). It's a shame more games don't put as much effort into the narrative as this one. It's a hokey story, but it's told brilliantly.

And Gul Dukat as Rev. Ray is up there with Garrett in terms of cool, gravely voice acting.


The recharging health thing appears to be new to the XBox version though. Seem to recall having to drink whiskey (or sarsaparilla maybe) to get health back on the PC.
afghan_jones
29/06/07 @ 14:20
#38
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I was interested in this but the stealth bits turned me right off. reminds me of shadow of rome, excellent combat sections, painful stealth bits.

What I really want is Red Dead Revolver 2. That game was super-badass. Really nailed the spaghetti western in one. A next gen version please, Mr Rockstar.
repairmanjack
29/06/07 @ 14:25
#39
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Just started the fifth episode. It's pretty polished - handles better than The Darkness in many ways - but I confess I'm surprised by the final score. When a shooter opens with some (dodgy) platforming sections, timed checkpoints and a stealth section you do have to wonder what the level designers were thinking. The stealth is handled with surprising aplomb - but the platforming, shifting crate puzzles, and finicky whip-swinging could be better.

That said, I'm playing it back to back with The Darkness, and I'm still finding time to put this on. To be fair, it's surprisingly better than most people would assume.

An eight, though? Hmm...
Edited 1 times, most recently on 29/06/07 @ 15:26
spongebob
29/06/07 @ 14:35
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Yeah, I am a bit confused as well because every other publication is giving it 6-7 or 60-70% tops. Guess I'll wait for the Edge review :)
Vex
29/06/07 @ 14:36
#41
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Have to say I really enjoyed this game as well. Ray was fantastic, ably voiced by Marc Alaimo (the guy who played Dukat in Deep Space 9 if anyone cares). The right mix of over righteousness and tired badass gunslinger.

In fairness, I found the first real Billy stealth level was by far the worst in the game. They do get better (you have got to like stealth though). One of the later levels with Billy climbing a mountain I think was inspired. Such an interesting idea in what is essentially a first person shooter.
ccfb
29/06/07 @ 14:40
#42
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A video I saw seemed to show unskippable passages of text being voice-over'd to disguise the loading times. Is that the case here? How long are the level loads generally?
UncleLou
29/06/07 @ 14:43
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Was that a video of the PC version, per chance? The loading times are pure horror. Worst I've seen in a long time.
Peew971
29/06/07 @ 14:54
#44
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EG main page looks more and more like Xbox.com, not that I'm complaining :)
krudster [mod]
29/06/07 @ 14:55
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Sign of the times I guess...
Max_Powers
29/06/07 @ 14:56
#46
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Draw Pilgrim!

/is buying this
Feet
29/06/07 @ 14:57
#47
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Bought it for £6.99 from HMV.co.uk for the Pee See and it really is lots of fun. Totally worth an 8.
kangarootoo
29/06/07 @ 15:19
#48
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@Darren

"So everyone else gives this game a fair 60-70% score and EG goes against the grain and gives it a "good" 8/10!!! LOL"

You realise 7 is right next to 8 right? It really doesn't get any closer.

I'm not sure it exactly qualifies as "going against the grain".
kangarootoo
29/06/07 @ 15:23
#49
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/reads rest of thread.

Is the very best most of you can do is split hairs over a bloody review score?!

People that put so much focus on single digits differences between scores measured on a single digit scale are F*CKING MENTAL!!

And that is a fact, look up F*CKING MENTAL in a dictionary and that is what it will say.
stoopidgreg
29/06/07 @ 15:54
#50
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i dont know why everyone's hating on the platforming and sneaking sections. i found them very enjoyable. the level where you climb that big mountain was pretty fun, even if i did fall off a bunch of times.

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