Call of Juarez Review
Wicky wicky or wah wah?
Version tested: Xbox 360
Games often do things in the pursuit of reality that make absolutely no sense, so it's always nice to come across one that's doing something in the pursuit of fun that makes absolutely no sense in reality. Basically, when you're in the middle of a gunfight in Call of Juarez, the chances are that the thing you'll most want to do is put your guns away.
This is because, after a couple of seconds, you can answer the gunfire by pulling one of the triggers and going into "concentration" mode. Slow-motion, in other words, but bear with it. This brings up two aiming reticules at either side of the screen to represent where your guns are pointing as you draw them from their holsters. By pulling on the analogue sticks (left for left, right for right) you can drag them slowly onto target as you bring your guns up in front, delivering six rounds from each into any flesh you cover, before normal time resumes, you get back your normal manoeuvring controls, and the dead fall down.
Drawing and firing in a burst of ridiculous accuracy is, of course, what people who love Western gunfights love about Western gunfights. By capturing it so well in Juarez, it's easy to surmise that Techland did it deliberately because they understand how we think.
At this point, people with sharp memories will be recalling that Kieron made somewhat the same point in his review of the PC version. The difference is that what he was talking about as he rode handsomely into review-town was the way the game splits control between two characters - the stealthy Billy Candle and the right-hand-of-God Reverend Ray, the baddest sumbitch who ever walked the Earth - so that Billy sneaks past enemies on one level and then you unleash your divine wrath on them the next.

Pressing R3 zooms you in a bit, and makes the close-up stuff go blurry. Ooh.
"Sneak past them all. Then kill them all."
Anyway, between what he said and what me said, we can probably do away with the wondering: Techland know what we want, and they're dead good at giving it to us.
If you aren't convinced at first, supporting examples flood forwards as you take up the reigns of Ray and purge the town where the game starts. You storm in and rain havoc, preaching damnation as you go, and then you're outnumbered as the rioting bandits you've so incensed gather their wits, and you're forced onto the back foot. First you're locked into a building and they set fire to it. Then you're in a barn and there's a pair outside blocking your exit. On both occasions, the game just sits there, arms folded, and waits for you to figure it out. So you do the logical thing and stack boxes, balance planks and clamber to safety. These physics puzzles recur, with logs to loose to bridge gaps and so on, and give the game a rough, improvised feel that not only underscores the narrative spontaneity of Ray's actions but simultaneously demonstrates respect for the player.
Meanwhile, Billy runs away, hides, thieves, sneaks and generally spends a lot of time in crouched position. If he's found, he's dead. It's first-person worrying, particularly on the perfectly pitched midnight level, where not only do you have to keep an eye on your stealth status in the bottom-right as you sneak past camp-fires, but you're constantly under threat of exposure whenever the lightning cracks.

Shooting people makes them not be alive.
As an FPS, Juarez is undoubtedly weak in some respects. Having to look at ammo packs to pick them up wouldn't have cut it in ten-year-old Outlaws, the only other Wild West FPS I can think of [What about Dead Man's Hand? - Wild West Ed]. The level design also has a tendency toward the repetitive in places, and I mean that beyond the idea of playing through an area as one character and then revisiting it - that relationship's never so straightforward as simply retreading footsteps, and actually works very well.
As a stealth game, Juarez is also undoubtedly weak in some respects. Having to aim Billy's Indiana Jones whip at a specific area on an overhanging branch to swing across gaps is needlessly fiddly, while the ability itself is very contrived. This perhaps betrays Techland's lack of console experience - you get the feeling that if this were a Tomb Raider or Gears of War mechanic, you'd just point and it'd work.
But then you can forgive it these things because the dirt under its fingernails, however tightly packed, has given new life to an area of the FPS genre where tons of developers have given up. It's been all-quiet on the Western front since GUN and before that Red Dead Revolver. Meanwhile, them that make World War II games have done so many that they're being forced to either run off into the future or actually change the outcome. "What would it be like if Hitler won?" Apparently it would still be like pretending you're Tom Hanks.

I thought Atari had sewn up the horsey licence?
Juarez certainly isn't slick in the way those blockbusters have become, but then it isn't trying to be. It rejects simulator-style lurches, shifts and set-pieces for earthy, languid roaming. Its protagonists are a starving teenager on the run and a grumpy pensioner, after all. But for everything that doesn't quite work, there's a lot that still does. It doesn't believe in healthpacks, for instance - you just need to find a bit of cover to recover, so health concerns are different to, say, Half-Life, and as a corollary much better suited to the concentration mode that underpins a lot of Reverend Ray's best moments.
On top of the one-player mode, which is full of standout bits that you'll want to revisit (the night-time missions are particularly moody, and the conclusion's great) as well as unlockable Achievements that give you new goals to aim for within each, Juarez also embraces Xbox Live with a range of competitive modes. They're all fairly obvious, derived from existing archetypes like deathmatch and CTF or simple Western concepts like hunting the Wanted man then becoming Wanted when you kill him, but horse-riding makes a nice change, transforming the middle-grounds into swarms of jousting shotguns. It's slightly odd though that the single-player's duelling - which works by counting down and then having you precisely move the analogue stick to draw and then centre your gun - isn't offered.
That said, it does have a range of unlockable duels offline, along with additional missions and the promise of more on Marketplace. It's also more polished than it was on PC - especially performance-wise - and the checkpointing that replaces the quick-save mechanic is generally fair. The only area where it truly gets into trouble is the age-old thing of blowing the player's trust with a dead end or a looping tunnel. It's not the case that you're constantly legislating against the possibility that the thing you're meant to do is really stupid and obtuse - 'leaping two storeys onto the ground as a 70 year-old man' shouldn't be and isn't your opening gambit - but there are times when it should know better.

Can you shoot the hats off? Yes you can.
Anyway, for all the things we've already praised, perhaps it's best to end on the game's tone: like a lot of grumpy Eastwoods, Juarez treads the line just West of parody with Ray's juxtaposition of gravely scripture one minute, and then little red circles with lines through them hovering over whiskey bottles the next. Being able to read the bible aloud to trick enemies into lowering their defences ought to be getting more press too - does anyone still have Manchester Cathedral's number? Overall, whatever you latched onto above that sounded compelling, you can be sure that it's bound to half a dozen other things you'll appreciate. So: Read about the game. Then buy the game.
8 / 10
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Comments (77) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I know it's personal opinion and all that but after reading other less complimentary reviews I really thought the game would get no more than a 5, EG being harsh critics and all that. The PC version was pretty mediocre and the 360 footage I've seen looks identical apart from having lots of v-sync tearing just to give it that next-gen look, fabulous darlings! /wink
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/is confused.
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So the Billy bits are still tedious, painful and totally mindbendingly dull locked on doing them THEIR way not another solution that would seem to be possible?
Thats a NO SALE to me then, even if the Rev bits are genius incarnate still.
if the graphics are the same as the PC version it's still a 6/10 in my mind.
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There's elements of that, but it sounds like you had quite an extreme reaction. I enjoyed them for the most part.
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You are costing me a fortune.
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I'm playing it at the moment, and 8 seems bang on. Totally worth buying.
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I thought the graphics were bloody good as well,the scenery in particular, and that was on a SDTV.
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Definitely worth a try, but I'd be very reluctant to pay the full price for it.
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After watching so much deadwood, I feel I NEED this.
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I was expecting to hate the Billy sections after reading all the criticism about the platforming and stealth sections, but in all honesty I think they're done pretty well. They're a bit fiddly at first, but once you get used to them they don't really cause any problems. A couple of my favourite bits so far were sneaking into the guys ranch to steal the horse, and climbing that eagle rock for the crazy Indian/native American guy.
Only thing I can really criticise the game about is being a bit too short, I've almost completed it already by the looks of things. It's great fun though while it lasts!
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I hate stealth
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I hear ya.
/glances over at FEAR 360 review.
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I hear ya.
/glances over at FEAR 360 review.
Hmmm.
Average rating at gamerankings: 84%
PC version: 88,9%
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Smithers, release the hounds...
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But now I think I'll pick this up!
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Go to red alert!
You sure about that sir? It does mean changing the bulb...
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i dunno, that to me would suggest he really likes it, and he said that pretty much already in the review didn't he, so surely that would mean that he really does mean it and it is good?
its the reviewers popping into the comments thread to talk shit about a game when they've said its good, that you have to look out for
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And Gul Dukat as Rev. Ray is up there with Garrett in terms of cool, gravely voice acting.
The recharging health thing appears to be new to the XBox version though. Seem to recall having to drink whiskey (or sarsaparilla maybe) to get health back on the PC.
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What I really want is Red Dead Revolver 2. That game was super-badass. Really nailed the spaghetti western in one. A next gen version please, Mr Rockstar.
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That said, I'm playing it back to back with The Darkness, and I'm still finding time to put this on. To be fair, it's surprisingly better than most people would assume.
An eight, though? Hmm...
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In fairness, I found the first real Billy stealth level was by far the worst in the game. They do get better (you have got to like stealth though). One of the later levels with Billy climbing a mountain I think was inspired. Such an interesting idea in what is essentially a first person shooter.
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/is buying this
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"So everyone else gives this game a fair 60-70% score and EG goes against the grain and gives it a "good" 8/10!!! LOL"
You realise 7 is right next to 8 right? It really doesn't get any closer.
I'm not sure it exactly qualifies as "going against the grain".
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Is the very best most of you can do is split hairs over a bloody review score?!
People that put so much focus on single digits differences between scores measured on a single digit scale are F*CKING MENTAL!!
And that is a fact, look up F*CKING MENTAL in a dictionary and that is what it will say.
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As I said above, I was just surprised by EG's generous review and score, that's all, I expected it to score lower. And to be fair I did say that it read like an 8/10 review so I have no complaints in that respect.
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Don't recall having an R3 button on the 360 pad
Still - looks good, may pick up.
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Oh I know. I was being grumpy for no real reason... again.
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Call of Juarez metacritic average: 72%
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I can't be doing with spending a fortune on games, although I've cracked and ordered The Darkness, but these other games (Overlord, Colin Mcrae, Flatout UC and Call of Juarez) will have to wait, even though they all interest me. Just gotta hope for a lull in quality releases so I can catch up.
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Have a good weekend all.
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Sometimes I wish I kept the PS3 and ditched the 360 instead, I'd probably have a new hobby, and maybe more money in the bank.
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And you're right to!
Although I'm not defending it per se; I just thought I'd react to a point about stealth. I suspect people will either agree with the review or not, as is the fashion and more power to you if you don't - the whole point of comments is to add to the debate.
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I gave Crackdown 9 too. And I liked ExciteTruck. I'm basically bringing EG into disrepute, if it wasn't there already. What's wrong with me?
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Doesn't really interest me. Another FPS trying to be different by being set in the Old West does nothing for me, just like neither Gun nor Red Dead did...
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I still have it on my pc.. unplayed for months and months - and i have little or no interest in going back to it (same as oblivion)
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I must take issue with the notion of it being generic though - the dual character thing is inspired!
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Would definately recommend
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It's the button when you push down on the right analogue stick (the L3 button is the same on the left stick, funnily enough).
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Recharging health? That's pathetic, though.
All this "meh another FPS but this time in the wild west, so generic, apathetic whinge" stuff fails to take into account that this is about as different from most FPS's as it's possible to be without stopping being an FPS altogether, and when it's not doing the pointlessly restrictive sneaking it's extremely good fun.
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In your opinion. In my opinion there are about three games on the 360 I'd give top marks to.
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