Call of Duty: Modern Warfare - Reflex Edition Review
Modern Wiifare.
Version tested: Wii
With large chunks of the gaming world busy getting in a right old lather over Modern Warfare 2, the belated appearance of a Wii port of the 2007 original the other day had all the impact of a Johnstone's Paint Trophy scoreline on a wet Wednesday night.
And just like the Swindon vs. Norwich match this week, it has nil-nil written all over it, with Activision hoping for the best by fielding its Treyarch reserve team. The bold intention was to release a fully-featured conversion, complete with all the levels and multiplayer features that have turned the PC, PS3 and Xbox 360 game into a 13-million selling blockbuster over the past two years.
Sadly the result is only ever passable. While all of the basic gameplay elements that won the game such wide acclaim are retained, much of its visual appeal is reduced dramatically thanks to muddy visuals which don't even come close to reaching the standard reached by other Wii titles in the genre. This "Reflex Edition" is a wobbly Telesync compared to the cinematic presentation you'll get elsewhere.
As pointed out by Digital Foundry the other day, the compromises are savage. At first glance, Treyarch does a reasonable PS2-level job of approximating the scripted action, but even Sony's old warhorse was capable of doing a better job than this in its pomp. On a basic level, frame-rate is halved to 30FPS - and it often struggles to even maintain that consistently - but it's in the details where Modern Warfare suffers most.
While you might expect shadowing and lighting to take a hit on the Wii, it's the muddy texturing, jagged geometry and facial detail that are especially disappointing. On standard-definition TVs this might not be that much of a problem, but anyone playing this on an HD set may find certain scenes less palatable. The overall effect isn't completely ruinous, but it's important to stress this is by no means the best possible port the system could accommodate judging by the quality of games like Metroid Prime and The Conduit. The devs here face different technical challenges, perhaps, but that's not the gamer's fault.

In terms of the gameplay there are fewer complaints, at least, and the experience is still highly enjoyable once you adapt to the peculiar nuances of motion control. For your money (and at £39.99 you're paying a premium) you still get the same six-hour, three-act single-player campaign that you'd expect, and it all plays out identically throughout.
Taking place in an unspecified near future, you control one of six characters across an interwoven story which focuses on the trials of the British 22nd Super Army Soldiers Regiment and the United States Marine Corps 1st Force Recon, as they chase down Imran Zakhaev, a Russian Ultranationalist. Like any good villain of the piece, he eventually resorts to attempting nuclear war to prove his point, so it's up to you and your ability to point a gun to stop the madness.
Because this is a Wii game, pointing said gun involves choosing between various Wiimote and nunchuk configurations before proceedings get under way. As well as the now-obligatory Wii Zapper support, there are six button layouts to choose from, in addition to six control presets.

Pitched from 'Greenhorn' right up to 'Insane' level, the idea is presumably to provide varying levels of sensitivity to suit the precise control requirements of all types of players. At the novice end of the spectrum, you get presets for slow, stable camera control and control-stick aiming for scoped and turret weapons, while at the other end you get faster, tighter settings and precision aiming for all weapons - and everything in between.
If you're still not happy with that, then there's probably medication available. You can drive yourself into uncharted realms of OCD by tweaking all manner of sliders, including the camera speed, the pointer sensitivity, the dead zone, ADS tracking and whether to turn gesture control on or off, but the chances are you'll be as reliant on the frame-rate as much as anything.
As welcome as this level of control customisation ought to be, it all feels a tad unnecessary, and you're left wondering whether the preset you've plumped for is really the most suitable. Treyarch could have simply nailed a default setting that worked off the bat and left tweaking for those who feel like it, rather than foisting a ton of options on you before you've even had a chance to try the game out.
Once you adapt, though, Modern Warfare controls in much the same way you expect from a Wii FPS - albeit with a few minor variations. Pointing the Wiimote doubles up as look and aim, while the nunchuk stick controls direction. B fires your weapon, Z aims down the sight, C toggles your stance, + and - throw primary and secondary grenades, while A doubles up as a means of locking the camera while you fire and also makes you run. The d-pad houses the remainder of the controls, including weapon-switching, melee and jumping, while inventory access requires holding left on the d-pad and then confirming with a control-stick direction.
Cramming so many options onto the Wiimote and nunchuk can make things fiddly in the heat of battle, but for the most part it works fine. General movement and combat is intuitive and responsive, though the slower-than-usual turning speed makes it trickier to beat a hasty retreat when avoiding grenades. Tweaking sliders only improves the situation to a degree.
Sometimes, the doubling up of the run command with locking the camera works against you, too, so you'll curse your inability to move in a way that ought to be second nature. Indeed, things you've taken for granted for years in COD titles trip you up repeatedly on the Wii, and may leave you wondering exactly why Treyarch didn't include options for joypad control as well for those who prefer things that way. EA did exactly that with Need For Speed: Nitro, and it's a move others should adopt.

Once you've blitzed your way through the notoriously brief main campaign, the lure of the all-new Arcade mode might tempt those who have already played the game on other systems. Essentially the gameplay is exactly the same, but you rack up a score based on the accuracy of your shots, combined with the speed between kills to gain multipliers. Some sections (such as the awesome Epilogue bonus level) work better in Arcade mode than others, but the ability to choose individual levels rather than slog through the whole thing in order presents a more appealing means of replaying the game.
In terms of multiplayer, the Reflex Edition features exactly the same modes and maps as previous versions, in addition to drop-in, drop-out co-op campaign play where the second player controls a second cursor (also featured in the Wii version of World At War).

For competitive and team-based action, the whole affair is once again based on clocking up experience, levelling up and eventually unlocking new modes and variants, weapons, skins, challenges and more. Voice chat is, however, absent, and our experiments with the killing of others revealed plenty of lag issues - even when restricted to European connections. So far, the community appears to be fairly small, with the same dozen or so players cropping up in matches all evening, so it's questionable whether Modern Warfare will prove to be the all-conquering behemoth on Wii it has been on other platforms.
There's no denying that Modern Warfare remains one of the best shooters available, both in single and multiplayer, but releasing a technically crippled version two years later on Wii is a curious decision. The controls are far from the best, and no amount of menu sliders can mask the fact that the game just doesn't feel at home on Nintendo's platform.
Although still passably entertaining much of the time, stood next to other shooters on the Wii it doesn't even come close to matching the look and feel of games designed specifically for the system. The new market Activision is presumably seeking may end up wondering what all the fuss was about in the first place.
6 / 10
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Comments (78) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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wii lol?
now -77 in 2 days?
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You're probably still right on with the score, but there isn't much like it for the system -esp the multiplayer.
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the very next paragraph
Although still passably entertaining much of the time, stood next to other shooters on the Wii it doesn't even come close to matching the look and feel of games designed specifically for the system.
Huh?
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awesome way to respond!
I somethimes enjoy the wii myself, just isn't satisfying to 100%
but I'm not trying to really wound everything up, you all know I'm just poking with a smile in my face and a one eyed blink.
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Having to rely on the tiny badly placed + and - is rubbish. And that's a direct result of Nintendo over-designing the controller to be stupidly simple - ie have one big button on the front opposite the D-Pad in case those new gamers get all confused.
It's actually a pretty badly designed controller, it'd work better if the 1 and 2 were next to the A and you just had 3 decent sized buttons opposite the D-Pad.
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Should have watched saints slaughter charlton then
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God the wii is so shit.
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6/10 were as the original was a 9/10. Brilliant, so if Kristen likes the graphics you get a +3 bonus. -_-
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Think you will find the developers are to blame for this. As the review states there are other shooters on the Wii that look and play better.
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Fair point, I just thought there should have been less graphical comparrison for a conversion that was always going to look poorer than its 360/PS3 counterparts. Wii gamers aren't interested in that.
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Why would you even own a Wii?
If you do, get rid of it and get yourself a better hobby. It's the worst console of all time, period!
And yes, my opinion is correct, whichever way you look at it!
The Wii is the worst console ever!!!!!!!
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In the end though the huge delay doesn't really help but at least there's a chance that the developers will be able to use the experience gained from this to come up with a much more memorable game in the future.
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It is the most useless console in the history of gaming!
Utterly useless!
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The Metroid prime collection is superb mind. Not many games can top the atmosphere of the first Metroid prime even if the graphics isnt even close to what the HD consoles have. I played it trhough many times on the Gamecube. My favourite console last gen. Too bad the best Wii games are old gamecube games.
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Even if the Wii could handle a similar conversion of COD6, it'd still look absolutely shite compared to the PC, PS3 and 360 versions. COD4 still does look awful compared to it's older counterparts, but at least you don't have the comparison and so COD4 has a better chance of selling.
COD6 on Wii would just embarrass Nintendo, and maybe even (unjustifiably) Activision as well.
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Going by how well World at War sold on Wii over time, I think there'll be a few people looking forward to this.
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I just finished COD MW2 and I now really hate all reviewers who hyped this game. From a single player perspective it was utter shite. Most of the time you get shot and killed because you can't see the enemies in the scenery! The enemies shoot you through walls long before you've even seen them (so they couldn't possibly have seen you!). Some sections are a lesson in luck as the enemy will often appear behind you and backstab. The story makes frak all sense. I finished it and still hadn't got clue one what the frak was going on A murdered CIA agent found at the scene of a massacre causes the russians to invade america?!?! Frak off would it. Your main characters constantly get killed in ways that you could have seen coming so far off it leaves you shouting at your screen etc. etc..
The multiplayer is nice though. I say next game, they simply sell the two seperately. That way the single player game can become the crappy flop it deserves to be.
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Pretty much, in single-player at least. The point of the campaign is that it's like a big, short, pretty blockbuster that has extremely high production value and beautiful detail but isn't exactly progressive gameplay-wise. The multiplayer's where the depth comes in. Playing the MW2 campaign I find myself actively dreading the onslaught of enemies - I'm really just playing it for the story and the spectacle.
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Oh and I'm tired of the whole Wii has no games nonsense those who say that are missing out on alot of little gems because they don't get alot of coverage
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Which is exactly what I've always said about the incredibly over hyped COD series.
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Well I guess useless is pretty subjective, sales suggest many, many people have a different opinion on that.
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I don't even own a Wii, but some of you guys are just laughable. A Wii, 360 and PS3 all exists to play games on. They are all games consoles. If the Wii had sold the least amount of hardware you can damn sure people like you would include it as the same type of console and loving the fact it was not doing so well. Total double standards...
Nintendo is spanking MS and Sony left, right and center. Whats the big deal? I'm sure you get more than enough enjoyment from whatever consoles you have, so what does it really matter? Get it over man. They are just bits of electronics and plastic at the end of the day.
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Now I am trying to neg Krudsters posts into oblivion.
/Mad with power.
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Nice to see us get a mention!
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ha ha ha ha ha ha ha ha............ KEANO'S Blue Army.
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Curious decision? For people that own a Wii and don't own a 360 or PS3, its not curious. And again, if comparison to those other platforms isn't a factor, would the game still be described as technically crippled.
I don't own a Wii as it happens (I do own a 360 and PS3), but I find it rather unusual (m,isleading? redundant?) that cross platform comparisons form a core part of any Wii game review.
Those that own multiple platforms can probably make their own mind up based on comparing independant reviews, and those that don't probably don't give a crap what the game is like on 360/PS3.
Commentary about the controls, and comparison to other Wii titles is valid, but cross platform comparison is (imho) not really that relevant.
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If something like SMG gets ported over to the 360/PS3 would you review the game or spend half the time bitching about the lack of wiimote controls?
Review the game for what it is. Comparison with the 360/PS3 version is pointless. Who in their right mind would buy the Wii version if they have the option to play the other one? The whole point of this games existence is to let the Wii only gamers get a taste.
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Exactly.
Going back a few years, would Eurogamer have compared multiplatform Speccy/Amiga releases.
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So I think that big companies like Activision should concentrate on creating high quality Wii exclusives. They have the money and the userbase is huge. But please, although some of them are pretty good, please NO MORE on-rails exclusive shooters!
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Do we not remember the Famicom? Family Computer? Nintendo have gone back to providing a console for a market that has been gradually edged out of gaming by increasing complex and alienating games. Seems like the market is rather large and is making the Wii rather successful.
Just because there is fuck all for us on it, don't dismiss it because you feel like it. I like the fact that it provides a platform for a new generation of gamers that perhaps would get put off by the likes of Fifa and its multitude of button combinations.
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"As pointed out by Digital Foundry the other day" (a back to back comparison with another platform)
"On a basic level, frame-rate is halved to 30FPS"
"so it's questionable whether Modern Warfare will prove to be the all-conquering behemoth on Wii it has been on other platforms"
What is this nonsense? If this game had fallne out of the sky, with no previous history on any other platform, what score would it have got at the end?
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The reflex is in charge of finding treasure in the dark
And watching over lucky clover isn't that bizarre
Every little thing the reflex does
Leaves you answered with a question mark
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But the reason I liked Wii from the beginning wasn't because I am casual gamer. Being an Amiga fan as I said, I can't never go again into casual gaming category. I liked the Wii because in Wiimote I saw potential miracles in gaming. Proper motion controls can raise the game quality very-very high, but until now I haven't yet seen the game that fully realizes the potential.
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For the record I bought it even though I already own the 360 version, I fall into the camp of wanting to play the game with IR controls. I'm just glad this review wasn't out on Tuesday morning as it would have influenced me enough so that I only picked up MW2 that day and wouldn't have realised how far off the mark this review is.
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Not at all, in fact it would be an improvement not having to waggle when a simple button press will suffice!
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Spot the guy who has never played SMG.
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Anyway, IW hates the Wii and Treyarch.
Rumours are going around that the reason this game isn't getting a big marketing push is because IW threw a hissy fit. They also wouldn't allow Treyarch's logo in the game and Treyarch's credits are after IW's.
Treyarch have done a great job here. They weren't given much time or (I think I read this somewhere, could be wrong) funds and are using the same engine as they used to port WaW. If this was built from the ground up with a better engine it could look much better.
You know, CoD3 was ported by a team of 2 people to the Wii.
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I feel for Treyarch though. They are a pretty talented bunch who are stuck trying to spin out cash makers for Acti during off years.
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If you're a fan of football, you want to see it flourish at all levels, for the love of the game. Same goes with videogames. This is the same COD4 you've played for a couple years, just a different console.
I don't own a PS3 or XBox360. Personal preference, I don't like dual analog controls at all.
I've played this game for 20+ hours now and it is a blast. The game is simple, intuitive, and satisfying.
Looks like perhaps 2-3 of the commenters above have played the game, the rest haven't and are talking out of their arse. 6 out of 10 is a great score for someone who doesn't own the Wii and will most likely never play the game. Stick to your own system, you're used to it, you like it, that's why you bought it.
But for those who own the Wii this is a must have game. I would give it an 8.5. Online multiplayer is going to provide with at the very least 100+ hours of gametime. Be warned, it's very addictive. COD4 players on other platforms will tell you this right off the bat.
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My biggest gripe with the online portion of the game is the overkill of the perks and kill streak, from what ive played online so far its radar, radar, airstrike, radar, oh shit here comes a helicopter, radar, airstrike... etc.
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How would you know what I have and haven't played you tool! Just because you’ve bought into the latest fad doesn’t mean you can make assumptions about my gaming history.
I've played and greatly enjoyed just about every Mario (platform) game on just about every Nintendo console and this includes Mario Galaxy. I’m just not a big fan of waggle.
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Its almost as if reviewers only rate games highly based on how pretty they look and not how fun they are to play..
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You need to take a long hard look at your life and where it is going
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If you are logging on to a review of a video game to "laugh at the graphics" you need to find something better to do with your time. You are logging onto a review of a v-i-d-e-o g-a-m-e, that you will never play, to laugh at some graphics. I'm almost depressed about your existence on your behalf....
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Except I'm not. I'm despairing, as I often do, at the monkeys-throwing-poop LOL'ing from kids that often infests otherwise reasonable discussions
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