Call of Duty: Modern Warfare - Reflex Edition Review

Modern Wiifare.

Version tested: Wii

With large chunks of the gaming world busy getting in a right old lather over Modern Warfare 2, the belated appearance of a Wii port of the 2007 original the other day had all the impact of a Johnstone's Paint Trophy scoreline on a wet Wednesday night.

And just like the Swindon vs. Norwich match this week, it has nil-nil written all over it, with Activision hoping for the best by fielding its Treyarch reserve team. The bold intention was to release a fully-featured conversion, complete with all the levels and multiplayer features that have turned the PC, PS3 and Xbox 360 game into a 13-million selling blockbuster over the past two years.

Sadly the result is only ever passable. While all of the basic gameplay elements that won the game such wide acclaim are retained, much of its visual appeal is reduced dramatically thanks to muddy visuals which don't even come close to reaching the standard reached by other Wii titles in the genre. This "Reflex Edition" is a wobbly Telesync compared to the cinematic presentation you'll get elsewhere.

As pointed out by Digital Foundry the other day, the compromises are savage. At first glance, Treyarch does a reasonable PS2-level job of approximating the scripted action, but even Sony's old warhorse was capable of doing a better job than this in its pomp. On a basic level, frame-rate is halved to 30FPS - and it often struggles to even maintain that consistently - but it's in the details where Modern Warfare suffers most.

While you might expect shadowing and lighting to take a hit on the Wii, it's the muddy texturing, jagged geometry and facial detail that are especially disappointing. On standard-definition TVs this might not be that much of a problem, but anyone playing this on an HD set may find certain scenes less palatable. The overall effect isn't completely ruinous, but it's important to stress this is by no means the best possible port the system could accommodate judging by the quality of games like Metroid Prime and The Conduit. The devs here face different technical challenges, perhaps, but that's not the gamer's fault.

'Call of Duty: Modern Warfare - Reflex Edition' Screenshot 1

In terms of the gameplay there are fewer complaints, at least, and the experience is still highly enjoyable once you adapt to the peculiar nuances of motion control. For your money (and at £39.99 you're paying a premium) you still get the same six-hour, three-act single-player campaign that you'd expect, and it all plays out identically throughout.

Taking place in an unspecified near future, you control one of six characters across an interwoven story which focuses on the trials of the British 22nd Super Army Soldiers Regiment and the United States Marine Corps 1st Force Recon, as they chase down Imran Zakhaev, a Russian Ultranationalist. Like any good villain of the piece, he eventually resorts to attempting nuclear war to prove his point, so it's up to you and your ability to point a gun to stop the madness.

Because this is a Wii game, pointing said gun involves choosing between various Wiimote and nunchuk configurations before proceedings get under way. As well as the now-obligatory Wii Zapper support, there are six button layouts to choose from, in addition to six control presets.

'Call of Duty: Modern Warfare - Reflex Edition' Screenshot 2

Pitched from 'Greenhorn' right up to 'Insane' level, the idea is presumably to provide varying levels of sensitivity to suit the precise control requirements of all types of players. At the novice end of the spectrum, you get presets for slow, stable camera control and control-stick aiming for scoped and turret weapons, while at the other end you get faster, tighter settings and precision aiming for all weapons - and everything in between.

If you're still not happy with that, then there's probably medication available. You can drive yourself into uncharted realms of OCD by tweaking all manner of sliders, including the camera speed, the pointer sensitivity, the dead zone, ADS tracking and whether to turn gesture control on or off, but the chances are you'll be as reliant on the frame-rate as much as anything.

As welcome as this level of control customisation ought to be, it all feels a tad unnecessary, and you're left wondering whether the preset you've plumped for is really the most suitable. Treyarch could have simply nailed a default setting that worked off the bat and left tweaking for those who feel like it, rather than foisting a ton of options on you before you've even had a chance to try the game out.

Once you adapt, though, Modern Warfare controls in much the same way you expect from a Wii FPS - albeit with a few minor variations. Pointing the Wiimote doubles up as look and aim, while the nunchuk stick controls direction. B fires your weapon, Z aims down the sight, C toggles your stance, + and - throw primary and secondary grenades, while A doubles up as a means of locking the camera while you fire and also makes you run. The d-pad houses the remainder of the controls, including weapon-switching, melee and jumping, while inventory access requires holding left on the d-pad and then confirming with a control-stick direction.

Cramming so many options onto the Wiimote and nunchuk can make things fiddly in the heat of battle, but for the most part it works fine. General movement and combat is intuitive and responsive, though the slower-than-usual turning speed makes it trickier to beat a hasty retreat when avoiding grenades. Tweaking sliders only improves the situation to a degree.

Sometimes, the doubling up of the run command with locking the camera works against you, too, so you'll curse your inability to move in a way that ought to be second nature. Indeed, things you've taken for granted for years in COD titles trip you up repeatedly on the Wii, and may leave you wondering exactly why Treyarch didn't include options for joypad control as well for those who prefer things that way. EA did exactly that with Need For Speed: Nitro, and it's a move others should adopt.

'Call of Duty: Modern Warfare - Reflex Edition' Screenshot 3

Once you've blitzed your way through the notoriously brief main campaign, the lure of the all-new Arcade mode might tempt those who have already played the game on other systems. Essentially the gameplay is exactly the same, but you rack up a score based on the accuracy of your shots, combined with the speed between kills to gain multipliers. Some sections (such as the awesome Epilogue bonus level) work better in Arcade mode than others, but the ability to choose individual levels rather than slog through the whole thing in order presents a more appealing means of replaying the game.

In terms of multiplayer, the Reflex Edition features exactly the same modes and maps as previous versions, in addition to drop-in, drop-out co-op campaign play where the second player controls a second cursor (also featured in the Wii version of World At War).

'Call of Duty: Modern Warfare - Reflex Edition' Screenshot 4

For competitive and team-based action, the whole affair is once again based on clocking up experience, levelling up and eventually unlocking new modes and variants, weapons, skins, challenges and more. Voice chat is, however, absent, and our experiments with the killing of others revealed plenty of lag issues - even when restricted to European connections. So far, the community appears to be fairly small, with the same dozen or so players cropping up in matches all evening, so it's questionable whether Modern Warfare will prove to be the all-conquering behemoth on Wii it has been on other platforms.

There's no denying that Modern Warfare remains one of the best shooters available, both in single and multiplayer, but releasing a technically crippled version two years later on Wii is a curious decision. The controls are far from the best, and no amount of menu sliders can mask the fact that the game just doesn't feel at home on Nintendo's platform.

Although still passably entertaining much of the time, stood next to other shooters on the Wii it doesn't even come close to matching the look and feel of games designed specifically for the system. The new market Activision is presumably seeking may end up wondering what all the fuss was about in the first place.

6 / 10

Read the Eurogamer.net scoring policy

Comments (78) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • uglygamer #1 2 years ago

    Treyarch should be working on making the next WW2 call of duty game awesome instead of this.
    Edited by 1 at 13/11/09 @ 12:11
  • Big-Swiss #2 2 years ago

    *cough*

    wii lol?

    now -77 in 2 days?
    Edited by 1 at 13/11/09 @ 13:48
  • Metalfish #3 2 years ago

    I'm getting strong vibes that you're comparing this to the 360/ps3 versions too much. Anyone who owns either will have almost no interest in this, so why factor it in?

    You're probably still right on with the score, but there isn't much like it for the system -esp the multiplayer.
  • matrim83 #4 2 years ago

    @ Big swiss. I will get you started old buddy. :D
  • spekkeh #5 2 years ago

    There's no denying that Modern Warfare remains one of the best shooters available, both in single and multiplayer

    the very next paragraph

    Although still passably entertaining much of the time, stood next to other shooters on the Wii it doesn't even come close to matching the look and feel of games designed specifically for the system.


    Huh?
  • Darren #6 2 years ago

    Nice. The same score I'd give the PC version of CoD: MW2 actually. :)
  • sargulesh #7 2 years ago

    There is no PC version of MW2.
  • spekkeh #8 2 years ago

    I agree with Metalfish: I have an xbox 360 with MW2 (and it's de-lish), so no interest in this version. But stacked up to other wii FPS games, I think it does look pretty good.
  • krudster #9 2 years ago

    Spekkeh - yes, one of the best shooters available *in general*, just not on the Wii.
  • Big-Swiss #10 2 years ago

    @matrim

    awesome way to respond!
    I somethimes enjoy the wii myself, just isn't satisfying to 100%

    but I'm not trying to really wound everything up, you all know I'm just poking with a smile in my face and a one eyed blink.
  • spekkeh #11 2 years ago

    Thanks Kristan -- I missed that nuance.
  • Gaol #12 2 years ago

    Well I even thought Metroid Prime 3 was a fiddly mess.

    Having to rely on the tiny badly placed + and - is rubbish. And that's a direct result of Nintendo over-designing the controller to be stupidly simple - ie have one big button on the front opposite the D-Pad in case those new gamers get all confused.

    It's actually a pretty badly designed controller, it'd work better if the 1 and 2 were next to the A and you just had 3 decent sized buttons opposite the D-Pad.
  • swissorc #13 2 years ago

    Some of us who support a real team unlike united and chelsea scum very much enjoyed the paint trophy fixtures on wednesday night so sod you ! Pardews Army!

    Should have watched saints slaughter charlton then
    Edited by 1 at 13/11/09 @ 12:32
  • krudster #14 2 years ago

    Having recently played the Wii remakes of Metroid Prime 1 and 2, they *do* make 3 feel like a fiddly mess by comparison. Absolutely beautiful control systems - if only everyone else would take note.
  • krudster #15 2 years ago

    I'm a Norwich fan - but a wet Wednesday night penalty shoot out (which I watched over Live Text) is hardly Living The Dream :)
  • JeffGerstmann #16 2 years ago

  • silentbob #17 2 years ago

    HAHAHAHAHA!

    God the wii is so shit.
  • ColdShoulder #18 2 years ago

    "In terms of the gameplay there are fewer complaints, at least, and the experience is still highly enjoyable once you adapt to the peculiar nuances of motion control. "

    6/10 were as the original was a 9/10. Brilliant, so if Kristen likes the graphics you get a +3 bonus. -_-
  • FooAtari #19 2 years ago

    @siletbob,

    Think you will find the developers are to blame for this. As the review states there are other shooters on the Wii that look and play better.
  • krudster #20 2 years ago

    Coldshoulder - it's more to do with how it feels to play, allied to a less than brilliant conversion than about the graphics.
  • ColdShoulder #21 2 years ago

    @krudster

    Fair point, I just thought there should have been less graphical comparrison for a conversion that was always going to look poorer than its 360/PS3 counterparts. Wii gamers aren't interested in that.
    Edited by 1 at 13/11/09 @ 12:49
  • sargulesh #22 2 years ago

    If you buy a Wii to play FPS then you are doing it wrong.
  • cianchristopher #23 2 years ago

    Why would you even buy this?

    Why would you even own a Wii?

    If you do, get rid of it and get yourself a better hobby. It's the worst console of all time, period!

    And yes, my opinion is correct, whichever way you look at it!

    The Wii is the worst console ever!!!!!!!
    Edited by 1 at 13/11/09 @ 12:52
  • spekkeh #24 2 years ago

    Actually, the graphics--the large explosions, the lighting effects, the face models, _is_ to a large extent what makes MW2 enjoyable. A rather unpopular notion, especially for the somewhat of an n-tard that I am, but the graphical prowess go a long way in mediating the feeling of being inside a Michael Bay movie. (I could brabble on scientifically about media schemata, but I think you get my point)
  • Byblos1 #25 2 years ago

    Wasn't arcade mode also in the original versions of COD 4?
  • cianchristopher #26 2 years ago

    The Wii is crap! (You know I'm right)
  • Der_tolle_Emil #27 2 years ago

    Even if it was a 'must have' game on the Wii I still think that releasing this almost two years after it launched on the other consoles is a bad decision. I think the game does look quite nice so the engine is definitely worth something and I think it would be unfair to call this a lazy port - this could have turned out so much worse than it actually did.

    In the end though the huge delay doesn't really help but at least there's a chance that the developers will be able to use the experience gained from this to come up with a much more memorable game in the future.
  • cianchristopher #28 2 years ago

    Seriously, can anyone even defned the Wii?

    It is the most useless console in the history of gaming!

    Utterly useless!
  • Rubarack #29 2 years ago

    I've never really been a fan of CoD, it was aways too tightly scripted for me. But is it really just an average FPS when you strip out the pretty graphics?
  • muscleblade #30 2 years ago

    Another day, another crappy Wii port.

    The Metroid prime collection is superb mind. Not many games can top the atmosphere of the first Metroid prime even if the graphics isnt even close to what the HD consoles have. I played it trhough many times on the Gamecube. My favourite console last gen. Too bad the best Wii games are old gamecube games.
  • schnide #31 2 years ago

    Releasing COD4 now on the Wii is a curious decision? No it isn't. It makes perfect sense.

    Even if the Wii could handle a similar conversion of COD6, it'd still look absolutely shite compared to the PC, PS3 and 360 versions. COD4 still does look awful compared to it's older counterparts, but at least you don't have the comparison and so COD4 has a better chance of selling.

    COD6 on Wii would just embarrass Nintendo, and maybe even (unjustifiably) Activision as well.
  • DFawkes #32 2 years ago

    I'm glad Wii owners can finally play one of my favourite games, and it does seem like it was developed with at least some effort. Very nice, I say! Sure, I probably wouldn't buy it since I have the 360 version, but I always think the more the merrier when it comes to playing good games.

    Going by how well World at War sold on Wii over time, I think there'll be a few people looking forward to this.
  • spekkeh #33 2 years ago

    Actually I think releasing this game now has everything to do with the comparison. Obviously Activision had no hopes for this game, otherwise TreyArch would've gotten more time and resources. Releasing it concurrently with the other platforms is probably Activision hoping to ride the hype wave with this one and sell more units.
  • penhalion #34 2 years ago

    @Rubarak

    I just finished COD MW2 and I now really hate all reviewers who hyped this game. From a single player perspective it was utter shite. Most of the time you get shot and killed because you can't see the enemies in the scenery! The enemies shoot you through walls long before you've even seen them (so they couldn't possibly have seen you!). Some sections are a lesson in luck as the enemy will often appear behind you and backstab. The story makes frak all sense. I finished it and still hadn't got clue one what the frak was going on A murdered CIA agent found at the scene of a massacre causes the russians to invade america?!?! Frak off would it. Your main characters constantly get killed in ways that you could have seen coming so far off it leaves you shouting at your screen etc. etc..

    The multiplayer is nice though. I say next game, they simply sell the two seperately. That way the single player game can become the crappy flop it deserves to be.
  • SleepyDeathFred #35 2 years ago

    "I've never really been a fan of CoD, it was aways too tightly scripted for me. But is it really just an average FPS when you strip out the pretty graphics?"

    Pretty much, in single-player at least. The point of the campaign is that it's like a big, short, pretty blockbuster that has extremely high production value and beautiful detail but isn't exactly progressive gameplay-wise. The multiplayer's where the depth comes in. Playing the MW2 campaign I find myself actively dreading the onslaught of enemies - I'm really just playing it for the story and the spectacle.
  • dither #36 2 years ago

    Haha, Super Army Soldier? SAS stands for Special Air Service.
  • SilverNeon #37 2 years ago

    At the very least if you don't compare it to the ones on the other platforms with the Higher Res, effects and Textures (it's 600p not HD) then it's a very good FPS for the Wii it is easily better than The Conduit which was a horrible let down.

    Oh and I'm tired of the whole Wii has no games nonsense those who say that are missing out on alot of little gems because they don't get alot of coverage
    Edited by 4 at 13/11/09 @ 14:03
  • silentbob #38 2 years ago

    The Wii is shit because developers feel they can get away with half-arsed shit like this.
  • krudster #39 2 years ago

    Yes, it's an Extras joke.
  • TonyHarrison #40 2 years ago

    Translation, strip away the not so brilliant in the first place graphics and you're left with a not that great shooter.

    Which is exactly what I've always said about the incredibly over hyped COD series.
  • Ringot #41 2 years ago

    The swindon norwich game was on tuesday, not wednesday.
  • FooAtari #42 2 years ago

    @cian.

    Well I guess useless is pretty subjective, sales suggest many, many people have a different opinion on that.
  • MDL199 #43 2 years ago

    As others have said what is the point of an FPS on the Wii? The Wii is for casual family type games not traditional console games. This gen's console race is between the 360 and the PS3 the Wii should not be counted as it's a totally different beast in a completely different market..
  • FooAtari #44 2 years ago

    ^^ best comment ever.

    I don't even own a Wii, but some of you guys are just laughable. A Wii, 360 and PS3 all exists to play games on. They are all games consoles. If the Wii had sold the least amount of hardware you can damn sure people like you would include it as the same type of console and loving the fact it was not doing so well. Total double standards...

    Nintendo is spanking MS and Sony left, right and center. Whats the big deal? I'm sure you get more than enough enjoyment from whatever consoles you have, so what does it really matter? Get it over man. They are just bits of electronics and plastic at the end of the day.
    Edited by 1 at 13/11/09 @ 13:31
  • matrim83 #45 2 years ago

    @Big swiss. LOL. So am I. :p

    Now I am trying to neg Krudsters posts into oblivion. :D

    /Mad with power.
  • mr_chimp #46 2 years ago

    Paul Lambert's Green & Yellow Army!

    Nice to see us get a mention!
  • Vanmunt #47 2 years ago

    I'm a Norwich fan - but a wet Wednesday night penalty shoot out (which I watched over Live Text) is hardly Living The Dream :)

    ha ha ha ha ha ha ha ha............ KEANO'S Blue Army.
  • SleepyDeathFred #48 2 years ago

    It might just be me but I worry for people conned into buying the bloody thing. Makes me think of disappointed children - the worst thing ever! It's like old people buying the complete Miss Marple or something for £10 off the RRP from some catalogue because they don't know it's less than half the price on Amazon.
  • kangarootoo #49 2 years ago

    "There's no denying that Modern Warfare remains one of the best shooters available, both in single and multiplayer, but releasing a technically crippled version two years later on Wii is a curious decision"

    Curious decision? For people that own a Wii and don't own a 360 or PS3, its not curious. And again, if comparison to those other platforms isn't a factor, would the game still be described as technically crippled.

    I don't own a Wii as it happens (I do own a 360 and PS3), but I find it rather unusual (m,isleading? redundant?) that cross platform comparisons form a core part of any Wii game review.

    Those that own multiple platforms can probably make their own mind up based on comparing independant reviews, and those that don't probably don't give a crap what the game is like on 360/PS3.

    Commentary about the controls, and comparison to other Wii titles is valid, but cross platform comparison is (imho) not really that relevant.
  • matrim83 #50 2 years ago

    ^^Agreed.

    If something like SMG gets ported over to the 360/PS3 would you review the game or spend half the time bitching about the lack of wiimote controls?

    Review the game for what it is. Comparison with the 360/PS3 version is pointless. Who in their right mind would buy the Wii version if they have the option to play the other one? The whole point of this games existence is to let the Wii only gamers get a taste.
  • mashk #51 2 years ago

    @ Kangaroofella

    Exactly.

    Going back a few years, would Eurogamer have compared multiplatform Speccy/Amiga releases.
  • madjim #52 2 years ago

    I don't understand why people say that Wii isn't capable for FPS. I own a powerful PC, an Xbox360, a Wii and PS3 is coming today. Compared to the other two consoles, Wii has absolutely the best control scheme for FPS, much better than using a gamepad (doesn't beat the keyboard/mouse combo though). The only reason I disagree with ports like COD is that it's unavoidable that the Wii versions will be compared to the other consoles' and no matter how good the port may be, all the reviews will keep telling that this is the worst version (which, in terms of graphics and sound is true). That's unfair for the Wii which has the potential for games like Metroid Prime.

    So I think that big companies like Activision should concentrate on creating high quality Wii exclusives. They have the money and the userbase is huge. But please, although some of them are pretty good, please NO MORE on-rails exclusive shooters!
  • Charlie_Miso #53 2 years ago

    A FPS? Oh dear. Please, keep your trash to yourself. Thank you.
  • andywilkie35 #54 2 years ago

    Not surprised by the score. Looks fucking shit.
  • Widge #55 2 years ago

    This gen's console race is not between the PS3 and 360. You can't just decide the Wii is out of it because you say so.
    Do we not remember the Famicom? Family Computer? Nintendo have gone back to providing a console for a market that has been gradually edged out of gaming by increasing complex and alienating games. Seems like the market is rather large and is making the Wii rather successful.

    Just because there is fuck all for us on it, don't dismiss it because you feel like it. I like the fact that it provides a platform for a new generation of gamers that perhaps would get put off by the likes of Fifa and its multitude of button combinations.
  • matrim83 #56 2 years ago

    @madjim Are you seriously asking Activision to come up with a new original idea? Is this the first time you have heard about them? :p
  • kangarootoo #57 2 years ago

    Just been reading more of the review.

    "As pointed out by Digital Foundry the other day" (a back to back comparison with another platform)

    "On a basic level, frame-rate is halved to 30FPS"

    "so it's questionable whether Modern Warfare will prove to be the all-conquering behemoth on Wii it has been on other platforms"

    What is this nonsense? If this game had fallne out of the sky, with no previous history on any other platform, what score would it have got at the end?
  • beastmaster #58 2 years ago

    Oh the reflex what a game he's hiding all the cards
    The reflex is in charge of finding treasure in the dark
    And watching over lucky clover isn't that bizarre
    Every little thing the reflex does
    Leaves you answered with a question mark
  • madjim #59 2 years ago

    @matrim83 :) Yes, I know Activision back from the 80s when I was a huge Amiga fan. Even then they were mainstream! But me asking Activision get original was somehow a rhetorical wish. :)

    But the reason I liked Wii from the beginning wasn't because I am casual gamer. Being an Amiga fan as I said, I can't never go again into casual gaming category. I liked the Wii because in Wiimote I saw potential miracles in gaming. Proper motion controls can raise the game quality very-very high, but until now I haven't yet seen the game that fully realizes the potential.
  • GingerNathan #60 2 years ago

    Defiantly not a 6, a 6 is a insult to Treyarch who have done a cracking job capturing the feel of the original without compromising level structure or gameplay. If they hadn't of downgraded the textures and effects you'd be complaining that it's an unplayable mess, if they had of included Wii Speak you'd have complained the multiplayer was a laggy mess.
    For the record I bought it even though I already own the 360 version, I fall into the camp of wanting to play the game with IR controls. I'm just glad this review wasn't out on Tuesday morning as it would have influenced me enough so that I only picked up MW2 that day and wouldn't have realised how far off the mark this review is.
  • tnt_2008smum #61 2 years ago

    "If something like SMG gets ported over to the 360/PS3 would you review the game or spend half the time bitching about the lack of wiimote controls?"

    Not at all, in fact it would be an improvement not having to waggle when a simple button press will suffice!
  • electrolite #62 2 years ago

    There are some people in this thread who really need to take a long, hard look at where their lives are going.
  • rudedudejude #63 2 years ago

    Another super compare between consoles EG review?
  • TonyHarrison #64 2 years ago

    "Not at all, in fact it would be an improvement not having to waggle when a simple button press will suffice!"

    Spot the guy who has never played SMG.
  • malexous #65 2 years ago

    Surely, SMG is a bad example. The only motion controls I remember is shaking the WiiMote to do a spin (attack), which a button press would suffice (but not improve).

    Anyway, IW hates the Wii and Treyarch.

    Rumours are going around that the reason this game isn't getting a big marketing push is because IW threw a hissy fit. They also wouldn't allow Treyarch's logo in the game and Treyarch's credits are after IW's.

    Treyarch have done a great job here. They weren't given much time or (I think I read this somewhere, could be wrong) funds and are using the same engine as they used to port WaW. If this was built from the ground up with a better engine it could look much better.

    You know, CoD3 was ported by a team of 2 people to the Wii.
    Edited by 2 at 13/11/09 @ 16:12
  • matrim83 #66 2 years ago

    ^^Fair enough there are better examples but you get the point I am trying to make.

    I feel for Treyarch though. They are a pretty talented bunch who are stuck trying to spin out cash makers for Acti during off years.
  • smelly #67 2 years ago

    Just goes to show.. take away the graphics from COD4 (And presumably mw2).. and you're left with a short, crap, boring game.
  • JaguarGrowl #68 2 years ago

    COD4 players unite. What's with all the bickering?

    If you're a fan of football, you want to see it flourish at all levels, for the love of the game. Same goes with videogames. This is the same COD4 you've played for a couple years, just a different console.

    I don't own a PS3 or XBox360. Personal preference, I don't like dual analog controls at all.

    I've played this game for 20+ hours now and it is a blast. The game is simple, intuitive, and satisfying.

    Looks like perhaps 2-3 of the commenters above have played the game, the rest haven't and are talking out of their arse. 6 out of 10 is a great score for someone who doesn't own the Wii and will most likely never play the game. Stick to your own system, you're used to it, you like it, that's why you bought it.

    But for those who own the Wii this is a must have game. I would give it an 8.5. Online multiplayer is going to provide with at the very least 100+ hours of gametime. Be warned, it's very addictive. COD4 players on other platforms will tell you this right off the bat.



  • figaro7 #69 2 years ago

    You get twice as many multiplayer modes as you did in world at war, you do not have to use the presets for the controls, ive customised mine to mimmick the conduits. The review makes it sound like that if your used to the wii controls youll have a blast, well you probably wouldnt be buying this game on the wii if you couldnt play the damn thing.

    My biggest gripe with the online portion of the game is the overkill of the perks and kill streak, from what ive played online so far its radar, radar, airstrike, radar, oh shit here comes a helicopter, radar, airstrike... etc.

  • tnt_2008smum #70 2 years ago

    "Spot the guy who has never played SMG."

    How would you know what I have and haven't played you tool! Just because you’ve bought into the latest fad doesn’t mean you can make assumptions about my gaming history.

    I've played and greatly enjoyed just about every Mario (platform) game on just about every Nintendo console and this includes Mario Galaxy. I’m just not a big fan of waggle.
  • robson_wii #71 2 years ago

    This game is wrong!! This stinks of a company who cannot, or will not, get the best out of a system. It is an abomination and should not be released on this console. Metroid Prime is sublime and shows how FPS games can be done on the Wii.
  • smelly #72 2 years ago

    It does say a lot about the reviewers - if the same game which got a 9 gets a 6 purely for having cut back graphics.

    Its almost as if reviewers only rate games highly based on how pretty they look and not how fun they are to play..
  • electrolite #73 2 years ago

    "Came here just to laugh at the screenshots, and oh man they did NOT disappoint. "


    You need to take a long hard look at your life and where it is going
  • peteb #74 2 years ago

    Why? That was funny :)
  • electrolite #75 2 years ago

    Follow this carefully, imagine me saying it slowly -

    If you are logging on to a review of a video game to "laugh at the graphics" you need to find something better to do with your time. You are logging onto a review of a v-i-d-e-o g-a-m-e, that you will never play, to laugh at some graphics. I'm almost depressed about your existence on your behalf....
  • electrolite #76 2 years ago

    "and you are d-e-f-e-n-d-i-n-g it like it is your b-o-y-f-r-i-e-n-d"


    Except I'm not. I'm despairing, as I often do, at the monkeys-throwing-poop LOL'ing from kids that often infests otherwise reasonable discussions
  • krudster #77 2 years ago

    Smelly: did you read the review? The lower score is because it's less fun to play - it just happens to have inferior visuals as well.
  • Loofy11 #78 2 years ago

    Now let us see.... If we compare MWR to oh say WaW Wii Which was just plain awesome to begin with, weve got 2 extra people per match, we have better graphics, we have more courses, we have more game modes, We have better wifi connections, we have more balanced guns, we have hotfixes, We have less lag and a better hit detection, we have customizable controls, weve got more challenges.... now can anyone here give me one thing thats worse than it was in WaW Wii? what alot of people are doing is comparing this game to the other consoles versoin. I must say is that really relavent? You should be comparing it to other wii game.