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Call of Duty 3 Review

Wii Review by Rob Fahey

18 December, 2006

Unless you've spent the last week or so in a coma after being brained by a flying Wiimote, you're probably aware by now of just how successful the launch of Nintendo's latest has been - but a trawl of gamer opinion would reveal that among the hardcore, at least, there's still some skepticism over the long-term prospects for the console. That's not really based on any level of mistrust for Nintendo's ability to keep delivering great experiences for the Wii - the DS' track record banishes any lingering doubt in that regard - but rather on a well-founded concern over how third party publishers will cope with things like the new control scheme and the vast imbalance in power between this and other next-gen systems.

Call of Duty 3 is an early test for this aspect of the Wii - a high profile, cross-platform title which has reviewed well on other systems, and which comes to the Wii with toned down graphics but a unique control system. Despite the changes, the game shares a fair amount of DNA with its counterparts on the more traditional game systems, which makes it into a good benchmark for just how well the Wii fares when it comes to handling traditional, well-known game franchises.

The answer to that question should be obvious, really - but unfortunately, we suspect that it's not the answer that many fans of Nintendo's latest really want to hear.

Wii! (Uh!) What is it good for?

'Call of Duty 3' Screenshot wii1

First impressions count, and from the outset it doesn't really feel like COD3 is a game which has been designed with the Wii in mind. The first task you'll be asked to accomplish is entering your name, and rather than pointing at letters and clicking, in COD3 you're expected to navigate around a virtual keyboard with the d-pad. (Coincidentally, or not, the only other game we've seen do this so far is another Activision title - Tony Hawk's Downhill Jam.) It's a very minor point, of course, but it's sadly symptomatic of the biggest problem with this game - it's a traditional console game which has been ported to the Wii, not a game designed for the Wii from the ground up.

Once you're in the game, you're first presented with a training level where you learn to pick things up, aim and shoot, and throw grenades. This is where the problems that will plague the game for the next eight hours or so raise their ugly heads - the control mechanism, quite frankly, sucks. It works very similarly to the demo of Metroid Prime 3 we played at E3 back in May, but shows none of the fine tuning or careful thought that went into that, resulting in a frustrating and barely controllable mess. As you might expect, you move around using the analogue stick on the nunchuck, and aim your weapon with the Wiimote. In theory, you can aim your weapon around an area in the centre of the screen, and pushing against the sides moves the viewpoint around - which is how Metroid works, and how we imagine the majority of FPS games on the Wii will work.

'Call of Duty 3' Screenshot wii2

In practice, however, COD3's control system lacks any form of balance. The "dead zone" in which you can move around the crosshair before the viewpoint starts moving as well is tiny, which means that even small movements of the remote are translated into on-screen motion - and in order to keep your viewpoint steady, you need to point the remote almost perfectly at the centre of the screen. Even a slight tilt in how you hold the controller will result in your viewpoint steadily sliding away from what you're trying to look at.

In long-range combat, that's almost forgivable, because you can press the A button to peer down the sights of your weapon, which significantly reduces the sensitivity of the controller and allows you to target more accurately. When you're clearing buildings or trenches, though, that's a much less useful mechanism - and the hyperactive control system makes the experience far more frustrating than fun. Worst of all, it robs the game of the sense of satisfaction you can get from an FPS with a good control scheme - kills feel more lucky than skilled, which makes you wonder why you're bothering.

Heeding the Call

'Call of Duty 3' Screenshot wii3

Problems with the control system don't end with aiming, though - the developers have also chosen to put your grenade controls on the d-pad of the Wii, which is an incredibly annoying decision since it means that to access grenades (which play a really major role in most levels), you need to try and move your grip so that you can press on the d-pad without tilting the controller and hence ending up looking at the sky or the ground. One setting in the options screen does allow you to throw grenades with the nunchuck, which is a useful alteration to the system, but you still need to select a grenade on the d-pad before you can throw it. It breaks the flow of the game, and makes little sense as a gameplay mechanic.

The core shooting elements of the game feel, frankly, as though they were designed by people who had never actually spent significant time playing on the Wii - how else can you explain a game which seems to think that holding the Wiimote rock-steady and pointed at the exact centre of the screen is the most natural thing in the world? Several sub-games which use the motion sensing also raise the same suspicions; they're exactly the sort of thing which seems like a good idea when you write it down, but which clearly doesn't work terribly well in real life.

'Call of Duty 3' Screenshot wii4

The first of these you'll encounter is a melee combat system, which is actually incredibly dramatic when it happens - a clearly mental German soldier jumps you while running through a ruined house and tries to throttle you on the ground - but quickly reveals itself to be an incredibly weak piece of interaction. You're expected to fight off the soldier by holding the Wiimote and nunchuck horizontally and pumping them in and out alternately; then to finish him off by holding them like the butt of a rifle and slamming him in the face. Nice in theory, but once again, in practice the flaws are self-evident - not least because doing that gesture runs the risk of smacking the controllers off one another (I'm not especially cack-handed, and still managed to make worrying "crack" noises with the plastic a couple of times), but also because the game offers no feedback on whether you're actually doing the right thing or timing your thrusts correctly.

Another mini-game, the jeep driving, is more fun - you hold both controllers as if they were the sides of a steering wheel and drive around like that - but it does beg the question, why do it that way when Nintendo has already laid out a really simple steering mechanism which works by holding the Wiimote in both hands on its side? COD3's method is more fiddly and annoying, not least because it relies on the seemingly less accurate motion sensing of the nunchuck - and again, feels like something that probably looked better in a design document than it is in real life.

Don't Call Us, Wii'll Call You

'Call of Duty 3' Screenshot wii5

By now you're probably convinced that I hated COD3 - and to some extent, you'd be right. I felt bad for doing so, because it's painfully obvious that there's a fantastic WWII game in here; it's atmospheric, well-scripted, features varied levels and fantastic music... All the elements which would make a single-player WWII game great on any other platform are present and correct, but none of that really matters because the gameplay is broken to the extent that you find yourself longing for dual analogue sticks, let alone a keyboard and mouse.

The controls aren't the only broken thing in COD3 on the Wii, though - the graphics, while not awful by any means, aren't even up to the standards of Xbox games from the last generation. Whether this is down to the team not taking full advantage of the hardware, or an indication that the Wii really isn't suited to this kind of realistic art style, is something which only time will tell - but for now, COD3 is somewhat ugly, not because it's low resolution (Zelda manages to look stunning despite this drawback) but because it's very apparent that this is a game designed for near photo-realistic hi-def, which has been shoehorned backwards onto a less powerful console.

'Call of Duty 3' Screenshot wii6

The final deal-breaker, as far as I was concerned, came when I turned off the single-player campaign and decided to investigate the multiplayer options before writing the review. This paragraph will be short; there are no multiplayer options. Not online, which isn't surprising, but not even split-screen, either. Given what a major part of the COD offering on other platforms that is, this seems like just a teeny bit of an oversight, n'est pas?

However, in the final analysis, I can't really bring myself to intensely dislike COD3. The control system isn't much fun, and feels unfinished and somewhat unloved - but it is certainly possible to get to grips with it and to eke some enjoyment out of the superbly designed levels of the game. Even while battling against the limitations of the Wii port of the game, the fact that this is, at heart, one of the finest WWII games around still comes shining through from time to time, and that lifts the game from the doldrums of negativity to the point of being merely disappointingly average. This, we hope, is not the shape of things to come on the Wii, and the existence of games like Metroid, which demonstrate FPS gameplay working superbly on the console, is a beacon of hope for the genre - but right now, if you fancy shooting your way through the hedgerows of northern France, pick up the excellent versions of this game on other platforms, and give the Wii version a miss.

5/10

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Comments: 1-50 of 214 Next →

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Wash
18/12/06 @ 08:52
#1
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bwahaha.

Is getting funny now.

edit: First.
Edited 2 times, most recently on 18/12/06 @ 08:52
Psychotext
18/12/06 @ 08:55
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* INCOMING *
gizmo
18/12/06 @ 08:55
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Whoops. Control system problems are referred to an awful lot in these wii games considering it supposed to make it more transparent, not less.
Xerx3s
18/12/06 @ 08:56
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Autch! Not the best launchline-up ever, is it?

First impressions count, and from the outset it doesn't really feel like COD3 is a game which has been designed with the Wii in mind.

My fear for multiplatform games. :(
Edited 1 times, most recently on 18/12/06 @ 09:02
Rambaldi
18/12/06 @ 08:57
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So let me get this right: it looks pants, it's barely playable and it's got no multiplayer whatsoever, but it's still a bang on '5 is average'?

Whatever.
JayPee
18/12/06 @ 09:01
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1-page reveiw? WTF? Zelda got 4 pages (300% more), and was only 80% better than this?

ED: Maths.

Also, I agree after reading the review. Written up sounding a lot less than a 5. "I found myself trying not to hate COD3" - why? What does it owe you? Game-breaking controls, very poor grafix, NO online or multiplayer whatsoever, poor gameplay mechanics? and a 5? I've seen games get 3 or 4 for less.
Edited 1 times, most recently on 18/12/06 @ 09:15
Rambaldi
18/12/06 @ 09:03
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And I'm sorry, but if the picture of the guy playing a Wii FPS is anything to go by, NIntendo can shove it where the Wii don't shine.

G I M M I C K
Steroyd
18/12/06 @ 09:04
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Technically Zelda got Four 1 page reviews. ;)
Agent_Llama
18/12/06 @ 09:08
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Don't get this score - especially when the likes of (the criminally under-rated) Dirge of Cerberus got 6 etc.
daedalus2
18/12/06 @ 09:10
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Not to nitpick, but it's "n'est-ce pas", not "n'est pas".

OK, so I am nitpicking.
Steroyd
18/12/06 @ 09:12
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All the elements which would make a single-player WWII game great on any other platform are present and correct, but none of that really matters because the gameplay is broken to the extent that you find yourself longing for dual analogue sticks, let alone a keyboard and mouse.

That basically sums it up for me, it'll be interest next year to see what happens to the wiibut for a starter it doesn't look good.
t8yman
18/12/06 @ 09:22
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exactly what I have been saying for months, and agreed- the score doesnt even get close to matching the body of the review. yes kudos to ninty for at least innovating the console market, but the wii is a gimmick platform. and not a very good one at that.
Razz
18/12/06 @ 09:25
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:o

CoD 3 Wii is often lauded as having the best FPS controls for the Wii insofar. And I fully agree with it!

Razz
18/12/06 @ 09:25
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:o

CoD 3 Wii is often lauded as having the best FPS controls for the Wii insofar. And I fully agree with it!

mkreku
18/12/06 @ 09:25
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But wasn't this always what the biggest worries about the Wii was? That it's a one-trick pony? That the controller will almost force developers to build games around it, unless they want the game to suck? With a little luck, the Wii will mean the end of the lazy console-to-console ports. With a little bad luck, it won't be the end of them, but the Wii ends up with the short straw every time.
repairmanjack
18/12/06 @ 09:26
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"The control system isn't much fun, and feels unfinished and somewhat unloved..."

I'm starting to wonder just how much we'll be seeing iterations of this line in future reviews. Whenever they might be. (Upcoming release schedule is a little thin for my liking.) Glad I waited on the Wii.
kangarootoo
18/12/06 @ 09:32
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My thoughts.

First off, this is disappointing rather than funny. People who say this is funny and take some kind of bizarre pleasure in seeing bad games appear need to grow up and get some self confidence (because exagerated platform allegiance is born of insecurity as we all know). I never stop being disappointed by the occasional immaturity of gamers, just like I suppose the occasional gamers will never tire of being immature.

Secondly, this says nothing about whether the Wii is a gimmick or not. This simply says that the developer in question did not make the best use of the control system (among other issues). If you gave someone a steering wheel and they came up with a poor driving game, you wouldn't suggest it was the fault of a "gimmicky steering wheel". You would simply accept that the individual driving title in question was a poor effort (for whatever reason).

Thats what I see here going by the review, a poor FPS that happens to be on the Wii. I mean its not like we haven't seen hundreds of poor FPS games on all platforms in the past is it? If the game failed BECAUSE the dev couldn't do something positive with the Wii controls then that is still the dev's fault I'm afraid to say.
AcidSnake
18/12/06 @ 09:33
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Didn't the first batch of DS titles have stupid and gimmicky use of the touch screen as well?
Give the developers time...
varsas
18/12/06 @ 09:39
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Disappointing...did any of the 3rd Party developers actually put the game through testing and QA?
t8yman
18/12/06 @ 09:40
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the wii is a gimmick system, its a gc with a fancy controller. cod3 is a decent game on the other platforms, not as good as cod2 imho, but a 7 or 8 for me. it simply stands to reason that the gimmick control system cannot work for fps's. I await the day I stand corrected. I have a 360, will get a ps3 when it launches here in 2008 but have never had even the slightest twinge to shell out for a wii. If M$ had just launched xbox 1.1 instead of the 360, but gave it a kerayzee control system, they would have been laughed out of the market. ninty - because of their pedigree have been heralded as the saviour of the games console by launching GC 1.1 with a kerayzee control system.
Steroyd
18/12/06 @ 09:42
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But kangarootoo the problem i have many others have cited is that devs will probably "port" games to the wii instead of having the desired effect of making them think about the platform thoroughly thus being the end of lazy ports for the wii at least.

Throughout this review he makes it sound that the wii idea's sound good on paper but in practice it doesn't work, which is a trend i don't want to see in 2007.

granted it's early days, but given how most third party devs havn't even grasped the DS touchscreen beyond menu selecting for the past 2 years but at least has the option to use traditional controls i'm not holding out on hope that this trend will change.

@t8yman

Just wait until Metroid prime comes out Nintendo will show how it's done.

...But Nintendo always shows third party devs how it's done and they never pay attention.
Edited 1 times, most recently on 18/12/06 @ 09:44
cooper
18/12/06 @ 09:42
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I finally got the chance to have some extended play time with the Wii over the Weekend - Zelda, Wii Sports and Wii Play (if we can call this last one a game).
Unfortunately, it definitely feels like a one trick pony to me, and I can't imagine how would anyone make the Wiimote work with a broad range of games.

Also, people seem to have unrealistic expectations on how precise the pointing interface is. Some time ago I thought "it'd be nice to have an Advance Wars or Fire Emblem where you point at units on the screen". Now I just think it would be a horribly annoying experience.

Don't get me wrong, I still hope someone manages to make it work (if anything, for Metroid's sake), but I'm less than optimistic at the moment.

I believe the main issue is to try to shoehorn everything into the Wiimote, and it would work much better if it was only used for games that are better suited for this motion sensing thing.

Disclaimer: I love my Cube and DS, so please avoid the fanboyish rants.
trevd72
18/12/06 @ 09:48
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i finally got round to playing zelda properly at the weekend and the use of the slingshot gave me the feeling that the controls that I thought would make fps excellent felt wrongs and twitchy, nothing near the use of a mouse to aim. then this review backed that feeling up. i am starting to get the feeling this is not going to work too well.

also slightly peeved that zelda is a gamecube game on a big disk.

loving COD3 on live though......best thing since halo2 "you yanky bar-stard"
Dizzy
18/12/06 @ 09:48
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The Wii will just need some time (like the DS) to shine. Devs need to stop making games for Wii that exist on 360 (since Wii cannot compete with these games anyway) and think about new IP and new game styles.

This is the reason I decided to wait out the Wii until late next year.
Edited 1 times, most recently on 18/12/06 @ 09:48
Magic Panda
18/12/06 @ 09:50
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Lazy Devs! They didnt include multiplayer of any kind! Meh, personally, I can play this kind of shite on my laptop.

EA have put together an enitire development studio just for the Wii, I have high hopes for for some of thier franchises. Tiger Woods, if they crack the Wii control system, for example could be the best golf game on any system for a long long time to come.
rashes
18/12/06 @ 09:55
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@kangarootoo

I don;t think it is fanboyism that is driving a slight backlash to the Wii. I have a 360. I'm buying a DS this week and I will eventually get a PS3.
I think that some people are a little concerned about the direction gaming could take. If a glorified GameCube with (in my opinion) gimicky controller sells lots and lots the PS3 could flop and the 360 could be reduced to a niche hardcore games machine and nothing else. I would not like to see that.. I would not think it's a good thing if the least powerful console was the market leader.
I think the Wii is a step back in some ways... e.g. the online support is poor.

Edited 1 times, most recently on 18/12/06 @ 09:57
kangarootoo
18/12/06 @ 09:56
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@t8yman

People said exactly the same thing about twin sticks compared to a mouse and keyboard, and for a while they were right. Then Halo came along and showed it could be done if the dev simply gets it right. As someone else said, it takes devs a while to get their heads around new stuff like this. There is pressure to "do something with the new controller" but eventually people start working out ways to do useful and intuitive stuff with the new system (I expect we will see a similar thing with the sixaxis at first, until devs discover what works and what doesn't).

@Steroyd

I agree that we may see some badly "ported" games, but from your own words surely you will agree that the fault there lies with the devs. I firmly believe that the Wii is not a gimmick (for context, I don't own one and have no immediate purchase plans, but I still think its a good system) console. It presents a challenge for devs, but those that meet the challenge will be able to create some amazing stuff. The DS is a living breathing example of exactly that kind of situation. There will always be some guff, as there still is on the DS, but the good stuff that is out there shows the platform itself has the potential. We have to hope that quality development will realise that potential (I am also not that optimistic, because lets face it the majority of games aren't that good, and I know the reason why).
kangarootoo
18/12/06 @ 09:57
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@rashes

I agree, I'm not saying it is fanboyism that drives the genuine concerns. I do however think it is fanboyism that drives comments like the first one in this thread. But that isn't really the focus of the current discussion so lets not dwell on it :)
darkmistx
18/12/06 @ 09:59
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I think this just shows the shape of things to come for the Wii. Third party devs won't to bother to even try and innovate with the wiimote, they'll just keep shoehorning their regular franchises onto it, and tack on the control system as an afterthought.
Muddtallica
18/12/06 @ 10:00
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Ugh...it's barely even worth asking, but what's to be happy about if this game, or indeed the Wii in general, is a failure? How does that actually benefit anybody, even if they had no plans to buy the system? All I see here is the disappointing failure of a promising and potentially very original concept. Woo hoo, I guess.

In any case, did anybody even read the review? From all accounts, the failings of Call of Duty Wii are nothing to do with its concept, but more its execution. Is that a statement that can be extended to the Wii in general? Only time will tell, but reviews of CoD suggest to me that its failings are the developer's, not the console's. Zelda has proved that Wii graphics don't need to be ugly. Metroid, from all the reports I've read, will prove that Wii FPS controls need not be imprecise, juddery and uncustomisable. A whole host of titles coming out in 2007 will prove that Wii can handle online play. Like any machine, if the developers are willing to put in the hard graft, they'll get good results. My fear is that the failure of early projects like this, even though it's clearly a poorly-executed rush-job, will dissuade developers from doing so, in which case the whole Wii venture will die on its arse.

And I can't see how that's anything but a bad thing.
Der_tolle_Emil
18/12/06 @ 10:00
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Not that I want games to get low ratings but I wonder how that 5 in the end measures up. The review makes it clear that the control scheme is bad, sometimes really bad. Then again I heard that the controls are the best of a FPS game on the Wii - which basically states that they are better than Red Steel's because there are not too many FPS around. And seeing the 360 version getting a 7 which inludes a great multiplayer mode puts things quite into a perspective I do not really understand. Luckily I don't give a damn about the scores and this review, again, questions the very existance of scores.

Too bad though that the launch line up of the Wii seems rather bad. Luckily it seems like the developers are the ones to "blame" not the controls.
AcidSnake
18/12/06 @ 10:02
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I would not think it's a good thing if the least powerful console was the market leader.

I'd think that the console offering the most fun should have to be market leader...
Power doesn't factor into it...
Wasn't it all about the games?
rashes
18/12/06 @ 10:03
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@kangarootoo

Fair enough. I agree with you there but thats the forums for you. But the point still remains that a lot of Wii chearleading has not taken into account the possible negative effects of a dominant Wii.
I think people forget just how popular the Wii could be and that it might will be 360 and PS3 playing the part of the underdogs.
I'm not sure if that is a good thing.
Magic Panda
18/12/06 @ 10:03
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Rashes Wrote: I think the Wii is a step back in some ways... e.g. the online support is poor.

In the little wiis defence, online multiplayer support is poor at the moment, (it's been out a couple of weeks) the other online support however is fantastic.
rashes
18/12/06 @ 10:07
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@AcidSnake

I'm not getting into the whole Graphic Vs. gameplay debate but in my opinion they are linked. Graphics increase immersion and enjoyment, etc. etc. blah
I've always looked forward to each iteration of graphical fidelity. It's part of gaming... always has been.

Anyway .. if it's about 'The games' ... apart from Zelda that doesn't seem to be going that well either (but it's early days).
rashes
18/12/06 @ 10:11
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@Magic Panda

Does it have friends list and that? Cross game invites? Achievments (or the equiv)?
Why are the lauch games not supporting online (they did on both other consoles)?
It doesn't seem like it's big consideration like it is for PS3 and in particular 360.
Edited 1 times, most recently on 18/12/06 @ 10:11
Muddtallica
18/12/06 @ 10:11
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rashes: I suppose that's one reason why people might actively not want Wii to succeed, but I don't think it's really an issue. Nintendo's decision to design their hardware in a completely different way from their competitors has all but enshrined a place in the market for the 360 and PS3 - as it stands now, there is a universe of games that developers want to make, and that gamers want to play, that can only be accomplished on the two powerhouses - Oblivion springs to mind, as, inevitably, will GTA4. In any case, the 360 is established and going strong, and the PS3 will not flop - if it does, it will due to Sony's own bungling and the direct competition of Microsoft. Despite the success of the launch, the next-gen console in the most fragile position remains the Wii, and failed projects like this will very quickly dissipate the early goodwill.
Edited 2 times, most recently on 18/12/06 @ 10:14
kangarootoo
18/12/06 @ 10:14
#38
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@rashes

I don't think the Wii will go the distance on gimmick alone. The TV adverts we are seeing now will shift units for Xmas, no doubt. But a year from now, if the overall quality of titles is low I don't think the Wii will be leading anything. If the Wii does end up being the market leader, I think we have to assume that good games is what will keep it in that position.

I'm personally in favour of a risk balance type system. I think this industry needs some risky concepts from time to time to keep things turning over. By all means lets have some safe projects that give a better guarantee of a solid gameplay experience (I personally think originality for its own sake is overated, when compared to good solid fun gameplay), but lets also have some ideas that require developers to push themselves. Some will fail for sure, but others will (every so often) do the business and make it all worth while.

The Wii is a system that allows for risky concepts to be explored, but I think people are focussing on that too narrowly. It also allows perfectly "normal" types of games to be developed, using a GC controller to drive the interface. So its not tilty-pointy-game or nothing, just like the DS is not "all about the stylus" if the game doesn't require it to be.
AcidSnake
18/12/06 @ 10:14
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@Rashes:

Ok, I just think that 'fun' is the end product...
Errr...I'll try to be clearer...

If you want better graphics to enjoy a game more, then by definition you have more fun with a graphically outstanding game...
So I'm trying to say that if one game is more fun than another than graphics and gameplay are already factored in and calculated for both...
Did I make sense? :)

I agree on the early days bit, and so far I only have Zelda, but will be getting rayman soon...Then I'll see how the games really hold up...
And indeed the initial batch seems a bit lackluster...
rashes
18/12/06 @ 10:15
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@Muddtallica

Yeah. You are probably right.. the Wii is in a different place to the others I guess and hopefully they can compliment each other.
Still possible that the Wii could seriously hurt the sales figures of the other 2. Apart from the type of people that post on these forums, I imagine most households are one console houses... especially if being purchased for children.
Edited 1 times, most recently on 18/12/06 @ 10:18
Muddtallica
18/12/06 @ 10:18
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kangarootoo: Whilst I do agree with pretty much everything else you've been saying, I do think generally speaking, it is "Wiimote or nothing" as far as developing games for the platform is concerned. Let's not forget that technically speaking, the motion controls are the only ace that Wii holds (though it is a significant one) - it gets beaten hands down in all other respects. If the developer has no interest in taking advantage of the system's sole hardware advantage, why would they develop for the system?
andromeda
18/12/06 @ 10:19
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With teh exception of maybe Zelda..which ive got now on the cube, there aint any other reason to get a wii. I hope metroid is released on the cube as well, then i'll never need a reason to buy the gimmick..
MadMirko
18/12/06 @ 10:23
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Oh calm down, "one trick pony crowd" and "control issue crowd". First I suggest playing a Wii, second is reading the conclusion of the review, from which I copied:

This, we hope, is not the shape of things to come on the Wii, and the existence of games like Metroid, which demonstrate FPS gameplay working superbly on the console

Third is judge the console by the good titles, otherwise you'd end up with only bad consoles. CoDIII may be a GC port with tacked on Wii controls, but that in itself can make for a very good game (even though it doesn't in this case). Look at Zelda, which is one of the (if not THE) best game(s) to play on the current gen.
MadMirko
18/12/06 @ 10:27
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If the developer has no interest in taking advantage of the system's sole hardware advantage, why would they develop for the system?

Like always: Because it offers the greatest chance of profit. Look at the PS3. Your game in HD will cost so much that even if each and every current PS3 owner would buy it, you'd still not have anything worthwile. There is the XBox, where things look much better... if you are not a Japanese developer.

What's left? The Wii. Cheap and available in quantities, with the added bonus of you not having to spend as much money for graphic assets.

I've seen tougher choices.
rhinoxious
18/12/06 @ 10:29
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I was a little dubious about my wii when I first got it.

But now my wife is playing zelda, not just sitting there telling me to press this, or push that. BUT ACTUALLY HOLDING THE CONTROLLERS AND PLAYING IT HERSELF!!!!!

I haven't seen her pick up a joypad in six or seven years, and definitely never for a game that had a full 3D world with camera controls. Apparently the seperate controllers in seperate hands are easier to get your head around than one big controller with a billion buttons and sticks on.

So I have to give the 'gimmick' controller my full recommendation.
kangarootoo
18/12/06 @ 10:36
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@Muddtallica

I guess the only answer I can give is the same reason that some devs develop for the DS without really using the stylus in their gameplay (making money in other words). If people own a Wii, they will buy Wii games, so even a game that doesn't use the wiimote has a customer base.

Its a bit of a hollow answer I admit in light of all my talk of originality and risk taking and I too can't see a huge insentive if non-wiimote games is all a dev ever does on Wii (as the martgins won't be that high on that sort of thing I would expect).

I just figure the facility is there, so maybe devs new to the platform can get up to speed making a more traditional title and maybe THEN work on a subsequent title that is very wiimote driven. I like options :)
rhinoxious
18/12/06 @ 10:38
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"With teh exception of maybe Zelda..which ive got now on the cube, there aint any other reason to get a wii."

Except to play Zelda in widescreen, which for me is essential.

And Metroid will never come out on cube, check the wiki pages on the hardware specs, the wii has a lot more grunt and future titles will show this:

Wii:

CPU: PowerPC based "Broadway" processor, clocked at 729 MHz
GPU: ATI "Hollywood" GPU clocked at 243 MHz
91MB total system RAM (64 main, 24 graphics, 3 video buffer)

Gamecube:

Name: "Gekko"
Producer: IBM
Clock Frequency: 485 MHz
40MB total system RAM (24 main, 16 video)

Name: "Flipper"
Producer: ArtX/Nintendo (ArtX was acquired by ATI Technologies in 2000 and is now a part of AMD.)
Clock Frequency: 162 MHz


Now I know that clock speeds aren't the whole story, and we can see it's no 360/PS3, but the idea that it's a gamecube with a different controller is simply wrong. With time the wii should be able to produce some stunning looking SD games.
Edited 1 times, most recently on 18/12/06 @ 10:41
gaijin
18/12/06 @ 10:40
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I think part of the difficulty here is that we haven't seen what EG think of CoD3 on any other system, so it's hard to judge whether it's a better game that's been partially borked by the port or has issues across the board anyway?

I can't see that the Wii is a major threat to the market viability of all other games machines except perhaps in the more price-dependent "let's get little Jemima one of those games playing thingies that the young folks like for Christmas, don't know anything about them, which is the cheapest?" sector, which comes but once a year (thank god) anyway. And probably involves a Bratz game as well.

/envisages a huxleyesque future dystopia where everyone has to play Bratz on a Wii
/cataleptic
spongebob
18/12/06 @ 10:44
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Things will really start bright for Wii when a 3rd party title emerges that is as good as Marios, Metroids and Zeldas. And it will become even sweeter if some Western dev is able to do it.
PlugMonkey
18/12/06 @ 10:48
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With a little luck, the Wii will mean the end of the lazy console-to-console ports.

If the DS is anything to go by, the Wii will have an enormous catalogue of cack-arsed lazy conversions that you have to ignore in favour of the small range of fantastic bespoke titles.

Likewise, judging and condemning the Wii because of a crap CoD conversion is like saying the DS will be a failure because FIFA isn't very good on it.

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