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Braid Review

Xbox 360 Review by Dan Whitehead

6 August, 2008

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This is perhaps the nineteenth time I've started writing this review. If this were a montage in an old movie, this is the point we'd cut to the bin next to my desk, overflowing with crumpled balls of paper, torn in frustration from an imposing, mocking typewriter. Braid has filled my head with so many ideas, so many opinions, so many emotions that wrestling them all into a coherent critique is like trying to strangle a swan made of jelly. Every time I think I've found a mental strand that leads to the natural start of the review, it unravels. I've gone to bed thinking about Braid, and I've woken up thinking about it. From the fragments I remember, I'm pretty sure I've dreamed about it as well.

Braid is that sort of game.

Boiled down to its barest essence, it's a platform game where you must travel through six worlds to find and assemble jigsaws. Control is of the basic left-right-jump variety, and levels are made up of ladders, floating platforms and cannons that spit out whimsical enemies, deadly to the touch unless you jump on their head. The twist is that you now have control over time, and holding down the X button rewinds everything you've done. Time and its manipulation, not jumping, is the overriding gameplay feature.

Even though Braid takes obvious influence from Super Mario Bros, its creative importance reminds me most of Alan Moore and Dave Gibbons' seminal graphic novel, Watchmen. On one level, it's exactly what it appears to be. For Watchmen, a superhero murder mystery. For Braid, a 2D platform game. But there's more. Much more. Both are works of homage and deconstruction, commentaries on the way we interact with their respective media. The deeper you look, the more you see.

'Braid' Screenshot 1

Here's where you learn about the magic items immune to your time-manipulating powers.

More than that, it's something that could only be done in this medium. Watchmen was written and drawn to explore narrative ideas that could only work in sequential panels and word balloons. Braid does much the same for jumps, moving platforms and perambulating enemies. So many games try to justify their creative ambitions by cribbing from other forms - wannabe movies dressed up as games, relying on our rehearsed responses from non-gaming experience. Braid is a videogame. It could only be a videogame and therein lies its true genius.

At this point, I suspect I'll have lost a lot of you. Understandably wary of artistic pretension in games, and heartily sick of videogame reviewers indulging their frustrated poetic tendencies, you'll see just another low-budget platform game lavished with praise by jaded critics just because of its indie roots. You'll see a clichéd story being praised for its emotional depth. You'll see the time manipulation being praised as an act of remarkable design innovation, and you'll scoff at how Blinx, Prince of Persia and TimeShift all did it first. On all fronts, you'll be wrong.

Other games may have offered rewind mechanisms, but always as a peripheral feature firmly within an otherwise rigid gameworld. Like bullet-time in The Matrix, it was a cool visual effect but with limited impact on the core gameplay beyond saving your life. In Braid, being able to rewind your death and try again is entry-level stuff. That's the basics, the launch pad, the minimum that the concept allows you to do. Here it's more than just a limited second-chance mechanism. Not only can you rewind all the way back to the start of the level, undoing everything you did, but doing so is often essential to progress. You must look back to go forwards.

'Braid' Screenshot 2

The Jumpman level - about a million times more innovative than you think.

The game soon introduces magical items - identified by a green glow - which exist independently of your timestream. In other words, when you rewind time, whatever you do to these items is not undone. The most basic example, and the one the game uses to introduce the concept, is that you can drop into an inescapable pit to grab a magical key. You can then rewind time to return yourself back to the moment before you jumped in, except you're still holding the key. Doors, platforms and even enemies can be subject to this effect, and once you get past the ingrained notion that success must come only from linear leaps, and embrace the idea that you can set things up in the future before rewinding to the past for the payoff, it's as if years of gaming blinkers have been ripped away.

And still there's more. The game never plateaus, never stops adding even more wrinkles to its temporal mischief, crafting puzzles that stretch your mind and force you to re-evaluate every assumption you ever held about how games can work. By the time you complete World 3, you'll have solved intricately brilliant puzzles that would be the design highlight of most games, yet each world has its own unique way of handling the flow of time. In World 4 time flows depending on your movements. Move right and time flows forwards. Move left and it flows backwards. There's a level based on Donkey Kong, called Jumpman, which uses this idea quite brilliantly - taking the left-to-right-to-left ascent of the arcade classic and turning it into something entirely mind-boggling.

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Comments: 1-50 of 261 in total | next 50 »

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Widge
06/08/08 @ 06:28
#1
+1
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Interesting... on face it doesn't look special, but it seems to really be capturing the imagination. All the best games this generation, under a tenner!
Widge
06/08/08 @ 06:30
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Although.... no Gemma Atkinson in "huge boobs action"... so that knocks it down to 9
Murbal
06/08/08 @ 06:31
#3
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Crikey.

Bet it looks even more beautiful in motion.
MORZTAN
06/08/08 @ 06:38
#4
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Holy Jebus!

First LostWinds on Wii and now this!

Guess games never should have gone 3D...

This is now a must buy. Thank a you for a good a review!
Nabokov
06/08/08 @ 06:49
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Any news when is it out for PC? Hopefully from Steam?
Triggerhappytel
06/08/08 @ 06:51
#6
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Can developers please release these games on the PS2, which would more or less negate me from having to buy a PS3/360?

Anyway, sounds really great. Indie games are really doing well at the moment.
alpha-0ne
06/08/08 @ 06:54
#7
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Wow looks like ill be picking it up
UncleLou
06/08/08 @ 06:58
#8
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Any news when is it out for PC? Hopefully from Steam?

I second this question.

There have already been reviews of PC mags, so I guess it can't be long.
DanWhitehead
06/08/08 @ 07:01
#9
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PC version sometime this year, apparently.
DanMW
06/08/08 @ 07:02
#10
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Only a couple more hours and we'll be able to play
MORZTAN
06/08/08 @ 07:07
#11
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Do you have to subscribe to LIVE in order to buy these games?

Or let me refrase that: Do I need to pay money, to pay money for a game?
DanMW
06/08/08 @ 07:09
#12
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No, you can buy the games/content with a non paying silver subscription
DanWhitehead
06/08/08 @ 07:09
#13
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Live Arcade games are available to all Live members, regardless of whether they have a paid-for Gold account or the free Silver account. If that's what you mean.
JayScott
06/08/08 @ 07:09
#14
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@ 5haun

And this makes it bad how?

Cannot wait to get home and download this. Fantastic review, Dan.
woodnotes
06/08/08 @ 07:10
#15
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@ MORZTAN:

No, You only need to pay for Live should you wish to play games online with their multiplayer mode. Xbox Live Silver gives you everything else, and is free.
woodnotes
06/08/08 @ 07:11
#16
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@ 5haun: Get yourself a 360.
Prodigy_BE
06/08/08 @ 07:16
#17
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http://www.gametrailers.com/player/userm...

Looks cool.
Have to play it to see if its really 10 out of 10, though.

Oh, and in this interview, the developer says something like "prince of persia Sands of Time also kind of sucked".

That's a big fail in my book.
seasidebaz
06/08/08 @ 07:18
#18
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Played it a while ago, and while I agree it's good, it's not quite 10/10 good... More like an 8.
morriss
06/08/08 @ 07:19
#19
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Bloody hell! This took me by surprise.

I'm now forced to download it.
MORZTAN
06/08/08 @ 07:23
#20
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Thank you all for the answers.

Well, looks like the Wii drought couldn't come at a better time :)

By this time next week, I'll be all over this, if Toku gets his shit together.
Der_tolle_Emil
06/08/08 @ 07:27
#21
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Certainly sounds interesting. Will have to try the demo.

And as lovely as the graphics look I have to admit that the character design, especially the main character, are a bit weird. It doesn't really fit but hopefully it doesn't really matter either.
muscleblade
06/08/08 @ 07:29
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I knew this would be great. Geo wars 2, Braid, Galaga Legions, Bionic commando Rearmed, and Castle Crashers. Theyre all fantastic.
dose
06/08/08 @ 07:31
#23
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Hmm, definitely don't agree with the graphics comment. The backgrounds are nice but the sprites are ugly and don't match them.
Vin
06/08/08 @ 07:38
#24
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Seriously, I'd best see every one of you fuckers downloading this.

It's a little bit of history.
Max_Powers
06/08/08 @ 07:43
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I will buy this!
ccfb
06/08/08 @ 07:44
#26
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"heartily sick of videogame reviewers indulging their frustrated poetic tendencies"
Beek4257
06/08/08 @ 07:47
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@Prodigy-BE

I've read this rather lenghty interview with the creator of Braid (there's a link to it somewhere on EG) where he stated that the use of time-mechanics in PoP wasn't as central to that game as it could/should have been (whereas in Braid it apparently is).
Which is still debatable ofcourse, but makes a a lot more sense than saying it sucked. Because PoP DOES NOT SUCK.
He may not like it, but it doesn't suck and that not just my opinion, if you know what I mean.
Edited 2 times, most recently on 06/08/08 @ 08:51
GamerG
06/08/08 @ 07:48
#28
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Xbox Arcade is awesome 1942, Geowars 2, this and castle crashers to come!!

If you want cheap xbox live points go to tesco direct £13.97 for 2100 points
http://www.tesco.com/entertainment/produ...
Edited 2 times, most recently on 06/08/08 @ 09:09
HarryPalmer
06/08/08 @ 07:51
#29
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Looks amazing - I dont have a 360 anymore tho - bollocks.
Masarin
06/08/08 @ 07:52
#30
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Sounds like a game Peter Greenaway would have wanted to create. :-)
Dizzy
06/08/08 @ 07:57
#31
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This is GOTY for me.

Had the chance to play it last week and, as a games designer/dev myself, I was blown away how good it was. Not only did I have an amazing time but it made me think about new ways of making games. Rarely does a game appear that breaks the rules... MUST BUY people!
speedofthepuma
06/08/08 @ 08:01
#32
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Will do. it's just a little bit of a hassle to get points to buy things onlines. but I will roughride my usual apathy and buy thi given all the praise.
Harmonica
06/08/08 @ 08:03
#33
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Ubiquitous "it's up" post. 144mb.

oh gosh it's beautiful :3
Edited 2 times, most recently on 06/08/08 @ 09:12
muscleblade
06/08/08 @ 08:05
#34
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"just a little bit of a hassle to get points to buy things onlines"

What i dont get it. You just use your creditcard. No hassle at all. Its actually too easy imo.
TheBiGW
06/08/08 @ 08:05
#35
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This seems to be getting extremely good reviews everywhere, so I will probably be picking this up today. Geometry Wars 2 last week and now this. Good times.

BTW there was a great article on gamasutra with the artist of the game talking about the development process. Check it out if you are interested.

http://www.gamasutra.com/view/feature/37...
kencleary
06/08/08 @ 08:06
#36
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So how many points is it? or did I miss that bit in the review.
DanMW
06/08/08 @ 08:06
#37
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It's up now \o/ go download
Thalanos
06/08/08 @ 08:14
#38
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This is one game I would have bought regardless of how well it did in reviews. The concept alone was enough to sell it to me. Only finding out it existed during E3 last month just made the wait so much easier.

Great to see a 10/10 too. Hopefully it lives up to the hype when I download it later. :)
speedofthepuma
06/08/08 @ 08:15
#39
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@muscleblade, my lack of a credit card blows vast gaping holes in your argument.
Widge
06/08/08 @ 08:22
#40
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Oh its going to be on PC? Seems like I can join in the fun!
I also don't get the graphics comment... I've said before it looks like a very well done Amiga game.
DanWhitehead
06/08/08 @ 08:23
#41
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So how many points is it?

1200. I didn't mention it in the review because I hadn't seen the price confirmed.
muscleblade
06/08/08 @ 08:28
#42
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@speedofthepuma

How can one live in 2008 without a Creditcard or Visa? Everything must be a hassle for you if you havent got one.
Widge
06/08/08 @ 08:31
#43
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To be fair I did everything to avoid having a credit card again from my uni days, they are horrific! Also a bit of a pain if your account comes with Maestro rather than Visa Debit.
mcmonkeyplc
06/08/08 @ 08:33
#44
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but it just looks like a glorified mario?
GordonCaladan
06/08/08 @ 08:36
#45
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10/10 from Dan. Well I never.

I'm really glad to see this turned out as good as it looked. Was getting sceptical of the indie hype after playing Eternity's Child.

Excellent review. Wonderful writing. Puts me right in the mood for this. Can't wait to get home from work and download it.

speedofthepuma
06/08/08 @ 08:36
#46
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Widge is spot on, I have maestro. No need for a credit card other than buying the occasional game on LIVE. This essentially translates in the scheme of things to no need for a credit card.
Widge
06/08/08 @ 08:36
#47
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yes! it should be browner and more 3D.
burns
06/08/08 @ 08:40
#48
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wowser
andywilkie35
06/08/08 @ 08:42
#49
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I went for years without a credit card until I realised that I'm getting to the age where I need to plan for the long term more sensibly (i.e. buy a house etc), so having a credit card gives me a credit rating which I wouldn't have got otherwise, and is obviously essential for this

But saying that, they're lethal aren't they? Well they are for me! But this game looks like another load of xbox points I'm gonna have to charge to it!
Darren
06/08/08 @ 08:43
#50
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@Widge - All the best games this generation, under a tenner!

Unless you're the sort of person who has low expectations of games and is more than happy to play stuff that looks two generations old (in which case I'd have to ask WHY you even own an Xbox 360) then I'd strongly disagree with that statement.

Sure, there's some very nice games for under a tenner but there's a good reason why they're priced that way. Would you pay £40 for the same game? No, of course, you wouldn't and that's the point; these games offer good value for what you pay but they cannot really compete with "proper" games. If they could then you'd happily pay £30-£40 for them, right?

The best games, the ones I spend days and weeks playing are those that cost a lot more, i.e. GTA IV, Oblivion, Ratchet & Clank: ToD, Virtua Tennis 3, PGR 4... I've not played any sub-£10 game that even comes close to the entertainment offered in those games and dozens more like it but then I don't expect to, I view them as simple ten minute thrills that I occasionally play between my main games.

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