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Braid Review

Xbox 360 Review by Dan Whitehead

6 August, 2008

Page 2 of 2. <- Page 1

In World 5, each rewind creates a shadow universe in which your ghost carries out the same actions as before, essentially creating two versions of yourself separated by time. If your brain just snapped you won't be alone. By the time you reach the end of the game, in World 6 and finally World 1 (yes, even the level sequence is off-kilter) it's as if you've just experienced the most charming and entertaining quantum mechanics lesson of all time. Only Portal comes close to the mentally liberating effect of Braid's construction, but even that feels like a half-measure in comparison. Time is fluid. Past, present and future are not destinations in a straight line but resources to be used, if only you can free your brain from its archaic A-to-B trajectory. Sorry Kutaragi-san, but this is 4D gaming and it could only have come from the world of the homebrew developer.

You see, Braid's creator, Jonathan Blow, has more in mind than just shaking up tired old gameplay conventions. He wants to create games that make you think and feel. Braid doesn't have a story, at least not in the traditional linear narrative sense, but there's a lead character, Tim, and his mission is to find a princess. She's not a literal princess though, but a metaphor - the romantic cliché of that perfect soul mate as filtered through popular videogame motifs. The classic Mario line "our princess is in another castle", knowingly reused here, is more than just an ironic wink to gaming history. In the context of Braid's melancholy mood, it becomes a bona fide commentary on the human condition. Our princess is always in another castle.

'Braid' Screenshot 3

Even the coldest granite heart has to see the loveliness in this, surely?

Each world is preceded by a series of books, which produce text passages as you walk past. They detail fragments of Tim's past - people he left, people who left him, as he searches for this princess. "Her benevolence has circumscribed you, and your life's achievements will not reach beyond the map she has drawn" is a typical example. You can sprint past these sections, should you wish, but to do so means missing the point quite spectacularly. Surrender to the game's reflective intentions and it can be quite profound. I have no problem admitting that I found myself thinking about people and places that I'd not considered for years. Relationships that ended too soon. Some that went on far too long. Memories that no longer seem reliable. Others that are still painfully vivid. It's a platform game. It's an emotional journey. Whatever you invest in Braid, it repays many times over.

Given its lofty ambitions, it almost seems mundane to set aside a paragraph to discuss such shallow matters as graphics and sound, but both these elements are expertly woven into Braid's canvas. The hand-painted graphics are truly stunning. They're lovely to look at, but also serve a deeper purpose. The graphical palettes for each world subtly evoke and develop the themes established by the text. Musically too, there's a creative coherence. Gentle folk music soundtracks the optimistic early stages. Music box nursery rhymes play off against levels that explore the friction between childhood and adult freedoms. Even the jigsaw puzzles that you must collect and solve depict enigmatic scenes laden with abstract meaning.

What does it all mean? Whatever you want it to, I suspect. There's not one single correct answer to be found, but a series of reflections. Playing with time isn't just a gameplay element, it's the core of the whole game. What if you could take back mistakes? What if your life could carry on in two different directions at once? What if the world really revolved around you - would that help or hinder your progress?

'Braid' Screenshot 4

"Yeah, about that princess. You'll never guess where she is..."

You could argue that by using the doomed romanticism of an introspective male as its core that the game is treading clichéd creative soil but in a medium as emotionally stunted as videogames it still represents an enormous leap towards realising the potential of the form. Great novelists, filmmakers and painters have cultivated entire careers and acclaimed bodies of work from this sort of thing, so it seems churlish to criticise a games designer for attempting the same.

I almost never give out full marks, generally reserving that honour for retro games that have proven their worth many times over, but Braid has me in its spell. Judged purely as a game, it's cunning, ingenious and endlessly surprising. The puzzles are varied, the level design is revelatory and the whole thing clicks together like clockwork. For those only interested in gameplay, it's simply an excellent puzzler-cum-platformer. But there's so much more here, a desire to create a game experience that is more than mere technical craft. That it succeeds in creating an abstract emotional experience, one where each player can find their own level of meaning and personal context, all within the confines of the 2D platformer, is perhaps the most astonishing achievement of all.

Braid is beautiful, entertaining and inspiring. It stretches both intellect and emotion, and these elements dovetail beautifully rather than chaffing against each other. Still wondering if games can be art? Here's your answer.

10/10

Read our Scoring Policy

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Comments: 1-50 of 261 in total | next 50 »

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Widge
06/08/08 @ 06:28
#1
+1
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Interesting... on face it doesn't look special, but it seems to really be capturing the imagination. All the best games this generation, under a tenner!
Widge
06/08/08 @ 06:30
#2
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Although.... no Gemma Atkinson in "huge boobs action"... so that knocks it down to 9
Murbal
06/08/08 @ 06:31
#3
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Crikey.

Bet it looks even more beautiful in motion.
MORZTAN
06/08/08 @ 06:38
#4
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Holy Jebus!

First LostWinds on Wii and now this!

Guess games never should have gone 3D...

This is now a must buy. Thank a you for a good a review!
Nabokov
06/08/08 @ 06:49
#5
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Any news when is it out for PC? Hopefully from Steam?
Triggerhappytel
06/08/08 @ 06:51
#6
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Can developers please release these games on the PS2, which would more or less negate me from having to buy a PS3/360?

Anyway, sounds really great. Indie games are really doing well at the moment.
alpha-0ne
06/08/08 @ 06:54
#7
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Wow looks like ill be picking it up
UncleLou
06/08/08 @ 06:58
#8
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Any news when is it out for PC? Hopefully from Steam?

I second this question.

There have already been reviews of PC mags, so I guess it can't be long.
DanWhitehead
06/08/08 @ 07:01
#9
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PC version sometime this year, apparently.
DanMW
06/08/08 @ 07:02
#10
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Only a couple more hours and we'll be able to play
MORZTAN
06/08/08 @ 07:07
#11
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Do you have to subscribe to LIVE in order to buy these games?

Or let me refrase that: Do I need to pay money, to pay money for a game?
DanMW
06/08/08 @ 07:09
#12
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No, you can buy the games/content with a non paying silver subscription
DanWhitehead
06/08/08 @ 07:09
#13
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Live Arcade games are available to all Live members, regardless of whether they have a paid-for Gold account or the free Silver account. If that's what you mean.
JayScott
06/08/08 @ 07:09
#14
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@ 5haun

And this makes it bad how?

Cannot wait to get home and download this. Fantastic review, Dan.
woodnotes
06/08/08 @ 07:10
#15
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@ MORZTAN:

No, You only need to pay for Live should you wish to play games online with their multiplayer mode. Xbox Live Silver gives you everything else, and is free.
woodnotes
06/08/08 @ 07:11
#16
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@ 5haun: Get yourself a 360.
Prodigy_BE
06/08/08 @ 07:16
#17
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http://www.gametrailers.com/player/userm...

Looks cool.
Have to play it to see if its really 10 out of 10, though.

Oh, and in this interview, the developer says something like "prince of persia Sands of Time also kind of sucked".

That's a big fail in my book.
seasidebaz
06/08/08 @ 07:18
#18
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Played it a while ago, and while I agree it's good, it's not quite 10/10 good... More like an 8.
morriss
06/08/08 @ 07:19
#19
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Bloody hell! This took me by surprise.

I'm now forced to download it.
MORZTAN
06/08/08 @ 07:23
#20
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Thank you all for the answers.

Well, looks like the Wii drought couldn't come at a better time :)

By this time next week, I'll be all over this, if Toku gets his shit together.
Der_tolle_Emil
06/08/08 @ 07:27
#21
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Certainly sounds interesting. Will have to try the demo.

And as lovely as the graphics look I have to admit that the character design, especially the main character, are a bit weird. It doesn't really fit but hopefully it doesn't really matter either.
muscleblade
06/08/08 @ 07:29
#22
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I knew this would be great. Geo wars 2, Braid, Galaga Legions, Bionic commando Rearmed, and Castle Crashers. Theyre all fantastic.
dose
06/08/08 @ 07:31
#23
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Hmm, definitely don't agree with the graphics comment. The backgrounds are nice but the sprites are ugly and don't match them.
Vin
06/08/08 @ 07:38
#24
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Seriously, I'd best see every one of you fuckers downloading this.

It's a little bit of history.
Max_Powers
06/08/08 @ 07:43
#25
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I will buy this!
ccfb
06/08/08 @ 07:44
#26
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"heartily sick of videogame reviewers indulging their frustrated poetic tendencies"
Beek4257
06/08/08 @ 07:47
#27
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@Prodigy-BE

I've read this rather lenghty interview with the creator of Braid (there's a link to it somewhere on EG) where he stated that the use of time-mechanics in PoP wasn't as central to that game as it could/should have been (whereas in Braid it apparently is).
Which is still debatable ofcourse, but makes a a lot more sense than saying it sucked. Because PoP DOES NOT SUCK.
He may not like it, but it doesn't suck and that not just my opinion, if you know what I mean.
Edited 2 times, most recently on 06/08/08 @ 08:51
GamerG
06/08/08 @ 07:48
#28
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Xbox Arcade is awesome 1942, Geowars 2, this and castle crashers to come!!

If you want cheap xbox live points go to tesco direct £13.97 for 2100 points
http://www.tesco.com/entertainment/produ...
Edited 2 times, most recently on 06/08/08 @ 09:09
HarryPalmer
06/08/08 @ 07:51
#29
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Looks amazing - I dont have a 360 anymore tho - bollocks.
Masarin
06/08/08 @ 07:52
#30
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Sounds like a game Peter Greenaway would have wanted to create. :-)
Dizzy
06/08/08 @ 07:57
#31
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This is GOTY for me.

Had the chance to play it last week and, as a games designer/dev myself, I was blown away how good it was. Not only did I have an amazing time but it made me think about new ways of making games. Rarely does a game appear that breaks the rules... MUST BUY people!
speedofthepuma
06/08/08 @ 08:01
#32
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Will do. it's just a little bit of a hassle to get points to buy things onlines. but I will roughride my usual apathy and buy thi given all the praise.
Harmonica
06/08/08 @ 08:03
#33
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Ubiquitous "it's up" post. 144mb.

oh gosh it's beautiful :3
Edited 2 times, most recently on 06/08/08 @ 09:12
muscleblade
06/08/08 @ 08:05
#34
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"just a little bit of a hassle to get points to buy things onlines"

What i dont get it. You just use your creditcard. No hassle at all. Its actually too easy imo.
TheBiGW
06/08/08 @ 08:05
#35
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This seems to be getting extremely good reviews everywhere, so I will probably be picking this up today. Geometry Wars 2 last week and now this. Good times.

BTW there was a great article on gamasutra with the artist of the game talking about the development process. Check it out if you are interested.

http://www.gamasutra.com/view/feature/37...
kencleary
06/08/08 @ 08:06
#36
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So how many points is it? or did I miss that bit in the review.
DanMW
06/08/08 @ 08:06
#37
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It's up now \o/ go download
Thalanos
06/08/08 @ 08:14
#38
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This is one game I would have bought regardless of how well it did in reviews. The concept alone was enough to sell it to me. Only finding out it existed during E3 last month just made the wait so much easier.

Great to see a 10/10 too. Hopefully it lives up to the hype when I download it later. :)
speedofthepuma
06/08/08 @ 08:15
#39
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@muscleblade, my lack of a credit card blows vast gaping holes in your argument.
Widge
06/08/08 @ 08:22
#40
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Oh its going to be on PC? Seems like I can join in the fun!
I also don't get the graphics comment... I've said before it looks like a very well done Amiga game.
DanWhitehead
06/08/08 @ 08:23
#41
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So how many points is it?

1200. I didn't mention it in the review because I hadn't seen the price confirmed.
muscleblade
06/08/08 @ 08:28
#42
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@speedofthepuma

How can one live in 2008 without a Creditcard or Visa? Everything must be a hassle for you if you havent got one.
Widge
06/08/08 @ 08:31
#43
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To be fair I did everything to avoid having a credit card again from my uni days, they are horrific! Also a bit of a pain if your account comes with Maestro rather than Visa Debit.
mcmonkeyplc
06/08/08 @ 08:33
#44
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but it just looks like a glorified mario?
GordonCaladan
06/08/08 @ 08:36
#45
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10/10 from Dan. Well I never.

I'm really glad to see this turned out as good as it looked. Was getting sceptical of the indie hype after playing Eternity's Child.

Excellent review. Wonderful writing. Puts me right in the mood for this. Can't wait to get home from work and download it.

speedofthepuma
06/08/08 @ 08:36
#46
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Widge is spot on, I have maestro. No need for a credit card other than buying the occasional game on LIVE. This essentially translates in the scheme of things to no need for a credit card.
Widge
06/08/08 @ 08:36
#47
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yes! it should be browner and more 3D.
burns
06/08/08 @ 08:40
#48
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wowser
andywilkie35
06/08/08 @ 08:42
#49
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I went for years without a credit card until I realised that I'm getting to the age where I need to plan for the long term more sensibly (i.e. buy a house etc), so having a credit card gives me a credit rating which I wouldn't have got otherwise, and is obviously essential for this

But saying that, they're lethal aren't they? Well they are for me! But this game looks like another load of xbox points I'm gonna have to charge to it!
Darren
06/08/08 @ 08:43
#50
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@Widge - All the best games this generation, under a tenner!

Unless you're the sort of person who has low expectations of games and is more than happy to play stuff that looks two generations old (in which case I'd have to ask WHY you even own an Xbox 360) then I'd strongly disagree with that statement.

Sure, there's some very nice games for under a tenner but there's a good reason why they're priced that way. Would you pay £40 for the same game? No, of course, you wouldn't and that's the point; these games offer good value for what you pay but they cannot really compete with "proper" games. If they could then you'd happily pay £30-£40 for them, right?

The best games, the ones I spend days and weeks playing are those that cost a lot more, i.e. GTA IV, Oblivion, Ratchet & Clank: ToD, Virtua Tennis 3, PGR 4... I've not played any sub-£10 game that even comes close to the entertainment offered in those games and dozens more like it but then I don't expect to, I view them as simple ten minute thrills that I occasionally play between my main games.

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