Blizzard "wouldn't bet against" BioWare
But Sams warns of pitfalls for Old Republic.
Blizzard executive Paul Sams has said that he expects BioWare have a good chance of finding MMO success with the recently-announced Star Wars: The Old Republic.
"They have as good a chance as anybody. I wouldn't bet against them, that's for sure," Sams said, speaking to Eurogamer on the eve of the launch of World of Warcraft: Wrath of the Lich King.
"They are an excellent company and they're utilising a well-known franchise as the backbone for that game. I think the combination of those two things bodes well for them, just because not everybody can say [that]," he added.
But Sams warns that a strong licence and a good development team are just the beginning when it comes to making a successful MMO.
"Running this type of game, building this type of game, maintaining this type of game is exceptionally difficult," he said.
"And so while we know they have some excellent developers and some excellent leaders, time will tell as to how they can react, and how they can prepare themselves to do all the other things... There are a lot more back-office things to running a game like this than you can ever imagine."
In particular, he pointed out that the level of success that World of Warcraft has - and that The Old Republic is tipped to reach - brings some problems of its own.
"It's a bit more tricky than it might seem, and I think that that is also why we haven't seen any other games that really have blown up from a huge subscribership perspective," he said. "Because how you react when it scales is very challenging, to say the least."
He also admitted that Blizzard hadn't done everything right itself.
"We've gotten a lot of bumps and bruises along the way - we're not perfect, we're far from it, right? We've had to learn a lot of things the hard way," Sams said.
"So it's a hard road, and it's also a very expensive road. [BioWare] have the benefit now of being with EA as relates to money, and EA has a pocketbook that is fat," he pointed out.
Sams said the Blizzard team was looking forward to tonight's launch of Wrath of the Lich King. "We're exceptionally excited about the content. We genuinely believe it's the best content we've created for World of Warcraft thus far," he said.
Blizzard recently claimed 11 million subscribers for WOW - some time after reaching the 10 million mark. We asked if this meant the game's growth was finally slowing down; Sams, normally one of Blizzard's most bullish spokesmen, came over uncharacteristically restrained and humble.
"We do anticipate that the number of subscribers will probably go up a bit, just because of the number of people returning to check it out," he said.
"Before we launched, there was nobody in the company that thought we were going to get anywhere near this," he added. "Each day that we continue to grow blows our minds."
Look out for more launch coverage and a review of Wrath of the Lich King in the coming days. And see you at HMV on Oxford Street for tonight's midnight launch.
You may also like...
-
EA evaluating FIFA Street features for FIFA 13
-
Sony admits "dropping the ball" with Demon's Souls
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Skyrim gets high-res PC texture pack
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Double Fine Adventure passes Day of the Tentacle budget
-
Valve admits hackers accessed Steam transaction log
-
Blizzard legally opposes Valve's Dota trademark application
-
English language Cannon Fodder 3 hits GamersGate
-
Diablo 3 release date narrowed
-
Sony: The Last Guardian is making "slow progress"
-
Amnesia: The Dark Descent follow-up teased
-
Five new Mass Effect 3 gameplay trailers
-
Namco Bandai to publish new Star Trek title
-
EA announces starry Syndicate voice cast
-
Cheapest places to buy Kingdoms of Amalur: Reckoning
-
Final Fantasy 13-2 "to be continued" ending explained
-
Skyrim makers create dragon riding, Kinect shouts, new skill trees
-
David Braben discusses consumer Raspberry Pi release
-
Sony showcases Vita's Discovery Apps
-
Cheapest places to buy The Darkness 2
-
Sony confirms LittleBigPlanet Karting development









Comments (10) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
oh, and where will be WOW when SW will be released...
Comment below viewing threshold Show
Comment below viewing threshold Show
But I think the mutual respect is that Bioware have always been more focussed on story based text heavy depth, which isn't WOW's forte, so they probably don't see them as rivals any more than A racing simulator would feel pressured by a Arcade racer.
But personally, I don't think bioware can pull it off, I see Matrix Online like failure coming.
Oh and people dreaming of Planescape Torment/Baldur's gate 2 depth...remember that for freedom's sake the storyline cannot be as linear.
Comment below viewing threshold Show
----
NCSoft are working on one but if you think about it, creating a game based on any franchise that revolves around that kind of teamwork thing is a lot harder than you'd imagine. It's not like every week on Star Trek they met up with a few people and went exploring or fought the Gnargons. Rather, they were an established team of characters who interacted in the same way.
What I mean is how many people would agree to be the Communications Officer? Would you log-in to play a game where the Captain told you what to do?
It seems NCSoft are trying to overcome this by making every player a Captain and having an AI crew, with "Away Teams" forming when players all get together from different ships. But it's like the Stargate SG1 game - the universe is too rigid to work well in an MMO where everybody wants to be "the hero."
Comment below viewing threshold Show
What I'm saying is that game with right background can be a lot of fun without making a hero out of everyone.
And more specifically, I wouldn't mind at all playing a comm officer. Captain chair for everyone sounds like a strange idea to me. Something like jedi character for everyone in star wars galaxies. It destroyed swg...I wonder how will they pull it off with star trek.
Comment below viewing threshold Show