Blizzard: console WOW still "unlikely"
A regular topic at HQ, says Brack.
Blizzard has said World of Warcraft heading to consoles is "unlikely" - a line we've heard almost annually since WOW-time began.
Producer J. Allen Brack decapitated this year's hope-head after wheeling out a familiar cart of reasons why not: console lifecycle, patch flexibility, keyboard design - pretty much the same reasons Paul Sams outlined to Eurogamer in 2006.
"It's unlikely that WOW comes to the consoles," Brack told G4TV.
"It is something that we talk about on a pretty regular basis, but someone is going to figure out how to make an MMO on a console and they're going to be wildly successful. I have no doubt about that."
Blizzard will, however, definitely return to console development. "I have no doubt about that," Brack told the world last December. "It's just [a matter of] what game. What makes the most sense?"
Evidently not World of Warcraft. What, then - Diablo III?
Blizzard's portfolio, for the moment, remains PC-based and hinged around online platform Battle.net.
StarCraft II and World of Warcraft expansion Cataclysm are due for release this year. Diablo III is due out in "the next few years".
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Comments (38) Latest comment 2 years ago
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Also i dont think that xbox 360 owners are particularly likely to be ok with having a monthly bill from their ISP, Xbox Live AND WoW, so i think we can safely say that it will probably never appear on the 360, unless Kotick decides that he doesnt want to charge 360 owners a monthly sub, but there is just as much chance of Hitler and Ghandi coming back to life as that.
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Perhaps they should have a word with SquareEnix? They have one already, and another one on the way.
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Lots of buttons is not complexity, its lazy design. THe only impediment to console MMO's is console lifecycles, but console life cycles are getting longer. The company that designs the next killer MMO will have it console, and make it so that a casual player can pick it up, and do well, but the more hardcore can dig deep into a system that is both simple, and deep.
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Noooooo cant they just say next year or something bah
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They could, but we would all know they were lying
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On indefinate hiatus. They moved it between dev studios a bit, delayed too much then MS killed the Xbox. Last I heard was "Maybe in some future time."
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To be honest, the "requirement" of adding a ton of UI mods, stat-trackers and whatnot is one of the things that always puts me off MMORPGs after a while. Once a wannabe-busybody complains about "his" raid party not having mod xy installed, I know it's time to quit.
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Well said.
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"Dunno, I'm on console!"
With the lack of add-ons, console gamers would have to create their own clique just to get invites...
Seriously. Fack your "Link Achieve and GS or no invite"! I just want fun gaming! Not a CV check to play in your stoopid party!
/goes back to the anonimity that WoW has afforded him.
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Through all of my years on WoW I've not installed 1 Add-on and I raid successfully and don't plan to use any either.
Futhermore, the quality updates occasionally apply add-on redundant features anyway.
On topic,
All of the points given in the article are valid, a console WoW, as nice as it would be, would simply be a time waste,
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What an extraordinarily elitist post.
You call people retards simply because they "can't be arsed researching the particular bosses"?
Life and sole of the party, no doubt.
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There are people out there that are running 15, 20, 25 mods, and its retarded. The blizz UI does most of it for you these days. Needing mods is like needing buttons, complexity for the sake of it. Blizz has done well to take the MMO model and strip a lot of the meat of it, but they need to go further. Being honest, they're the only company with the chops, and money to do it. ANd you can bet that bobby 'i'm a fucking prick' kotick wants that xbox/ps3 user base on an MMO with a monthly fee.
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You should be complaining that it is necessary for every member of a team of 25 to research a boss just to stand a chance of defeating it.
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But then how would "proper" players hang on to their only chance to stand out from the crowd? The very last thing a King of the Hill wants is for someone to make it easier for everyone else to climb up there too.
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That's exactly what I meant with my post earlier. If you ask me, it's people "researching" bosses (using meta-game sources no less) that suck the fun out of these games. But then the design of these games (and the requirement to do the same bosses again, and again, and again) is at least as much to blame as the gamers are.
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This is pure gold. I've not heard anyone use the term spacker since I was 11.
"Some people enjoy leveling their character in their little social guild, which is fine. Some people like being on the bleeding edge, which is fine. Such is the nature of the game. It's when the 2 worlds meet when the problems I mentioned earlier crop up "
Because the people on the "bleeding edge" look down their noses at the people in their "little social guild" perhaps?
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I'll admit that I have a few mods but more for customising my UI than anything else really although Omen is very handy and read wow.com and wowwiki but I don't make spreadsheets or theroy craft as I have better things to do with my time.
Oh yeah and the gold spammers too although I figure thier add-ons focus on spaming tells and leaving website spelling corpses
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Its pointless. You cant hunch over your keyboard like a dorito-hewn quasimodo on the sofa.
No, but you can lie back like a fat bastard with doritos all down your t-shirt.
The WoW sterotype doesn't half get boring...
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You spend as much time pouring over info and meta game than you do playing. you know the total of all your nearest competitor's DKP total's and you feel rage like never before when you get burned on an item that hasn't dropped for 10 week's.
You make deal's, cajole, out right threaten in whispers to people over guild politic's and item's. Recruitment is like some sort of horrible industrial espionage, you keep your friends close and your enemies closer. And since all your friends are enemies in the hunt for epic's you don't have any friends, just associates and enemies.
Hate keep's the guild strong, and fear and greed keeps everyone performing well. We all loath each other, but can co-operate in elaborate plans's to get the epic's and progress that lead's to other epic's. We mock other guilds and watch them like hawks's to see if anyone stands out to poach. - This is wow at the sharp end
Part of me misses the sincere addiction of the single track riff your mind operates on whew you have a real wow habit. Everything else truly get's let slide - you have one problem its nice and simple
*wake's from revery, shudders!*
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Well that is you told. Egg on your face.