BioWare man: FFXIII is "not an RPG"
SWTOR writer courts controversy.
Final Fantasy XIII is not a true RPG by BioWare's definition, according to Star Wars: The Old Republic writing director Daniel Erickson.
"You can put a 'J' in front of it, but it's not an RPG," Erickson told Strategy Informer, after the site suggested FFXIII had an excellent story but slightly tedious gameplay.
"You don't make any choices, you don't create a character, you don't live your character," Erickson continued. "I don't know what those are - adventure games maybe? But they're not RPGs."
The BioWare man admitted that his comments would be "controversial".
Final Fantasy XIII, which came out on PS3 and Xbox 360 in March, puts players in control of several characters within the worlds of Pulse and Cocoon. Whether or not you think it's an RPG, we thought it was "faultlessly accomplished, gorgeous to behold and, in the long run, thoroughly enjoyable" and awarded it 8/10.
Erickson is currently working on Star Wars: The Old Republic. Yesterday we reported on the game's new Advanced Class system, although BioWare continues to avoid questions about a lot of the MMO bits. SWTOR is due out some time in 2011.
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Comments (85) Latest comment 2 years ago
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It's also the most boring thing I played in the last 5 years. And I played all (well almost) FF games till the end, couldn't even bother with this one.
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For the record I think ME2 is miles better than FF13, but is it more of an RPG? I think not.
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"JRPGs have never had choice or character builds, that doesn't make them an less a RPG. MW2 has character builds and level ups, is that a RPG. Its a fools game to try to work out whats a RPG. "
JRPG's have never been RPG mostly. Getting a small, medium, large ice/water/firespell after you beat enough slimebeasts is just wacking the button long enough for the spell to appear in your inventory. No choice or influence whatsoever. Same with MW2, ME2, etc.
Stat fiddling is what it's called, and the comp does most of the fiddling.
I actually think Fable 2 is more of an RPG than most games, but I'll probably get burned for that.
"aaaah. look at the little fellow being jealous. "
I would be jealous too of an overblown fashion simulator. He's working on a SW game for Bioware for godsake.
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Mostly though, games as RPGs have more often than not missed the point (if you are depending on stats for combat and you get XP, it's an RPG! etc)
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Only strategy games like Civilization give you meaningful choices because they are made at any possible moment and can completely change the course of your game's narrative. All the choices I made in ME2 still ended with the same narrative only in a red or blue tint.
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This took an age to write so sorry for inadvertantly echoing points.
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I loved ME 1 and 2, Dragon Age, KOTOR 1 and 2.
They're no more RPG than FFXIII in anyway shape or form.
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Who cares? You know what you're getting.
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2. I've not played FFXIII, so I can really say.
3. Whether an RPG is or isn't a proper RPG is perhaps the most boring discussion anyone can ever have about RPGs.
Being literal about it, an RPG is a Game in which you Play a Role. By that mark almost all video games are RPGs, from Pacman to Modern Warfare. If you aren't being literal about it, it is entirely subjective and there will never be a correct answer.
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Example: most people can agree that a game with levelling up, stats improvement and you playing as a character solely or in a party would be RPG. But your own experience of how you like your RPG to be such as having mostly been exposed to D&D types such as Baldur's Gate, Icewind Dale, Fallout or Dragon's Quest/Final Fantasy will colours your preferences.
FFXIII was fun but it's doesn't have the RANGE of role playing/choices as I immensely enjoyed in both Mass Effect 2 and Dragon's Age. For me it would be an ultimate insult if FFXIII won RPG of the year for having very limited corridor based levelling action game.
However FFXIII is a visually beautiful story telling game, you are on a rollercoaster and you stays on it.
But I know people would have their opinion and I believe that having wider definitions of RPG suits better varied tastes but hopes people can understands better the different genres within RPG and enrichen their appreications.
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Duh.
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That's my thoughts anyway.
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RPGs is about playing a specific role that you develop for each specific character that you make, basically living the role, like i suspect that many good actors do.
You could add some dialogue options to Half Life and making them matter and call it a RPG in my books.
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@Inigo: Technically MW2 is a semi-hybrid, FPSRPG. You don't get to name your character though. You do have loot you can collect from fallen foes.
@PoundHound: Of course ME2 is a RPG. You do in fact build your character, haven't you played the game? You level up skills, you get loot, you even have conversation choices. Maybe it's more of an Action-RPG than the traditional type.
I can't really comment on the Final Fantasy series because I have never properly gotten into the games.
I just think that people should look at paper and pen RPGs and see what games come closest to that to see what a traditional RPG might be like.
For me it's probably going to be Fallout 3, being the most recent game where I have actually felt that I was affecting the world (because I decided to kill someone rather than talk, etc).
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Tacking a J on the front means that the game is ultimately linear and you do not get to create a character or define their personality.
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If it was 10 hour game it would be fine,but 40-50 hours...lol
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That's why Gears of War is a straight shooter and Mass Effect 2 is a shooter/RPG. You can choose which gun you use, but Marcus Fenix is Marcus Fenix. He says, does, thinks and acts exactly what and how the developer intended. Commander Shepard, on the other hand, is your Commander Shepard. How he or she acts and what they say is up to you. Yes, you're limited in the options you have, but that's an unfortunate limitation of the technology.
As for FFXIII, you can allocate points, but you have no control over the characters behaviour. Control in FFXIII is especially limited. Movement is limited to travelling from one fight/cutscene to the next and the main element of the battle system is telling the characters which class to switch to. It's a great spectacle, very beautiful and I really like how the battles play, but you're no more playing a role when playing FFXIII than you are when you switch on the TV and watch Eastenders.
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And then there are things which CRPGs are good at, like handling complex combat statistics in the background and letting you to focus on the decisions, having beautiful art and music, and so forth.
I like both.
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Most of the people who bought FFXIII didn't do so based on the genre. It's a tough enough ask to get the majority of Final Fantasy fans playing other JRPGs, let alone western ones. So if that's his angle then he's fighting an uphill battle.
Either way, my comment was aimed at the people here. So some guy says FFXIII isn't an RPG...what does it matter?
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Excellent post, basically what i was trying to say but more elaborate
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Fight, fight, fight!
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You can't just bolt a useless, shallow skill tree and a meaningless dialogue system on to a game and call it an rpg.
Stick to your point and click pc drivel and stop talking cobblers.
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Dragon age was terrible.
Poor graphics, horrific interface, characters straight out of Bioware's little book of rpg clichés, a boring story etc.
When you have played 1 Bioware game you've played them all.
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If YOU are PLAYING the ROLE of the character, it's an RPG.
If you are an outside observer to the character's actions, which are determined by writers, with you having no input beyond moving them about, it's not an RPG.
Mass Effect? RPG.
Fable? Heading into not-an-RPG territory, but still recognisable as an RPG.
FFVII? RPG.
Fallout 3? RPG.
Oblivion? RPG.
FFXIII? NOT an RPG.
GTAIV? ALMOST an RPG. May go so far as to say it is one based on how much freedom you have.
Dragon Age? RPG.
If you stretch the definition of "playing a role" to include FFXIII, you then have to say Halo, Resident Evil, Half Life and even Mario Bros are RPGs.
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When I play an RPG, I want to get lost in the experience, to live the journey of the characters.
And for me, that was simply lacking in FFXIII.
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Roleplaying is about taking on the role of a character. You then make decisions based on how you feel the character would or should behave in those circumstances. FF13 gave you no choices at all, you were just playing through a linear scripted sequence. ME2 and Dragon Age are therefore RPG's - you are given a role and you are given decisions to make that alter how things play out and the game experience will change depending on the decisions you have made. You could play through ME2.. 3 or 4 times and it would be different each time, you could play through FF13 4 times and the experience would be identical each time.
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The following is my opinion. I'm not stating it as fact. True RPGs allow you to actively make decisions that, whichever way you choose, have a meaningful impact on the game world and the story. Thus, because Mass Effect allows you to meaningfully impact on the game world in a number of different ways, all of which are dependant on the choices that Shepard (you) make, it's an RPG.
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That makes Heavy Rain an RPG, and Baldur's Gate not.
Not that I have a better idea.
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EDIT: And there's no point in arguing over what constitutes a genre and what doesn't. Our gaming medium is in constant flux; genres bleed into each other so often nowadays that it's almost becoming pointless to pigeonhole anything.
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FF7 is an RPG, but FF13 isn't? They have the same amount of choice.
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This is the only comment needed in this whole thread.
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GTAIV does not fall under this definition. If you just define RPG as 'playing a role' then all games are Role-Playing Games.
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After two hours of walking forward and pressing 'A', I took it back to trade it in for an actual game.
And what is it with the Japanese and their predilection for huge-mammed schoolgirls who communicate solely via squeaks of sexual ecstacy?
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The same people who delivered a flawed Dragon Age DLC, crippling the whole game thanks to the EA spyware that comes with it?
No thanks.
Now get back fixing Dragon Age PS3, because it's three weeks I can't play the friggin' game!
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People in galss houses and all that. I'm not a massive fan of FFXIII or anything, but I'm liking it so far. But then I'm only about 8 hours in, so things could change.
It might not be perfect, but it is an RPG. RPG covers so many things these days. Especially with cross overs and genre benders like Borderlands. Saying FFXIII isn't an RPG is a bit of a stupid thing to say, really. I don't think he thought that through properly.
Must engage brain before speech, mate!
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'My dad is harder than your dad'
Discuss.
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Nice to see the playground still rules debates. Other notable arguments:
'My dad is harder than your dad'
That must have been some kind of X-rated playground I guess?
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If FFXIII is an RPG on the basis of you playing the character, then I want my payment for starring in every film I've ever watched.
*edit* also - Diablo? It's a hack and slash dungon crawler. Like Gauntlet before it and Too Human after it.
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It is stating that since others are wrong, one must feel righteous. Conceptions of reality exist only to contradict one another, so that if one should fail, the other would crumble too.
Postmodernism is the age of the realization of nihilism. Nihilism and relativism IS the postmodern real, where signs and images expand at the expanse of their referent.
Like printed money multiplying although there is no real stuff to justify its proliferation. It doesn't matter, as such money need not even be printed, it is an idea of pure reason, formless.
That is the kantian mode of the sublime. Postmodernism is sublime, sensible mundanities, corporeality is overwhelmed by nothingness, by pure abstraction which cannot be accounted for in terms of "being", if only negatively (not being).
Postmodernism is easy. We live right in it after all.
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I think both Mass Effect and FF are RPGs however they have different elements of them that are. Personally not a fan of JRPGs thourgh as they tend to always have the same story and very little in the way of choices and descions which make you feel more of a part of the world.
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I was playing Assault on Dark Athena a while back. Now that's a role-playing game. There are no two ways about it, the player must become Riddick. The story is mostly fixed, the character's motivations and goals are not optional. The player must enter into Riddick's mind, i.e. they must role-play. Everything about the game encourages the player to act true to the Riddick character. Why isn't it a role-playing game?
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Nuh-uh
That one is deemed "Call child protection" playground.
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In other words, not much different than FF. Sure, you have skills, leveling and items/armor but everything is mostly linear and nothing you do really affects much of the world. There is an illusion of it but that's about it.
Of course I still consider Baldur's Gate 2 the pinnacle of PC RPGs. That's not to say it had a ton of "choice and consequence" or had the greatest writing or was completely open ended. But that game was just EPIC, had a TON of optional quests, a good story, excellent presentation, and memorable characters.
Basically, it is one of the most well put together and most satisfying PC RPGs made to this day.
Dragon Age seems to be an "almost there" return to form but everything in between?
Neverwinter Nights deserves it's place in history for it's toolset component and plethora of user made content but the original single player campaign was utterly disgusting. (NWN 2, although not a great game by any means was still a huge improvement - go Obsidian).
KoToR was good fun for Star Wars fans the first time through but really, its so shallow and simplistic with a useless skill system - only the story and SW universe held it together for one playthrough (Obsidian made a much more compelling sequel).
Jade Empire - see KoTor. Story and setting (nice change of pace actually from typical D & D or modern settings) were interesting but the game was extremely linear and the gameplay was too simple. It was a decent actioner, but RPG?
Mass Effect - see KoTor. Again, well written story * with amazing voice acting. But the gameplay didn't require much intelligence or strategy, it was basically a 3rd rate shooter-with-pause system with very little depth.
* Bioware's writers are very competent, that's for sure. But they play it too safe. It's all executed well TECHNICALLY but has very little soul, in a word: dull. Again, BG2's writing wasn't the greatest, I'd say Bioware has gotten better technically with every game but BG2 had PERSONALITY, something lacking in all their other games.
Wow, guess Ive gone on a rant - just making up for having been visiting this site for like 3 years and never actually ever posting!
My point being that Bioware has gotten so far from true RPGs with the exception of Dragon Age, that they shouldn't be commenting on FF XIII. At the core their games aren't much different from JRPGs, basically all story/presentation with some light gameplay elements.
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Sure, we have fusion reactors around the world. But we don't have a fusion power plant.
There were MANY proto-RPGs, but we probably didn't get any REAL RPGs as most Tabletop or LARP players would recognise them until sometime in the early 90s at the earliest. Where the line is drawn of course remains muddy.
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...because, collectively, we have gone utterly insane.
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You're wrong about dragon age: in my books it was the game of the year. Yes it has rpg clichés and poor graphics, but i found the story very entertaining and the gameplay enjoyable. Have you even tried the game or are just repeating like a parrot what was said in the way unfair review that it got here at EG ?
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That's all nice, but outside of BioWare wanting to step into the spotlight, why is this important exactly?
Thinking inside of the box right there...
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