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BioShock: A Defence Article

PC Xbox 360 Article by Kieron Gillen

6 December, 2007

Page 1 of 3. Page 2 ->

A backlash was inevitable.

BioShock is amongst the most critically acclaimed games of the year. In terms of Metacritic average, its only peers are Super Mario Galaxy and Halo 3. You'll note, bar minor sniping, their status hasn't been questioned anywhere near as much as the adventures of a man with a wrench in Rapture's. This, also, is inevitable. They're known qualities. Everyone, to a lesser or greater degree, has made up their minds already. If you can't choke down the saccharine standard Mario world or aren't convinced that Halo's combat mechanics are anywhere near as elegant as its devotees make them out, you're highly unlikely to play them. There's much to hate in both games, but their fans simply don't care and those who aren't fans will never throw away forty quid for something that isn't to their taste.

In other words, a BioShock backlash was inevitable as it's new. People bought it on the strength of the reviews (and the hype - always, the hype) and then, when this random selection of gamers played it and compared their response to the ejaculate-smeared reviews, a larger proportion went "I don't think so" and pointed at the flaws.

But a game having flaws doesn't mean the emperor has no clothes, and the prevalent forum attitude to BioShock has wandered so far away from its merits to require a stern riposte. That I haven't done so yet saddens me a little.

You see, I was surprised to find BioShock's not my favourite game of the year. I'm also aware that perhaps the intensity of discourse around the game had something to do with it. When I think of BioShock, I have to wipe away pages of forum nit-picking and genuinely bitter pub-based rows before I can even start thinking about, at its best, how clever and elegant it is and how on its own grounds it makes everything else released in this incredible year for videogames distinctly second-rate. For most of this year, I've been too tired to actually do this.

But when the response to a patch with free new content is just a shrug and a bunch of whining over free stuff, I can't help but think we - as a community - need a good slapping and a reminder that we should be a little bit grateful. I'll start with more mechanistic stuff and head increasingly into the art, so if you want the fanciest ponce-words, get skipping. And, clearly, HEAVY SPOILERS FOLLOW.

A BioShock backlash was inevitable. As was a backlash to the backlash. So it goes.

"DUMBED DOWN SYSTEM SHOCK."

Yeah.

Okay.

'BioShock: A Defence' Screenshot 1

This is a difficult one, because I'm pretty much incapable of reading a paragraph with it in without immediately, out of hand, rejecting the person saying as having anything worthwhile to say. It's a buzzphrase that's just shorthand for "I haven't actually thought about this at all". But actually trying to engage with it... people who throw the "dumbing down" complaints seem to have two genuine issues.

1) It's easier to play.
2) A load of interesting options have been removed so it's a much simpler game.

The first one's true. BioShock is both a more accessible and easier game than System Shock 2. But "easier" doesn't have anything to with it being "dumber", and hating "more accessible" is just petty elitism from people who'd actually like videogames to be a ghetto consisting of them - especially when some of the things to make the game more accessible can be turned off. As long as point two's not true, then the former really doesn't matter.

And the second's not true. Mechanistically, you can do just about everything you can in System Shock. What was removed was either irrelevant, actual flaws or replaced with alternative methods to allow similar expression. For example, pre-patch PC fans were angry there was no option to walk on the PC. But - y'know - walking is about allowing you to move quietly. You can move quietly through the crouch, signifying creeping. In terms of the tactics allowed by your player, you can do the same. It's annoying when the Xbox has it, but it doesn't remove options. There's no leaning around corners but - really - if you're looking around a corner you're visible, and functionally a tiny strafe and back does the same thing.

(I'll concede losing the cover of a corner is regrettable, however.)

'BioShock: A Defence' Screenshot 2

But that said, some of the elements which have been critiqued by the purists are actually more complicated than Shock 2. The hacking isn't BioShock's strongest point... but in Shock 2 it was literally pressing buttons with no relation to player skill whatsoever. The photo-based research is, mechanistically, more interesting than Shock 2's system of just finding the right chemical and dragging it to the right bit of the User Interface. Hell - stuff like the invention and the weapon upgrade system has no parallel in System Shock 2. The formalised role-playing statistics are removed, but a system where you can create a build for your character allows you to vary the character in meaningful ways. There's also the added bonus of increased verisimilitude due to things like weapons degradation and the requirement for a player to have a certain level of a skill before they can use certain weapons being cut. These are elements of Shock 2 which, frankly, most people thought were a bit rubbish.

It's a different, quicker paced, easier game, sure... but in terms of allowable player expression, it's not in any way a dumber shock.

"IT'S JUST SYSTEM SHOCK 2.5."

This, funnily enough, is a much better argument. The plot is similar. The structure is similar. What you actually do is virtually identical - you move around, you look at logs, you explore, you try and collect bits and pieces, you follow orders of some mysterious voice in you head.

It even shares the primary fault of System Shock 2 - despite some merits I'll argue later, the final third is less compelling than it should be. Once you leave the Von Braun in Shock 2, the game loses a lot of its sense of place, and leaving you in levels far more linear than anything BioShock throws at you that late in the game. Except the escort mission, obv.

So, yeah, it's a lot like System Shock 2.

Fair enough. Shock 2 was one of the greatest games of its period. If only all games were crippled with that problem.

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phAge
06/12/07 @ 11:34
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Ooh - teh bitterness!

RAWR! :)
TheDudesRug
06/12/07 @ 11:36
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I havent read the article as it doesnt interest me, I just wanted to post a benign comment.
Dizzy
06/12/07 @ 11:36
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No worries... The emo kids just like to hate the good games. It makes them feel special.
Lukus
06/12/07 @ 11:36
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Oh dear.
hula hoops
06/12/07 @ 11:37
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what with EG and SMG? I clearly can't see anything special from that game at all.
gregdrapes
06/12/07 @ 11:37
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I think my main problem with this game is that I cant get it to work on Vista64. Spent £40 on a game where the sound doesn't work!!!!
Lukus
06/12/07 @ 11:37
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This re-review is incredibly smug. I can't face reading past page two.
Charroux
06/12/07 @ 11:39
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Blimey, that was... defensive.

Well, I think we know what the Eurogamer staffers' GOTY is, then ;)
silentbob
06/12/07 @ 11:40
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Dear lord. What a lot of piffle. :)
pjmaybe
06/12/07 @ 11:44
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What he said.

The only people who are digging into Bioshock are people who couldn't bond with the storyline and wanted a straight-line FPS. Hell, the biggest moan they have is probably that it didn't have multiplayer deathmatch. That alone marked it out as more important than most of the FPS games of this year.

Peej
Royal Fool
06/12/07 @ 11:46
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"A backlash was inevitable."

Hmm, really? I never noticed.
welshben23
06/12/07 @ 11:47
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Apart from Peej, the rest of you are proving the reviewer right and are completely missing the point as usual.
miiiguel
06/12/07 @ 11:48
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With all the merits of a good text, which this is, I don't really understand the reason for it to exist.
These kinda detractors always spawn, in a crave for atention "look at me! look, I don't like the critically accalimed game! look, am I not the cool huh?".
They stick to a punch-line - like Halo 2.5 (it's getting old though, everything nowdays is X.5) - and scream, oh how they are damn noisy...!
n3rdh8r
06/12/07 @ 11:48
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Seriously, this game requires no defence.

This is just feeding to the haters.
Physically_Insane
06/12/07 @ 11:49
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Bioshock is a 8/10 game max. Stop trying to save face EG. I think EG gave it 10/10 because there was no good games all summer, and this was the first hyped game to be released in a while.
Rev. Stuart Campbell
06/12/07 @ 11:49
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"Cutscene after cutscene"? Are you playing an entirely different version of Super Mario Galaxy to mine?
Uncle_Fishboy
06/12/07 @ 11:49
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Blimey. You lot REALLY need to pull your heads out of your arses. And that includes you Eurogamer. Get a life.
faëlnor
06/12/07 @ 11:50
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what's the point of the whole article ?
i'm a huge fan of LGS legacy including System Shock 1 & 2, i'm also a big fan of clever and immersive FPSes (Half-Life 1 & 2, STALKER). I just found Bioshock boring and without class - save for the incredible art direction -, why do you feel compelled to write 3 pages to redeem the game ? will it make it better and less a pain in the ass for me ?

(ps : no it won't)
penhalion
06/12/07 @ 11:50
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Gotta agree this is a stupidly smug re-review and what's more the reviewer seems to think he understands the game more than the gamers who complained about it's flaws.

BioShock is inferior to System Shock because it does indeed dumb down a lot of the puzzles, interactions and story. What you are seeing here Mr reviewer is that gamers no longer care about a game that consists almost solely of flash graphical effects. They want consistency and story. The last third of the game is rediculous.

As for your moral high ground about killing little sisters. They go around extracting adam from corpses and have bodyguards that quite happily kill people in fromt of them. Innocent kids they are not! Genetically manufactured collection units is what they are. They are constructed in much the same way as the hero himself. The fact that they look like kids shouldn't give them leave to be monsters!

Hopefully there will be a bioshock 2 and a lot of the complaints will be addressed.
welshben23
06/12/07 @ 11:50
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Quote "BioShock is nothing more than Manhunt using a 3D engine that everyone is supposed to believe moves gaming forward in some way"

That's the biggest load of tosh I've seen written in my life as an internet user. Manhunt and Bioshock are like fire and ice. Totally different games.
Katsumoto
06/12/07 @ 11:51
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You know KG is a freelancer, right? He isn't trying to "save face" for his team.

+1 to welshben.
systems
06/12/07 @ 11:52
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The art direction and audio on Bioshock are fantastic. Those opening scenes are one of my favourite gaming moments. I can't think of many better games off the top of my head (Baldur's 2?). But it's not a "classic game". I played through it once, completed it, will never play it again.

Yes, it was nice to get a free content pack, but all of those features should have been in the game from the off. The tonics were already in but disabled (as seen from the Windows config files), the widescreen fix was to stop everything being so zoomed in, the difficulty option should have been there already (personally I think the vita chambers should have cost loads of cash and not been free). I don't think I should be thankful for them patching what I paid them for and they cut out because it wasn't ready.

I don't know how anyone can need to scavenge for ammo. I had so much ammo I was having to leave it on the ground in front of the invent stations.

If we're going to talk scores it was certainly a solid 8/10.
mkreku
06/12/07 @ 11:53
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Holy crap, Kieron Gillen really needs to replay System Shock 2 if he thinks Bioshock is anywhere NEAR the aforementioned game in complexity. And NO it's not because of "flaws". Geez, that's the most uninformed opinion I've read this year I think!

Sure guns broke too quickly. But by having degrading guns, the game forced players to think ahead, to save good weapons for tougher enemies, to utilize whatever was at hand to win in combat. Bioshock removed all that. They even removed all difficulty by not punishing death!! Great progress there.

You began System Shock 2 by choosing one of three different characters to play. Then you went through a sort of school to fine-tune that character. The choice you made had an impact on the game you played. Bioshock removed all that, removed all skillpoints, removed all consequences.. and replaced it with plasmids (basically just another weapon) and "tonics". A cheap replacement as everything in the game was available for the player and changeable, no matter what you did.

And YES, it is f-ing repetitive (Bioshock that is)! FIVE enemy types that come in pre-determined waves, move the same way, die the same way. You died? Resurrect and go at it again!! NO COST!! Like Pipe Dreams-mini game? GOOD! BECAUSE YOU'LL SEE IT 452465243 TIMES. Unless you cop out and just buy your way through. No problem since the game hands you cash like it was candy.

I will end the rant here, but for f-s sake, THINK before you write an article like this again.

You, Kieron Gillon, should replay System Shock 2 (if you even played it before. I suspect you've just READ about it..) and fess up to having been caught in the hype. We all were. The problem is that the game itself insists we were wrong.
n3rdh8r
06/12/07 @ 11:53
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Wait, it's written by Kieron Gillen?!

This is his worst piece ever..
MasterNameless
06/12/07 @ 11:53
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Most of the people posting comments here are so stupid it actually makes me angry. With all this hatred I lose a little more faith in humanity day by day, which I get a lot from other mediums anyway, but when it's concerns one of my favourite pastimes, it's a little depressing.

Grow up children, or would you kindly fuck off.
faëlnor
06/12/07 @ 11:53
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Also : best comments thread EVER on EG
miiiguel
06/12/07 @ 11:53
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Don't like it don't eat it, or eat less... dude. Complex narratives are clearly not for you whiners.
Go read Harry Potter. Go watch Fanstatic 4. Go listen U2.

mkreku: so what you really wanted was to play SS again. Grab a copy from the attic or something, old-dude.

In a nut-shell, I dare to quote haters:
"We hate the game, because you like it... a lot! The more you like it the more we scream! SYSTEM SHOCK, or something old and annoying"
Edited 2 times, most recently on 06/12/07 @ 11:58
PearOfAnguish
06/12/07 @ 11:58
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"or story (F.E.A.R. told a far more unique tale)"

Er, what? Bioshock can be criticised for a lot of reasons, but the story isn't one of them. And what is so unique about F.E.A.R?
Freek
06/12/07 @ 11:59
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Now do one for Assassins Creed, no wait, do one about gaming in general.
The whining about tiny little things is getting a bitt out of hand.
mkreku
06/12/07 @ 11:59
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miiiguel: I don't expect an Xbot like you to try to understand that a game can be more complex than Bioshock. Go play Halo, noob.
Killerbee
06/12/07 @ 11:59
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I confess I haven't read the whole article for fear of spoilers, and that, obviously, is because I haven't finished the game yet.

But from what I have played (and I'm yet to form my own opinions on the latter third pf the game, okay?), Bioshock is undoubtedly one of the finer games released this year. Rapture is beautifully designed and wonderfully atmospheric. The Plasmid abilities are a tad predictable (ice, fire, electricity etc) but then you get something like telekenesis which is perhaps no less predictable since we first played with a gravity gun, but still seems to work wonderfully as a gameplay mechanic.

The story (so far) is great and whilst the gameplay might well be typical FPS fare, for me it's actually refreshing to find a FPS game that's focussed on the single player experience and doesn't waste 50% or more of its time offering up yet another deathmatch-based multiplayer effort that I'll never bother to play more than once.

So whilst my own personal juror may be undecided right now about whether this is a 10/10 game, it certainly doesn't deserve the kind of backlash it's had from some quarters.

So in that sense, I'm in favour of this response from Kieron. Give me a game like Bioshock over something like Halo any day.
Lukus
06/12/07 @ 11:59
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"Complex narratives"? - Perhaps if you're a fucking chimp.
Katsumoto
06/12/07 @ 11:59
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You, Kieron Gillon, should replay System Shock 2 (if you even played it before. I suspect you've just READ about it..)
Kieron Gillen not only played SS2, he did the original PCGamer review of it back in 1999.

I think he knows what he's talking about in this respect.
Edited 1 times, most recently on 06/12/07 @ 12:01
squarejawhero
06/12/07 @ 11:59
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Fuxxakes. It warrants a defense?

Hope there's a more critical look too. Thought the point of journalism was to remain unbiased! :P
Phattso
06/12/07 @ 12:00
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An interesting article which, despite being a little too one-sided and waffly, I quite enjoyed reading. :)

But I'd take issue with the dismissal out of hand of the elements that System Shock 2 still has to offer Bioshock. I'm still convinced that a more rigid 'class' system that limited avenues of research would have done wonders for the replay value, for example.

Bioshock is a wonderful game, with an atmosphere second to none, but robbed of the surprises of the first play through it is diminished to a significant degree on repeat plays. For me, at least.

dudefella
06/12/07 @ 12:01
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I think Bioshock is pretty grand. I sort of forgot how good it is because I hadn't touched it since I finished it a week after it came out, but I downloaded the new DLC and started again on Hard, and I'm in love with Rapture all over again. None of the criticisms matter to me, Rapture is amazing.
beep
06/12/07 @ 12:01
#37
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I look forward to the more of these "defence of games Eurogamer staff like" articles in the future.
GamesProgrammer
06/12/07 @ 12:02
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I personally loved bioshock even tho it is rather buggy, but this article is completely unnessesary and just smells a bit of fanboyism or being paid to defend it in some kind of attempt to boost xmas sales.

Just get over it even the best game in the world not everyone is going to like it, im sure its fairly easy to find a mob of people that hate Orange Box and Super Mario Galaxy but no ones going to expect an article defending the game. Its not like it needed defending cos it sold shit it sold millions.

If you want to defend something thats good do it on something that was a flop sales wise and deserves to be brought back to peoples attention so that it might increase sales and thus get more quality titles like it in the future.
morriss
06/12/07 @ 12:02
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I love and still love Bioshock. (on my second playthrough, going for the BALLS OF STEEL! Ach.)

I really can't fathom how the game doesn't completely immerse the user as it does me, although we're all different I suppose. Even small things like Arcadia Merlot make me smile.

I'd re-read your article Keiron if I were you as they're type-o's a-plenty but otherwise well written. It's very difficult defending something you feel passionate about. You should try reading through a few halo 3 threads and read my 5 pages worth of apologies in there!
miiiguel
06/12/07 @ 12:02
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Lukus, I bet you didn't even get the main character name, nor who is his mother, or everything else. Even the ppl who aren't into this kinda games admit the story is rich and interresting.
Bloodkult
06/12/07 @ 12:02
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Great article, shame it's needed but... so it goes :)
Lukus
06/12/07 @ 12:04
#42
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Haha! Bet away Miiiguel. Yes, better than the typical videogame fare, for which it should be applauded, but hardly complex in a wider context or reference point.
Edited 1 times, most recently on 06/12/07 @ 12:06
morriss
06/12/07 @ 12:05
#43
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Oh and as for Bioshock's status - I'd say they've raised the bar. The world you're immersed is like no other I have experienced before. Not just in design, but in execution.

Put it this way, I'm 10 hours or so into Mario Galaxy, then the new DLC comes for Bioshock, I replay on hard and I haven't look back since. Mario can wait. People need me.
Inquisitor [mod]
06/12/07 @ 12:05
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I agree with the sentiment, but there are some badly worded points.

The little sisters for example, you've been told by your only friend in the world that they are nothing but mindless monsters and you've seen their protector smash someones face in.

You also know that without the Adam they contain you will probably die. If anything mindlessly saving them is as much a video game attitude as harvesting, you're not fully taking into account the situation you're in. Besides, you've just smashed through splicer after splicer without regard once you come to harvesting the little sister, you're already a monster.
disc
06/12/07 @ 12:07
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Cheers for that but it is people like STKD that riles me up even more.
morriss
06/12/07 @ 12:07
#46
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The little sister's don't attack you like Splicers do.
Katsumoto
06/12/07 @ 12:07
#47
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I can't believe people are getting genuinely angry because someone liked a game that they didn't and felt like writing an article, defending some of the criticisms levelled at it. Argh! EG comments thread in more-embarassing-than-usual shock.
Der_tolle_Emil
06/12/07 @ 12:08
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Great and interesting article. I haven't played Bioshock yet - didn't like the demo enough to buy it despite having loads of unplayed games at home anyway. This article surely has raised my interest again though.

The only thing I would like to point out is that Super Mario Galaxy is definetly not tossing you from one cutscene to another. There is the intro and the story (which you don't even have to watch at all) and nothing else. As well written as the article is it's exactly such false statements which serve no purpose other than to prove an entirely different point which make me question wether to believe anything at written at all. It's the exactly the same low level like all the statements about Bioshock that get discussed in this article.
gaijin
06/12/07 @ 12:09
#49
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"Thought the point of journalism was to remain unbiased! "

best comment evaaah.
morriss
06/12/07 @ 12:10
#50
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Comment and opinion are always biased. How on earth could they not be?

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