Bionic Commando PS3 has Achievements
Or equivalents, anyway.
Capcom has said that while Bionic Commando on Xbox 360 will obviously have unlockable Achievements, the PS3 version will have a similar system of Trophies.
Producer Ben Judd told Eurogamer that in addition to the main game objective, players would be faced with "mini challenges", such as defeating ten particular enemies or performing a pair of back-to-back zip-kicks using the grapple hook.
These would then unlock new skills and Achievements on 360, while PS3 will have an equivalent system of rewards so that your accomplishments are recorded in the same way.
Judd also said that "there is a message" behind the game's story, which sees disavowed Bionics forming a renegade, terrorist unit, and that the plot will explore the idea of man versus machine and comment on the frailty of the lead character when robbed of the power of the bionic arm.
It's probably not as high-brow as all that, mind you, especially judging by how you can swing around the environments like a cyborg Tarzan splattering enemies.
The demo version on display at GDC also takes the game outside cities into a lush jungle environment with an impressive draw distance.
Less impressive were Judd's shoot-'em-up skills, which saw him perish repeatedly in close combat. Although if we had to provide scintillating insight into a game while playing a hard bit after 36 hours with no sleep, we'd probably be a bit rubbish as well.
Look out for more on Bionic Commando soon.
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Comments (17) Latest comment 4 years ago
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and this is groundbreaking why?
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"Microsoft did not invent achievements people....."
That's funny I've been gaming for 25 years and I never saw a console with a gamerscore and recorded achievement system for every game until MS invented it...............
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Nothing you said contradicts what he said.
When I got the achievement of punching the heads off a hundred zombies, or Uzi'ng 150 Duckmen in Timesplitters 8 years ago, I didn't feel any to try to impress internet goons with a special badge. I suppose that sort of thing is nice if your Mum still puts good exam marks on the fridge with a magnetic banana.
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Microsoft's solution is created for an online community, where you can't simply invite bob from Rio over to see that you have indeed unlocked the mega-death-kill acievement on mega Rambo slash. Instead he can look at your gamer card and see that you got it last thursday just as you said you did. It promotes a healthy competition and gives boasting rights to gamers as they compete on the same games together.
As I've mentioned before (and Disc just mentioned) Sony's Home service has a trophy system that is exactly the same as lives achievements and gamer score. While the trophies on the beta are all dummy ones, the aim is to invite your friends around to see your trophy collection and gamer art pictures that you got while playing game x or for unlocking achievement y in game x. It's simply a more visual system. The problem I see with this is that I'd much rather look at a friends gamer card than load Home and trudge over to his virtual pad just to see what trophy he got.
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Come on , he is trying to compare the achievements system to a bonus feature in a handful of games. You can't compare those achievement bonuses to the achievement system in place with 360 or the system that will be used on PS3.
"suppose that sort of thing is nice if your Mum still puts good exam marks on the fridge with a magnetic banana"
Why do some people think achievements are a way to show off or something? Personally I think (if done right) they can add a new level of enjoyment to gaming that wasn't there before and entice gamers to pay more attention to a game then they might without achievements.
Although I filled with pride when I went over 10,000 GS!
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DMC4 leaderboard I was right chuffed when I saw my place in the four number figures instead of five or six figures, so pretty close to the top 1000 people at the time in the whole wide world. Anyway leaderboard or scoretable all serve the same purpose which is to struts your stuff for everyone to see. Course lots of people not bothered and just happy to play game and press 'AAA' as their initial. But imagine your surprise and pleasure when you see your name come up as No 1, when the game tell you 'You achieved the rank of the Ninja Rock Hard'. You do feel that your efforts expended had been worthwhile.
MS really nailed it in my view when they made Achievements and Gamerscore central to their system, Sony hummed and hahhed about it, now too much time had gone past for they to be able to have a system that cover the whole range of games, instead PS3 have different 'system' for different titles (Resistance, DMC4, Bionic Commando as examples). We know they will intergrate them into Home as Trophies, but what is one game victory equalivant to another game? What number of trophies for each game? Too many trophies will be messy, will some game just give you trophies for simply completing the game?
We will see how they implement it soon enough and how games will intergrate.
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As someone said, I've been playing video-games since speccy, and I never had the chance to compare my "Achivements" to my friends at a distance of a push of a button.
And MS also implemented rules for Achievments, it's not just like a random number of random stuff. Every game has to have it, 1000 + 250 for expansions; 200 for XBLA + 50 for its expansions. It was the rules and the integration that made it a success.
If one thinks about Gamescore/Achievements are worthless, but so is every ludic action, isn't it ? But Marx is dead, shit...!
But fear not, Home (when?) will have something like that.
Try to say it slowly..., "the... evil... dudes... can... do... some...thing... r... i... gh... t..."
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But then of course at the opposite end you have utter shite like Avatar, which was basically the developers saying ''Yeah our game's dire, but it's renowned for the stupidly easy hand out of 1000GP, so a few losers will buy it just for that''
I'm not majorly competitive with them, and with a score of 10800 odd I'm certainly no where near the majority of my mates, but I still think they were overall a good idea, and are generally well implemented into most games.
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It went like this for so long, then suddenly it dawned on me the downside. I had 30+ games, that I would never, ever be able to complete. I hated this, and the fact I had a permenent record of this badness. It was Devil May Cry 4 that made me realise how much pressure (gaming presure, not equal to job interviews or being at gunpoint) these achievements were putting on me. I hated the thought of having to achieve a certain level of play or the game wouldn't count as "finished", thanks to my obsesive nature.
Then I finally got lucky, and won a PS3 from this very site, and saw it as an opportunity to get out of the gamerscore lifestyle (again, gaming lifestyle) and start having proper fun with no pressure. So I traded my 360 in and never looked back.
One of the games I got was Devil May Cry 4, and I was having fun like usual, happy that I didn't have to earn anything except the right to play the next level, when up pops a mesage "Accoplishment Unlocked". Whaaa? I got a PS3 to get away from the system, only to buy the first game to feature (that I know of) Accomplishments!
Of course, this time only people on my friends list that own the game seem to be able to see my rubbish set of accomplishments, so I'll just ignore them, until I find out you get some Dante statue in Home for getting them all. Then I'll be back to the old ways...
No one will read this whole post. if you do, I salute you
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