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Battleforge Review

PC Review by Dan Whitehead

30 March, 2009

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Genre mash-ups are nothing new, of course. Many games attempt to drum up interest by splicing the popular elements from different gaming styles, and the result can either be refreshing or desperate, depending on how compatible the transplanted parts are. However, few mash-ups are as ambitious, or as acronym-unfriendly, as Battleforge. Borrowing bits and pieces from World of Warcraft, Warcraft III and Magic: The Gathering, it's the first ever massively-multiplayer online real-time strategy collectible card game. Call it an MMORTSCCG, if you must. Just don't blame me if you cough up a hairball trying to pronounce it.

The meat of the game is real-time strategy, although it eschews the usual resource-harvesting and base-building micromanagement. New troops can be spawned wherever there are active units, and the only restrictions come from your power reserves. Find a dormant power crystal, activate it and it starts feeding points into your reservoir automatically until it runs dry or is smashed by the enemy. Each new unit spawned, structure created or spell cast depletes your power pool. Defeated or destroyed units pour their cost back into use after a short time.

Also dictating your abilities are elemental orbs, and it's here that the collectible card element comes into play. Rather than selecting a race or faction and making use of whatever comes with the territory, you're able to build and customise your own army culled from packs of virtual cards.

Cards come in four varieties - fire, frost, nature and shadow - and each suit includes ground troops, archer units, defence towers and spells. Each card has its own power cost, but also requires a certain number of magical orbs. These are also found dotted strategically around the maps, and when activated you can choose which form they will take. Some cards require up to four orbs of the same colour, while others only need one of its own colour with additional orbs of any colour before they become available. Each card can be used a set number of times to spawn the relevant unit or effect, after which it only recharges after a lengthy cooldown period, rendering it significantly less useful.

'Battleforge' Screenshot 1

Like many high-speed RTS games, the frantic pace also means that there's little room for actual strategy on the battlefield.

As your collection grows, you can create a variety of different decks of up to twenty cards, and experiment with new combinations in the Forge, a practice arena that doubles as your gameplay hub. Clearly, there's a fair amount of tactical thought required to build a good deck, balancing out affordable troops that can carry a battle in the early stages against the heavy-hitters that can only come into play once you've amassed enough orbs. There are also the elemental properties to consider, with fire cards being better for offensive play, while frost tends to offer more defensive options, for example

Cards can also be upgraded through successful play, and traded online using the rudimentary Battleforge auction system - eBay it is not, but it's a way of getting rid of duplicates or nabbing an ultra-rare - and it's here that alarm bells may start to ring for a lot of potential players. The auctions use the in-game currency, and booster packs can also be purchased. The in-game currency, however, must be purchased using real money. So yes, this is a game built around micropayments. The cost of new packs is hardly steep, running to a couple of Her Majesty's pounds for six random new cards, but some will still balk at the very concept.

There are good reasons to be dubious, even if you don't have a natural aversion to micropayments. Balance is arguably the most vital element of any RTS game, and by offering a world in which players can create a vast array of possible combinations, any hope of maintaining that balance is gone.

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Comments: 1-23 of 23 in total

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DFawkes
30/03/09 @ 10:07
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Nice concept, but I couldn't pay for virtual cards, certainly not more than real ones.
Seoh
30/03/09 @ 10:19
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I'm having quite a lot of fun with this game at the moment, true the game sometime degenerates into spamming units so there is less strategy on the battlefield.

I find the strategy is in making your deck before the map, this can be very addictive and with potentially 180 cards in your collection just from the retail box their are pleanty of options.

Personally i see no need to buy any more boosters in game than the ones i got to start with, maybe i might buy some more when an expansion deck comes out but that would be like buying an expansion for a traditional RTS.

There is a pretty big demo/trial client available from their website, i urge people to at least give it a try.
sneetch
30/03/09 @ 10:24
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Wasn't impressed by the fact that the game is full price: if they want you to buy random booster packs on top of it it should be cheaper.

I'm not seeing this as an MMO, really. If an MMO means "you and a limited subset of 1,000's of others can play against each other in multiplayer matches" then it sounds like Warcraft III, Dawn of War II, CounterStrike, COD4 and countless others are MMOs too.

Also, Dan: "with a WOW chat window connecting you to other players" a WOW chat window? What makes it a WOW chat window specifically and not, say, an Everquest chat window? Or a DAoC chat window?



Dizzy
30/03/09 @ 10:25
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EA once again have no clue regarding RTS games.
Kremlik
30/03/09 @ 10:27
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Wow a game which is adding the site not perfect reviewed? There s hope for the industry yet...

Jokes aside I love RTS and I looove TCG/CCGs, but even I knew this mash up wouldn't work great, theres no limiting factors to it, rule one of any TCG don't allow power cards to be on mass this seems like it allows that, plus the fact theres a cash shop involed..

If I were to pick it up I'll be waiting a bit anyway to see if they even add new cards in or even add a ban/retotation list to try and limit power playing. This smells like Eye of Judgement again - when good TCG ideas are horribbly supported after sale and are exploitable...

I'll be sticking to Magic i think
Dizzy
30/03/09 @ 10:37
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"What makes it a WOW chat window specifically and not, say, an Everquest chat window? Or a DAoC chat window? "

WoW chat windows have gold sellers every few minutes.
sneetch
30/03/09 @ 10:46
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@Dizzy
"What makes it a WOW chat window specifically and not, say, an Everquest chat window? Or a DAoC chat window? "

WoW chat windows have gold sellers every few minutes.


Ah, of course, I withdraw my objection in that case. ;)
20charactersmax
30/03/09 @ 10:51
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There is a mistake in the review. You get eight cards in a booster, not six.
calmon
30/03/09 @ 11:07
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6/10? This is plain stupid. If you really have more fun with a %&$§ like spore which you give 9/10 maybe you should start playing the game you test.

However battleforge is very inovative and a lot of fun. I can encourage everyone to try it out. The Demo Version is quite good!
butler`
30/03/09 @ 11:21
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So yeeeeeeeee... sneetch kinda stole my thunder.
Eraysor
30/03/09 @ 11:38
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"The cost of new packs is hardly steep, running to a couple of Her Majesty's pounds for six random new cards"

Two pounds for 6 cards? It was irritating enough when I was 10 and had to pay £2.50 for 11 Pokemon cards, and at least then you received a physical object. What a ripoff.

EDIT: Thanks 20charactersmax, 8 cards is slightly more viable.
Edited 1 times, most recently on 30/03/09 @ 12:40
Mentalist(air)
30/03/09 @ 11:56
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Mumortuskikig. What's so difficult about that? It's propably easier to say than Mumorpuguh.
20charactersmax
30/03/09 @ 11:57
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The problem with the cards though is that you don't even own them. So once the servers are turned off all the money is gone. At least with the Pokemon cards you still have some pictures to look at. It's basically a disguised subscription fee that favours those who are willing and able to pay more, as there is no way to get additional cards ingame.

It's a bit of a shame really, because the engine is very nice and the game mechanics are solid.
Seoh
30/03/09 @ 11:58
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You don't really need to buy more cards though, you can play with just what you get in the initial purchase.

£27 gets you the game, 4 starter decks with 16 cards in each and enough points to buy another 96 cards. any duplicates or unwanted can be sold in the auction house or use to imporve existing cards.
Mentalist(air)
30/03/09 @ 11:59
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Or maybe 'Mamort-sachig' if you're Italian.
20charactersmax
30/03/09 @ 12:07
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Once the expansions start rolling in, and they will, you won't have a choice but to buy additional cards really.
the_mtfr
30/03/09 @ 12:28
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PoxNora
Morgawr
30/03/09 @ 13:02
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There is so much that is factually incorrect in this review, I don't know where to start. Firstly, it's obvious the reviewer did not take the time to learn how to play the game since he seemed to be struggling to complete the first mission. The end of this mission is a fairly traditional RTS defence scenario and can be completed with just a little preparation. You can even choose when the wave of enemies start to appear, so there's really no excuse.

Secondly, the statement about how your army can be destroyed simply because your opponent has better cards is also incorrect. This is the kind of misconception that someone who has not played Battleforge would make. The cards you get in the retail pack and the ones you buy with your initial 3000 Battleforge points are more than enough to keep you competitive in PvP. The rarity of a card does not correspond to the power of that card. Ultra-Rare cards are highly situational in their usefulness and are almost never used in PvP.


The reviewer also complains that you have to re-type your password into the client each time you play. I don't believe this is any different for most game clients including WoW, LOTRO, WAR etc. An auto-login would defeat the entire purpose of having a password. Or am I missing something?

I recommend the free trial to anyone put off by this review. In a period with so many RTSes being released, Battleforge really stands out as innovative, unique and fun.
Rirekon
30/03/09 @ 13:12
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I was actually interested in this, however;
"The cost of new packs is hardly steep, running to a couple of Her Majesty's pounds for six random new cards, but some will still balk at the very concept."
It's what, more than double the cost of MtG or WoW:TCG? Forget that.
Kremlik
30/03/09 @ 13:13
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@Morg - you've swayed me a bit more to the game now that power play doesn't come into in as much, still it being a RTS and more so a TCG, I'll be holding off a bit until a few patches in

@ Cost comments - seeing that Pokemon, Yugi, and MTG avg out at retailers £3 for 8-11 these days, higher if the retailer bought the imports, for a starting price BF isn't that bad, it's just the case of is this going to continue a long tme with new sets or it just a one off...
Edited 1 times, most recently on 30/03/09 @ 14:17
sneetch
30/03/09 @ 14:20
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@butler`
So yeeeeeeeee... sneetch kinda stole my thunder.

Sorry, didn't know it was yours. :(

/offers thunder back
BruntFCA
09/05/09 @ 19:39
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This game is actually good, check out metacritic and ignore this review.

It has a ton of innovative features, such as Dark Pool energy where your units resrouces go when their dead. An almost infinite number of units to "play" with, great sound track and striking visuals. Each unit is very well animated as well, people moving their guns, dragons swooping etc.

The fact is, its a Macro game about balancing resoruces when it gets down to it, NOT a Micro game. Yes the units have special moves, but the game is not based around insane 200 action per minute micro. It would be impossible to balance over 200 units in this way, so this is why they went down the avenue of making it a Macro based game. Also the Price *includes* over 3000 battle forge points (about $30) , so you CAN get good cards even when you first get it.

YOu can even build Decks to beat certain missions which is great fun. Plus they dropped the price. I was also put off by full price game based on Micro Transaction, but now the price is lower and you still get all the points you need to get cards I was glad I picked it up.
Xinch
27/05/09 @ 13:24
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@ Morgawr
How long have you worked for EA?

Comments: 1-23 of 23 in total

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