Battlefield: Bad Company 2 Review
Post-modern warfare.
Version tested: Xbox 360
Everyone loves a fat, juicy rivalry. Pepsi or Coke? Beatles or Stones? SEGA or Nintendo? These simple, binary pop-culture choices prompt endless arguments about which is best, but also help us define who we are and who we stand with. Now here comes EA's Swedish studio, DICE, making no secret of the fact that it wants to add another choice to that list: Bad Company 2 or Modern Warfare 2?
The first Battlefield: Bad Company game was an entertaining blast, with its crudely destructible environments and snot-nosed cast of irascible characters blagging dodgy gold in the middle of a war-zone. Boisterous and exciting, like an affectionate pit-bull, it still felt tentative, timid even at times. This was DICE feeling its way back into a console shooter market that had changed beyond all recognition since they last ventured into the land of the joypad with 2005's Battlefield: Modern Combat.
Bad Company 2, however, is an open challenge to the market leader, Activision's blockbuster behemoth. So let me pin my flag to the mast right from the start. This is the superior game.
It's not just the occasional overt jibe at the competition's expense - though one cut-scene pokes fun at elite special forces who use "pussy-ass heartbeat detectors", while another vocal aside insists "snowmobiles are for sissies" as quad bikes roar along a narrow jungle path. The overall structure of the game echoes that of Infinity Ward's cash-cow while being smarter and deeper in almost every aspect. This is a game that nicks Call of Duty's party dress, and looks better in it.

One of the most stunning locations in the game. The reveal of this valley in the story mode is a jaw-dropper.
This is evident from the start of the single-player campaign, which opens proceedings with a tense and lengthy prologue mission set in 1944. This establishes the over-arching threat of the game - a secret and devastating Japanese weapon - and also acts as a nice bridge between the original Battlefield games and this brasher, hi-tech version. The pace is immediate and intense, packing in short bursts of exposition and in-game cut-scene material with frantic running gun battles. It ends ominously, and establishes the saurian foghorn sound of the scalar weapon as something to make your blood run cold. As an opening salvo, it's memorable and effective.
We then cut to Bravo Company in the present day, and the game hits the ground running. While on a routine mission, our quartet of salty, cynical soldiers stumble across something connected to the doomsday device. Clearly, it's about to fall into the wrong hands and Bad Company is swiftly drafted into the world of black ops to track down and retrieve the device before it can be used to aid Russia in invading US soil.
The improvements over the previous game are immediately evident. For one, the story and dialogue are nigh-on perfect. Not only does writer David Goldfarb manage to spin a yarn that hops all over the planet while remaining coherent, he also peppers every dialogue scene with the sort of quotable banter that will thrill any fan of vintage action movies. Unlike Modern Warfare 2's disjointed compilation of set-pieces, Bad Company 2 plays like a whip-smart Shane Black script from the late eighties. The razor-sharp quips are delivered with some superb voice acting and subtle deadpan animation, and the result is a game that will have you laughing out loud even as you're gripping the joypad for dear life.

The lack of a prone posture is the only enduring control complaint, making life a little frustrating for both snipers and their hapless victims.
The 13 levels (if you include the prologue) are nicely varied, dropping you into situations that tweak the expected shooter framework in refreshing ways. One particularly memorable section finds you in the Andes, forced to make your way down a mountain in a blizzard. As well as contending with enemy guards, you have to keep finding cover or creating fires with explosives to keep from freezing to death, ice crystals encroaching on your view, your gun rattling in frost-bitten fingers.
There's also an epic mission that sends you to a South American desert on a multi-pronged quest to triangulate the position of a beached freighter containing vital info. The game goes a little bit open-world for this section, offering up three objectives that can be reached by Jeep or quad-bike. You'll battle through canyons in a sandstorm, storm a castle and pick your way through a derelict town populated by snipers before engaging in a tastefully small amount of Gordon Freeman-style first-person platforming to navigate the rusted hulk of the freighter. There are numerous vehicle sections, some of which feel superfluous and little more than excuse for some turret-based catharsis, but they do break up the on-foot action.
It's the firefights that form the meat of the game, however, and they play to the strengths of the enhanced demolition engine without ever making the mayhem feel gimmicky or forced. It's just what happens when you let rip with bullets and grenades in built-up areas.
The vast array of weaponry available to you means that there's always a different way of approaching any given encounter. As in the previous game, collectable weapons can be picked up from dead enemies, or taken from weapon crates, and these can then be swapped out at supply points in each level. This immediately frees the game from the restrictions of a genre that likes to dictate what firepower you can use to tackle each level, allowing the player to find their own style of combat and finesse it throughout the game.
Bad Company 2 is, arguably, still a game on rails, but the track is long and broad rather than a narrow corridor. Between the size of the stages, the weapon flexibility and the scope offered by the collapsing scenery, no two fights play out the same - even though they're every bit as reliant on invisible triggers as anything in Call of Duty.
The enemies don't quite match up to the breadth of gameplay approaches on offer, however. They're not the dimmest bunch in shooter history, but they're unlikely to trouble anyone expecting a tactical shooter. Even on the hardest difficulty setting, their tactics generally boil down to darting in and out of safety, firing wildly. The same isn't true of your AI companions, who walk a fine line between admirable efficiency and deliberately not killing everyone so you've still got something to do. They're also invincible, which looks a little strange as they stroll unharmed through a mortar strike while you cling to life by a thread.
The destruction compensates for these minor wobbles. Even at the end of my second playthrough, I was still being caught off guard by the temporary nature of cover in Bad Company 2. The instinct to crouch by some wall which magically repels all rocket attacks is so ingrained that having that wall showered all over me after one hit takes some getting used to.

Ground vehicles are immediately gratifying, with the more sophisticated controls for helicopters justifying the practice they take to master.
The physics is noticeably more sophisticated than the previous game; it's no Red Faction Guerrilla in the demolition stakes, but it's enough to wriggle another limb free from the straitjacket of traditional FPS design. The ability to shoot through wooden barriers, topple brick walls and eventually demolish entire buildings utterly changes the way you play. Both defense and attack become far more complex problems in a constantly changing battleground.
Control is crisp, with the heavy stiffness evident in the beta test replaced with a responsive scheme that adds heft to your movements while retaining the agility required to keep pace with the blistering action. It's a lovely-looking game as well, despite some obvious pop-in and repetitive character models. DICE has eschewed the glossy, bloom-heavy look of most of its rivals, preferring instead to craft a world rich in detail and texture, with impressive vistas that wallow in their generous draw distance. Explosions are predictably impressive, but it's their aftermath that brings the world to life. Smoke, dust, sand and water spray all linger in the air.
Bad Company 2's single-player campaign would be a genre standout in any year, but it's online that the game comes into its own. It's no wonder that the box bears the tagline "Defining Online Warfare", since the multiplayer component here is a confident, muscular distillation of everything DICE has been building up to over the past decade. This is the online shooter at its most streamlined, most thoughtful, most exhilarating.
Quite simply, DICE understands that you don't necessarily need martyrdom perks, killer dogs or even hundreds of simultaneous players to make an excellent multiplayer game. You just need two very simple, yet often overlooked, factors: maps and balance.
The eight maps available (10, if you use your VIP code to get the two bonus DLC maps for free) are a masterclass in how to gently guide and funnel the player experience without intrusion. In other shooters you can tell which maps have been designed for which modes or with certain class abilities in mind, but Bad Company 2's skirmishes take place in large, roomy environments that feel effortlessly organic.
Drawn from the same broad locations as the single-player without lifting the layouts wholesale, there are no choke points because there are dozens of ways up and down, to and fro, across the map. They feel like real places where war has made its home, rather than artificial arenas designed for videogaming. And if it can all be brought down with the right barrage of explosives or a cunning flanking route, no single player can have an unfair upper hand, no matter how skilled.
For example, I was dropped into one Conquest game already in progress, on the losing side. At this late stage, all our base were belong to them and a particularly skilled enemy had taken to the skies in an Apache helicopter, performing an elaborate aerial ballet and bombarding our last refuge with rockets whenever anybody tried to make a break for safety. By taking advantage of the open environment, however, I was able to lurk out of sight in the scrub, make my way down the coastline to a shipwreck with an AA gun mounted on the deck and bring him down with no small amount of vengeful vindication. Almost immediately, the tide turned; my squad mates were able to commandeer tanks and APCs and start taking back the bases that had been complacently left unguarded, so sure were our foes of air superiority. Back and forth, the glorious flow of Battlefield is still a joy to behold.

You can never be too careful. That tree might be a communist.
The game is full of fantastic little stories like that, and the maps do a great job of letting such things happen, providing the playground but leaving the game up to the players. Scamper up to an attic, use C4 to blow out one of the walls, and create a sniper spot that nobody will think to look for. Lose yourself in the rusty snarl of a beached freighter and wait, shotgun ready, for someone to dash past on their way to an objective. It's endlessly, brilliantly immersive stuff, fully deserving of the Battlefield legacy.
There are just four game modes, but sometimes less is more. Between Conquest (the de facto Battlefield base capture mode) and the objective-driven Rush, the game finds room for every style of online play other than the mania of a free-for-all deathmatch. Squad Deathmatch tickles that itch, setting four teams of four against each other, while Squad Rush caters for the gamer in a hurry, trimming the ebb and flow of the long-form Rush mode down to a deliciously simple "two objectives and you're out" morsel.

This is one of those games where you're perpetually convinced someone is right behind you. Sometimes, they are.
Career progression is similarly well handled. Experience is earned for the usual things - kills, objectives attempted and completed - and there are several ways to tweak your score higher, either by getting headshots or designating targets for your squad to attack or defend. There are over 90 pins and insignia to earn, ranging from simple killing sprees to long-term awards for supplying hundreds of allies with ammo. Each offers yet more XP which accumulates and unlocks a range of benefits, some specific to class, others applicable across the board. It's a balanced system, as befits a developer that has honed PC multiplayer to a fine art; it ensures that there's momentum to your progress up the ranks while preventing any single player from becoming a super-charged killing machine.
Battlefield: Bad Company 2 is quite simply a superb package, with neither single-player nor online feeling like it's been given short shrift. They come together in the most robust, nuanced and carefully crafted game of its type this hardware generation. Modern Warfare is the obvious benchmark, and Bad Company 2 meets and even passes it with ease. But it's the high bar it sets for a genre mired in complacency that makes it so invigorating.
9 / 10
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Comments (148) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/instabuy
I was looking forward to this anyway but when I found out it was coming to the PC as well my anticipation went up. Now this review just increased it even more!
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Time to retire.
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Which are better; apples or oranges? One MUST be better than the other. Which is it?!
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er ... wait no I think oranges?
Damn it all to hell, I ll just get both!
But what about the poor peaches?
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Good read to Dan.
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Quite please with this review.
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Nice. I still love MW2 though, despite its faults. Although this is really starting to get difficult not to purchase
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The demo was the best multiplayer game I've played since BF2, so if the SP game is good too (and it sounds that way) this will be worthy of a rare first-day purchase from me.
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Will somebody please think of my wallet?
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Some of the review seems to contradict other reviews regarding the story and action/pace... I'm not going to modify my preorder in any case. The two betas have given me far more fun than MW2 gave me!
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why didn't you score this a 10?
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My preorder on Steam is ready to be unlocked, go ahead and open up that preload.
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''...blow out one of the walls,and create a sniper spot that nobody will think to look for''.
So,has DICE listened to the hardcore fanbase and removed the kill cam?Though I haven't played the game yet,I bet that this is not the case,and this is a bolox,biased review.
All we BF veterans know that BC2 (unlike the previous one) will be a sub par multiplayer affair.The good old open and tactical gameplay is long gone in favour of some bottleneck design narrow maps (all 10 of them).
I don't care if the single player is good,in fact I couldn't care less if there wasn't any.
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Or, you know OMG BIAS! Obvious really.
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One question though, I am getting mine on Sunday as it's my birthday, will I be able to buy the LTD edition somewhere? I really want the extra unlocks etc, anyone know? thanks!
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It has to have coop to drag me away from Borderlands...
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Also: holy fucking shit! Dan Whitehead gave this 9??!!
Never had any doubt that this would be miles better than MW2 (which I've already finished on vet, prestiged twice and traded in due to multiplayer being ruined with children/idiots/glitches). Bad Company 1 was awesome despite a few technical and gameplay niggles, BC2 is true forward thinking in the fps genre.
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Also Modern Warfare 2 is no comparison to this, its just not fair on MW2 how can you compete with sheer orgasmic game goodness?
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The genre needed something to come along and kick its arse and I was hopeful it would be battlefield! So far judging by my time on the beta and the demo its looking good. Glad it got such a good review here!
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Looking forward to finding a nice EG squad
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Now... i think i'll have to trade some old game in at this rate as my wallets getting lighter by the week at the bloody moment!
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But, yeah, I've played a hundred games with just the demo, I've really been looking forward to this.
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must.finish.Bad.Company.1.before.friday!
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The thing that makes MW1 and 2 so addictive for me is short blast each game feels like, all running at 60fps, never allowing you to get bored, and always letting you think "just enough time for one more game".
I can't help but think this 'short blast' will be lost in the multiplayer making it quite a dull chore after a while. I also wasn't impressed by the demo. Still, the proof is in the pudding I guess.
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:-O DO WANT!!! :-D
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Admittedly Modern Warfare 2 is getting all of my multiplayer time because it is excellent and addictive. I can't really understand the MW2 hate.
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The amount of time I used to play BF2, I just gotta get this.
/pre-orders on Steam
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Is this the same BC2 which has the first level end as if it were the helicopter chase sequence of MW, to the point where you expect the game suddenly goes off all meta commentary on you and the camera moves back, showing a kid playing MW on X360 before his father waves him goodbye and says "I'm off to fight a real war", then the screen goes black and [BATTLEFIELD: BAD COMPANY 2] blows up on the screen?
I guess between that and the average voice acting, coupled with team mates guarding walls while I'm mowing down enemies spawning in front of me, I must've played a different game.
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Just received a dispatch notification email from Game for my preorder. Tomorrow please!!!!
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So can we have more content for Battlefield 1943 please, still my most played game ever.....?
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Think I'm going to have to indulge in a bit of Battlefield awesomeness again.
Now if only I could get my gaming PC to halls . . . gonna have to wait until April to play it!
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The demo had to be the best demo I've ever played on the 360.
As a BF2 Vet for many years this is as close as it gets to the legendary BF2 on console.... as for BF3... well that's the time to get a new PC me thinks
BTW +1 to Strike at Karkand map
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Stop making games sony!
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can i get limited edition from the game store after release? (i have vouchers)
looking insane, loved the first one on ps3
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what do i do??
sooo annoying, also pc version is soo much cheaper...
thanks for reply
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Okay, I had a list of games I wanted to get this year. I need to knock a wall through now to make room for this.
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"yeah my pc can max it out, only i have m8's on ps3....."
Sounds like you answered your own question there. How important is it to play with friends? If you're only getting it for singleplayer, then get the pc version, but if (all?) your friends are playing it on ps3, then get the ps3 version!
Battlefield has always been so much more fun when you're playing in a squad of mates...
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i have 2 m8's on pc, about 9 on ps3, but i dought they will all be getting bfbc2
thanks for the reply's
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Wait! There's a 360 demo???
/waits for hometime
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Sorry to dissapoint, demo is finished... Servers went offline 25th of February! T'was good - although very frustrating you could only unluck about one weapon per class. Well, it got me hyped up in any case!
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"who do reviewers play online with before the game is released?"
EA opened up some PS3 test servers last week so press could play against the QA team, but since boxed promotional copies have been in the wild for about a week there were plenty of games using the retail code and servers over the weekend. I played against gamers from China, America, Europe.
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I suppose that's my March purchase decided then.
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Oh by the way i didn't like the demo but still loving MW2
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Its THE game we all were longing for !
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Anyhow, if one is lucky this might be in the mailbox when I get home, the place I'm buying it from tend to be one day early with preorders. Or I could just take the bus to DICEs office and rob them of a copy.
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I didn't see any mention of how "well" it runs on low spec machines (or what the game would consider a low spec machine).
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more should perhaps be explained about the multiplayer aspect, I know the majority of us will know the game, but we're gonna have an increased amount of the 'cod generation' players so;
Use your back button! it allows you to gain easy points by pointing out enemy troops/vehicles aswell as objectives.
Revive! I personally play medic and I'm shit hot. However I've met a vast number of teammates (some squadmates!) that just walk right on by without picking me up. You get a huge score bonus, and we get a ticket back, so it's almost like my high-scoring, noob kickin' ass didn't die at all. I'm invincible!
Attn. Snipers! You might think you're cool sitting on the rock right at the back of the map popping off maybe 4-5 guys a match, but you look like a douche. Hit that back button on any enemy or vehicle you come across, that shits tight! You know, I've played this demo on the 360 for over 24 hours, I got a motherfucking pin for that! That's special to me. But in all that time spent having nerdy fun, I've not
seen one person playing recon throw one of those sparkly grenade type things, these things are motion sensors, making nearby enemies visible to teammates, hotdamn!
Tracer dart! You don't have to equip this shit, but I do. And when I do, I need you fellas with the rpg's to lock onto them. Combined with a good medic you're an unstoppable force!
Health/Ammo! This should become pretty obvious to any monkey who picked the controller up to play and smashed all the buttons to figure out what they do. Right on the d-pad either drops health if you're a medic and ammo if your assault. These rack up some mad points aswell as keeping you're buddies rifles loaded and boners
popping, awesome!
Have you practises flying a chopper before? No? Then don't fly one. Haha just kidding, but If your going to, don't take your teammates with you when you hold back on the right analogue stick and crash straight into any poor motherfucker behind you as you scrape it along the ground into epic fail!
I hope DICE include a tutorial
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It's ear sex.
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P.S well done dice good work. But I have no money and time for this. Still playing Mass Effect two and Wii is where my money is going in the next few months Red Steel Two + Monster Hunter 3 = No 360 time sadly.
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Those who have played it should agree that if prone was available in BFBC2, you would NEVER EVER see the enemy. It is tricky enough as it is and it takes practise to distinguish the shapes in the distance. If the 10 sniping mongs on your attacking team could lay down they'd be there for the entire game, unspotted and unabashed.
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From the demo (Still gotta wait till friday for full game). Defenders were not able to enter the attackers spawn point, the attackers base was out of bounds for defenders.
Also, when a base is taken, and the defenders have to fall back, they can go straight back to the new base, but attackers can't enter the new area for a minute or so (till those planes fly overhead), allowing defenders to get settled into the new base.
Interesting way of combatting rushing/spawn camping, how it will work in the main game - well someone that has it can tell ya!
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@ bratmandu
It will work exactly like it did in the first game. It's a shame MAG didn't do something similar as it's a good idea.
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Sell the dog, the cat, your Mum's china & go & buy it!!
Rock solid awesome - the destructible environments & sound are mind blowing.
This takes shooters to another level.
GOTY!
I hope IW & Actiwank are sh!$@ing bricks!!!!!!
MW2 is DEAD!
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PS3 is now my main gaming platform but I wanted a decent MP on the PC to replace Counter-Strike: Source. I was never impressed by any of the COD MP games and UT3 wasn't as good as UT2004 but Battlefield has always been a good online series. Dedicated servers ftw!
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Single player is over in like couple of hours, then you have multiplayer left, and thats where its not fun anymore.
1) You have to pay others to host your servers (those company's who payed off EA to get the software), as you dont get the software to do it yourself.
2) There is absolutely no customer support at all.
3) Multiplayer on PC version is NOT WORKING, yes, you read it right, you will get
3.1) disconnects
3.2) loose the special items from your limited edition code
3.3) fail to connect to servers (all of them).
3.4) Packet loss
3.5) Limited amount of servers, most with high ping even on my 50/50 mbit fiber connection.
However, they do visit forums, only to ban you if you catch on to them, but not to help you.
Even if its first time you visit the forum, they will ban you if you say anything they dont like (so much about freedom of speech).
I highly recommend not buying the game at this current state and lack of any support at all.
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Not on the console review matey
50/50 mbit fiber connection.
NO - 50 Down - Fibre in the street, cable to your house - you don't have optical cable in your house.
2-3 MB up.
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Post. of. the. year.
Dan, you should print this out and frame it. Your work is now done.
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Its back to the store for you BC2 because you really are bad company...
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Whilst searching for games (Play Now >> Join Game) I have managed to read the review and every comment in this thread. I got interrupted momentarily when it dropped me into a game with 3 people. 5 seconds later I got kicked by PB.
So, a quick run down of all the issues with MP I have noticed *so far*:
1. Failed to login to EA
2. Failed to load soldier list
3. Failed to login to soldier (Updating stats dissapears and tells you to get f***ed)
4. Failed to find any matches
5. Unable to connect to server
6. Server is full (not really a bug but annoying that it takes 20 seconds to tell you this)
7. Dropping you into empty servers
8. Dropping you into servers with high ping
9. A lot of the dialogs have no "cancel" button for when you get bored and decide to play SP for the 50th time.
10. Random kicks making you lose unlocks.
It's annoying because when you actually get into a game its MP bliss.
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I think my wish list needs "Antiques Roadshow: The Valuation Octagon"
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A complete fucking disgrace.
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Also, just wanted to post the 152nd (ish) comment on this. Do people really read this far?
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Agree with all but with the balance in multiplayer. Last i checked the spot function, while now on cooldown, still makes everyone spam sniper. Spot function wasnt mentioned even once (lol knowing my ignorance its been take out) but a. Important if small unbalance to take note of.
And if its superior to mw2 in every way, why has it the same score? I understand 10 is still 10, but its a shame it didntget a better score since the better game.
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Anyway, I didn´t even know that BF BC2 had a singleplayer campaign! Is it more from same? YES it is... do we like it? YES we do.´Yesterday I´ve played almost straight 6 hours and I just stopped so I can play today as well (LoL). It´s the kind of devouring games and the score given here is bullseye. The game feels like a VIP presentation for the multiplayer game (wich will certainly increase sells for EA/DICE) but it´s made with the same attention as if it was meant to be just singleplayer campaign (this is EA grunting theeth at Activision). If you add the upcoming Medal Of Honor, Activision will have a lot to swim
@danbobs:
"An officer on his last mission before retiring, a wisecracking geek, a plain speaking texan. Gimme a break. Cliche-ridden drivel..." - I believe that is the story of true Marine Corps... LOL
Great game - we love pure shooters