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Battlefield: Bad Company 2 Preview

Xbox 360 PC PlayStation 3 Preview by Tom Bramwell

30 March, 2009

Page 2 of 2. <- Page 1

The differences, it turns out, are subtler. One of our criticisms of the first game was that your adversaries weren't so much intelligent as accurate, and both Troedsson and Gustavsson talk about DICE's attempts to improve on that. "A big part of the AI now is we want to change how they move around you," says Troedsson. "Movement is a big part of how you appreciate AI. We want to have the [friendly] squad move more closely together to you, so you're still the guy who runs around and they follow you around. We want them to run to cover, into cover positions, look up, this kind of thing; we want them to do this kind of thing, and similar things for the enemy AI."

Speaking of whom, Troedsson says that your enemies will be able to identify changes to the environment - like holes blown in walls - and use them to navigate through the world in search of you. Other updates include more realistic lines of sight and sound. "Before they were a bit - how should I say? - telepathic," Troedsson admits.

Gustavsson, who takes a top-down view of the development side of the game, says this also feeds into one of his "pet projects", data-driven development. "We've been working on it; not just making the AI more alive, but also how we track difficulty - telemetry while developing the game so we can see where do people die, and why do they die, to get a better difficulty curve, to make the game more accessible while still deep," he says. If that sounds familiar, it's a similar process to the one adopted by Bungie for Halo 3 (outlined rather splendidly in Wired). DICE has also reacted to feedback on the single-player respawn and health systems. Neither developer will tell me what's changed exactly, but Troedsson says "people who didn't like it are going to be happy".

But when it comes back to those tanks, and vehicles in general, it didn't take outside intervention to encourage change. "How the vehicles handle is something we weren't happy with in BC1," says Troedsson. "It didn't feel authentic the way they drove." Again, it's hard to prise out any specifics.

One thing DICE is happy to discuss, however, is the multiplayer side of the game. Troedsson calls it "the main focus", even though today's reveal is single-player. "I want to point that out - that multiplayer is really key to what we're doing here, almost to the point that I would say the multiplayer in BC2 is more important than the single-player. This is where we get the longevity of our products, where we see the most dedicated fans, and this is also where we're spending most of our focus in the actual development," he says. He confirms that Bad Company's Gold Rush mode will return, and, although he doesn't explicitly say so, Conquest surely will as well, after fan feedback saw it added to the first game in a patch after release. Any co-operative modes? "We'll see." What I see is a big smile. Busted!

'Battlefield: Bad Company 2' Screenshot 3

The AI in Bad Company is getting a serious going over, which is fair enough, although it's funny to think the first game was DICE's first single-player project ever. Not bad in hindsight!

Troedsson and Gustavsson are also keen to get behind player incentives in multiplayer. "What we have done in Battlefield products before has been about giving you all the tools directly the second you jump into the game," says Troedsson. "What we're looking at now is we want to create a system that is much more sticky and can keep the interest of people playing longer, by seeing how we can meddle with denying you some of the things at the beginning and seeing how we can pace it out - actually challenging the player to go out and do something specific in order to get something."

"When we are out playing, we are selfish," adds Gustavsson. "I want to be on top of the list. And you need to recognise that fact. As soon as we started giving people score for healing people [in Battlefield 2], everyone became frickin' Mother Teresa... We're looking at that in Bad Company 2 as well, without going too much into detail. We're looking at how we can re-emphasise some of the team play with scoring incentives." One thing they won't be doing, though, is enforcing it. Squad play will be optional this time, and DICE is also looking at ways to make it easier to hook up with your friends.

Back to single-player, and the demo level being shown in Stockholm concludes explosively as the Bad Company team gives chase to the Russian truck, firing on ATVs and armoured vehicles in an on-rails segment that concludes as a massive helicopter pursues them into a tunnel, to its complete annihilation. There's constant banter as RPG-toting ATV duos are thrown off cliffs ("Hey, how's my driving, asshole?"), and the spectacle's definitely there already.

All that remains is to fill in the details, which will probably happen at E3, if not later, in time for the game to release at the back end of 2009, or in early 2010. With a renewed emphasis on the studio's multiplayer strengths, and as the Swedish developer's third single-player release, Bad Company 2 stands a better chance than most of escaping the fate that befell its last game, Mirror's Edge, which was crushed under the weight of Q4 rivals despite strong reviews. But it will be a while before we can tell whether compromises like Destruction 2.0 are sufficient to exceed the first game's promising achievements. Troedsson and Gustavsson are adamant though: it's not just Bad Company in the snow.

Battlefield: Bad Company 2 is due out for PS3, Xbox 360 and PC.

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Comments: 1-26 of 26 in total

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Widge
30/03/09 @ 14:09
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I'm going to keep an eye on this, saw someone waxing lyrical about this on the forum and it appears to be a Warhawk in FPS view from what I understand... as far as tactics goes.
viper_h
30/03/09 @ 14:20
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ooh, PC version eh... sounds alright.
Jimbob89
30/03/09 @ 14:23
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Loved the first one, think i'll definately get this.
roz123
30/03/09 @ 14:23
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Is it me or are they a bit silly releasing 3 battlefields so close together?
or are they spacing them out a fair bit.

As a fan of the series though im not complaining if they are as good as the ones i've played.
Brianstorm
30/03/09 @ 14:35
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must be tough knowing your game will be coming out alongside Modern Warfare 2....
Jimbob89
30/03/09 @ 14:43
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Oh shit, modern warfare 2. It's a shame the game probably won't sell as well because of that. I'll be getting both anyway, as i think Modern warefare 1 is over rated imo. So the change of gameplay between the 2 games will hopefully mean i won't get as bored.
glaeken
30/03/09 @ 14:49
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A buy for me as I loved the first BC online. The destructibility although limited to an extent really opened the game up in comparison to other on-line FPS’s.

It also sounds like they know what the issues are with single player AI and so the single player might be a bit more worthwhile this time.
ronuds
30/03/09 @ 15:37
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"Is it me or are they a bit silly releasing 3 battlefields so close together?"

This is what I was thinking. 3 at once? Good grief, and some people complain about MS milking the Halo franchise.
Spekingur
30/03/09 @ 15:38
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@roz123: Battlefield Heroes, Battlefield 1943, Battlefield 3 and Battlefield Bad Company 2. So, four Battlefield games.

:D
JDub
30/03/09 @ 15:49
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A friend of mine won't stop going on about this in multiplayer - Even while showing him KZ2. I had to ban him! :D
TheRealBadabing
30/03/09 @ 15:56
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"DICE is also looking at ways to make it easier to hook up with your friends"

Considering BF:BC was pretty much broken for anyone with a friends list, this is good news. Then again, as it was completely impossible to organise a friends-only squad in the original, making it almost impossible in the sequel would satisfy their definition of "easier".
Strawp
30/03/09 @ 15:57
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DICE's first single player game was Codename: Eagle and it was a bit poo because it clearly wasn't designed to be a single player game but it was reviewed as one.
coastal
30/03/09 @ 16:04
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What do you mean widge, it appears to be a Warhawk in FPS?
Maybe it's a battlefield in a long line of other battlefields, all of them doing all this tactics stuff from pretty much day one.
zuljin
30/03/09 @ 16:13
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@Widge
Kinda - slightly smaller but more detailed. Less flying too.
Mike P
30/03/09 @ 16:38
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"It's almost like you take the guys from Three Kings and you throw them into a Tom Clancy scenario,"

At first pass, that sounds like a great way to go about ruining one of the best things about the original Bad Company; it wasn't too serious. I don't need another po-faced war shooter, thank you very much.
jeebthegreat
30/03/09 @ 17:40
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I think BC managed to do just about everything right, the graphics were amazing, the characters funny and the action nonstop. Plus I loved that it didn't have infinitely spawning enemies like CoD. Even though this'll be coming out around the same time as Modern Warfare 2 I know which game I'll be getting; CoD is great, but BC is just better
Ryuken
30/03/09 @ 17:56
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Three Battlefield games announced but everyone is waiting for Battlefield 3 (on PC of course), that must be tough on the devs.
marronthered
30/03/09 @ 18:45
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the sound effects in the first game were second to none: cant wait to buy another ps3 to play this!
Edited 1 times, most recently on 30/03/09 @ 19:46
mkreku
30/03/09 @ 19:33
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PC?! I'm in!
ronuds
30/03/09 @ 19:35
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"I think BC managed to do just about everything right"

I couldn't disagree more! :P
kingofbergamo
30/03/09 @ 20:04
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"Is it me or are they a bit silly releasing 3 battlefields so close together?"

So right! However, since the publisher for BC is EA, it does not come as a complete surprise as EA does not allowed its developer time and patience to develop a decent game. Fact. Not long ago I read an article where EA CEO (Riticciello) sort of complain about the fact that EA has not many cult games (in comparison to the amount of games they release - EA is currently the 2nd biggest publisher after Activision).

For this generation of consoles its easy to notice that the best games released so far (i.e.: GTA, HALO3, GOW2, KZ2, MGS4) have taken developers an average of 4 years to make. Now tell me, which game published by EA was given this long? Apart from Crysis (which is not even for consoles) and maybe Dead Space - EA games are superficial soulless crap.

This policy of milking as much and as often as possible has its price.


The idea of having a profited oriented company such as EA taken over Rockstar is cause for concern as the consenquences are certain. Instead of having an amazing GTA every 3 to 4 years EA will make it one every 6 months .. lol hehe

Typical american Mricrosoft like type of company - only interest in money not in quality.
said it.

clockworkzombie
30/03/09 @ 21:23
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I prefer the multiplayer in CoD but I loved the single player campaign in BC. I hope the next one is the same length.
superjag86
31/03/09 @ 09:54
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jeebthegreat +1
Magic Panda
31/03/09 @ 12:13
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Outstanding first game apart from the AI. Multiplayer was just superb. Harvest time for the win.
cragtek
01/04/09 @ 08:24
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I thought BF: BC 1 was pretty good fun all-in-all. Amusing single-player, good characterisation. The multiplayer was fun, too - I still play it now and again: mostly for the fun of razzing it about in vehicles and crushing poor Jimmy62 under my wheels. The destruction tech was pretty limited, but it did provide a bit of dynamism - and the trade-off in terms of gameplay and level design was pretty understandable. Bad Company wasn't a classic, but it was bloody good fun in small doses, so I look forward to BF: BC2!
davymackie
01/04/09 @ 21:14
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HAS ANY 1 TRIED TO PLAY BFBC ONLINE LATELY BECAUSE I CANT GET IT TO START ANYMORE, KEEPS SAYING FAILED TO CONNECT TO EA. ????

Comments: 1-26 of 26 in total

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