Assassin's will be as big as GTA – Ubi
"In the not-too-distant future."
Stab-'em-up series Assassin's Creed will be as big as Grand Theft Auto "in the not-too-distant future", Ubisoft reckons.
"To be honest, I'm not sure we're there yet," UK marketing boss Murray Pannell told Eurogamer when asked whether Assassin's Creed will be as big as GTA.
"But I don't see any reason why we shouldn't get there at some point in the not-too-distant future. That's about longevity and building decent products, properly marketed, and getting the name out there.
"I believe with the success of Assassin's 2 we have now got an opportunity to position ourselves as one of the true triple-A blockbusters. Are we as big as things like GTA and Halo and things of that nature? Possibly not at this point. But I think we are uniquely poised now as a property, as a franchise, to certainly consider ourselves one of the must-have games whenever a game launches on Assassin's Creed in the franchise."
While Assassin's Creed is a phenomenally successful series, it still has some way to go before it matches Grand Theft Auto's spectacular sales and mainstream appeal.
In May Ubisoft said Assassin's Creed II sold "nearly nine million units" during its last financial year, which ended on 31st March 2010.
In March Take Two revealed that GTAIV had sold over 15 million units worldwide.
Pannell said Ubisoft will grow Assassin's Creed through continued critical success and aggressive advertising.
He said: "It's fair to say Assassin's 1 promised a lot and slightly under-delivered in terms of gameplay. Assassin's 2 promised even more and actually this time delivered on it. And I believe quality of the game will be a fundamental part of positioning ourselves in that blockbuster franchise space.
"As marketing director, it's part of our role and responsibility to position it from a consumer point of view as one of those big blockbusters through decent marketing campaigns. One thing we've been doing already is advertising Assassin's: Brotherhood on TV this summer, three or four months before launch. That only helps position it in consumers' minds as, 'This is a big game I need to consider as one of the true blockbuster franchises'."
Pannell expects Brotherhood, due out in November this year, to sell more copies than Assassin's Creed 2.
"In terms of expectations, people should certainly see this as a full price product with as much depth of gameplay if not more than the version we brought out a year ago. We're certainly positioning it that way. We're investing in the product in that way. And in terms of our expectations from a sales point of view, we'd see it doing at least as well as Assassin's 2, if not, ideally, better."
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Comments (48) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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If i finish it in time i'll get Brotherhood on release.
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2. It will be hard to keep this running like the GTA games, the biggest problem being the storyline.
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Ah Shopto we miss thee, with thy cheap prices and subtle adverts
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Really? I like the storyline. If anything, it's my favourite part about AC. Especially the back story in the glyphs.
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The complex time shifting plotting and the graphical effects for places you can't go take you out of the world you're in too much. It's good but for that reason it's not as absorbing as GTA or the awesome RDR and lacks humour.
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AssCreed has a far more interesting premise and storyline at any rate - and a better shorthand for the title.
Just read a couple of comments about AC being more highbrow than GTA (it is by miles), and I agree that may actually do it a disservice in sales numbers.
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That' kinda my point.
The GTA games usually have their own containted storylines, with sometimes references to the past. TH AC storyline is one back arc of genetic memory, time travelling, one main antagonist organization, a human origins mystery, and most of all, the story seems to be drawing to an end.
If they had kept it contained without the genetic memory stuff, they could milk this for as long as they like. But with that, I can't see them making multiple games of this forever.
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first of all having a machine that some how reads someones "genetic memories" and re constructs the past a la animus machine is total bullshit, they may have well called it the deus ex machina. Its not high brow at all, just the most laughably convoluted plot device this side of metal gear solid. And as for the "lowest common denominators" that are lured to the gun sex and violence of gta, erm the series is more popular because every game in the series is a masterpiece. To toss it off like the series is simply beating up prostitutes and stealing their money is a little narrow
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The guy didn't say "hey, we are going to be bigger than Jesus, sorry GTA" he was responding to a question.
"Do you think you will be bigger than GTA?"
"Sure, why not."
Nothing arrogant or anything that I can see.
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Thanks Ubisoft for wasting the many hours I spent on AC1 and AC2 in the hopes of actually seeing a decent conclusion at some point.
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There will always be haters to big games, but AC2 is a big game.
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RDR has a believable, living, breathing world that you have to tear yourself away from. Assassins Creed has never had that.
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Ah, I wondered why the article was all skinny 'cos of some big white space next to it.
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Well, having next to no story line never harmed GTA.
And please everyone think about it before flaming me - GTA, like RDR (a very awesome game) had very little story line to speak of. The majority of game time involves you running errands that have nothing to do with the story, for NPCs who after much errand running will eventually give you the leg up you need to move along the story.
RDR as my current example was shit loads of fun, but most of the time the plot went thus.
"Give me what I need"
"First do this random for me"
"Give me what I need or I'll put a bullet between your eyes"
"Yeah whatever"
"Ok. I'll do that thing you asked me to do.... but THEN you had better give me what I need or I'll put a bullet between your eyes"
"Yeah, whatever"
Hehe, reading on through the comments, I suspect X3Ententen is not going to be my friend
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Was gonna come on and say the very same so instead I'll just say, even as a fan of many of your games Ubiscum, f**k off and die, do the PC community a favour.
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I think that was his point. GTA can keep going due to the story being like that. Assassin's Creed's story is finite. Personally, I think they could (and probably will) do a lot of spin offs like they've done with AC: Brotherhood.
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I can't see it becoming as big as GTA, though. Ubisoft know if it has become as big as GTA when it is blamed for all of societies ills.
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Well I guess it could be said that Ubi have set the bar "too high" by having a storyline, something that doesn't hold GTA back. But personally I think that isn't giving Ubi enough credit when it comes to writing a storyline.
The best TV serials, from The Wire to Friends can keep going for multiple seasons simply because they maintain the quality of their writing. Same with a prolific novellist. Ubi might have a chalenge ahead of them to maintain the same quality of storytelling throughout the life of the franchise, but maybe they are up to that challenge?
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You're so full of shit and narrow minded that there's no point entering debate with you.
How do you like them apples?!
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See what I did?
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Yes, the title is really very misleading. The Ubi Marketing guy wasn't making a statement, but answering a question. It's not very fair to take someone's answer and turn it around so that it sounds like they were making a declaration. Must have been a slow news day.
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I'm pretty sure Ubi already has more than a few "hits" under it's belt.
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