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Assassin's Creed Review

Xbox 360 PlayStation 3 Review by Tom Bramwell

13 November, 2007

Page 1 of 3. Page 2 ->

Obviously we're not going to tell you anything. Ubisoft has worked hard to make sure that you're not only excited about playing Assassin's Creed, but that you're also dying to find out what's going on. What are all those glitchy graphical effects in aid of? Are you really in the Third Crusade at all? You want to find out for yourself, so go ahead.

What goes on in the Third Crusade is fair game though - and a fairly good game. Taking on the role of Altair, a quickly disgraced mega-assassin who doesn't respect his elders, you're given the chance to restore your name and rank by killing a sequence of increasingly naughty men scattered across the Holy Land in Damascus, Jerusalem and Acre - the three sprawling cities that host most of the game's running, jumping and assassering.

The two most arresting things about this are the astonishing graphics - more dazzling even than BioShock's, largely thanks to brilliant use of light and shadow - and the Canadian developer's unmatched interpretation of parkour, the art of "free running". As you approach a building, you can run up the wall and grab a small ledge, and then feel around for additional hand-holds, using the analogue stick to crawl up the side like Spider-Man. You can also bound across rafters, swing from beams and combine these actions, and while it's not quite limitless - there are plenty of times you'll wonder why you can't scale something - it puts even the silky platforming of Tomb Raider: Anniversary to shame as you dance beautiful, flowing escape routes across the tops of buildings.

'Assassin's Creed' Screenshot 1

The first hour of free running is one of the most entertaining all year.

With nine main targets to kill across the span of the game, a lot of the time you spend in the Third Crusade is given over to information-gathering - eavesdropping on conversations, pick-pocketing messengers, interrogating, and tracking down informers - but despite Altair's fancy smock and bossy tone, he has to go and find them first, and to do this he climbs tall buildings. The "viewpoints" he reaches are a bit like Crackdown's Agency Supply Points - elevated positions that give you an overview of the surrounding area, and sometimes require a bit of skill to get to. Even when they're not, though, you find yourself drawn to them anyway, if only for the view.

Staring out across any of the game's cities, the largely optional Kingdom hub area that divides them, or from the peak of your Order's home city of Masyaf, crowned by a castle on a mountain, it's hard to catch your breath. The game drops barely a frame as Altair crouches - his gown dangling from his hooded head to give the impression of an eagle perched on a beam - and stares out over a sea of flat-roofed shanties, town houses, mosques and forts. And later the actual sea with boats in it. When you've "synchronised" to acquire mission data, you can leap headfirst into a hay-cart far below - something you can also do wherever you find pigeons congregating on the edge of a rooftop.

'Assassin's Creed' Screenshot 2

Those leaps of faith seldom get old, and the beautiful graphics and soundtrack give it all an air of quiet intelligence. Shame Altair's an arrogant git.

As a spectacle, Assassin's Creed remains convincing whether you're atop the highest building or sprinting down the narrowest street. Much has been made of the crowd technology (producer Jade Raymond called it "one of the promises of the next generation"), which treats non-player characters as proper, physical people with their own routines and attitudes to your behaviour. This manifests itself most obviously when you do something high profile, like climbing a building, and a chorus of quirky onlookers questions your sanity, but it's equally true that barging into them sows discontent and eventually puts the city guards on your case.

The controls are peculiar, but work very well in general. Altair is set up as a sort of marionette (cue additional intrigue) with feet, hands and head mapped across the face buttons, while left trigger locks on and off of targets and holding the right trigger modifies the function of the face buttons to "high profile" actions. This allows for a degree of adaptability in your attempts to remain unseen in crowds or evade angry city guards. Holding A on its own reduces Altair's visibility by having him pretend to be a monk as he walks at a very slow pace, but holding A with the right trigger down makes him sprint. The fact that holding the right trigger locks Altair to movement across low walls and other parkour elements as he moves can be disruptive, but you learn to work around it.

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Comments: 1-50 of 404 in total | next 50 »

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Bloodkult
13/11/07 @ 17:02
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Ouch!
bcolter
13/11/07 @ 17:04
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...and the Canadian developer's unmatched interpretation of parkour, the art of "free running".

/Proudly rubs flag tattoo...
decibel
13/11/07 @ 17:04
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ooooouch!
KingOfSpain
13/11/07 @ 17:04
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Thats gotta hurt!!
Aretak
13/11/07 @ 17:04
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Score seems about right judging by the video review I witnessed.
Cuke
13/11/07 @ 17:04
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well thats a bit of a surprise...
bicky316
13/11/07 @ 17:05
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My prediction was right!

Damn...
the_sas_man
13/11/07 @ 17:05
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do i cancel pre-order or not?
KingOfSpain
13/11/07 @ 17:06
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It least we can save a few pennies for Mass Effect and Mario now eh?
the_sas_man
13/11/07 @ 17:07
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yay just cancelled it! I was too unsure about this but im no graphics whore. Mass Effect is a dead cert tho. But this - think its best to rent.
Danbojones [staff]
13/11/07 @ 17:09
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I can hear weeping...
el_pollo_diablo
13/11/07 @ 17:10
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So then, it was rolled out as fast as possible to make the biggest possible impact during the annual Christian festival?

Not unlike like the crusades themselves.

/awards medal to self for services to comedy.
Killerbee
13/11/07 @ 17:10
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Surprised by the 7/10, but reading through the review, it seems fair based on the comments. I am disappointed though, as I had high hopes for this and most of the previews seemed to indicate it was going to be a solid title.
Bloodkult
13/11/07 @ 17:10
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Woohoo for... Crackdown!? ;)
bcolter
13/11/07 @ 17:11
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Looks like I'll wait for a demo... damn!
peteb
13/11/07 @ 17:11
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a little part of me just died inside :(
Agent_Llama
13/11/07 @ 17:11
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The video review earlier sullied my taste for this game and this review further adds to that. I suspect it's better to spend the £££ on the plethora of other gaming delights being hurled at us from all directions in the coming weeks and wait until this is in the second-hand section.
bicky316
13/11/07 @ 17:13
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Remember 7 still makes it a good game, it just doesn't seem so good because it was so hyped up!
Eighthours
13/11/07 @ 17:14
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Bit of a shame, this. The big question is whether Ubi simply ran out of time, or whether some of the design decisions weren't as good as they could be, right from the start. My money's on the latter.

While some parts sound unpolished, others just sound like bad design choices.

I've still got this ordered, though. Worth a playthrough, methinks.
tesodosbichos
13/11/07 @ 17:14
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The reviewer comes across as a petulant toddler who wants everything and now. The fact remains that Assassin's Creed more than holds its own against the current titles available but also introduces the framework of what next generation games and true open-ended gameplay should be about. It was never going to live up to the unrealistic expectations put upon it but it still delivers a very good gaming experience and one that all other developers will need to take note of. To have it rated as low as it was and below that of the same old Halo is frankly laughable.
Edited 1 times, most recently on 13/11/07 @ 17:15
espy
13/11/07 @ 17:15
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Ouch. What a pity!

But admittedly the combat did appear to be terribly wonky in the videos. No, correction, the combat looked amazing, but the sensationally daft enemies spoiled it completely.

"I'll just stand here while you murder my colleagues. No really, go ahead, it would be impolite to interrupt."

Brianstorm
13/11/07 @ 17:15
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oh well Mazza is here on Friday!
funkyd
13/11/07 @ 17:16
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Oh. My. God.

/faints
captainrentboy
13/11/07 @ 17:17
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Aww bloody hell, I was kind of hoping for solid 8s and 9s all round, nevermind, I'll still give it a bash though, anything to get away from the constant stream of FPS titles, and I get my lil discount at Game anyway.
Oh and I'm one oif the few freaks that is in no way excited about Mass Effect, so it's not like I've gotta save moolah for that.
Aretak
13/11/07 @ 17:17
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"The reviewer comes across as a petulant toddler who wants everything and now."

You sound like either an Ubisoft employee or a bitter fanboy. Which is it?
the_sas_man
13/11/07 @ 17:19
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well at least it brought us Jade Raymond...bless her little thong
Dynamize
13/11/07 @ 17:20
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Wow, it takes some skill to make assassination, sword fighting and parkour repetitive and boring.
drumbaby
13/11/07 @ 17:20
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This always looked a bit pooh. No real surprises then.
Lionheart
13/11/07 @ 17:21
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:( NO WAY!!!!
Disco_Stu360
13/11/07 @ 17:21
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Its a shame...
rhinoxious
13/11/07 @ 17:22
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Silver lining - at least this can wait till next year now.
BiscuitBase
13/11/07 @ 17:22
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Would have been 5/10 if it wasn't for Jade Raymond
Madder Max
13/11/07 @ 17:23
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Hmmmm...imposed time limits. thats this game off my list then.
thedaveeyres
13/11/07 @ 17:23
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Hate to say I saw this coming a mile off....
the_sas_man
13/11/07 @ 17:23
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what destroyed this for e was the video review on Gametrailers showing the poor ai.

You assassinate somebody, then simply hold down the A button and u effectively become invisible?! whats the point.

Shame because it has to be one of (if not THE) best looking game on the 360 right now.
SleepyMagpie
13/11/07 @ 17:23
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Just what I thought. Must be developing clairvoyance.

Roll on Mass Effect.
SeesThroughAll
13/11/07 @ 17:24
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What are people so disappointed about?

It doesn't look like a bad game, it's just not as awesome as expected.

It looks lovely and has interesting gameplay, it just becomes repetitive, with boring combat, and...




...




:(
JDub
13/11/07 @ 17:24
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'After each briefing, you travel the same route to the Masyaf border with no way to skip the journey'

The 1up review mentioned something about being able to warp to already found destinations - Not sure how, but still...

/considers switching pre-order to uncharted
jaxon58
13/11/07 @ 17:24
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This score doesn't surprise me, it's looked very much like Prince of Persia to me all the way. No idea where the hype came from.
SeesThroughAll
13/11/07 @ 17:25
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No idea where the hype came from.

Jade Raymond.
afghan_jones
13/11/07 @ 17:25
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awwwww, dammit!

was really looking forward to this. Wanted it to be just like being Robin Hood (Note to Ubi, make a Robin Hood game) Dont get me wrong, I love a good FPS as much as the next fellow but really wanted some 3rd person action adventure goodness (without guns) for a change.

Oh well, back to COD4....


(although ill probably buy this anyway as one of my now all-too-frequent friday evening blockbusters impluse buys.)
Physically_Insane
13/11/07 @ 17:26
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so stuntman's better than assassin's creed, hmm
sweetcheeks
13/11/07 @ 17:26
#43
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jade you got me all excited for nothing
SeesThroughAll
13/11/07 @ 17:27
#44
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There's a portuguese expression that describes what happened to this game perfectly.
el_pollo_diablo
13/11/07 @ 17:28
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To be fair, 7/10 is still a very good score.

Well, it should be.
Ignatius_Cheese
13/11/07 @ 17:28
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/slaps tesodosbichos

Don't you EVER suggest that Tom comes across as a "petulant toddler "! He's only expressing his opinion, which is as valid if not more valid than any comment here otherwise.

/ruffles Tom's hair...
Syrok [mod]
13/11/07 @ 17:29
#47
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I'm still going to buy it after Ratchet&Clank as I'ver never played Crackdown and I like le parkour.
the_sas_man
13/11/07 @ 17:29
#48
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"I don't think I've ever stared at a credits screen in as much disbelief and disappointment."

Worse than Halo 2's ending? If so then its REALLY bad.

beastmaster
13/11/07 @ 17:31
#49
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Wow. I was once considering buying a PS3 to play this way back when it was announced as an 'exclusive'. Decided to get 360 instead and never looked back. Still may be okay though but I'll wait a wee while before I purchase. Interesting to see what Games TM and Edge say about this (my other trusted sources after Eurogamer).
GamerAddict
13/11/07 @ 17:31
#50
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Christ, everyone's very down about ONE review! You look around the net and its averaging 8-9 in most reviews, this being the first one less than that that I've seen.

I'd look around a bit, get a few more people's views before making any rash decisions.

I for one will still be getting it (free with my FHM subscription) and like every other game I've played, making my own decisions! Lets face it, everyone will have their own opinion anyway, no point in cancelling pre-orders based on one person's review!

AND as some have said, 7 doesn't make it a terrible game. I think I'd be reacting like you lot if it had been given 6 or lower!!!

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