Assassin's Creed Review
Getting away with murder.
Version tested: Xbox 360
Obviously we're not going to tell you anything. Ubisoft has worked hard to make sure that you're not only excited about playing Assassin's Creed, but that you're also dying to find out what's going on. What are all those glitchy graphical effects in aid of? Are you really in the Third Crusade at all? You want to find out for yourself, so go ahead.
What goes on in the Third Crusade is fair game though - and a fairly good game. Taking on the role of Altair, a quickly disgraced mega-assassin who doesn't respect his elders, you're given the chance to restore your name and rank by killing a sequence of increasingly naughty men scattered across the Holy Land in Damascus, Jerusalem and Acre - the three sprawling cities that host most of the game's running, jumping and assassering.
The two most arresting things about this are the astonishing graphics - more dazzling even than BioShock's, largely thanks to brilliant use of light and shadow - and the Canadian developer's unmatched interpretation of parkour, the art of "free running". As you approach a building, you can run up the wall and grab a small ledge, and then feel around for additional hand-holds, using the analogue stick to crawl up the side like Spider-Man. You can also bound across rafters, swing from beams and combine these actions, and while it's not quite limitless - there are plenty of times you'll wonder why you can't scale something - it puts even the silky platforming of Tomb Raider: Anniversary to shame as you dance beautiful, flowing escape routes across the tops of buildings.

The first hour of free running is one of the most entertaining all year.
With nine main targets to kill across the span of the game, a lot of the time you spend in the Third Crusade is given over to information-gathering - eavesdropping on conversations, pick-pocketing messengers, interrogating, and tracking down informers - but despite Altair's fancy smock and bossy tone, he has to go and find them first, and to do this he climbs tall buildings. The "viewpoints" he reaches are a bit like Crackdown's Agency Supply Points - elevated positions that give you an overview of the surrounding area, and sometimes require a bit of skill to get to. Even when they're not, though, you find yourself drawn to them anyway, if only for the view.
Staring out across any of the game's cities, the largely optional Kingdom hub area that divides them, or from the peak of your Order's home city of Masyaf, crowned by a castle on a mountain, it's hard to catch your breath. The game drops barely a frame as Altair crouches - his gown dangling from his hooded head to give the impression of an eagle perched on a beam - and stares out over a sea of flat-roofed shanties, town houses, mosques and forts. And later the actual sea with boats in it. When you've "synchronised" to acquire mission data, you can leap headfirst into a hay-cart far below - something you can also do wherever you find pigeons congregating on the edge of a rooftop.

Those leaps of faith seldom get old, and the beautiful graphics and soundtrack give it all an air of quiet intelligence. Shame Altair's an arrogant git.
As a spectacle, Assassin's Creed remains convincing whether you're atop the highest building or sprinting down the narrowest street. Much has been made of the crowd technology (producer Jade Raymond called it "one of the promises of the next generation"), which treats non-player characters as proper, physical people with their own routines and attitudes to your behaviour. This manifests itself most obviously when you do something high profile, like climbing a building, and a chorus of quirky onlookers questions your sanity, but it's equally true that barging into them sows discontent and eventually puts the city guards on your case.
The controls are peculiar, but work very well in general. Altair is set up as a sort of marionette (cue additional intrigue) with feet, hands and head mapped across the face buttons, while left trigger locks on and off of targets and holding the right trigger modifies the function of the face buttons to "high profile" actions. This allows for a degree of adaptability in your attempts to remain unseen in crowds or evade angry city guards. Holding A on its own reduces Altair's visibility by having him pretend to be a monk as he walks at a very slow pace, but holding A with the right trigger down makes him sprint. The fact that holding the right trigger locks Altair to movement across low walls and other parkour elements as he moves can be disruptive, but you learn to work around it.
The crowd stops short of being an obstacle, too. After a few minutes you're happily weaving through and around the people at surprising pace, using your "gentle push" button to brush through without causing a ruckus, or dodging them completely by climbing, jumping or just, you know, not running directly into them. Much as you would navigate a crowd in real life.
Occasionally you do alert the guards though - whether by knocking people over or doing something suspicious within their line of sight, or by attacking them, for that matter - and so they give chase. And fight. And here the game looks even better, as Altair stands poised with his sword waiting to strike.
It's a perfect blend of combat mechanics and animation. Swords clash and clang against one another, and guards grab you and try to throw you to the ground, but you twist their arm and boot them away. Physical contact is near perfect. Your hand wraps around their wrist, they buckle in pain as you rotate them away from you, and your foot makes solid contact with their backside as you boot them into a wall. And when they attempt to tackle you, one by one, you counter devastatingly. The execution of these counters - unlocked early in the game - is similar to the good old Mark of Kri. Remember that? Probably not, but I like to reference it.

The first screen of the game insists that it was made by a multicultural team of different faiths and beliefs.
Locked on to any opponent in a crowd, you hold the block button and wait for them to strike one by one, and as someone advances you hit the counter button and Altair deftly avoids their blow and savagely brutalises them in response. Whether it's driving his sword upward through their chest, striking at their calf and then spinning into a downward stab through the heart, or breaking their sword arm with the flat of the blade and then slicing them nearly in half, it's amazingly brutal (especially for a 15 certificate - watch out, Mum).
There is a system of parries and attacks to master for those of you with a passion for fighting (although it's hardly Ninja Gaiden), but being able to shortcut the entire combat system with satisfying counters demonstrates a tacit understanding of the division between gamers who enjoy third-person combat and those who just want to get it out of the way.
Within a couple of hours, then, a structure emerges: receive your target, gather intelligence and then strike. Again, a bit like Crackdown. In fact, the parallels are increasingly uncanny. Granted, Real Time Worlds' Xbox 360 game had guns rather than swords, and it preferred speed, height and regular platforming limitations to the subtlety of Altair's urban mountaineering, but the comparison certainly stands up for the most part. Except, while you could lessen the strength of your enemy's force by taking down his lieutenants in Crackdown, Assassin's Creed is more regimented: you must complete a number of investigations before striking at the target.

After each assassination, Altair gets a bit more kit back and another ability. Sadly these have little impact on gameplay after the first few.
And these, frankly, become a bit dull. Eavesdropping involves sitting on a bench, locating the source of the gossip, targeting them and pressing Y. That's it. Pick-pocketing involves much the same, except you have to follow someone for a bit and press B when your hand's within grabbing distance of their back pocket. It's sleuthy, but also a bit one-dimensional. If you get spotted, you hide until the heat's off, then go back and try again. The same's true of interrogations - listen to some chatter, follow them for a few seconds, then punch them until you get a cut-scene. That's not simplification on our part; that's literally what you do.
Each section of each city is also home to around a dozen innocent strangers - scholars, monks, damsels - who are being slapped around by the guards and need to be liberated. These encounters are identical to one another: start a fight, kill all the guards and then target the rescued civilian to receive praise and - as reward - the loyalty of some nearby vigilantes, who will block the path of guards if they ever pursue you through the same area.
The informer missions are no more varied, but are more fun to do. Generally they involve stealth-assassinating a few targets (later in the game, time limits are imposed), which is a careful task of finding them on your mini-map, walking up to them, quietly stabbing them with your concealed blade, and then beating an inconspicuous path to the next target. Doing these without alerting the guards is the closest the game comes to making you feel like a proper assassin.
Which is to say that the actual assassinations are a bit ropey. You might imagine that you stalk carefully through heavily guarded hallways, keeping to the shadows, climbing across ceilings, and eventually steal into your target's presence and hold a dagger to their throat like a sort of medieval Leon. But the truth is, again, closer to Crackdown. You do indeed stalk a bit, but only by virtue of the guards being too thick to spot you at more than about 40 feet. There's no clever hiding or skulking. There are no interesting approach tactics. You just get close, watch a cut-scene, and then strike. You seldom do this without alerting the target and his guards - instead you either give chase before planting a dagger in his throat, or you get into the usual sort of block-and-counter fight and go at it until you've stabbed him enough to get the final cut-scene.
Then you run away until nobody can see you and you can duck into a bale of hay or a rooftop shack until the alert indicator's run down.
If this all sounds familiar and slightly disappointing, then I've picked the right words. It is. It would be lovely to wax flowery like Jim did about Crysis. But there simply isn't any variety to wax about. Enemies spot you and then surround you and you either kill them or leg it and hide. That's it. There's almost no fun to be had just playing with the world. The castle at Masyaf looks like Lara Croft's mansion, but dreams of climbing around exploring it are just that, as you struggle and fail to gain any purchase or hop between ledges and lips that ought to support you.

You ride the horse around the Kingdom bit. It's a nice horse.
By contrast, Crackdown is a much better and more imaginative free-roaming action game, and its very existence dulls the impact of a lot of Assassin's Creed's inventions. Creed's collectibles - flags hidden around each city - are less visible but also less exciting than Agility Orbs. Having to reach the peak of viewpoint towers is less satisfying than getting to Agency Supply Points because, despite articulating one of the best and most interesting platform game schemes in memory, Ubisoft doesn't really challenge you with it. In fact, there are only one or two viewpoints you'll have trouble reaching in the whole game.
It might seem a bit unfair to make such a song and dance of a comparison with a game that - on one platform at least - Creed isn't even up against, but by the end the glove fits so completely that it's impossible to ignore your fingers poking out of the holes, feeling around for missing comforts. For two such similar games to succeed in the same year, the second one has to be up to the quality of the first, or distinguish itself enough to evade comparison. Assassin's Creed sadly doesn't.
It even trips and stumbles on all the old quirks and flaws we're tired of: NPCs who say the same thing over and over again (worse: different voice actors saying the same thing for each city - get used to "You dirty thief, I'll have your hand for that"), guards who get stuck glitching up against walls, failing missions for arbitrary reasons, a third-person camera with which you're often forced to wrestle. After about hour four, the most amusing thing is checking the Achievements screen to discover there's one for beating up female beggars. Er?

Apart from climbing things, you spend most of your time fighting like this. Hold the right trigger and press X when someone advances. Repeat 500 times.
Even more damning is that the game's big reveal falls almost completely flat. You see it coming a mile off, and then it stands there going "Ta-da!" And - perhaps with a view to filling out the inevitable sequels - there's little in the way of resolution anyway. One storyline concludes, in similarly predictable fashion, and the other just winks at you and then buggers off. I don't think I've ever stared at a credits screen in as much disbelief and disappointment. Not helped all that much by the preceding hour of gameplay, which consists entirely of fighting. Fighting fighting fighting. Had enough of fighting? Good, because there's some fighting to do.
It's a fitting end to a game that starts off brightly, wriggling elusively as you try and grasp what's going on, delighting in the mechanics and beautiful visuals, before sinking into a pattern that, while fairly gratifying, never evolves and ultimately becomes a bit boring, and quite amazingly repetitive. After each briefing, you travel the same route to the Masyaf border with no way to skip the journey, and it takes five minutes. You will play to the end anyway, I imagine, because it's not very frustrating, it looks nice and the low-level mechanics are engagingly fluid and spectacular to watch. And you certainly want to know what's going on. Or will do, until it stops dazzling to deceive and goes a bit Dan Brown. But while there's no end of potential to the foundations Ubisoft Montreal has set, the game built upon them is ultimately disappointing, and leaves you unfulfilled.
7 / 10
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Comments (389) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Damn...
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Not unlike like the crusades themselves.
/awards medal to self for services to comedy.
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While some parts sound unpolished, others just sound like bad design choices.
I've still got this ordered, though. Worth a playthrough, methinks.
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But admittedly the combat did appear to be terribly wonky in the videos. No, correction, the combat looked amazing, but the sensationally daft enemies spoiled it completely.
"I'll just stand here while you murder my colleagues. No really, go ahead, it would be impolite to interrupt."
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/faints
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Oh and I'm one oif the few freaks that is in no way excited about Mass Effect, so it's not like I've gotta save moolah for that.
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You sound like either an Ubisoft employee or a bitter fanboy. Which is it?
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You assassinate somebody, then simply hold down the A button and u effectively become invisible?! whats the point.
Shame because it has to be one of (if not THE) best looking game on the 360 right now.
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Roll on Mass Effect.
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It doesn't look like a bad game, it's just not as awesome as expected.
It looks lovely and has interesting gameplay, it just becomes repetitive, with boring combat, and...
...
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The 1up review mentioned something about being able to warp to already found destinations - Not sure how, but still...
/considers switching pre-order to uncharted
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Jade Raymond.
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was really looking forward to this. Wanted it to be just like being Robin Hood (Note to Ubi, make a Robin Hood game) Dont get me wrong, I love a good FPS as much as the next fellow but really wanted some 3rd person action adventure goodness (without guns) for a change.
Oh well, back to COD4....
(although ill probably buy this anyway as one of my now all-too-frequent friday evening blockbusters impluse buys.)
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Well, it should be.
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Don't you EVER suggest that Tom comes across as a "petulant toddler "! He's only expressing his opinion, which is as valid if not more valid than any comment here otherwise.
/ruffles Tom's hair...
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Worse than Halo 2's ending? If so then its REALLY bad.
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I'd look around a bit, get a few more people's views before making any rash decisions.
I for one will still be getting it (free with my FHM subscription) and like every other game I've played, making my own decisions! Lets face it, everyone will have their own opinion anyway, no point in cancelling pre-orders based on one person's review!
AND as some have said, 7 doesn't make it a terrible game. I think I'd be reacting like you lot if it had been given 6 or lower!!!
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GRAW - no ending sequence
R6:Vegas - no ending sequence
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Dear god, NOOOOOO*pauses for breath*oooooooo! /o\
/hopes dashed
/cries
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You may be right. But personally, I like MANY others on this site only use a select few trusted game sites for reviews. Me personally that is Eurogamer, Games TM (the mag) and gametrailers.
The tyhing with gametrailers is that they actually give a good review, but never give the right score to match it. So ignore their score and your fine. EWurogamer seems to get the balance just right.
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/popcorn
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*Guffaws*
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I am fully expecting to agree with this review from what i've seen so far, but some of the mechanics sound interesting and worth checking out.
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HAHA take that you skanky whore.
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I so wanted this to be good because it wasn't the usual fantasy, or sci-fi, or modern warfare settings.
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Tom, who's actually played the full game, mentioned in his review deal-breaking shortcomings. He clearly supported the opinion he offered on the game, and the score given holds up to what he wrote. I've read through several less well-detailed reviews before this (this one focusses helpfully on what the game's actually like to play, a piece of info that you'd think might be handy before deciding whether to purchase) and whilst other reviews also point out niggles, here its illustrated on how they effect gameplay.
Sorry, Altair; but I'm out.
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Jade Raymond."
Yeah, right. Was getting pretty tired of that to be honest, was seeing more of her face that the game. Which was, erm, bad? Well, if you're a developer, you want the focus on your game, right?
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Hasn't our immigrant quota for this year from Planet Moron been exhausted yet?
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You are a silly little man.
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My god. a part of me honestly has just died!
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Indeed, but then Jade Raymond is just a PR plant.
Sort out a less transparent gimmick next time, Ubi.
"this being the first one less than that that I've seen."
Wait 'til the mag reviews are published...
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glol!
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What makes you think that?
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At least it's one less to buy before XMas...
/sigh of relief
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Oh do STFU please, just because it looks great doesn't mean it's teh R3AL N3XT G3N and is teh AAA 150/10....
I'm actually saddened by this, I had really high hopes...Shame.
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Some people here still think the marking system begins at 7?
If you think it's going to be good and want to buy it then THAT'S OK. If you don't want to buy it then FUCKING DON'T. Jesus Christ.
/realises every comments thread is like this, calms self
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Hahaha
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"Bit of a shame, this. The big question is whether Ubi simply ran out of time, or whether some of the design decisions weren't as good as they could be, right from the start. My money's on the latter. "
My guess is it suffered a bit from feature creep "Oi wouldn't it be nice if you could sort of like bump into people without knocking them over, and then your cape would billow like so..". And all the while forgetting that they should be making an entertaining game.
Jade, if you need a comforting shoulder...
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Oh dear.
Oh dear, oh dear.
Oh well. Saves me £30.
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Because, really, you should consider growing up.
KG
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Ugh, I want to play this but I dunno if I can put up with the flaws mentioned in the review. I'm torn.
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This is only one review,
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You two would be great together.
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Anyone?
Oh.
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I can solipistically annihilate people from existence. It's quite a thrill.
KG
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ANYONE else think the above comments should have been slapped on the Bioshock review?
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And I don't know! Aces. Is he funny, anyone? Or is he just being a nasty little sexist git?
KG
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It's not the fact that Ms Raymond is a lady and *SHOCK* working on a video game, but that she was quite blatantly nothing more than an attractive mouthpiece put there to appeal to horny teenagers. She probably knows as much about game design and programming as I do about flying a space shuttle.
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The premise is interesting enough to pick up as a rental, I think, but almost certainly not a purchase for me now unless it gets relegated to bargain bins in the new year.
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Respect for EG for not falling for the hype.
It's a great concept and unfortunately, Ubi are selling it on the hype alone without the necessary effort and polish required to thrust it well and truly into new AAA IP territory - sadly predictable really ...
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great looking, little substance.
bit like jade raymond then?
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Frankly, the wanky SHIT! A GURL! response around Assassin's Creed has been embarassing for everyone - both the people lusting after her and the people who dismiss her because they /could/ lust after her. Since it's only going to get worse because the game seems to be not what everyone was hoping for*, I thought it worth saying something publicly about it.
For God's sake, grow up the lot of you. It's possible to hate a game without being sexist bastards.
KG
*Of course, if it was the world's best game ever, people wouldn't credit her with anything to do with it.
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OOer
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Eurogamer rocked by sexism and racism scandal.
-On monday 12th Novemember racial equality champion Razz Razzington highlighted the growing problem of the use of the term 'orientals' on supposed 'gaming' site eurogamer
-Just one day later acclaimed journalist Kieran Gillen spoke out against the tide of sexism washing the notoriously rabid comments section of the site.
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i can live with that.
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KG
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I was believing it too until I seen a combat video on youtube a few weeks back and it was very poor.
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They blew it.
(The graphics are amazing however so pat on the back)
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[link url=http://www.eurogamer.net/forum_thr ead_posts.php?thread_id=99175&category_id=32
]http://ww w.eurogamer.net/forum_thread_po...[/link]
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/thinks about sticking up for Jade in the hopes of a shag... nah lol
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Untwist your panties, Gillen. It's bugger all to do with her gender, I'm questioning what skills and experience she has to qualify her to lead a team working on a major game. Granted, I don't know much about the details of game development, but I'd have thought you need to have done more than some art and production on a couple of MMOs to be considered for a role like that. With the way she's been promoted almost as much as the game and her odd behaviour during live demos, it's not a major leap to assume that she has been put in place simply because of her pretty face. It's not like Ubisoft are strangers to that kind of thing.
And you shouting down anybody who dares voice a negative comment about her because she's a girl is just as sexist as the hairy-palm crew salivating over her pictures. Would you be doing that if it was just some guy?
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KG
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KG
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What you can see in the gametrailers video review (enemies passively waiting for their turn to die) completely breaks the immersion in any game.
@PearOfAnguish: Nowhere do I find anyone judging the game to be bad. It just didn't live up to the exaggerated hype.
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Focus on the visuals at the expense of the AI, probably. Could also explain the shoddy plot.
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That's harsh mate. She's the producer, why shouldnt she be talking about the game to punters. There were also others who were interviewed (the lead tech guy for instance I saw many a time). To be honest this is the reason the industry is so male dominated and I don't blame women for not being part of it. Also forums show the best and worst sides of the human species this thread being a good example of it.
Some chill pills need to taken.
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[link url=http://www.eurogamer.net/forum_thr ead_posts.php?thread_id=99199&category_id=75
]http://ww w.eurogamer.net/forum_thread_po...[/link]
Only a few posts long as well.
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... Oh so many captions....oh so little time...
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Yes, Frontspeople from games get slagged. But they don't get gender-centric sexist insults which are really saddening and what I wanted to say about.
Does she give a toss? Who knows. I hope she has hard skin, but - y'know - people are people and to see a thread full of people like that isn't a nice thing (Especially attached to a relatively downbeat review). I mean, people have been insulting me forever and stuff occasionally throws me.
Human empathy and decency are the least we can expect. It's not so hard.
And, I suspect, that's my last words on the topic. Be nice, people.
KG
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Killerbee:
"most of the previews seemed to indicate it was going to be a solid title"
That's understandable - it definitely makes a strong first impression, but over the 15-20 hours it takes to finish it the flash wears away. A shame, but as someone else in the thread points out, 7/10 is still "good". It's just not what it might have been.
JDub:
"'After each briefing, you travel the same route to the Masyaf border with no way to skip the journey' ... The 1up review mentioned something about being able to warp to already found destinations - Not sure how, but still..."
You can warp from the edge the Masyaf border to any of the cities you've already visited (dodging the Kingdom area travel) and you can launch yourself back to Masyaf once you've finished a mission in one of the cities. But there's still a lot of unnecessary plodding around on foot. I assume this was meant to encourage playing around with the world, but there's surprisingly little to do, which is why it grates.
I'm inclined to agree with the idea that a bit of extra time and polish could have given it a real bump. The platforming in particular is just dying to be put to better use. Scaling the cathedral in Acre is the sort of challenge the game should have made a bigger deal of emphasising, but instead it's an isolated moment of decency in that area.
the_sas_man:
"Worse than Halo 2's ending? If so then its REALLY bad."
It at least concludes (partially), but I think there's going to be a fair bit of gawping unhappily at what occurs. As I said at the outset, I've deliberately avoided talking about the "other" elements of the game - that's partly because it's fun to have that to look forward to, but also partly because it doesn't make enough of an impact to really deserve considered dissection, which says a lot too.
Not to say that you shouldn't read around to inform your purchase decisions (I would), but upon skimming a few places this afternoon there's definitely a lot of chatter about what else goes on, and if you're tangled up in the desire to find out about that then you will want to tread carefully.
deaner:
"Why does the review read exactly like the one on 1UP.com, almost paragraph for paragraph?"
I suspect we played the same game! But to set your mind at rest, I wrote this on Monday morning. I haven't read the 1UP review yet but I'm aware of the score and I've heard it's quite savage. It's worth bearing in mind that I'm not sure how they use the 1-10 scale elsewhere, but it's always possible that they're harsher on 7s or whatever. As someone else rightly pointed out, 7/10 here is a positive response with reservations rather than a slagging.
Emth:
"They also gave 9.7 for the story which I'm guessing reviewers like Edge and EG completely disagree with."
No, I'm not particularly enamoured with it, but it's worth pointing out that while it has a bearing on the impression the game leaves, it doesn't ruin what's good about it - and as the review says, there is a fair amount. I also think that once it hits on Friday a lot of people will play it for a couple of hours and then get cross with me, play it for 10 more and then go "oh".
PearOfAnguish:
"It's not the fact that Ms Raymond is a lady and *SHOCK* working on a video game, but that she was quite blatantly nothing more than an attractive mouthpiece put there to appeal to horny teenagers."
I don't think that's fair. I've met Jade and talked to her about the game and that's not the impression she left me with.
keith123:
"EG built this up like it was gonna be a blockbuster, looks like next time they shouldn't believe the hype."
As I said above (and in the review), it demos really, really well. It's genuinely very exciting up to the point when it becomes clear how it works, what it's doing, and that it's not going anywhere else with it.
By the way, I'll be checking the thread tonight if anyone has any queries about stuff not mentioned in the review.
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Halo 3 was massively over hyped and the biggest let down for games this year...boring game, crap ending etc etc.... this at least looks like a fairly decent attempt at bringing something new and different to gaming (with the Parkour and crowd interaction stuff).
I'll buy it, complete it, then trade it back + £14.99 at Blockbuster for Mass Effect, and probably be happy!
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From reading the review my biggest let down is what sounds like a really repetitive experience once the novelty wears off.
It does leave me confuzzled though as I'm enjoying Resistance immensely and that only got 6/10, I think it's just a case of anything less than an 8 isn't an instant purchase, for me at least.
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http://ww w.gametrailers.com/player/27754...
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Also, do you perhaps think the fact that you're worked to a deadline to complete and review the game by a certain time means that the repetition weighs a bit more heavily on you than it might to the average punter who could pace the game a bit more at their own leisure (a concern I sometimes have with some reviews, not necessarily on EG, where repetition is cited as a major criticism)?
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You already know the answer to that question, though, don't you?
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haha, yeah, at least the one week delay in Aus is handy in that respect, I expect some people that have played it will weigh in on that aspect in the next week or so.
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"Tom, don't suppose you or anyone else at EG has spent time with the PS3 version? I haven't really been properly torn with a multiplatform choice between the two yet and I don't want to find myself significantly shortchanged somehow with the PS3 version, which they seem to have been a bit hesitant to demo with. "
I've got both versions, yep. I reviewed on the 360, then poked around with the PS3 build. I haven't played it significantly on PS3, but I would say that performance in the early sections is certainly comparable. It isn't a SKATE scenario, anyway. If you're nervous, hang on for Rich Leadbetter's next Face-Off - he has a much better eye for the platform variations than I do.
"Also, do you perhaps think the fact that you're worked to a deadline to complete and review the game by a certain time means that the repetition weighs a bit more heavily on you than it might to the average punter who could pace the game a bit more at their own leisure (a concern I have with some reviews, not necessarily on EG, where repetition is cited as a criticism)?"
Actually for Assassin's Creed the situation was unusually relaxed. I got the game on Wednesday and was able to play through it across Thursday, Friday and Saturday in fairly equal chunks. I then took a day to think about it and poke around the world, wrote the text on Monday, and played around with it on Monday afternoon again to make sure. So no, I'd say the repetition will weigh equally heavily, particularly since in AC's case, it's not just doing similar things but doing exactly the same things over and over again except the bad guys have different accents.
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Trophy staff member? Or someone who built up anticipation about the title by being good at PR?
BremXJones, get a girlfriend, then you can drop the phony knight in white armour act. It's an EG comments section and you are not Jades personal minder so give it a rest, you just look desperate and silly.
Or he's been well brought up and isn't a complete twat. I know where my vote goes, Mr Caveman.
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I sincerely hope that you're just being ultra-dry with that must-be-a-piss-take comment
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'got a feeling this will be a 6 ot 7 out of 10.... '
There you go....
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You're pretty easy on the eye, Kristan. I don't know if I've ever told you that. Rrrr.
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He's not going to dethrone you in that particular area of expertise anytime soon, don't you worry.
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pre review what real reason did anyone have for believing this game would be good?? idiots
'well at least it brought us Jade Raymond...bless her little thong '
true indeed
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Poster Ignored
EDIT: Wordy tosser spelt solipsistically wrong. Ha!
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She will probably end up being pretty damn good at it when you think about it, my point is would a guy of the same skill level/experience have been given such a great opportunity with a big project like this on his debut though? Well no matter the reasons its probably good that people can see now that a female(an atttractive one is just the Icing on the cake lol) can make it in the games industry, thats a first and about time(someone will probably find another female producer on google just to be clever now
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You should check the forum thread for what PESFanboy has said, hehe.
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KG
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The combat looks terrible, only surpassed by the awfulness of the AI, where you can murder a guard infront of another in "monk mode", & the other guard will then walk up to the corpse and say "What happened here? Who did this?" even though you're the only person stood within 100m of the corpse.
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And still give it a 7... Man, if this was a review of a serious form of entertainment, it would have struggled to get a 5...
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If anyone knows, some answers would be appreciated.
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Ah the selective memory! MotorStorm - one of my favourite games of this year. LocoRoco Cocoreccho - virtually the only person who gave it more than the time of day. Etc. If I'm flippant about PS3's troubles in my news it's because I'm flippant about everything. I've really no interest in how any of these platforms do - I own all of them anyway, and the more there are the more games there are. I played AC through on the 360 primarily because that code arrived first and I prefer the pad.
Oh, and I'd keep an eye out for Kristan's Uncharted review in the near future.
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You don't exactly fail them. If you die, you respawn at the city's Assasin's bureau and go back and try again. If you alert them, you just try and kill them anyway. Most of the failure outside the main assassinations is in death or in getting spotted and having to do things the hard way.
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(but of course still pretty stupid)
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AC actually gives you far more platforming freedom in the main cities than anything else I've played, but there are limits. The home castle bit is a real disappointment, but needs to be taken in the context of how much there is to climb in Jerusalem/Acre/Damascus, albeit in a fairly repetitive manner.
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Actually, it was originally to be an XBox exclusive. Only while MS prepared to launch the 360 did it "become a PS3 exclusive". Of course we all know what happened from then on. BTW, notice how the PS3 version is getting more publicity nowadays? Coincidence?
It's not about being smart or stupid, they chose not to up Microsoft's ante at that time.
Seriously, the game has been a "up the moneyhats" contest from day one.
Why bother who's exclusive should it be?
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This game is no different than what Splinter Cell was 5 years ago. Beautiful graphics but repetitive. But that didn't stop me from enjoying it immensely, and neither will it stop me from enjoying this game.
And the fact that I hardly ever agreed to most of EG review scores adds some weight to my decision.
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Plus she has fuck all to with with the game really, she didn't make it.
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I couldn't care less because I couldn't care less for the game. Never understood why this was hyped as it was quite clear from the early footage that it would take a miracle to make something half decent out of this. The ridiculous sci-fi twist to the story didn't help either (seeing the crazy highlighting of the target made me lol and cry at the same time).
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My suspicions about AC are confirmed then, looks like a rental to me and then I can get back to COD4
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I don't either. But the text of this review, as well as that of most of the others doesn't really make me want this game. Rather the contrary.
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Well I'm not cancelling my preorder, but the game's going to have to sit on my shelf for a while during my inevitable Mario - aided hibernation.
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So, I am with those who are disappointed - and my disappointment comes from more reviews than this one.
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Actually, no it doesn't.
Too much of anything over and over again gets dull (yes, even the old in-out).
As I say, I kinda expected Ubi to be lazy with this because the concept is undoubtedly very exciting and will sell itself easily but you still gotta polish it up and do the hard detailed stuff if you want true AAA status - that'll be the difficult & skilled bit then ...
Maybe someone else can pick up the gauntlet and do a proper treatment of the medieval assassin concept - i'll always be listening to dev's that give it a crack.
Doubt I'll be passing on my cash to Ubi for this though, another misjudgement of their's will be the competition they face in the run-up to Xmas - this isn't going to make the cut though it's probably a decent shout for January's bargain bucket ...
Big shame as it looks great but it's obviously fairly hollow inside.
Sometimes (not often enough unfortunately) decent looks aren't enough to get you by in life.
Eh Jade?
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Well, the review is there to aid purchasing decisions and whilst 7/10 is by no means a bad score, you do have to set that in the context of a very rich release schedule across all platforms right now. As you're probably aware, many regulars on this site value the opinions expressed in Eurogamer's reviews highly (I know I do), so whilst "dismiss" is maybe a little harsh, yes, this review is enough to make me think twice about this title.
Life's too short (or rather, gaming time is too scarce) to play everything, so it pays to be selective. Personally I don't have enough time to play every 9-10/10 game that gets released, and whilst I'd never say never to a 7/10 rated game, it's not going to be at the top of my priority playlist.
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Well, it's no longer just a review in singular, more like quite a bunch of them. Even sites like IGN and Gamespy dosen't have much to think of Assassin's Creed as a whole.
And when even they start to criticize, in a homogenous way that goes hand in hand with a "reliable" site like Eurogamer, then you definitely start to get the picture that there is just something not quite right with the game in question....
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Indeed! This review would have done Bioshock to a tee. Pretty graphics, dull, dull, repetitive gameplay
And just to make sure I keep off topic completely... go play Portal instead, it's pure genius.
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I would like game producers to be sat in the office producing games, not publicising them. That's what marketting people are for.
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How exactly do the climbing mechanics work? It's just, in the First Impressions the other day, it seemed to suggest that you press a button, then it does it automatically, which kinda worried me. Like, immensely.
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That's true to some extent, but not entirely. When you hold down the right trigger, Altair goes into "high profile" mode, and running at a wall and pressing the "feet" button (A on 360, X on PS3) makes him climb and grab a ledge if he can. You can then release all the buttons and use the analogue stick to direct him over the surface, using B (360)/circle (PS3) to release and drop. It's controlled, but without having to clamp hold of as many buttons as other games. I don't think the fact that having Altair leap from one hand-hold to one higher up using the analogue stick rather than holding up on the analogue stick and pressing A or X devalues its platform mechanics. In fact, the controls on the whole are very fluid and effective. The game's problems lie elsewhere.
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Oh, OK, that's much better. Just one more thing: how big is the game world, exactly? And is the horse available from the start?
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Then again, Hitman's set the assassionation game bar pretty high already. With variation.
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Next time I'll tell Mr Miyamoto not to talk about Mario or Zelda. While we're at it lets stop programmers like Carmack talking about game engines. This is really getting ridiculous ...
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"Just one more thing: how big is the game world, exactly?"
The game world consists of Masyaf, the Kingdom, Jerusalem, Acre, Damascus and another smaller area later on. J/A/D are the main cities and they form the bulk of the gameplay. Masyaf is used in a few places but is smaller and more compact, used more for narrative, tutorial and spectacle. The other area serves a purpose but isn't comparable to J/A/D. Comparing the size to something else is difficult, but the density of gameplay is probably closest to Crackdown I guess. It's a very fudged comparison though. There is enough to occupy you for between 15 and 20 hours, I'd say.
"And is the horse available from the start?"
You use the horse for the Kingdom area, but not in the cities. It's not a particularly big element of the game or I'd have made more mention of it. You can just grab any horse that's sitting around in the Kingdom bit and they all behave the same.
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"Next time I'll tell Mr Miyamoto not to talk about Mario or Zelda. While we're at it lets stop programmers like Carmack talking about game engines. This is really getting ridiculous ... "
I'm with you on this. I like people involved with the game directly to promote them. The games industry would be a lot more boring without people like Harvey Smith, Ken Levine, John Carmack, Jade Raymond, etc, giving us an informed response to our questions and presenting the game with intimate understanding of how it works. Look beyond the fact she's a girl (and it's depressing that it is an 'if'), and Jade does a much better job than the vast majority of producers you see interviewed about games. I hope she continues to do so and that the juvenile response and however AC's ultimately received doesn't discourage her from doing so.
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yeah who gave it 9.1 i believe and said the game is still a big leap in terms of innovation and next gen-ness.
seriously is 7 a fair score for something ive read 8's for mostly or 9's?
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Anyway, I think many people who are giving it up in the light of the reviews would actually enjoy it. It's possibly the best looking game I have ever seen, and some of the stuff that you witness is simply breathtaking. Too bad that the action starts to lose momentum after a while. It could have been a classic.
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Send the game to me; I'll play it.
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i.e. business as usual in the comment thread
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She's fairly attractive with a fairly obviously great rack.
Look beyond that I cannot do and they know it ...
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I'll try it anyway, I guess - but not in a rush, as I bought Crackdown last week(!)
Now to choose which game(s) I'll get bundled with the Elite...
/rethinks game purchase priorities
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I've read that book twice. It's so hilariously typical of Crichton, but it's good fodder when you're not particularly paying attention. And yes, it's very applicable. I would have mentioned it in the review, but I think I probably lose points if I cite Michael Crichton as a literary reference.
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I've been turning into some kind of good-score-is-just-9-and-above kind of person
Bring on Mass Effect, but please, this has to prove to be a 10/10 game, to not get another hyped game ruined. I don't mind hype, as long as the game deserves it in the end.
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You asked her about scheduling, overtime, how happy her team is, etc.? I think me and you have different expectations of what a "good" producer is, since we have totally different relationships with them.
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In the limited time we get with people connected with the games, we focus on the games. I'm not commenting on her abilities as a producer, but I'm defending her ability to discuss her game, which she does well. You're right that there's more to being a producer - of course you are - but that's not what I'm taking issue with here.
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Still yet to see the film with Billy Connolly and Paul Walker though...
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Me either. Although in the context of Crichton adaptations it can surely only be a poor man's Congo. Bruce Campbell! A talking gorilla! Parachutes! Racism! Oh.
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I for one am glad the hashashin didt take over the world err virtual world
Have to ask Jade tho why not just make a prince of persia game instead of getting all carried away with yourselves and pretentios like
please no attacks from so called history student taa
i'm off... to outaspace with effect instead
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I think I'll wait for some teenager to buy and finish this first, and then grab it on the cheap as pre-owned.
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Thanks for sticking arounds for questions, Mugwum.
Looks like they have the engine in place for AC2, so they can concentrate on the game next time around...
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Some people here even think this game will hit the bin bargain in next January! Amusing ...
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Back to the game: Still looking forwards to it though, no cancellation here. How long a game is it? Anywhere near the 20 hours cited by devs?
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Well, I've played it for 20 hours, and finished it, and as observers of this thread will note - as I did before I decided to extend this comment - you're rather proving my point.
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Who would? "Assassering"? IDIAT!!!
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* Those sexists falling over themselves to make sure the unfairly judged gaming community is as well-represented as possible
* The guy who thinks Microsoft would bribe a European website to give a game released on its own system a low score
* The guy who blocked KG for using words to communicate in the English Language
Brilliant stuff! I'm feeling especially proud to be a gamer this evening
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(p.s. this is irony *camp gesture*)
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I think we can all agree that Assassin's Creed remains an interesting title worth checking out when it pops up discounted during the months of drought in 2008. It's disheartening though, to see a game which gets so many things so right in terms of visual flair and the underlying technology then falter so summarily when it comes to actual fun. Watching some of the videos, the character animation is so breathtakingly fluid and a joy to behold... how do you get so many things so right and yet fail at the most important basics, the game design, and providing interesting and varied entertainment? Leaving aside the likelihood that the game was doubtlessly rushed out for the Christmas push, surely someone at Ubisoft must have noticed how thin their game was before now? Given the amount of money involved, the amount of effort and resources required to get a new IP off the ground and market it properly in this most competitive season, this is hardly the most auspicious start Ubi could wish for. The game should have been proven and fun before a single bloody texture or effect was allowed anywhere near it.
The general wisdom among most who have played the game seems to be "the sequel could be brilliant". That is, of course, if it isn't rushed out in time for Christmas 2008 (following the worrying recent trends with Ubisoft) accompanied by a heavy metal soundtrack and a new, meaner "dark Altair"...
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I see what you did there...
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You're right, how dare his opinion be contrary to yours! Disgraceful! The only thing left to do is confiscate Mr Bramwell's game journalism badge, cut up his membership card and expel him from the clubhouse. BURN THE HERETIC.
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I'm sure all that tom said is true, but I need an action-adventure with swords. There's only so much guns I can take, and I love FPSs.
Besides, doesn't hurt that I'll be getting it without spending a pound.
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I just hope someone rips it off but leaves out all the crap stuff - that would be ace ^_^
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Despite the seemingly very valid points of criticism, this looks like a game where I expect to thoroughly enjoy the exploration/free running parts as well as the combat for at least a while.
Guards waiting nicely in line for their turn to attack might not be realistic, but the combat system looks like a nice change from the usual hack and slash approach, and that probably wouldn't have been possible if you've got four or five guys swinging or stabbing their swords at you at the same time. Then you would have ended up with something closer to Conan or God of War - entertaining, but perhaps not quite suitable for this game.
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Edit: After IGN's glowing review (yeah, even though it's IGN), option (a) is looking good. I reckon a 9.
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I think what most people are saying is that, with the megazilions games available now, that they will play AC early or late 2008 when it is cheaper. I never been bothered by the EG score (except for Halo 1
BTW all you people trying to draw Halo 3 and Bioshock into this... just drop it. EG gave those scores and they are well deserved and have gotten universal praise by the rest of the world reviewers. AC however seems to be a 7-8 game if you look at other reviews.
>So which version is better? The PS3 or the 360?
Very similar according to Jeux France with the graphical edge going, yeah you guessed it, to the 360 with better textures and some extra effects.
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AssC has gotten some really hugh scores on other sites which would indicate that in the hands of the right person it's a gem. (Or that other reviewers are idiots)
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More often than not it's the later one...
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I liked the idea's of this game to godamnit. >
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If only we could have another Thief game using the AC engine, that would be heaven!
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AC has been getting the "lower" score from sites like IGN, 1up etc basically saying the same thing it's practically unanimous to all the more popular sites.
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AssC = Assassins Creed
Anyhow. I'm just saying that 7/10 aint bad. And that for a lot of people it will be the second coming. That said, a lot of reviews reads as 6/10.
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AssC = Assassins Creed
Or Ass Crossing?
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AC has been getting the "lower" score from sites like IGN, 1up etc basically saying the same thing it's practically unanimous to all the more popular sites.
Gamespot just gave it a 9, FWIW.
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I still think I'll get this - I loved Crackdown, and really enjoyed Just Cause even though the game is repetitive and flawed. Anything remotely half-decent and free-roaming is worth a look, if the basic mechanics aren't totally borked (e.g. Superman Returns).
@Mugwum - does the game provide you with enough tools to provide your own fun, like Crackdown? I'm guessing it's slightly more limiting in that you don't have the endlessly amusing combination of rag-doll and explosives.
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Looks like a 9 isn't worth much in the face of a raft of 7s.
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Why didn't they fill their wonderful looking game world with extra stuff to do?? Have shady merchants sell you the locations of particularly rich homes to rob and let there be stealth! Have an arena where you fight your way to the top! Add RPG-like features so you at least can evolve your assassin! Make two or three special buildings (per area) that you need skill to ascend, with a reward at the top! Heck, even collectibles hidden everywhere (even though cheesy) would have given us more to do.
And I still like Jade. She's very articulate and eloquent. I have no idea why you rip her so bad.
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DOH !
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I think I'm going to go for this though. Get together with a bunch of mates every Wednesday for some casual gaming, so this will do just fine for that. The rest of my gaming time can be taken up with COD4, Halo 3, Sega Rally, Mass Effect, Pro Evo...
Just hope Kane and Lynch doesn't let everyone down.
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Well volunteered, Yank.
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Who the hell thought giving this game a sci fi counterpoint would make it a better game?
When I want medieval immersion I expect medieval immersion with NO rayguns or dodgy on screen interference implying I'm watching myself.
**sigh** remember how wonderful the Thief series was.....? now there was a medieval type immersive game, bring back Thief that's what I say ( and another Deus Ex please ).
Still bought it though.....
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I suppose Mass Effect is the last chance for Microsoft to buy me an XBOX360.
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IGN doesn't like it neither.
I guess I will save my money for buying another games.
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Looks like a 9 isn't worth much in the face of a raft of 7s.
They're not the only one. Gametrailers and Gameinformer gave good scores as well. My point being: as always, a review is one man's opinion, and it obviously grabbed some people more than it did grab Tom. No idea whom I agree with till I played it myself, just saying that it's not quite true that it gets 7s all across the board.
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This game has been compared to crackdown. But ironically, crackdown was one of the most repetitive games of the year, same mission over and over and over and over...
Don't get me wrong, I loved CD, worth 9/10 all the way. But if crackdown could be so much fun, with all the repetition, then why not this?
But it's probably still worth 7.
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You do know that Misogynists are people who have strong prejudice or hatred towards women!?
Anywho, I'll still be picking this game up although after reading this review, 1up's, IGN's and others my expectations have seriously dipped. Not that seven is a bad score or anything, just not the kind of score you want from a game when you're creaming off the top AAA on multiple formats, and from a game that had soooo much potential
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Sweet
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You do know that Misogynists are people who have strong prejudice or hatred towards women!?
Have you missed all the adolescents being irritated about the fact that a woman is involved, and you know what, IT'S ALL HER FAULT, TOO.
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"
Whoops, may have missed that. I blame my special glasses which have built in idiot filters!
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As other people say 7 is a good score.
However it is not good enough at this time of year.
I have only the time and money for great games right now what with there being so many.
Might pick it up next year...maybe.
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Sweet
Or not. I've seen an AC developer comment that Gamespot mixed up its platforms because, from everything he knows, the 360 version runs better.
Wendelius
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I agree that sometimes she is pushed to the front by Ubi because of her looks, but that doesn't mean she isn't also able to do her job effectively.
I see it for what it is, straight out jealousy, as plain as the nose on my face.
People seem to assume that attractiveness and intelligence cannot co-exist. Perhaps by their own standards, it is hard to comprehend "but I'm ugly AND talentless, so surely nobody can be cute AND skilled, its just against physics or something".
TBH Kieron, I think you are pissing into the wind to some extent (valiant an attempt as it is). This is the internet, AND its a games website. That unfortunately equates to a lot of immature and sexist posters. They are only bitter because they never get any.
"get a girlfriend, then you can drop the phony knight in white armour act."
That is like one step away from accusing someone of fancying someone else, just because they stick up for them. Jesus that is childish.
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Ah, please don't Ubisoft. Don't go down that boring "Hey! I got black clothes. I listen to metal. I'm really am a tough guy, don't you see?"-road.
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Not played Crackdown then?
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Like, you guys are aware this is a Ubisoft game, right? I mean, I expect it to go unmentioned in reviews, but come on.
Shit me, there is a distinct lack of geek around here. Sheesh. Women? You'll be on about cars and lager next.
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Its not unusual in the slightest. It depends entirely on the project, but the majority of the time the producer is one of the people doing the interviews.
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7/10 how?
it sounds like and 8 or 9 atleast. Looks better than Halo anyday.
Again, not played Crackdown have you (obviously not seeing as you are a 360 hating Sony groomed rentboy)? If Assassin's Creed is the arrival of the next-gen, then a better version of the next-gen arrived last Feb.
And how the hell does the review sound like an 8 or 9? A couple of paragraphs praising the controls and draw distance, and then the rest being 100% negative about flaws that affect the actual gameplay FAR more than the previously mentioned.
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Sorry that's sports freaks, not geeks.
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I'm not falling for that shit again.
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Sorry I just had to get that in. I am one of the few who said the following
1. No demo and only having developer walkthroughs means they know it's a flawed game.
2. It looks utterly repetitive.
No live or PSN demo was the real giveaway though.
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Sure. Although you'll have to take my word that Charles is one of the devs. He is though.
[link url=http://www.quartertothree.com/game-talk/sh owthread.php?t=27891&page=13
]http://ww w.quartertothree.com/game-talk/...[/link]
Also, I don't know where the I told you so's come from. Maybe people expected too much, but I agree with the comments which say a 7 is still a game worth checking out. I might not pick it up at launch because there are too many games right now but it will tempt me later...
Wendelius
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]http://ww w.quartertothree.com/inhouse/ne...[/link]
Wendelius
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That's a bit disingenuous. Certainly the task is the same, kill the blokes, but the freedom you have in approaching this task and the flexibilty in the game's design to allow this freedom seem to give Crackdown the edge over Assassin's Creed in terms of variety and avoiding repetition. At least that's the impression I got anyway. I certainly don't think Crackdown is repetitive though, even if you're just killing a series of VIPs, there's a lot more to it than that, same as Mercenaries. AC seems to follow and be restricted by a very specific formula, though, which is a shame. If AC had as much freedom and scope for variety in its inherent design as it did in its movement and control, for example, I think it'd be a classic. As it is it seems like a disappointing first foray into a franchise with potential that I'm still looking forward to trying for myself anyway, for what it does do well.
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The same critisism could be levelled at any or all of the great driving games of the last 10 years, but general it is not, because it would be a short sighted critisism.
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Still, to abandon my po-faced examination of the issues of sexism surrounding Assasin's Creed, and revert to type...
JADE RAYMOND CAN SUCK MY BAFTA!*
[* That Phil is kindly holding for me]
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Sometimes you got to try, y'know.
KG
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The Xbox 360 version makes up for this two or three frames faster than the PS3 cousin, though no-one's going to notice that.
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added*
ah poor guy, the first Halo was hype? that speaks volumes about your tastes...
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You mean... exactly like Halo?
Oh.
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"Sometimes you got to try, y'know"
For sure. I mean, I'm still here right
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When Daiktana was released people attacked John Romero because he was gonna make you his "bitch" with that game. When Assassin's Creed, a title with a large PR campaign over several years, was released with disappointing scores (to some) Jade Raymond was attacked as she was its producer.
Jade Raymond identified herself with this game and when this game disappointed some people it was only natural for them to question her talent. The fact that she doesn't possess a Y chromosone is irrelevant. It's also naive to think that she didn't steel herself against the inevitable nerd backlash and sexist comments. Give her some credit, she's an adult and can defend herself.
Back on topic though, I'll probably pick this up in January after finishing Mass Effect and CoD4.
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She has made a couple of posts in this here thread. I don't think she should even need to do that but clearly she wanted to call into question peoples attitude towards her when they don't even know her.
I remember issues when I was helping admin a forum for a game where sexist comments were rife. It can seem a losing battle.
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Nicely taken from CVG
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http://ww w.metacritic.com/games/platform...
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Really? What's her user name?
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changing my opinion about this game after the gamespot review (9) im starting to beilieve reviewers are also being influenced by this Jade malarky.
hopefully the day will come when the majority will say 'FUCK the review score i'll judge for myself'
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rental fool
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You make a fair and strong point there.
And to the rest, we don't have to wait too long for a game building on the AC framework to come round....
Splinter Cell 5's not too far off.
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Apart from Edge and Games tm. That is the mark that matters to me. IGN? I don't think so
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Jade_Redmond
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Fair play i say, its actually refreshing to read, cheers Tom.
And from this reaction quite a few peeps are still getting this i reckon, i for one need a break from so many fps games as good as they are.
Plus i been waiting for something to look proper next gen in HD \o/
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/is sad POP isn't coming back again....again.
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Thanks, I just didn't remember ever noticing producer as an interviewee title. But then I think I only see 'famous name' or 'random bod', to be honest.
and
@kangarootoo + Mr Gillen
Never give up, never surrender!
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/cracks the seal on another bottle of Swedish vodka
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Actually it's Jade_Raymond
I never actually noticed her name in the comments as I was skim-reading this thread. Almost makes me wish I hadn't told her to suck my BAFTA.
Naah, I've been waiting ages for a game to be criticised for being 'not as good as Crackdown', but I never expected that game to be muti-platform high publicity juggernaut Assasin's Creed. I reserve the right to gloat, and gloat hard.
Mind you, this game will probably get a bloody sequel.
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they reckon a lot of reviewers have had to rush through it from the crushing demand of x mass games coming out.
not the case here but i can see it being a factor.
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they reckon a lot of reviewers have had to rush through it from the crushing demand of x mass games coming out.
not the case here but i can see it being a factor."
See, I just read that and it's something that I touched on a couple of pages ago and asked Tom about it because it's normally something I'm very conscious about when I read reviews and they complain about this sort of thing, games that have a 'grind' like this (MMOs not included). he gave a reasonably convincing explanation fo why he thought the fact he had to complete to deadline wasn't a reason for his (relatively) low rating and impressions of the game. Still, his idea of a relaxed amount of time with the game to complete and review it was a 5 day period, which, I think, is still far removed from the reality of the average punter because I can see it being a game that I'll chip away at over a few weeks - unless I'm really, really into it - given all the other games I'm playing at the moment. In that respect, I'm still really looking forward to playing the game and experiencing it for myself, but I don't doubt that is has a number of issues, and issues which I'll be disappointed by, but I like to think I can see the bright side and appreciate the positive efforts of even the most middling games/movies so I doubt I'll be truly crushed at playing what Assassin's Creed has to offer, and I really doubt that it is a middling sort of game anyway. I'm also somewhat lucky in that I haven't been following the hype over a period of 18 months, more closer to two, and even then with the gaming overload lately there's been so much to keep track of that it's hard for me to push any one game to the fore and burden it with unrealistic expectations.
It's just that all this talk is making me wish the game wasn't delayed down here so I could actually play the bloody thing and see what all the fuss is about.
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KG
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"Famitsu: 9.3/10 :-O"
This is another thing that bothers me (alongside things like, y'know, the swathes of sexism and general idiocy in this comments thread), why is so much emphasis and good faith placed in the reviews of Famitsu by 'hardcore' gamers on the net and so on? It's like some insidious virus where some western magazine 10 or 15 years ago said 'Famitsu rated it, and I'm a bit of a wap so it must be good', and now people will just cite a famitsu review score as though they're one of the foremost authorities on what constitutes a good game. Do people that cite these reviews actually bother to read the content of the reviews? CAN they actually read the content of the reviews? What makes their reviews stand out from the rest? It's baffling, for mine.
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Anyway I think the game sounds fantastic and I'm looking forward to its delivery tomorrow - although considering Mario Galaxy should be arriving the same day, I'm not sure it'll get much play time.
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Scores are pretty irrelevant to me and the actual content of this review seems a completely fair confirmation of my misgivings. So thanks, Tom.
Some of the reviews I've read (this not being one, I hasten to add) seem to have forgiven the grind of the entire second half of the game simply because of some of the views "The first time you scale the tower in Damascus... blah blah blah." I'm afraid that's just not enough for me.
Ubisoft have released so many bloody videos for this I feel like I've played a full demo of it. Once you get the ability to counter, the combat looks basically as sophisticated as the sword fights in Sid Meier's Pirates.
Where the videos are concerned, watching the one where Al Khali or whatever he's called loses his pursuers by simply sitting on a bench and letting them run past (utterly laughable, of course) opened my eyes to a possible alternate universe where Ubisoft had gone for a full Errol Flynn style swashbuckler with moustache-twirling villains shouting silly taunts and deliberately bumbling guards.
Instead, we get this po-faced assassination-a-thon which doesn't even have the balls to explore its setting. I was expecting at least one mission where you had to infiltrate a city that was heavily under siege or had just been taken over. Stalking past an army of drunken Crusaders raping and looting a new conquest would have been exhilarating.
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such criticism based on so little actual experience
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What's your point?
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It made me want the game all over again, which was a thing a bit hard to do after reading this review
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Ignoring the rest of your criticism for a second which sounds to me like being pessimistic for the sake of it, even though your sceptisism is probably warranted (although I don't understand people cancelling their pre-orders, if you were so interested in the game and the concept in the first place that you would willingly pre-order the game, surely you'd at least be somewhat willing or compelled to try the game to see what they actually do do well and admirably, that made you want to pre-order the game in the first place, and see for yourself, but I digress). I have to wonder what on Earth made you expect a mission like that? Do you have any right to be let down by an expectation like that when, as far as I'm aware, no such possibility was put forth by the dev team? Why let yourself be let down by unrealistic expectations like that?
I mean, you go on to say it would be exhilarating, fair enough (although to me I think it would just be a bit of a confusing shambles), but when I look at Assassin's Creed, providing some exhilarating experiences via its smooth controls, seamless animation and beautiful graphics seems to be the least of its problems, even if areas like the combat and, uh, sitting on benches to avoid arousing suspicion are a bit underwhelming.
Mind you, I never saw anyone write off GTA for the equally ridiculously contrived method of simply driving into a garage and getting your car spray painted to get a fleet of police cars, swat and army vehicles off your back. Funny that.
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It would have been utterly ridiculous of me to expect that actual mission in its full imaginary glory. I was just echoing (in a rather badly handled way) sentiments I'd read elsewhere about the under use/exploration of the setting.
Also, I don't really follow your point about why underwhelming combat shouldn't bother me? Its a third person action game. I'm buying it for the fighting.
The sitting on benches thing is hardly a crippling flaw in the game (though, in answer to your final point, I think GTA's cartoon style lets it off a multitude of sins) I was just making an aside. I think KG is right when he says there should be more comedy in games and there's definite potential for some proper tongue-in-cheek medieval swashbuckling. Again, it was just a way of echoing sentiments I'd read elsewhere about the possibility of, say, a Robin Hood style game.
What you said about preorders is interesting. In all honesty, the main reason I pre-ordered Assassin's Creed was so I had a high standard reason to force my Pro Evolution obsessed housemate off my Xbox. That and I thought, despite my niggles with the combat etc, I could probably forgive it if only for the free-running elements (which look as astounding as the combat looks poor).
Then, I reached this week, saw some of the unfavourable reviews and, upon examining my strained bank balance, decided it was probably more sensible to wait. For example, the last time I preordered a game it had dropped in price within a week.
Nowhere, and I want to stress this, did I say I wasn't eventually going to get the game. I'm still interested. I'm just not £40 interested.
Hopefully that has clarified my muddled, stream-of-consciousness first post.
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Edit: Oh. Not anymore. It was one of the square ones in the middle of the page...
Wendelius
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[link url=http: //www.n4g.com/industrynews/News-84760.aspx
]http://ww w.n4g.com/industrynews/News-847...[/link]
I've never heard of n4g.com. (I just posted part of that quote into google).
And i still see Assasin's Creed ads in various places on the site, too.
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.....at least as far as the review goes. A fantastic concept and great character mechanics, let down by a lazy story and gameplay. The parkour and climbing controls are very good, and once you get the hang of them, they feel quite natural (rather than the more common 'press A to jump' style). There's still loads of scope for Ubisoft to improve and adapt the game engine for any future IP's/sequels. Let's just hope they actually do it rather than letting this one slip away as it really does have potential. Definitely worth cheking out, but some way short of brilliant.
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I still ended up getting it but am now really looking at it passing a couple of hours between now and mass effect next friday.
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It was mentioned on gamesindustry.biz somewhere in the analysts predictions running up to xmas that Assassins will be selling a lot less now than originally expected. Still think it'll do alright for itself tho.
Hope they grill Jade on the Bonus round on GT this sunday.
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Although with this:
"Also, I don't really follow your point about why underwhelming combat shouldn't bother me? Its a third person action game. I'm buying it for the fighting."
That's not quite what I meant, what I was saying was that I was under the impression that the game had quite a bit to offer in other places so as to make the underwhelming combat a bit more forgiveable. Still, I'm not really in a position to judge for myself until I see just how underwhelming the combat is, or if I even feel that way.
Good to see you're still vaguely itnerested though. Honestly, with some of the reviews like this, it probably makes sense to hold back until it's cheaper if you have a few misgivings. I personally am still quite eager to see what it's like, and I'm usually quite forgiving of 7/10 games.
Oh as an aside, your point about GTA and its cartoony style is pretty fair, although to be honest, I think the cartoony visual style is more a visual excuse to get away with the violence rather than any sort of light-hearted take on the genre. The games do take themselves fairly seriously in a number of places, in spite of some moments of ludicrously exaggerated violence.
To be honest, while I like the 3D GTA series for the undeniable fun moments they provide, I've always felt that they've been quite drastically overrated. For example, I don't think I'll ever quite understand why a game like AC, on the back of some justifiable criticisms by the sound of it, gets a 7/10, while games like GTAs 3 - SA get so many of the fundamentals wrong (combat, for example), end up feeling like a jack of all trades and a master of none, and still end up with 9 or 10/10s across the board. Although that's a discussion for a different day/thread I suppose. Still, I very much hope GTA4 rectifies these personal criticisms I have and takes GTA to the next level. From what I've seen so far it looks like they're on track in that respect and have learned quite a lot. Still, I'm changing the subject, so ignore me.
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It was mentioned on gamesindustry.biz somewhere in the analysts predictions running up to xmas that Assassins will be selling a lot less now than originally expected. Still think it'll do alright for itself tho.
Hope they grill Jade on the Bonus round on GT this sunday.
It would be a shame if the game sells much less than anticipated. If that's the case Ubi might think twice in making a sequel and gamers, or I in particular, would feel robbed by the negativity in some of the reviews. I have played the game for about 10 hours now and I am still liking it. Shame about the story as it really breaks the overall immersion of being a medieval assassin but the game is surely much better than what is said in the review.
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Personally, I prefer to make up my own mind about games, this may not be the best in the world, but it's certainly keeping me occupied until GHIII comes out in the UK on the 23rd.
The only thing that annoys me about this game is that whole horse riding bollocks - I think I'd rather have the choice of skipping the ride.
Anyone else think it would be awesome if they released a crackdown style 'keys the city' addon with new targets, more weapons (whatever happened to the crossbow they showed in the trailers?) and a crazy point to point free running race mode!?
Just me then...? Ah well... a guy can dream ;o)
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Sounds very much like the Dev team needed until after Xmas to work on the game...
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It should have scored better, because while there are niggles and things that could have been done better (very bad beginning, useless horse-riding), this is a game that actually tries something new (easy cool movement) and is one of a few solidly next-gen titles.
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It took a bit of a while to get going while you're introduced to the aspects of the game and different weapons but things get more interesting and challenging further in.
Technically it's stunning, the graphics and environments are very cool.
Would be better with more interaction of objects and different weapons.
Certainly an 8.
NB) Appears to be a technical problem with game - 4 crashes in 2 days, locking up PS3.
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Playing with the GPS, the threat indicator and other HUD data turned off requires a better understanding of your surroundings.
Like Halo on legendary, F.E.A.R. without using the bullet time and dare I say it Theif on difficult (not that I got all that far) it totally changes the game into something slower, more concidered and far better IMHO.
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I'd call it next gen for graphics content but not for anything else. What does it do that is "next gen" I'd say 7 is spot on myself even though I enjoy the game I wouldn't rate it higher than that. It is too repetitive, combat is in fairness pretty awful, some and I mean some AI is dire. Also the feeling of the game in my view is ruined due to the sci-fi element that just doesn't need to be there. The atmosphere would have been so much better without it. Good game, but nothing special.
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No, the only really major flaw is the mind-boggling lack of decent assassinations. Although walking up to people and stabbing them in the stomach does have an air of realism about it (its pretty much how the real assassins did away with Conrad of Montferrat) you kind of have to feel that Ubisoft don't really have an excuse for not coming up with sneakier ways of killing your marks because of all the Hitman games I/O have flooded the market with.
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If they'd spent a little of that 3-year development cycle thinking more creatively about the ways you get your information, this would be edging an 8/10. At the moment, beauty aside, it's a 7 and no more.
Sorry, Jade. Does that mean our date is cancelled?
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For me AC's completely grabbed me. I'm finding it beautiful and compelling; it's provided an environment I just want to be in, to the point that I'm even enjoying taking time out of the main quests and collecting the flags! (normally flag-collecting would bore the tits off me). The living, breathing cities are astonishing, and the character animation is really wonderful. It's a real pleasure to play, an amazing achievement, and - so far anyway - it's GOTY for me.
EDIT: .. and another thing! Just to add: one of the things I really like is the planning of the assassinations; although you only need two completed investigations to go ahead with it, it's really satisfying to do them all as most of the information you gather is actually genuinely useful. Using the info to plan the mission, and then executing it properly is genius!
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[link url=http://forums.ubi.com/eve/forums/a/tpc/f/525 1069024/m/5191065806/p/1
]http://fo rums.ubi.com/eve/forums/a/tpc/f...[/link]
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Sadly the game, is rinse and repeat down to the core. It's the same quests over and over; save the citizens, listen in on a conversation, pickpocket information from someone, kill that guy. They use the same conversations over and over again. After the first "Poor District" mission you do, you've done every quest-type in the game. If the game was given another 6 months to flesh it out, I'd think this would of been one of the best games ever. I think they got to that stage of mission design and realised they've ran out of time and then copy and pasted everything. It feels too much like a big empty sandbox. I was hoping for more varied missions along the lines of oblivion, thief, hitman, splinter cell style - Like going into ppls houses, slitting their throats, stealing stuff, rummaging through their house for info, shitting on their pillow etc..
I would of like to have seen them going through daily routines. i.e. you know they stand in the square speaking to ppl at midday or they like to go collect water first thing in the morning. Not punching ppl in the head, in the daytime, after you activate a scripted event, until they give you some info. That's it's biggest flaw - no variation. Hopefully in the sequel they flesh it out.
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I think 7 is *very* unfair from the site that gave Halo 3 10/10. I would give it an 8 or a 9
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It might be flawed at points, feel a little clumsy when pushed to it's limits but overall it is a breathtaking achievement.
I think it's just as important to pioneer new gameplay (AC/ME) than it is to perfect existing gameplay (COD/Halo).
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I am glad I did.
My feelings on this release are almost exactly what Prox, above, stated.
The 7/10 now feels petty, and one can well understand the dev teams reported feeling of insult. This is a pioneering, and next-gen, title. And should be praised thusly for it's efforts and achievements.
Maybe Tom was going for the "Achievement unlocked - Made Jade cry"?
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I very rarely agree with Tom tbh, but in this case he got it pretty much spot on. 7 is a fair score for the game as it stands. If we're scoring on potential, Ubi has the makings of a 10 if they can address the gameplay issues for the sequel.
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"There are times later in the game where you feel that the control system is actually beating you because Altair just doesn't do what you intended him to do and the camera struggles to keep up"
I am already on my second playthru and I haven't experienced this at all... infact I think the combat and free run control system is incredibly good! I have reached a point where I can have fights that flow really well and look great
"but that's negated by the fact that the soldiers, citizens etc repeat the exact same phrases over and over"
Agreed... I think this is the one thing that really does let this game down... a few extra days of recording similar phrases said in different ways and in different voices could have made a world of difference...
"In terms of gameplay it's extremely limited"
I disagree. I think the gameplay is great, and I have spent hours just running around and completely ignoring the "missions"... In the end I didn't even do them all, I had enough fun just trying to get an awsome free run going
"there's pretty much one way to kill your target"
Wrong! There is *always* more than one way to kill your target, and there is *always* a way to do it in a very cool way
Anyway, 7 is not a fair score for this game at all. 8 would be fair, 8.5 would be accurate (IMO)
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Take the second main kill as an example – the doctor guy. Can someone explain to me another way to kill him other than gung-ho running past the guards followed by a stab, or waltz in courtesy of the scholar-express followed by a stab? It just doesn’t seem particularly rewarding to spend ages gathering all this intel when your options for the main hit are so bloody limited?
Can someone who has found the hidden depth to the main kills please explain it to me, because I’m missing it. Although for the record, I do find most other aspects of the game spectacular.
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What's the point in adjusting suspension, gear ratio and all that shit if I can win most of the time without it.
And what the hell is the point of going around the same piece of road in many laps, especially that is what there is to it in the whole bloody game.
But people still play racing games.
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And you don't call that extremely limited? Surely just running around is doing the same thing over and over? If that floats your boat fine, but it doesn't exactly spell variety.
And I'd love to hear some examples of the different ways you've managed to kill your targets....
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The different ways of killing people require you to be inventive. You have the Rambo option or the Stealth option at the outermost level, but within those you still have more choices, like how to get to your target, how to kill them and get away...
And absolute mastery of this game (and what I find keeps me playing it after finishing it TWICE now) comes from not just getting to your targets and killing them, but *looking really, really cool while you do it!!* It's a style thing, and this game has it in buckets. If you are unable to get off on this, then it really isn't the game for you...
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But Mass Effect did have wheels, now I'm confused. Maybe it's Moustache thing.
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If the game was supposed to be about free running your argument for just running around would hold up, but it's not. It's got to say something about a game that puts you in the shoes of a badass assassin but you have more fun running around and ignoring tha assassination part...
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Instead, I have to just ignore all the guards, and walk through the open door of the warehouse (which practically screamed trap) in order to activate the cut scene where my target mocks me for stupidly walking into his trap, which is some sort of amusing computer game ironic take on the issue of free will I suppose, since I clearly had no choice. Cue boss battle style guard ambush and then a chase to get the target.
That is game-breakingly bad game design, I’m sorry. Leaving aside the free-running (which is incredibly awesome), the lack of depth for the main assassinations is criminal. The original Tenchu did this far better, and that’s saying something. The only guys you have any sort of creativity in killing are the templars, at least the game isn’t trying to ram the story down your throat there. There are other issues as well that ruin the game for me – in a medium where deus ex machina is a pretty commonly used device, the scholars are right up there with the most contrived and silly game mechanics I’ve ever seen. Only Metal Gear Solid’s cardboard box has it beat for silliness.
I’m still mesmerised by the entire free running system, though. Amazing tech.
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After having played roughly 60-70% of the game, my previous, positive reactions are diminishing, and it seems ol' Tom might have been right after all, and my initial assumptions as well..
I honestly thought the assassinations would open up, and give you more choices and scope after the initial mouth-fed cinematics, but not so. This is very disappointing and greatly lowers the game's attraction and impact.
And it could have been astounding. The engine, controls, visuals, vistas, all this dazzles you the first goes, but it crumbles like a lesse Thief guard in the end.
All hail the Thief, you still reign supreme, Garrett (and some would say Snake or Agent 47 or whoever).
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That's one of the reasons why I can never take a reviewer's opinion too seriously, they basically have to race through these games in a matter of days, and with titles like this I don't think that's the way they should be played.
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Creed is definitely not that.
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Unfortunately I think the stuff layered on top is a 5 or lower.
I hate the story (like someone has said already I'd rather it was a straight Middle Ages story). I imagine is was their way of getting an American into the lead role so the yanks would buy into it (a la Steve McQueen in The Great Escape).
I ended up hating the camera. As you get into bigger fights against better opponents and find yourself against a wall or some scenery, the camera can get itself behind scenery, obscuring your view so you can't see when to counter.
I also ended up hating the glitching bright animus effects, again especially in combat when i was up against them as the whole world is brightly lit i found it tricky seeing when i was then also up against the bright animus wall.
As has been said the main missions are rubbish. I tried playing them as i would hitman and analyse all the intelligence, but more often than not i had to run out and stab the guy.
And the ending..what a load of crap. I can't choose which I hate more, that or HL2.
Yes GTA does kind of the same thing, but GTA has far more to do so they have a bigger playset with which to create the missions.
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It's a crying shame who samey a lot of it is, as some moments are beautiful.
Although i now wanna kill all tramps, and watch the cast of Spooks climb Nelson's column to get their intel.