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Alone in the Dark Review

Xbox 360 PC Review by Tom Bramwell

18 June, 2008

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At sea in an ocean of blockbusters, Alone in the Dark has no choice but to punch above its weight: high production values, biblical clashes between good and evil, and precociously elaborate game mechanics unite, embraced by a rigid but versatile single location and tempted in every direction by a developer unafraid, perhaps even desperate, to sling every idea at the wall and hope the majority stick.

Beginning in an apartment block overlooking New York's Central Park, which the game centres around, you're thrown behind the eyes of a drowsy Edward Carnby, woken as a captive in the grip of amnesia opposite a weary, cudgelled old man called Paddington. As grimy henchmen drag you away to your death, an unexplained force wrenches the building apart, coincidentally fashioning your escape at the tips of its grumpiness. Dragging yourself through the collapsing structure - grasping the complex controls as groggily as the character you're playing finds his own feet - you meet the key players and catch the gist: an ancient ritual has unleashed something, it's grouchy, and everyone's priorities are going to be shaped by its thrashing arousal.

Soon dumped in Central Park with a gun, a flashlight and a ready supply of explosives and scavenged first-aid kits, Carnby is instructed to head to the museum to meet someone - someone he shouldn't be able to meet - and as the adventure expands and contorts, Alone in the Dark offers a counterpoint to modern survival-horror. The genre's core values - inventory management, tension as a by-product of fumbling and panicking, and elaborate puzzles - are as they were, but Carnby is a practical hero: he heals himself by manually bandaging and patching cuts and gashes, and he solves puzzles with his hands and whatever else he can cobble together.

It's simple and versatile, and divorces the game from a genre obsessed with elaborate and contrived clockwork mechanisms, achieving greater subtlety and cohesion in the process. Puzzles are individual, and often special. A blood-smeared keypad has you scratching at the boundaries of your location for a code, but the solution's staring you in the face. A car hanging over a cliff blocks your ascent along a ridge, but you had the tools to pass it when you awoke. The best solutions are the least prescribed: fashioning a time-delayed sticky bomb from tape, booze and cloth, or reading the room and closing your eyes rather than staring at everything in sight.

'Alone in the Dark' Screenshot 1

Carnby (right) finds himself partnered up with art dealer Sara, who can't fight for crumbs but opens a door or two along the way.

Despite a number of tactics emerging, the game avoids routine, juxtaposing lateral-thinking puzzles with dramatic platforming, violence with solitude, revelation with mystery. Every tool and skill you accumulate - and there are as many discrete mechanics here as there are in Resident Evil, Silent Hill and Project Zero put together - has a function, although it may not present itself for some time, and your urge to experiment is so pronounced that you'll curse the inventory system, which gives you a certain number of pockets in Carnby's expansive denim jacket to fill, for robbing you of the chance to stow that knife, flare or mosquito spray.

In its pomp, every room is fascinating. You can pick up chairs, pipes and spades, push furniture around, slam canisters and litter-bins into doors, shoot out rivets and blow up hinges, fish electric cables away from pools of water with hooked branches, hotwire cars and short-circuit junction boxes. The right analogue stick is like a prosthetic hand, allowing you to twist, swing and slam things as you please.

'Alone in the Dark' Screenshot 2

The game's use of fire is clever and sometimes inventive. There can be several alternatives when it comes to puzzles and combat.

Combat is brutal and unsustainable. Possessed former New Yorkers take a dozen bullets to dispatch, and the more exotic enemies - the fissures that carve bloody scars across every surface, and the black ooze that pools in the dark, swallowing you whole if you set foot in it - demand desperate violence and navigation to evade, so you improvise. Enemies can be shot by entering first-person perspective and aiming, but you can also toss explosives in their direction, watching them arc in slow-motion before firing a Magnum round to detonate in mid-air; or you can sprinkle accelerant across a doorway, and back off and fire an incendiary bullet into the puddle as a monster crosses the threshold. Improvising fire becomes the norm, whether by constructing Molotov cocktails from bottles and rags, powdering bullets with explosive, or grabbing wooden objects, dipping them in flames - situational or hand-crafted - and thrashing them about until they threaten to set Carnby alight.

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Comments: 1-50 of 215 in total | next 50 »

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Scurrminator
18/06/08 @ 16:30
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FIRST ETC ETC, NOT AS GOOD AS MGS ZOMG
Tejstar
18/06/08 @ 16:30
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Not too bad given other scores. It seemed to have quite a few good ideas but maybe it was too ambitious for its own good, to be a truly AAA title.
beastmaster
18/06/08 @ 16:30
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First?
Bill Door
18/06/08 @ 16:31
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What sort of time of day is that to print a review?

:D
beastmaster
18/06/08 @ 16:31
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Damn ! 2nd. Why did I bother going to try and see the score. Oh well. Will go look now.
absolutezero
18/06/08 @ 16:34
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Pre-order is staying in place. As a huge fan of the genre I think I'll have suffered through much worse to get to the juicy horror beneath.
beastmaster
18/06/08 @ 16:35
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7/10? Good enough for me. Will buy on Friday. Perhaps I should read the review now.
Triggerhappytel
18/06/08 @ 16:35
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So, some great concepts brought down by some extremely irritating flaws and bad designs? Pretty much what I'd expected, tbh, although I think this one is destined for some very mixed reviews.
TheDifficult3rdAlbum
18/06/08 @ 16:35
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First page!
Paukl
18/06/08 @ 16:38
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Hmmmm, I think I might wait for this to drop in price a little, or maybe wait for a demo.

There's no excuse for clunky controls.
Katsumoto
18/06/08 @ 16:42
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Buy on PC or Rent on Wii. THe ultimate dilemma of our generation. I suppose the Wii and PS2 versions may be nothing like the one reviewed? I need to read more!
stoopidgreg
18/06/08 @ 16:42
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the score was expected.
metalmonk
18/06/08 @ 16:45
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i'll wait for the ps3 version
SuperNashwan
18/06/08 @ 16:46
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No excuse for frustrating contols given the amount of functionality on a modern jopypad. That kind of poor design would wind me up every time i played this (like Metriod Prime 2 which to my mind appeared deliberately obscure for its own sake).

Holding out for RE 5 on the basis of this review.
monkie_king
18/06/08 @ 16:47
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"Oh dear," said Paddington.
drumbaby
18/06/08 @ 16:48
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Sounds like it tried far too hard.
Bits
18/06/08 @ 16:49
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This is pretty much what I expected. Been looking forward to this for a while now, but it was far too ambitious to completely deliver, but from the review it sounds like it is still well worth getting, I can't wait to play it.
Darkedge
18/06/08 @ 16:51
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shame Eden are good developers and I'm hoping for Test Drive 2: TOP GEAR.

Oh well may rent or borrow it but the control issues push it off my buy list :(
monkie_king
18/06/08 @ 16:52
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Never mind, Atari's fortunes will soon be turned around now Phil Harrison is on board.
Benno
18/06/08 @ 16:53
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First page
Mugwum [staff]
18/06/08 @ 16:54
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"What sort of time of day is that to print a review?"

Basically the earliest we could. Sorry it's a bit late in the day!

"So, some great concepts brought down by some extremely irritating flaws and bad designs?"

Exactly.

I've seen the scores bandied about today. 3/10 would be exceptionally harsh - Oli and I have both played Alone and neither of us felt that way. I expect the scores will be a bit all over the shop though - it's such a varied game in quality and focus that you could come down just about anywhere if you really wanted to.
mkreku
18/06/08 @ 16:59
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I don't care about fumbled controls, I can get used to almost anything (remember the original Gothic..). The rest sounds spectacular to me. This is on my must-buy list anyhow!

Oh, and I loved Boiling Point too, despite the floating leopards :D
TheNinkyNonk
18/06/08 @ 16:59
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"Combat is brutal and unsustainable"

In English, please?
des
18/06/08 @ 17:01
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Interesting,maybe i will get it.
TheNinkyNonk
18/06/08 @ 17:03
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Sounds like you can add at least another point, perhaps two, if your pad is like another limb (which mine is) and not something to be baflfed by when asked to do unusual things with it.
Mugwum [staff]
18/06/08 @ 17:03
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"In English, please?"

Er, it's very violent and in-your-face and so punishing you can't do it for too long without dying.
mcmothercruncher
18/06/08 @ 17:03
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When is the Wii review due Mr Eurogamer?
NewbieZilla
18/06/08 @ 17:03
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As good as MGO, then.
OrangeGoblin
18/06/08 @ 17:06
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Sounds like a rental, but on 360 or Wii?
Irien
18/06/08 @ 17:08
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Control system sounds like it was designed for Wii and backported onto a pad. Worth a re-review when the Wii version is available?
smelly
18/06/08 @ 17:13
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Right.. That's it...

ENOUGH OF GOING ON ABOUT THE FUCKING SCORE FFS.. THE *WORDS* TELL YOU WHEVER TO BUY IT OR NOT.. NOT THE NUMBER AT THE END!!!


Sheesh.. Sometimes i wonder why reviewers bother to right reviews.. I'm gonna set up a website which just gives games scores and nothing else.
smelly
18/06/08 @ 17:20
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i feel much better now
penhalion
18/06/08 @ 17:20
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It's at times like this that I wish they had delayed it and fixed the controls. I may even hold out for the PS3 version as hopefully Atari will take note of reviewer comments and do something about the clunky interface. A patch should also be made for the 360 version. I have no idea what the PC version controls are like though.

Edit: For anyone wondering, the Wii version is out at the same time as the 360 version. Game already have them in but, will not sell it until friday.
Edited 1 times, most recently on 18/06/08 @ 18:22
smelly
18/06/08 @ 17:23
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I'll start my game review webshite here (here are my GENUINE scores for games i've played recently - with no explanation to why i'm giving said scores) - all 360 versions:

Halo 3: 7/10
GTA 4: 7/10
Dead Rising: 9/10
Skate : 9/10
BioShock : 8/10
Oblivion: 7/10
COD 4: 9.5/10
Stuntman: 5/10


Wow.. This is easier than i thought it'd be.. anyone want to give me sponsorship?
Rush2112
18/06/08 @ 17:23
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My review copy states I'm not allowed to publish a review until Friday. What gives?
smelly
18/06/08 @ 17:24
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"For anyone wondering, the Wii version is out at the same time as the 360 version. "

I'll wait for the review.. no doubt it'll be a shitty port of the 360 version and the 360 versions is the one to get.
penhalion
18/06/08 @ 17:30
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@smelly

Are you just having a wierd day :)

Edit: As for the Wii version apparently it doesn't have an open central park and parts of the story have changed. The controls seem better than the 360 though. Seems they didn't just do a straight port.
Edited 2 times, most recently on 18/06/08 @ 18:51
Bertie [staff]
18/06/08 @ 17:34
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"Oli and I have both played Alone..."

I say, no need for that here, old boy!
bad09
18/06/08 @ 17:36
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was expecting a more positive review but i'm still getting this
Darren
18/06/08 @ 17:40
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The controls sound awful and really off-putting. I'm glad I cancelled my pre-order really and whether I do pick it up at a later date very much depends on how the demo plays.

Also how come the review makes no mention of the game's graphics? Has the dreadful tearing of the recent videos been fixed at all for example?
SuperNashwan
18/06/08 @ 17:45
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The video's on this site did nothing for me as the driving section looked highlycontived and the 1st person 3rd person thing looked like a royal pain in the ass. Bit of a shame as the screenshots with the views over central park looked quite beauiiful.
George Roper
18/06/08 @ 17:46
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Shit, I predicted 6/10.

Review reads like a 6/10 and, well, 7/10 may as well be 6/10.

Ahem ;-)
penhalion
18/06/08 @ 17:52
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I predict a riot.......
dryden555
18/06/08 @ 17:59
#44
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Fiddly controls arent soooo bad if that offers more complexity and gameplay choices for me. I'll look at other reviews before I buy.
miiiguel
18/06/08 @ 18:06
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Muscleblade info got me worried, but now I can't wait. I'm glad I couldn't cancel my pre-order as it was in "dispatching soon" status.
byron_hinson
18/06/08 @ 18:08
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@Rush2112 - most sites get different review publishing dates.
GitSomE UK
18/06/08 @ 18:23
#47
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Number 50 \o/
Bartacus
18/06/08 @ 18:26
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The more I compare the reviews here on Eurogamer the more I'm coming to the conclusion the reviewers are a bit off on the numbers.

I'm sure Alone in the Dark is not worth 1 point less than the awesome 8 scoring MGS4 (which should have been a 9) then again I'm not sure GTA4 deserved a 10 either more like a 9.

I think a mediocre game like this should have had no higher than a 6 score.

It would be much better if we had comments from 3 other reviewers giving us there opinion on the review score, what they would have given it & why.

miiiguel
18/06/08 @ 18:28
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Have you played it ?

Not to pick on you, but... you have to admit labeling a game as "mediocre" or "oh so awesome" one has to play it first, no ?
Bartacus
18/06/08 @ 18:33
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I have to admit I was concerned about that remark I think average would have been a better turn of phrase.

It does read like a 6 to me though.
Edited 1 times, most recently on 18/06/08 @ 19:33

Comments: 1-50 of 215 in total | next 50 »

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