Alan Wake: The Signal Review
The end is the beginning.
Version tested: Xbox 360
Alan Wake is best when it's ending. That's a compliment. The game hits an aesthetic high whenever one of its episodes draws to a close, with a stark title screen and a cut of music that's perfect for the moment. I savour those few seconds when the text ("End of Episode Five" or what have you) slinks on-screen in tendrils of smoke, and I love that the song makes everything you just played feel like a grand journey.
So at the conclusion of the new downloadable episode The Signal, when the closing sequence came up on my screen with another spot-on song selection, the whole game once again became profound in retrospect. Alan Wake has a pernicious ability to burnish itself in memory. All its finer trappings - the rich darkness of its American Northwest setting, a well-rounded supporting cast, the stabs at emotional complexity - make it a wonderful thing to reflect on after the fact. I wish I could fall into that same reverie while actually playing The Signal. It might turn an inconsistent episode into the transcendent experience it aspires to be.
Although not much of the story is clear-cut in the messy seventh chapter of the Alan Wake saga, it's reasonably well established that the action takes place in the imagination of tortured novelist Wake. Sinking deeper into the mysterious Dark Presence, Wake conjures a funhouse version of Bright Falls that you traverse as his mind attempts to save itself. One misplaced thought from our hero makes the street collapse in on itself; another grows a nightmarish forest of flickering street lights.
Hovering above this mess are the author's precious words - typewritten spirits like the ones that appeared near the end of the main game. Shine your torch on the ghostly word "tools" and a cache of batteries and ammo appears. There are evil words, as well, like "possessed", which spawns one of those angry magic refrigerators to delight us with its wobbly, Wake-assaulting hi-jinks.
This wordplay is the most interesting new layer that The Signal adds to the Alan Wake template. As silly as it sounds, the Courier Bold poltergeists make for some interesting battlefields, like the furnace room where every oven contains a "blast" waiting to char enemies with a stream of hellfire. It's a flamewar brought to life. (But trolls take note: In this arena, your words can burn you, too.)
Catastrophic furnace malfunctions make reading fun!
Not every fight benefits from such a clever setup, though, and as a result, the limits of the torch-and-gunfire combat design show through. The Signal makes an obvious effort to step up the difficulty, mainly by throwing more shadowy ghouls in Wake's direction. It's a misguided effort, like trying to top 100mph in a rental sedan - this rig was never designed to go that fast. There's often no way to work your torch and pistol quickly enough to survive.
When the enemies swarm, you can either pop flares and struggle to fend them off, or you can run like a frightened cat. (Given that this is Wake we're talking about, it's more like an out-of-shape, wheezing cat with no fashion sense, but the principle remains.) The coward's way out is quite effective. I made a half-dozen attempts to shine, shoot and sneak my way through the aforementioned streetlight forest; then I decided just to book it through the whole damn thing. I only had to try that once. You can tell that The Signal is trying to evoke a fight-or-flight response, which is a smart idea for a thriller, but too often "flight" wins the debate hands down.
All this running brings Wake closer to the titular signal, which in practice is the same yellow mini-radar dot that was present throughout the original game. Without revealing whether Wake reaches the signal or not, I will say that nothing much happens on the way there. This episode serves as an exploration of character more than story. And as we delve deeper into Wake, he becomes even more of an unpleasant tool than before.
Wake is angry. When he's not feeling sorry for himself, he's sniping at every person - real or imagined - that he encounters. Dive-suit-wearing benefactor Thomas Zane makes a desperate effort to rescue Wake, and the writer responds, "This is bull****."
Later, agent and best friend Barry shows up and offers his thoughts on a floating-word puzzle. "I'm thinking the solution probably has something to do with those words," Barry says. "Really," Wake sneers, "Ya think?" That's a bit rich coming from Alan Wake, the ultimate stater of the obvious, a man who has graced us with such observations as, "The door was locked. I had to find a key to open the door."
Dude's in a bad way, plunging into a pitch-black madness, I get it. We're not catching him in his best moment. Still, Wake is worse than a flawed hero. He's a brat. And while the character has always been peevish, in the original game he at least showed an interest in solving the mystery of his missing wife. The Signal has a mystery, too - namely, what the damn hell is going on here? - but Wake doesn't care. He's too busy raging and kicking the ground to sort things out, leaving the hapless player to make sense of his metaphysical morass. I felt like grabbing Wake by his lapels and screaming, "Hey, pal, it's your freaking head we're stranded in. How about a little insight?"
Alan Wake. Author. Videogame hero. Jerk.
Thank goodness for the genuinely funny Barry, who serves as a proxy for the player's more vengeful side by taunting and deriding Alan throughout the quest. In a sidelong way, Barry sometimes mocks the game itself, mostly by riffing on the fact that the thin plot makes practically no sense.
Too bad Barry isn't around to comment on The Signal's lowest moment, when Alan turns his torch toward the word "phone" and a heavily branded Verizon cell phone fills the screen. The product placement is embarrassing enough when the cinematic manages to show three Verizon logos in as many seconds. But when Zane's voice comes on the line to greet Alan with Verizon's advertising slogan - "Can you hear me now?" - dignity walks out the door and hails a cab. It's often hard to take The Signal seriously, and a gaffe like this doesn't help. [Editor's note: John's based in US. This advertising, for a US phone network, may not appear in the European version of The Signal.]
Amid its shortcomings, however, The Signal still has the formidable assets of its parent game: adult themes and a gorgeous visual style. The game explores the nature of language and creation with only fitful lucidity, but those patches of clarity are stirring. So I'd rather play an erratic instalment of Alan Wake than a highly polished cover-shooter clone, because even when it fails, the former gives me something to think about in the ensuing days. Put another way, The Signal gets better the more I don't play it.
6 / 10
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Game of the Week: Catherine
-
Face-Off: Final Fantasy 13-2
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Face-Off: The Darkness 2
-
Who Killed Rare?
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
Catherine Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Grand Slam Tennis 2 Review
-
The Darkness 2 Review
-
Catherine launch trailer is looking saucy
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (81) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Not sure what to make of the Verizon thing... on the one hand bleh! Advertising in my face! On the other: well, in the context of the story, Alan might well have a Verizon phone.
Comment below viewing threshold Show
And i dont give a crap about product placement that's just a thing to bitch about it's not like they force you to buy it you have a free will. And this dlc is free so it's a win for me i get 2~3 hours more gameplay of my goty so far.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Some more jaded and cynical complaints about the EG writers being jaded and cynical would be nice too.
Comment below viewing threshold Show
Comment below viewing threshold Show
****'s sake.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Badum-tish!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I...I can hear them...
Mustn't turn on the flashlight...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Personally I'd rather have this than your typical upbeat hero who defeats all the odds!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I totally agree mate. I've found Eurogamers reviews in the last year or so to be really off, and have thought many games that were given average to poor reviews on the site to be wonderful (e.g. Transformers: War for Cybertron).
I still come here occasionally for the news and the vitriol in the comments threads, but will not purchase games based on Eurogamer reviews anymore (as I have done in the past).
Comment below viewing threshold Show
Comment below viewing threshold Show
I know you folks are mostly speaking with the disadvantage of not having played the game, but I think when you do play it, you'll find that I've "spoiled" very little. The premises that I discuss -- e.g., Alan being up in his head, the fact that he's seeking out a signal -- are established early on in The Signal. Number of plot twists or "surprise!" moments that I reveal: zero.
Beyond that, the complaints get a little blurry for me, as some people are playing fast and loose with the term "spoiler" to the point where it's lost all meaning. I suppose every detail I cite in the review can be a "spoiler" if you're looking to go into a game from a completely sheltered perspective, but if that's the case, I have no idea why you're reading a review. Even if I speak in nothing but generalities -- which would be awfully boring -- hearing my thoughts will color your view of the game.
I find fault with the notion that I necessarily ruin a scene by discussing it in any level of detail. Not true, unless your enjoyment of a game comes mainly from being surprised by everything (in which case, again, reading a review seems like a dangerous proposition). No matter what I say, you're going to discover the game for yourself when you play, and take in its whole richness of details. More to the point, you're going to experience each moment in a different context than I did, process it differently. We may see some things the same way and disagree on others, which is what makes the conversation interesting. It would be very difficult for me to spoil that for you, and I wouldn't want to.
Yes, it would be outrageous and disrespectful if I used a review to spout a bullet-point rundown of the proceedings in The Signal. That's not what I've done; not even close. The portions I discuss make up a very small part of the whole experience, and I chose them with purpose.
I stand by the Limbo review, and at the same time, I do understand why people were upset by parts of it. I definitely empathized with their disappointment. So while I was writing up this review, I was even more careful to avoid tipping any moment that depends on surprise. At a certain point, though, a writer has to be allowed to talk about the game at hand, which means offering some examples to illustrate my perspective.
A couple of specific replies:
Ninja_Tino: Thanks for your kind words, and thanks for expressing your concerns so cordially. I'll keep them in mind.
Anthony_UK: I think the game pushes Alan's flaws a bit too far, but I can see your take -- that it works because he's reacting like a regular dude. That's a defensible read on it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
At least you didn't say 'xbot' though.
Comment below viewing threshold Show
Comment below viewing threshold Show
So my thanks go to the comments stating that its got even more spoilers in them and make me fully avoid reading it. Seriously ty for it ^^ And also yeah I'll agree too that at EG they tend to hate Alan Wake where mostly elsewhere they more than like it. I know I loved it and here it scored a 7? If I listened to EG I wouldnt have bought the best game of the genre since Dead Space. Go figure..
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Barry is tops!
Comment below viewing threshold Show
Truly rubbish game.
Overhyped drivel.
Comment below viewing threshold Show
Comment below viewing threshold Show
Also I've never heard "piss up a rope" before, like it!
Comment below viewing threshold Show
The latter at least makes sense.
Comment below viewing threshold Show
Comment below viewing threshold Show
Its from a Paul Whicker The Tall Vicar strip from Viz comic back in the 80's (early 90's maybe). Truly a fount of inspiration for creative swearing.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The reviewer is based in the US according to his profile.
Comment below viewing threshold Show
Comment below viewing threshold Show
@Markitron: You missed the point of the last line? Just read the opening two paragraphs.
Comment below viewing threshold Show
Comment below viewing threshold Show
A bit rich, really, to have you of all people complain about someone else's bias.
Comment below viewing threshold Show
IIRC doesn't the free DLC only come with the Limited Edition Alan Wake and not with general retail version? Or was the voucher included all original copies?
Either way, 1200 MS points for this sounds expensive (if one doesn't have free DLC code); wonder how much they plan to charge for the second DLC that no-one has a promotional code for.
Comment below viewing threshold Show
Comment below viewing threshold Show
Have they got someone else to voice Alan this time? The guy in the main game sounds wooden as hell as does the dialogue. You'd think someone would have said something during the five year development cycle.
Comment below viewing threshold Show
sarcasmoidosis: Since when does price count?
I would like to see a Eurogamer review of the free Valve game Alien Swarm. =)
Comment below viewing threshold Show
Within the downloadable content area of AW The Signal was priced at 560 points - where did the 1200 points come from? I had a freebie card with my standard edition.
Comment below viewing threshold Show
A sedan is an extra-large executive chair that Americans like to sit on when gaming, as it can accomodate all theirs cheetos, dew and other gaming sustenance. The top models are much sort-after and very expensive, so they are available to rent for weekend-long gaming sessions.
Comment below viewing threshold Show
The 1200 figure came from Milky1985's post above, don't have access to Xbox atm so couldn't check (although I guess I could log into Xbox Live website and check). 560 sounds far more reasonable.
Comment below viewing threshold Show
With regard to the people complaining about the Eurogamer score for the original game, you do realise that they score out of 10? It's not as if they gave it a 3! A "7" would indicate to me that it is an above average game that is worth purchasing if you like the genre or subject matter but is not an essential purchase. It certainly wouldn't stop me buying Alan Wake but obviously i would consider higher scored games first.
Comment below viewing threshold Show
To anyone still on the fence about the game, i got it for £20 from shopto and don't regret it at all, really clever and enjoyable game.
Comment below viewing threshold Show
Comment below viewing threshold Show
http://fa rm1.static.flickr.com/4/4149893...
Comment below viewing threshold Show
I"m going to take this one with a pinch of salt.
Same goes for Red Dead. Wrong score completely.
Comment below viewing threshold Show
Comment below viewing threshold Show
That's not really the case. Most people (especially someone with kids) has limited time to play and money to purchase games.
I can't buy every 7+ game in a 'genre' I like (and I just like good games not particular genres) as I would be broke and divorced.
So I rely on trusted sites/magazines to guide my purchasing decisions. When I loose some of my faith in the scoring policy it makes my purchasing decisions more difficult.
Generally I find EG reviews tally roughly with my feeling on a game but lately 2 very big games got scores well below what I would have expected.
Every reviewer is entitled to his/her opinion but there is a lot riding on these reviews in terms of sales. Perhaps for big games it may make sense that there is a 2nd opinion sidebar with certain reviews.
In any case, I guess I'm going to have to take note of reviewers with similar taste to my own
Comment below viewing threshold Show
I am a dad with limited time as well which is why I made the comment about considering higher scored games first. I agree with your suggestion about a second opinion but i guess the problem for the site is the sheer volume of stuff that needs to be reviewed now and the finite time available for staff to review.
I just think that people assuming 7 = shit game makes the whole scoring policy a bit redundant. Perhaps they should get rid of scores completely although if that happened metacrtic would have a problem
Just out of interest which were the two games you thought were scored wrongly? what were the scores they were given and what would you have given them?
Comment below viewing threshold Show
Unfortunate as it may be... 7 is generally considered a low score.. the grade really goes from 6 - 10. Anything below 6 is generally car crash territory.
I'm not saying it's a good thing but it is the reality.
The games that bothered be were Red Dead Redemption. I thought this was far superior to GTA IV but scored an 8 vs. a 10 for GTA.
I would have probably given it the 10.
And Alan Wake for me was a 9 but I could understand why it could get an 8 (but not a mediocre 7).
Comment below viewing threshold Show
Thanks for letting me know. I am still in the relatively early stages of RDR but am really enjoying it. Certainly worth a 9 on what I have seen so far
Comment below viewing threshold Show
Comment below viewing threshold Show
+1 Also for those who have noticed the influx of PS3 fanboys over the past year, they will neg everything that isn't pro Sony, infact it looks as though some of them simply stalk people they dont like and neg any comment they make without even reading it... and the average age of the typical gamer is what? I think they should do a new study on the mental ages of these people.
Comment below viewing threshold Show
**Note**
Its actually getting quite good now I can just skim through bits of it and know its BS straightaway so I can save myself from reading the rest of it cheaaaaaaaaaaaaaaaaaaa......................
Comment below viewing threshold Show
I mean - how DARE people slag off EG for all their "hard work" of writing a review.. when they are sat there slagging off the people who have spent months or years making a game...
Comment below viewing threshold Show
Exactly this. I wouldn't have even noticed this "offputting product placement" in Alan Wake if reviewers weren't making such a big deal of it. If anything, it only adds to the realism that a character is using a real life company phone.
It's not like they make you watch commercials in the middle of the game! Oh, wait...
Anyway, I've just finished The Signal and it was good 2 hours of Alan Wake fun. Not really rich on story, true, but it actually does improve on the game's most often mentioned flaw - repetitive combat. The Signal makes a lot of effort to make the combat interesting and succeeds most of the time. The section with furnaces and the "streetlight forest" are among my favorite in the whole game, despite the reviewer not liking the latter (I guess if you don't want the game to be fun, and deliberately make it not by running away most of the time, then yeah, you won't be having such a good time).
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
ign, gamespot all fuckin love them i would listen to them well before i listen to this dirty puddin bender..this handicap has something seriously against the game or remedy itself.
the signal was great it freaker than the normal game itself it shows how fucked up alans head is gone since finishin the book.still my opinion alan wake best game of the year with mass effect 2 no doubt about it..
o yea an i dont no what people are talking shit about the character been an asshole thats bull remedy made a more believable character with depth he just like a normal person goin through hell of course he goin to be pissed off all of us would be act the same in an extreme situation..at least he not like master chief and marcus fenix with 1 demension
Comment below viewing threshold Show
Comment below viewing threshold Show
I also noticed less tearing in the game.
I do know that Remedy were sorting out the facial issues. Not sure about the other things, though. I will try Hartman's clinic again as this was the biggest issue of tearing that I noticed in the game.
Comment below viewing threshold Show
Wasn't it Rude Kid who recommended his mother piss up a rope?
Probably misremembering as usual!
Comment below viewing threshold Show
Arguments that Barry doesn't look anything like a New York publicists are missing the point entirely. He's not real, never was, neither was any of the settings. There's enough clues to this, far more than you'd get from a David Cronnenberg film such as Videodrome anyway ; )
It's a strong follow-up, fantastic song at the end. Enjoy Alan Wake with your senses, don't analyse it to death and get this game, Remedy deserves support for all it's cunning atmospheric weaving.
Like Red Dead Redemption, a criminally underrated game.
Comment below viewing threshold Show