Activision hosting indie competition
Fresh talent sought by Bobby and co.
Activision has announced what is apparently the first third-party Independent Games Competition for small-time developers in North America.
There will be two rounds to clear before reaching the grand prize, which is presumably a lump of money and a publishing contract. But that's unclear at this point.
All that's been revealed are the first round prizes of $175,000 for the winner and $75,000 for the loser er runner-up.
Submissions are open now and close on 31st August. And the winners will be announced in October.
"This competition underscores our commitment to supporting the creative spirit and innovation of developers," commented Activision's Dave Stohl.
Interestingly, the terms of the competition, which must be agreed to, say entrants must "acknowledge" that Activision may make games "similar to the entrant's submission" and must give first right of refusal to Activision for the development or publishing of any submission.
Those can be found on the entry form that can be reached from the Activision website.
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Comments (32) Latest comment 2 years ago
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LOL.
you fucking what?
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The right of refusal I can understand, but the 'similar' game sounds like they're trying to use this to generate new IP's, and taking control of the rights from the original creators. It's an old practice, Even Limp Bizkit(dicks), did something similar, when they auditioned for new guitar players, and made them sign over the rights to any original riffs when they tried out.
Still a dick move though.
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Shouldn't that read "Fresh victims"?
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But I digress, it's true, I'm not so sure this idea will be so successful following recent news stories.
But with so many people leaving, they have to replace that talent somehow, eh?
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This is like a pride of lions hosting a wildebeest beauty contest.
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Were in a recession bro'
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Nothing more to add...
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This is actually a pretty standard clause when submitting any content to a publisher/developer, they wouldn't touch it otherwise due to the legal implications involved.
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Thats the funniest thing i've seen all week.
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I expect retailers ordered a fair few copies nonetheless and won't be too pleased with sales performance. Same goes for a lot of recent Activision games not named "Call of Duty" actually!
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Sorta. They restarted the public multiplayer beta for Blur on the 360 to try get sales trucking again.
Certainly not Bizarre's fault. It feels a bit strange but its one of their strongest titles in years.
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My understanding is that the pre-orders for Blur were really low on both sides of the pond, so retailers didn't buy in as much stock as they would have done for other titles from Activision. This lack of pre-orders might well be down to Split Second being the week before, and people wanting their arcade racing "fix" asap.
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Anyways, "we reserve the right to make a similar game" means "we're not gonna hire you even if we like your game, we're gonna get someone cheaper, someone with less bonuses, and take all the earnings you could have made making a 'proper' retail version of your game".
I just can't believe they would make a disclaimer like that blatantly states that your intellectual property is forfeit.
Edit: Well, I think the document was saying more that the "finalist's" IP is forfeit. It'd be funny if somebody got near to be a finalist and quit just shy of that (though I doubt they'd even consider you if you don't sign that box).
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Sadly at the minute. Yes. If you are working in a creative, you are pretty much screwed and should be aiming for something salaried or with frequent work anyway.
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evil, greedy [way too greedy imo] and stupid. I wonder how many would fall for it.
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175k would be a lot of money for an indie start up, but is miniscule considering they want to rob you of your IP at the same time. I have a few cool game concepts I'd like to see become games, but I wouldn't go anywhere near this competition. Stick to XNA and Dream Build Play, people.
Nice one, Activision. Xbox 360 C*nt of the Day Achievement Unlocked.
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Hate to break it to you but this is included in the XNA T&A:
Participant/Team understands and acknowledges that Microsoft may have developed or commissioned materials similar or identical to the Participant/Team's Entry, and Participant/Team waives any claims it may have resulting from any similarities to the Participant / Team's entry.
AND
Participant/Team understands that it will not receive any compensation or credit for use of its entry, other than what is described in these Official Rules.
All the big companies have this in their small print. They're all as ruthless as each other.
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- If you enter, you keep your IP. There is nothing in this contest, anywhere, that says you transfer the IP of your creation. You only have to prove that you own your own IP and aren't ripping someone else's off.
- If you win, Activision gets a first-look at the publishing deal when the winner feels the game is ready to go. Activision might say no thanks. If they do, you keep the game, the money, and the IP, and do whatever you want, including going to another publisher.
- If you DO like the deal Activision puts on the table, that might include an offer for the IP -- but that will be your CHOICE. It is a separate publishing deal that would be discussed after the contest has concluded.
So...what's the downside again? I think you guys are negative for no reason on this one.
If you need any more clarity on this, I've got a forum for it.
http://oneofswords.com/2010/06/independe...
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- If you enter, you keep your IP. There is nothing in this contest, anywhere, that says you transfer the IP of your creation. You only have to prove that you own your own IP and aren't ripping someone else's off. "
"Interestingly, the terms of the competition, which must be agreed to, say entrants must "acknowledge" that Activision may make games "similar to the entrant's submission" and must give first right of refusal to Activision for the development or publishing of any submission."
Going by just the article, it looks like a fairly valid assumption to make.
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