Microsoft announced last night that Xbox One games will be streamable to Windows 10 PCs and tablet devices over a local Wi-Fi network.
But now the company has said that it is also looking into the reverse - streaming Windows 10 games from other devices to play on your Xbox One.
"We're actively investigating that right now," Xbox exec Mike Ybarra explained during a roundtable interview attended by Eurogamer's man on the ground Jeffrey Matulef.
"We don't have any further details to share, but it's something we're looking at."
But while this feature may be a way off, Microsoft already has its Xbox One to Windows 10 streaming working - albeit at a lower resolution frame-rate than planned for the feature's final release.
"Right now in the labs it's 720p/30fps. We're looking at 1080p/30fps, 1080p/60fps and that is where a lot of what's your home network - is it wired? - will come in to effect.
"So really it will largely depend on the scenario in which someone's trying to play that. But we're investigating to make sure that we can give the optimal experience based on what the scenario is for the consumer.
"We haven't tested every single game so I can't give you a definitive answer," Ybarra continued, "but certainly our goal is to be as low latency as possible. Especially for frames per second because any kind of additional latency there, we'll hear [about] it loud and clear."
A Microsoft spokesperson later confirmed to Eurogamer that the company would attempt to make as many Xbox One games compatible with the technology as possible.
"There might be some exceptions," we were told, "for instance Kinect titles will not work."
Finally, Microsoft has confirmed that its new Spartan browser will arrive on Xbox One in due course - although it isn't yet saying when.