Ninja Gaiden Sigma Plus Review

Throwing stars in their eyes.

Version tested: PlayStation Vita

Ever since handheld gaming achieved a level of processing power that could handle 3D visuals, it's become an unwritten rule that at least one launch title must be a port or remake of a popular console game - just to prove that the new portable can live up to all the cosmetic hype. Super Mario 64 DS, MediEvil: Resurrection on PSP, Super Street Fighter IV: 3D Edition on 3DS all followed this trend.

PlayStation Vita continues it with the likes of Ultimate Marvel vs. Capcom 3, but out of all the expanded game titles and familiar boxart, Ninja Gaiden Sigma Plus stands out as perhaps the most recognisable; it's an enhanced version of a PlayStation 3 remake which itself is based on an Xbox classic from 2004. Despite being older than the PSP, does this shinobi adventure still have what it takes to impress?

The answer is a resounding yes for anyone who hasn't played Ninja Gaiden Black, Ninja Gaiden Sigma or the original - but for those who have, Sigma Plus doesn't add a whole lot that's new.

1

It's nowhere near as sever-happy as Ninja Gaiden 2, but Sigma Plus is still a bloody affair.

The story stays true to the original and begins as Ryu Hayabusa - also of Dead or Alive fame - infiltrates his uncle's fortress before testing his ninja skills in a sparring match between katana and nunchaku. This was and remains a memorable boss fight that introduces the game's harsh but fair combat system. Get hit, and you're going to lose a large chunk of health, but by observing your opponent's movements and learning when to use the Reverse Wind technique to evade and counter-attack, you can inflict a measure of damage that's equally boss.

After matching his uncle blow for blow, Ryu learns that his home turf has been raided by another clan, and so to make sure that nothing of value has been stolen - including the apocalyptically powerful Dark Dragon Blade - Ryu begins a hasty run back home. What follows is a stylistically diverse hack-and-slash drama that features militarised nations with zeppelins and attack helicopters; large cathedrals atop Egyptian catacombs; demonic fiends that range from tentacle monsters to towering dragons; and Rachel - a war-hammer-swinging huntress whose unfathomably large breasts are marginally obscured by her S&M ensemble.

As forgivably absurd as Ninja Gaiden is, the visual excess fits comfortably with a highly polished fighting system that, unlike the more cancel-centric Devil May Cry, forces you to complete each action - whether offensive or defensive - before performing the next. This means you can't hammer out a long combo and expect to hit the eject button just before receiving a windmill punch to the face, because if Ryu's arms are still flailing, he's going to lose some dragon teeth. Far from limiting your options, the tight focus complements the flexible toolset.

2

Plus contains three unlockable costumes for Ryu, one of which is hopefully his Doppelgänger Fiend armour.

Your starting weapon, the trusty Dragon Sword, is similar to the Halo 1 pistol in that it'll get you from start to finish with a potent combination of speed, precision and one-on-one takedown power. But for those who firmly believe that something other than the pen is mightier, Sigma Plus features the full range of Ninja Gaiden weaponry, including the Lunar bō-staff that appeared in Black. While the armoury retains its edgy reputation, it's a shame that Team Ninja didn't include on-the-fly weapon switching for expanded combo creativity, or the newer weapons from Ninja Gaiden 2. What it did add, however, was a new difficulty setting.

When ex-Team Ninja head Tomonobu Itagki released the updated Ninja Gaiden Black in 2005, he answered critics' claims that Ninja Gaiden was too hard by offering "Ninja Dog" mode. This became available after dying three times in the opening chapter, and would ridicule the player with ribbon accessories and a condescending attitude from fellow ninja Ayane. So maybe it's a sign of the changing times that Hero mode, the new easy setting, is available from the offset and tames the difficulty down with both unlimited Ninpo Magic and an automatic evasion system whenever you near death. You don't even have to abandon the way of the ninja.

Vita's most intriguing contribution to the Gaiden game plan is the subtle implementation of touch and motion controls. For Ryu's bow, this means tilting the console to look around in first-person while tapping on-screen enemies, and although pinpoint accuracy is tricky at long range when your target is only a few pixels wide, the system is pleasantly responsive on the whole. This is also true of the revamped magic charging system that replaces Sixaxis-shaking with rear touch mini-games that have you dragging ninja seals into slots and tapping in rapid succession.

3

A loading symbol occasionally pops up in larger areas, but once in combat, interruptions are minimal.

Aside from this more hands-on approach to ninjutsu, the only other new content that Sigma Plus offers over its PlayStation 3 predecessor is an expanded Mission mode called Ninja Trials that increases the number of survival challenges from 56 to 76. All the old gauntlets like the tricky Path of the Master Ninja and the punishing Eternal Legend return, in addition to new missions like the less sadistic Ninja Tutorial and an Unrivalled Meeting that tasks you with swatting 120 fiendish flies in less than four minutes. That's a rate of one swat every two seconds!

This all adds up to an experience that, aside from a few extra bells and whistles, is more or less identical to the original Sigma. But when Ninja Gaiden ranks alongside Devil May Cray 3 and Bayonetta as one of the most finely crafted hack-and-slashers ever made, it's hard to feel too disappointed when all 19 chapters have been lovingly recreated on the small screen.

And while we're curious as to why Team Ninja chose to port Sigma rather than the more recent Sigma 2, after taking another look at the Vita's impressive launch line-up, it's easy to shortlist Ninja Gaiden Sigma Plus as one of the most compelling purchases on the fledgling system - if you haven't had to contend with the wandering hands of Spectral Doku before. But even if you have gone the full distance with Ryu Hayabusa, this is one shinobi saga that's worth reliving.

7 / 10

Read the Eurogamer.net scoring policy

Comments (31) Latest comment 3 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • StolenGlory #1 3 months ago

    Post deleted at 14:42:13 23-02-2012
  • Bradach #2 3 months ago

    EG could you get the digitial foundry people to measure the frame rate?
  • Darren #3 3 months ago

    Ninja Gaiden 2 wasn't that great though IMO so I'm glad this classic got ported over instead even if this is the fourth time it has been released. It might be an old game now and the camera is still as cranky as ever but it really is amazing how good it looks, sounds and plays. Everything from the console version is in there and apart from some lower resolution texture and slightly less detailed character models it even looks the same. The controls work wonderfully, though I found the first-person touchscreen mode annoying as I kept switching to it by mistake during hectic fights. I played up to Chapter 3 last night and loved every second of it, especially as it now has a handy Hero mode which kicks in when I'm near death. This means that I might finally get to see the entire game at long last! :)
  • Mark1412 #4 3 months ago

    If this wasn't £30 I'd be all over it. Silly price for the fourth version of a seven-year-old game.
  • Colin8703 #5 3 months ago

    It's easy to know why they ported Sigma, it's better than Sigma 2. Duh.
  • Goffee #6 3 months ago

    As I haven't played a Ninja Gaiden game since about No. 3 on the Atari Lynx, I guess that makes it an 8 or 9 for me, and therefore a must buy!
    Edited by Goffee at 23/02/12 @ 14:28
  • MattEdWithCheese #7 3 months ago

    @Mark1412 Especially when Black is still widely considered to be the best...
    Edited by MattEdWithCheese at 23/02/12 @ 14:30
  • darleysam #8 3 months ago

    Misleading title, article did not contain copy of Ninja Gaiden Sigma, only review.
  • wizlon #9 3 months ago

    I would buy this but the Vita is too expensive and fragile for me to get frustrated and chuck it across the room.
  • gooner77 #10 3 months ago

    Devil may Cray 3 ?

    I'll get ngs when it comes down to £15
  • bunglebonce #11 3 months ago

    Assuming I were to buy a Vita tomorrow (oh, I wish I could):

    I haven't played Ninja Gaiden before. Is this a must-have for me?
  • repeater #12 3 months ago

    So I take it from the review that the game is better looking in action than those horrendous screen shots that were posted on EG a couple of weeks ago? (I suppose the catastrophic impression the latter gave were due to the images being stretched beyond the actual resolution of the Vita when appearing on a computer screen? Sorry, I'm a bit daft about everything technical)
  • johnson81 #13 3 months ago

    I actually popped in Sigma on the PS3 over the weekend for a bit of a refresher as I haven't played it in about 4 years. Rusty as hell and got my ass handed to me a few times. Not as hard as I remember it but thats probably because I completed it on the Xbox about 4 times. If you've never played this, I'd definitely get a copy but prepared for a harsh learning curve.
  • Kostas #14 3 months ago

    I still play this to this day. I still prefer this to NGS2. It has better atmosphere, better "feel" and most importantly better gameplay. Why better? Because it is more "skill" based, more balanced and as fast as needed. Sigma 2 was, to put it lightly, chaotic. I felt that in maximum in the dual tengu fight.
  • Ryze #15 3 months ago

    I do hope that the right stick works properly in this one.

    Still haven't finished NGBlack on the Xbox due to this :)

    Burnout Paradise did the same thing, and has been largely abandoned since mid '08.
  • Darren #16 3 months ago

    @repeater - You have to remember that when you look at PSV screenshots they're likely much bigger comparatively than what you actually see on the 5" OLED screen (unless you're viewing them on a mobile phone, obviously!).

    NGS+ doesn't look as visually stunning as, say, Uncharted: Golden Abyss, but when you see it running smoothly with lots of enemies onscreen, and looking, sounding and playing identical to how you remember it on the Xbox or PS3 (only less jaggy) then it is hard not to be impressed.

    This game is one of many PSV games that I've played that really emphasise how awesome the handheld is for proper games. It truly is a portable games console IMO.
  • DUFFKING #17 3 months ago

    "And while we're curious as to why Team Ninja chose to port Sigma rather than the more recent Sigma 2"

    Because as good as NGS2 is, it's proof you can't polish a turd.
  • mortiz666 #18 3 months ago

    7 is most definitely the new 8
  • repeater #19 3 months ago

    @Darren Yeah, that's what I suspected, thanks for clearing it up. :)

    I've yet to play NG1 in fact. If this is a good version of it, the Vita is looking tastier by the day!
  • ro-bo #20 3 months ago

    @bunglebonce To anyone who has never played NG before, this is the best launch game for vita imo. NG is an all time classic, 2nd best xbox game after halo (it's very hard though)
  • bunglebonce #21 3 months ago

    @ro-bo Thanks. I know to expect the difficulty! Will get this if/when I get a vita.
  • carrotcake #22 3 months ago

    I am playing this right now, approaching the halfway mark. Yes it looks much much better in motion than those screenshots seemed. It's one of those bar raising games that looks better than anything I've played on a handheld before.
  • fiery_jackass #23 3 months ago

    I'm playing through Ninja Gaiden Black for the umpteenth time at the moment. If this is a faithful translation of that most beautiful game, 7 is not the mark I'd be giving.
  • mkreku #24 3 months ago

    Is it just me or does Eurogamer seem harsher to Vita games than they usually are in reviews? In the last 3-4 reviews I've read, I've been surprised by the score since the actual review read more positive.
  • IvorB #25 3 months ago

    This is an ironclad classic game. Itagki had it about right with the ninja dog mode. Ryu is a badass and if you can't rock his styles and kick ass then you shouldn't really be playing it. I feel the ninja dog mode was as inclusive as it needed to be. Sad that people who suck at the game are now "heroes". Sign of the times I guess. Part of the experience was the difficulty which emphasised that the way of the ninja is not easy. It's all been down hill from there. Ninja Gaiden 3 is QTE driven. Sad.
  • Snake_2011 #26 3 months ago

    going to get this soon, so happy with my Vita great handheld.
  • MdaG #27 3 months ago

    Ninja Gaiden Sigma 2 (haven't played it) might be worse, but Ninja Gaiden 2 on X360 was really good.
  • ONI5 #28 3 months ago

    Who would have thought Tecmo could sell Barbie with a new hat. Would have thought they would have put an original IP out instead of going the rehash route.
  • Avatargr #29 3 months ago

    Can someone who owns the game tell me how good the controls are? I find the responsiveness of the buttons excellent on the Vita but they are very close together and sometimes that causes problems (i.e. Wipeout). If the game relies upon perfect timing I would hate to get it and lose (and) from bad controls.
  • georaldc #30 3 months ago

    Am I the only one who finds it odd that no one seems to have an issue with the framerate being 30fps/less than 60? Or that it isn't even mentioned in either the review or in any comment? I haven't tried the game yet so I wouldn't know what the actual framerate is, but a lot of people are claiming that it doesn't run at 60 anymore.
  • GrayFox1 #31 3 months ago

    I got this today, I don't understand the low scores on metacritic and a 7/10 here really. This is THE best action, hack and slash game ever created, on a handhled and it plays awesome. How quick you all forget the older classics. If this was COD you would be heaping praise on this shit by the bucket load. For me this is one of the greatest handheld games ever released, it's Ninja Gaiden for f sake, one of the most highly rated games ever.