Fallout: New Vegas dev asks fans what game they would like it to Kickstart
Planescape Torment designer "down" with call for old school isometric RPG.
Fallout: New Vegas developer Obsidian Entertainment has asked fans what game they would like to see it make if it called for funding through Kickstarter.
Obsidian creative director Chris Avellone asked for suggestions on the Obsidian forum and on his personal Twitter page.
Many fans have suggested Obsidian create an old school isometric role-playing game. Funny that - Avellone was lead developer on old school isometric RPG Planescape Torment.
Cult classic Planescape Torment was developed by Black Isle Studios and released in 1999 by Interplay Entertainment. It uses the Advanced Dungeons & Dragons (AD&D) fantasy campaign setting and a modified version of the Infinity Engine, the one used for BioWare's Baldur's Gate.
"The idea of player-supported funding is... well, it's proof certain genres aren't dead and sequels may have more legs than they seem," he said.
"And the idea of not having to argue that with a publisher is appealing."
Avellone's interest in Kickstarter was sparked by Psychonauts creator Tim Schafer's astonishing recent success in raising enough cash to fund development of a new old school adventure game.
Last week Schafer's Double Fine shocked the gaming world when it raised over $1 million in 24 hours for its publisher-free game. It obliterated its $400,000 target in a matter of hours, and smashed Kickstarter records.
"All of Double Fine's success from Kickstarter has been inspiring," Avellone said.
"I admit, I've got Kickstarter fever now. I feel like a bunch of doors suddenly appeared in game development."
Twisted Metal creator David Jaffe, set to leave developer Eat Sleep Play following the March release of his PlayStation 3 exclusive, has also expressed interest in crowd-sourced funding.
But he cautioned against getting too excited by the likes of Kickstarter.
"I think the real question, whether in the next month, if [Double Fine's campaign] hits $2 million or $8 million, does that signal a new way of funding games?" Jaffe asked in an interview with Gamasutra.
"Or is this kind of a one-off thing, because it was led by Tim Schafer? Is this actually moving the needle? That, we don't know.
"Now, with what's happened with Tim's Kickstarter, sure, I would consider [crowd-funding]. There's kind of the fear that this would suddenly become, you know, a dick-measuring contest. Schafer comes out and raises a million, and Jaffe only raises $200,000.
"But joking aside... I think I would be really nervous because suddenly now it's not just a publisher's money. Suddenly you have all these peoples' money, and you don't want to let them down."
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Comments (49) Latest comment 3 months ago
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A missing word game?
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The whole RPG business moves away into the interactive movie making ala Bioware.
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What happens if someone gets 8 million moneys and makes a game for 2 that is a 2/10? Going to cry to make their yacht a lake?
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Intrigued to see whether this gets voted up or down - I am entirely serious, though.
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They did a fantastic job with Fallout New Vegas which is in every way superior to Fallout 3 and also did revolutionary combat with Dungeon Siege 3, which is now copied to Amalur.
Have people forgotton how great Dungeon Siege 3 was(although a bit short)??
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That's probably what will destroy the whole concept as well. Some dev will basically take the money and run by putting out a bad/unfinished game.
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Of course, the problem with this is that said fans risk as much disappointment with a company's output as they did when they only had a deluded impression of their investment in them.
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Obsidian hasn't made anything worthwhile on their own - it has always been other's IP. And those IPs have always been a mixed success.
A few "bad" developers and kickstarting developers could be shot down before it even gets off the ground, with the exception of some developers with very good reputation.
If they want to do an isometric RPG like Baldur's Gate, Planescape or the like, they would be more than welcome - I'd probably post a bit of money in it as well. But I'm not getting my hope up with Obsidian.
Then again, the thing that interested my about the "old school" RPGs were as much the universe in which they were set, as it was the gameplay. I'm a sucker for Forgotten Realms and Planescape.
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I don't think it'll come to that. I reckon Double Fine have pulled this off because they're Double Fine.
Tim Schafer's fans trust Double Fine, and rightly so: even the occasional mis-steps like Brutal Legend are better than most games. People wouldn't stump up the cash for a developer they didn't trust, and the project wouldn't get off the ground in the first place, so I can't really see your pessimistic scenario coming to pass.
I love the fact that Tim Schafer can raise a million from the public by clicking his fingers. Is it too late for him to enter the US presidential race?
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Really, you think that's the attitude being shown here? Who would want to give money to someone who talked like that? It's certainly not the impression I got from Schafer's campaign.
To me it seems like the very definition of community. Gamers showing faith in their favourite developers, developers showing faith in their most loyal fans. It sounds like devs are finding the idea of dealing directly with fans and avoiding the straitjacket of publishers' demands very appealing.
(If you hadn't guessed, I'm a big, big fan of this type of crowdsourced funding and development.)
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They've been buggy, yes.. and in some cases completely unfinished, but you know what? That has little to do with them as developers and is more the fault of the publishers forcing them to release unfinished games, usually because they've been taken on board to develop quick sequels to big name franchises.
New Vegas alone proves what they can do, it was far better written than 3, had much better mechanics and was much closer to actually feeling like Fallout.. Despite Alpha Protocol's shortcomings, it did the choice/consequence thing better than any other game so far, even having your actions during missions effect the story.
If they want money to fund their own project, without publishers breathing down their necks, I'm all for it.
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My requirements for this would be:
1) Full party control (preferably 6+ members), with a camera viewpoint that facilitates rather than hindering this.
2) Fully "designed" maps. No procedural content. Random generation is no substitute for the mind of a clever designer.
3) A decent, single-player focussed rule base under-pinning things. Don't worry about "balance" (which is only relevant for hardcore multiplayer), but keep things interesting.
4) A good mix of tactics-heavy battles and complicated (preferably multi-location in some cases) puzzles, with relatively little hand-holding.
Modern RPGs seem to have split between the "full, complicated virtual worlds" and "clicky clicky action RPG". I'd love a return to something intelligent but narrowly focussed, like the old games based on AD&D modules.
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But that wouldn't be realistic; it would cost to much to make.
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Failing that Alpha Protocol 2 would be nice.
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With a much updated engine
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Double Fine aside, (for being 1st) I'm not sure I like established studios getting in on the act and thinking they've got easy funding from the general public in return for a few signed photos and a fucking T-Shirt.
Kickstarter should be for the devs who don't get work from the likes of Bethesda, but as always the big companies have seen something of worth and are going to bloody well take advantage of it.
At the very least if they should be offering a financial return on investment.
Anyway, good luck to all those bedroom devs who's fantastic tech demo was going to be turned into a game via Kickstarter; the big money is about to put a nice tarnish on the whole thing.
Edit: Just want to point out that I have nothing against Obsidian, it's just that the timing of Double Fine getting over a million and then this popping up leaves a bad taste in my mouth.
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The only difference between your way and mine of describing it is that you have used optimistic, and I have used cynical spin.
I'm sure that many of these projects will turn out well, but some are going to crash and burn, maybe never even come out at all, and that's going to cause a backlash. Give a games developer a load of cash up front, and there's a fair chance they'll piss it up against a wall - see Ion Storm, Realtime Worlds...
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I agree that this might hurt the little devs that actually need kickstarter and that would be a shame. But if it's being used to finance games that publishers wont risk financing (eg in double fines case maybe a point and click or in obsidians case an isometric rpg) then i'm all for it.
These frankly brilliant genres are all but dead and these guys are the best of the best when it comes to making games in them. If this leads Obsidian to make something half as good as Planescape Torment then I'm all for it, and I almost don't care how many indie, big budget or any other type of games it affects.
That said I wont give them any money without a clear idea of what they'll use it for, and if the project doesn't sound amazing I wont give them any money anyway, same as the indie guys.
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Other devs willing to do that will also find people willing to hand over cash for nothing more than a promise. If any devs really are saying "we owe the fans nothing", their requests for up-front funding will likely go unheard.
Anyway, this is all very early days. There's a long way before we can say it really works. I hope it does though.
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I doubt a new start-up with a great idea for a game or a company with no experience in that type of game would get anywhere near enough money to fund their game via Kickstarter.
For all the hate publishers seem to get, they do take a huge financial risk on some games / developers and that can be the making of a new great studio.
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I'd happily give $100 for an offline version of Diablo III...since they seem so snotty I gave even less than that for something else (with change to pick and and play something else too!). It's not that I dislike online that much - it's just that if I have to experience any lag, disconnects, constant forced updates, having the RMAH pushed in my face, being forced to create a social account of some sort (battletag?) then really I just couldn't care (and I don't buy into their "magic bullet lag-free play crap" - I've heard from fellow buddies that managed to somehow screw the dog of a dog of a dog that belongs to a friend of a relative of a blizz employee's friend that knows the employees auntie to get beta access and they think the lag sux even prior to their 'US 100k invite') then I just don't want to even bother (I don't want to live with it and as many many Blizz fanboys have suggested I'll play something else!).
Phew - okay what was the topic again?
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Create an old school isometric role-playing game!
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@GordonJ really made me laugh though, Bravo, sir.
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The updated 3D monstrosity of Sabre Wulf I ignore.
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I really never understand the glitchy games hate tbh. There were a lot of games with terrible, terrible glitches that are remembered as "classics" even though the glitches are worse than a day 1 bethesda game. I expect people nowadays whine because it can be fixed, and back then they'd just reload their save.
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