Nintendo Network for Wii U and 3DS revealed
Nintendo's answer to PSN and XBL.
Nintendo has pulled the curtain back on the Wii U's online functions, announcing its new Nintendo Network.
This is different than the much-maligned Nintendo Wi-Fi Connection that governs previous Nintendo hardware, and is designed to cover both the 3DS and Wii U. Indeed we've seen it in action already in Mario Kart 7's online functions.
"Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers," Nintendo boss Satoru Iwata said.
"For example, competitions and communication among users, as well as the sales of digital content, will be covered within the Nintendo Network."
Nintendo Network includes a number of features Xbox 360 and PlayStation 3 gamers will be familiar with, including add-on content sales, the digital distribution of boxed games and, in the case of Wii U, the introduction of personal accounts.
The personal account system is designed to help gamers share the same Wii U. "With this, for example, the ease of using a video game system when the hardware is shared by multiple family members, which has been a challenge we needed to tackle, shall be improved, and we will also be able to construct and offer the system by combining a variety of different services and content," Iwata said.
"Whether it's our first-party titles or third parties' titles, for a number of games, we will actively attempt to achieve compatibility so that our consumers can enjoy our online services that we will deploy under the name of the Nintendo Network."
On the digital distribution of boxed games: "This concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure," Iwata explained.
"We will prepare the same infrastructure for the Wii U. However, we have not decided the concrete timing of when we will start it. The decision must be made by taking into consideration such factors as the relationship with the wholesalers and retailers, and the best way to be embraced by consumers, as well as the environment surrounding the market and consumers, such as the required memory capacity on consumers' SD memory cards.
"However, as an option for the future, the significance of this business field will increase."
On the DLC side, Japanese 3DS game Tobidasu Pricla Kiradeco Revolution is the first for which gamers can buy add-on content for a boxed game. Final Fantasy spin-off Theatre Rhythm is the first game to sell music as DLC.
"While we are on this subject," Iwata added, "when we discuss anything relating to add-on content, our remarks are very often reported by the media by their attaching such modifiers or notes as 'the ones used for social games.'
"Please note that Nintendo, as a software maker, does not plan to deploy businesses where our consumers cannot know in advance which item will appear as the result of their payment and they have to repeat the payments and, before they know it, they end up spending a huge amount of money in order to obtain the items they originally wanted to purchase.
"As a software maker, Nintendo believes that its packaged software should be sold to our consumers in a form so that the consumers will know in advance that they can enjoy playing the software they purchased just as it is.
"We believe that our consumers will be able to feel more secure if we offer our add-on content as an additional structure in which those who love the game will be able to enjoy it in a deeper way for a prolonged play time."
Nintendo Network uses the NFC (Near Field Communication) function in the tablet controller to enable micropayments.
This will let Wii U owners create cards and figurines that can electronically read and write data via non-contact NFC - a bit like Activision's Skylanders toy and video game sets.
Meanwhile, Iwata said Nintendo will ensure the Wii U will shine at launch, set for Christmas 2012, and avoid the mistakes made with the launch of the 3DS, which was criticised for a lack of compelling games.
"The company is aiming to firmly complete the development of the entire system and prepare sufficient software so that the Wii U will be at its best at the time of the launch," Iwata said.
"Needless to say, we have learned a bitter lesson from the launch of the Nintendo 3DS."
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Comments (41) Latest comment 3 weeks ago
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- NO IN GAME CHAT
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Nintendo finally waking up
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Fixed!
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Bad news for Capcom.
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Lets just hope Nintendo stick to releasing full games despite the lure of DLC $$.
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I LOVED the fortnightly competitions of Mario Kart wii and I hope they do end up doing a similar thing. If Nintendo sticks with the ethos towards DLC they've outlined here then this could end up being the best of the console networks, for me at least...
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Welcome to the Noughties, Nintendo!
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Nintendo are late to the game but are here now!
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Late to the game and still more successful than their competitors!
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I do like DLC when it just adds something extra to the game when it starts to grow stale - something not essential to the game. It just drives me mad when an area of the game/character is locked or made unavailable unless I pay extra - I hope Nintendo helps kill this off for good.
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Bring on the revolution.
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I really would like to see this Network catch up to the competition though. I all but gave up on it when I lost all my Wii downloads when my Wii was stolen and they were unable to do anything about it.
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If thats the case youve got yourself a customer
passed on the Wii so I havent played any Nintendo games since the Gamecube.
Interested.
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Still, good stuff.
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On the other hand, I'm not sure if its by design or by chance but this means Nintendo, from launch, will have one of the strongest third-party launch line-ups ever. If peppered with the usual Nintendo big-hitter (I suspect this may be Super Smash Bros., there's been big hints that will be sooner rather than later), the Wii-U will have some serious day-one support.
I suspect we'll see more multiplatform games due this year announced at E3. I've read in multiple magazines about Mass Effect 3 Wii-U (yes, I do still read gaming magazines!), but I suspect that "grand reveal" will be a big part of E3 - as Nintendo start rattling off some of the biggest games of the year getting Wii-U versions, mixed in with some news on a new Mario/Zelda/Metroid (delete where applicable).
So, chance or design, Nintendo have a right to take a brief smug moment - but only a moment, because their projected 3DS targets were totally insane in almost every regard. One could say perhaps the projections were moved slightly because the console budget went a bit overboard...
E3 will be fun.
And if Nintendo don't use Queen's "We Will Rock You" as an opener, they have absolutely no taste for cheap jokes...
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The best time would be....oh....about 6 years ago.
I think it's worrying that in that entire article, there is only one single thing that Nintendo have said that they'll do that Sony and Microsoft haven't been doing for years, and that's a gimmicky "micropay through the controller" thing. It's not a bad idea, it just doesn't seem very interesting.
What about messaging? Are there achievements? is there cross-game interaction with other players? Can we have a unified account across 3DS and Wii U? What about re-downloading games onto multiple machines?
Nintendo need to match at least the standard of the PlayStation Network. They should have announced that every single feature that Sony have today, they'll have a year from now, and that they're working on getting a similar level of developer support compared to the current trickle.
Instead, we get statements like:
"Whether it's our first-party titles or third parties' titles, for a number of games, we will actively attempt to achieve compatibility"
"A number of games"? Not "all games"?
They'll "attempt" to achieve compatibility? It's their own system? Why can't they guarantee compatibility?
Sorry. I know a lot of you are optimistic about this, and that this was a decidedly negative post. However, rather than sit around and applaud Nintendo for making improvements, I'd rather ask why they're still not aiming for par with their competitors.
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Include an electronic label on each game box which has to be scanned by the controller (just once) while in range of your console.
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While I miss playing certain Nintendo gaming magic, playing games on 360, PC and PS3 has given me a wider scope of what's possible from games I love.
I hope Wii U bombs for Nintendo, but it'll probably do just the opposite.
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That's me sold! I hate listening to annoying little shits while playing games online.
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So you love fps games then?
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"As a software maker, Nintendo believes that its packaged software should be sold to our consumers in a form so that the consumers will know in advance that they can enjoy playing the software they purchased just as it is.
"We believe that our consumers will be able to feel more secure if we offer our add-on content as an additional structure in which those who love the game will be able to enjoy it in a deeper way for a prolonged play time."
Can someone please explain what the F*CK do the above three paragraphs ACTUALLY mean...?!
Aside from Nintento Network being almost a decade behind the other two vendors, I really don't glean much from this announcement.