Why Super Mario Galaxy 2 isn't coming to 3DS
"Mario looked like a speck."
Nintendo won't port Super Mario Galaxy 2 to the 3DS because Mario looks like a "speck" on the smaller handheld screen.
The Japanese game maker explored the possibility as it was creating Super Mario 3D Land, which launched last month to critical and commercial acclaim - but quickly found the superb 2010 Wii platformer was inappropriate for the 3DS.
"When we started developing [Super Mario 3D Land], we displayed Super Mario Galaxy 2 on a small TV monitor and found that Mario looked like a speck and that the game was difficult to play," Super Mario 3D Land director Koichi Hayashida told IGN (via VG247)
"This led us to look into the camera and terrain types that would be conducive to playing on a portable screen with a relatively large Mario. If we were making a console game, from the very start, we wouldn't have been thinking about any of those things, and I think the game would have probably been a lot different."
Eurogamer's Super Mario 3D Land review returned a 9/10. It is the fastest-selling portable Mario game ever in the US.
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Comments (29) Latest comment 5 months ago
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Still, less lazy ports is a good thing.
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@midnight-walker, I see I wasn't the only one.
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Frankly, that should be obvious even just from reading the quote in the story. But no, let's all bash Nintendo for the LAZY REMAKE they aren't releasing, were never making and never even said they were making. Go team!
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It's the Nintendo way, everyone knows it and the 3DS is far from immune to it.
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take a snip of long interview, then overblow it out of context.
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And can't spell disappointing properly.
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But as I've got older - and, I hope, wiser - I've realised it really doesn't matter. It's the games that are important, not the supposed 'superiority' of the tech running them. No matter how powerful the hardware, the shit:greatness ratio doesn't fluctuate much.
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This is the same issue that comes up when developers tried to port PS2 games directly to the PSP. There generally arose complaints that there weren't enough control sticks, or they got cramps when they tried to play for hours. The best games on any given system (including the PSP) are built specifically for that system.
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