Free Age of Conan doubles revenue
"Fourfold increase in players during July."
The switch to a hybrid free-to-play/subscription business model has been a success for MMO Age of Conan.
More than 300,000 "new players" have joined since Funcom relaunched the MMO as Age of Conan: Unchained on 1st July.
Since that date, Funcom has "more than doubled the revenue generated from the game" and activity levels of servers "are booming with a fourfold increase in players during July", according to Funcom CEO Arne Aas.
There has also been a "positive development in subscriber numbers" - i.e. gamers who opt for a Premium subscription and its numerous benefits.
Funcom noted that two million players have now experienced Age of Conan.
Age of Conan stands to benefit further from the impending cinematic launch of the Conan the Barbarian film. To coincide with its 18th August airing, Funcom will release a significant Savage Coast of Turan content pack for Age of Conan. This will portray events from the film 20 years later, and involve some of the faces seen in the film.
Free to play Age of Conan.
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Comments (13) Latest comment 10 months ago
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Between this and battlefield4free i've not had to spend a penny on a new hat
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What other limitations are there for free players? (Apart from what areas they can access - I already checked that on their website)
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Actually you can - both.
The restriction to message player is because of the gold spammers. They would make everyones life miserable.
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Actually, since they moved to a fremium model they could have surely made a killing by selling gold themselves! Would've made a big dent in the gold scammers' market too!
Any other restrictions apart from zones/instances/raids you can't do as a freeloader?
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Add to that the fact that they seem to want to punish you for playing, with overly difficult quests, ridiculously long travel times for quest turn-ins and isolated respawn points and there's only so long you can play before giving up. And unless you're fighting mobs of lower levels, you never feel powerful or heroic. A sense of danger and risk is good, sure, but when you arrive to do a quest, get set-upon by mobs that magically spawn out of nowhere when you approach or you pull a mob and another with no line-of-sight to him also runs over to attack you it just makes it feel like FunCom want to make your experience as unpleasant as possible.
I guess I'm just too much of a carebear... /rollseyes.
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@iokthemonkey Good to see you at least gave it another chance, sorry you still don't like it. Respect your viewpoint, though you have to admit it's improved by miles since launch?
oh, and inb4 $0 x 2 = $0
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So no, i won't play this, even if it's GetPaid2Play
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It is better than it was at launch, for sure. But it's still not to the quality that would warrant paying to play it. It just feels all the time you're playing as if the game is constantly trying to inconvenience you, rather than reward you.
Thank the Gods the new LOTRO expansion is only a month or so away...