Eve Online in Crisis
CCP under pressure as players revolt over micro-transactions.
It should have been a triumphant week for CCP.
The Incarna expansion to Eve Online - AKA Ambulation, AKA Walking in Stations - was first announced over five years ago. Launched last Tuesday, it brought human avatars to a game previously focused solely on spaceships.
But instead of becoming a jubilant landmark, the past week has been dominated by an escalating crisis fuelled by leaked internal documents, a proposed attempt to further monetise a game described internally as a "golden goose", and a developer attitude that has caused consternation and anger within its community.
We've been here before, of course; Eve Online is no stranger to drama, and it's a salacious thrill that contributes to the game's appeal. In 2007, a developer abused their position at CCP to provide their Corporation with an in-game advantage. More recently, players were left outraged when the elected player body, the Council of Stellar Management (or CSM), revealed that CCP intended to focus on other projects for the coming 18 months rather than addressing core concerns with Eve.
So where did it all start?
While the developer courted a quieter controversy earlier in the month with an announcement that a $99 licensing fee would be required for services using the public API, it wasn't until a document was leaked online on Wednesday, outlining and debating the developer's plans to further monetise its flagship title, that the player revolt began in earnest.
Players already shocked by the $70 cost of an avatar accessory were left reeling by the proposals to extend micro-transactions beyond vanity items - to ships and ammunition, for example - as well as the apparent intent to squeeze Eve players to fund CCP's other projects. (Projects such as the Eve-linked PS3 shooter Dust 514 which, incidentally, will be supported by micro-transactions.)
"As a subscription-based golden goose, Eve needs to incorporate the virtual goods sales model to allow for further revenue - revenue to fund our other titles, revenue for its developer: you," read one passage. An explicit acknowledgement that public discussion was impossible due to a fear of being burned at the stake added further fuel to the fire. But CCP did not respond to the outcry.
One CCP employee was spared the wrath of the players as the silence continued. John Turbefield - described as a "master of spreadsheets" from the firm's Research and Statistics department - had argued the opposing view of the debate in the now infamous newsletter. He cautioned against decreased satisfaction through the "double billing" of customers. While players fumed, Turbefield was lionised.
An appeal for calm and dialogue reached players late on Thursday. But on Friday evening, with the issue remaining a one-way conversation, players took to the 'streets' of Eve to protest.
Direct action
Jita is a cesspit of all that's right and wrong about Eve Online. Scams, along with suicide attacks on freighters stuffed with precious goods, define a zone which acts as the prominent trade hub of the game. On Friday, thousands of players mobilised, targeting and unleashing fire-power on an indestructible monument in the system - a silent protest under disco lights. Footage of the event has been uploaded to YouTube, although be advised that the language of the soundtrack gets a little fruity towards the end.
It would be crass to suggest - as some did - that this was comparable to recent real-world protests, where repercussions can be fatal. But it was direct action, a scene of rioting that was legitimately enacted through the mechanics of the game - and it was thrilling to observe.

In case you're not familiar with Eve, that's an awful lot of angry little spaceships.
As Jita's capacity was reached, groups co-ordinated to flood the other trade hubs with traffic in an attempt to bring EVE's economy to a grinding halt. Server nodes were locked down, and while arriving players were refused entry, the end result was the same. For a moment on Friday night, the players gridlocked the economy.
Eve is a player-built world: economies, infrastructures and power blocs that have been built piece by piece over a number of years. A complex web of player interactions, from the slightest trade manipulation to the collapse of an Alliance, underpins the core principles of the game.
It's a precious creation, and emotions run higher than in any other game. The stories greedily consumed by players and non-players alike are all player creations. It's not possible, many have argued, to introduce a cash micro-transaction system into a game that was built from the ground up to put its destiny in the hands of the players rather than the developers.
Rightly or wrongly, there is a sentiment within the community that the developer would be foolish to ignore - that CCP is merely the caretaker of a hard-knock school that the players built for themselves. The subscriptions may belong to CCP, but the world belongs to its community.
Communication breakdown
It's not enough to say that players feel put out by the notion of micro-transctions. Laughable though the idea of a virtual monocle at a cost of $70 might be, it was the fear of gameplay-enhancing purchases that left players stunned - a fear that has been left unchecked. Such purchases threaten to undermine the dog-eat-dog mentality that has led to Eve's current universe.
An excellent summary of players' many concerns can be found on the official forums. But it was this most vocally raised question that absolutely had to be answered in CCP's critical first communication on the topic: Would micro-transactions ever be introduced that would provide an in-game advantage?
When the belated response came on Friday night, players were left as shocked as they had been angry. Rather than having their concerns addressed, they received an admonishment for taking to the issue so seriously along with an analogy to a $1000 pair of Japanese designer jeans. It's not necessary to comment on the player reaction.
The communication issue underpinning the very real crisis that now threatens Eve's future has stymied the developer in the past. It's an issue that brings us to the CSM, a group of player-elected community representatives bound by the players to report concerns to the company, while at the same time bound to a corporate NDA that limits communication back to subscribers.
Given the absence of communication over virtual goods sales and the company U-turn on their introduction - an assurance was given last year that no micro-transactions were planned - some sections of the playerbase have now called for a collective resignation of the council in protest.

Disco power to the people. And yes I know I forgot to turn the UI off.
The future integrity of the council will likely hinge on the extraordinary meeting detailed by CCP in a developer update released late yesterday evening. In the post, the passion of the relationship between developers and players is asserted. At the same time, it acknowledges the impact that the breach of internal trust has caused to the company.
We can expect no answers until after 1st July, when that meeting has concluded. CCP has, however, at least hinted that in-game advantages for cash are off the cards.
The flames were fanned yet further by the leak of a company-wide email, allegedly sent by CCP boss Hilmar Pétursson on Friday. (It's important to note that - unlike the Greed is Good? document - the legitimacy of the e-mail has yet to be verified. Mischievousness is the calling card of the EVE community and scepticism would be wise.)
The email commented on the number of monocles sold (52), and that the player feedback was very predictable, before finishing on a commitment to stay the course and to look more at what players do and less at what they say. The result was a - currently - 84-page list of cancelled subscriptions.
A question of trust
Vocal player discontent about the monetisation of games is nothing new; Valve recently felt fans' ire over Portal 2's marketplace, for example. But Eve's case is different, and unusual.
A driving factor in the success of Eve Online has been the trust that binds a developer's uncompromising vision to an audience desperate for a unique and compelling experience. An explicit acknowledgement that the developer sees that audience as "a golden goose" has damaged that relationship.
The option to assume a Gordon Gecko mentality and capitalise further on EVE Online only exists because of the players. The sandbox that led to the stories that enthrall even non-players doesn't belong to CCP - it belongs to the community. Or so the community perceives it, at any rate.
Eve is a visionary experiment with no set destination. Between players and developers, we simply work it out as we go along. As a result, the refusal to immediately rule out transactions that would confer competitive advantages - this late in the game's life - left many feeling betrayed.
Tellingly, some players have now even offered to accept an increase in the subscription fee if the move would keep micro-transactions out of EVE. They are willing to pay more in order to preserve the integrity of a grand experiment - an integrity that many fear is in danger of vanishing. They've yet to have that fear properly addressed.
Something has been damaged between CCP and its players - perhaps irreversibly, hopefully not. More worrying for the developer is that the continued leaking of internal communications leaves it in a precarious situation as it struggles to pacify its subscribers.
When an assumption has to be made that any company-wide discussions will enter the public domain, internal discussions become guarded and privy only to the top tier of an organisation - an insularity that players have long cited as the cause of a growing disconnect between player demands and developer ambition in recent years.
One thing is clear: EVE is currently deadlocked in the greatest battle of its history, and if either side loses, no-one wins.
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Comments (52) Latest comment 8 months ago
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Couldn't they just sell hats like Team Fortress?
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There's nothing wrong in in-game purchases, but I think Turbine have handled it with the most grace, allowing players to purchase things with either real money or by simply playing the game [and earning Turbine Points].
CCP had a great idea with PLEX, in that it served the new players and the old players. New players could get a hand up by buying PLEX (for cash) or converting game time cards to PLEX, and sell it to higher-ups. Everyone wins, the economy benefits and nobody feels like it's just a greed machine.
Their thinking has been too much on making instant cash and more cash. They serve everyone, including themselves, better by encouraging people to keep subscribed to the game, and giving new players more incentive to play it too.
I worry about where things are going when producers start rationalising by comparing virtual goods to real world goods. I think they're taking the "Eve Is Real" motto a bit too seriously... it's not just MMO players who need to get out more, it's the devs too.
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Heh, they were selling leather jackets for like $500 at the Fanfest. I think they sold 2.
That's two people that shouldn't encourage them...
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Good article, summarises everything nicely. Be interesting to see what happens next.
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But again, accountants and ceo's of the company forgot that people are not exactly walking bottomless wallets, and can count their money well. Add the fact that this kind of company shenanigans strongly affects the willingness of people to fork out monthly sub, and there you go. Another story about a farmer that strangled a golden eggs laying hen, trying to 'increase golden egg production efficiency'.
Yet another argument of why accountants shouldn't be allowed to run games. At least games such as eve.
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If you want to send a message, it won't be done in writing, it will be done through unsubscribing. A feat that I doubt any will accomplish.
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Half the frame rate of crysis for a single room (not particularly pretty either). I hate to think what will happen when they open up the station and you can see hundreds, nay thousands of others walking around. Turning these new station environments off shows a static picture of a door. Make what you will of that metaphore.
There's so much to fix, so much that can be made better, and this new environment doesn't make the game any easier for new pilots. It's no less confusing, no less detailed and complex, but there are hundreds of thousands of subscribers (for now) who've figured out the game, who've stuck with it and now know how to play it (some better than others), so stop trying to fix what isn't broken and start fixing what is broken.
The best part is the player driven economy. Everything is or has been made by the players somewhere, somehow. Don't start adding magical hats, or worse, magical equipment that breaks that. Don't make the game as simple as WoW. You'll end up bringing it down to their level and then losing.
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Phases like 'inmates running the asylum' and 'unstoppable juggernaut meets immovable object' spring to mind.
Shame, I think fondly of eve. I dont know why, but it reminds me of a time when games were built by people, for people. I never played it, but got close on a few occaisions to buying a copy, only for things like this to scare me off. I dont need the hassle of a game that is threatening to breakout into civil war.
shame.
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I can't try it on my big fat meaty PC as the bugger is currently ignoring the gfx card.
My annoyance is the apparent lack of anything new content wise, you get to see all CQ gives you in 5-10 minutes. It doesn't offer any new UI options, just plugs into existing stuff - well the agent finder is new I suppose, there are apparently 6 new missions but...
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Actually WoW can be quite complicated!
Iv'e been following this since the whole debacle took off and it's actually a lot more interesting and fun than playing the game.
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And does the outrage therefore come from the idea that micro transactions will upset the balance and make that part of the game redundant?
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There is an awesome documentary/film just screaming out to be made about EVE the politics the players and the company.
/looks up Nick Broomfield's phone number.
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youre a micro transaction!
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Perhaps everyone will think before posting 'L2P' and 'take your loss like a man' when a newbie comes around who just lost weeks of work after being zerged by 8 year old veteran players. Yes, the cash shop is an external influence (and contains VANITY items only for now, STUPIDLY overpriced so only idiots will buy stuff), but hey, metagaming has played a large part in EVEs history already.
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I'm to assume that the community is getting back at the corporation by continuing to play the game, though? That'll learn 'em!
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I just hope its all sorted when DUST514 comes out because I really want to play it, but its just funny that the community has taken over the game, the idea of the game has created a much more intense attachment, the players have their view of the world of EVE and the developers finally showing theres which is totally different, essentially the community hurting because they realizing that ultimately its not their property its the studio and they want to make money. It really is a almost social experiement.
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What I'm seeing is that developers are trying to "modernize" their MMO's, but they're forgetting that nobody plays those shit cash shop MMO's.
If they want to raise sub prices by 50 cents a year, that would be a nice gradual increase that wouldn't put off old subs (might put off new ones unless you kept a low sub cost for the first 3-6 months of a new account) and also popularize the "buy lots of months now get a discount". Instead they're trying to take their old MMO's that people still play, and convert them into what they're not, cash shop money cows. They think with high subs, and a statistical return rate of a ton of money off of 10% of their sub base if they introduce cash shops, they'll be "golden", much like many f2p MMO's are. But again, there's a reason people don't play shit cash shop games, especially ones that allow for buying power or xp or cash shop only weapons etc.
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I miss the golden age of gaming where you bought a game you get the whole damn thing, at least it felt like an honest business then. What is so wrong with that? Make a great product and sell it, no need for lame money grabbing tactics. In future I predict games will become little more than a series of overpriced DLCs with every one accompanied by a pay to win microtransaction market. Surely I am not the only one that wants to avoid this fate for the industry?
If it happens at least I won't have to upgrade my PC or buy a console because I won't be a gamer anymore.
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I like the game, but I don't want to see much more of this sort.
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I've played Eve for some months, even got me 2 account than I've left the game without wanting to get back to it.
Anyway the point here is a company that totally revert its business model that lead them were they are right now. Too overconfident and bold (ROTFL at "Eve has changed the world" in the leaked email) to understand that taking this route will only lead them to bankruptcy, somenthing that maybe in Iceland is not so wrong.. having Iceland been the first ciuntry ever, to get Bankrupt the previous year.. so much for their Economic Advisors at CCP.. if they come form the economic background of their University well, it's just a matter of time before CCP calls for a Chpater 11
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https://s preadsheets.google.com/spreadsh...
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This is one of the reasons why you always had to take Eve's sub numbers with a pinch of salt. There are / were many players with multiple accounts; the Plex system created by CCP allows you to buy game-time using in-game cash.
With regards to CCP here's a little tidbit on their finances, taken from FoH boards:
"CCP is burning $8M a year in cash. They have to repay $11.8M this October which will wipe out their current cash balances. This leaves a rather large hole which can only be filled through further debt or equity instruments.
CCP is making an accounting profit but is RAPIDLY running out of cash thanks to the cost of WoD and Dust. They are desperate for money and need MT to show investors/banks that their business is improving. They are also carrying a large amount of capitalized development that should really be written off, wiping out the "retained earnings" of the balance sheet."
Bottom line is that CCP will have to extend their loan in October in order to continue trading. They are surviving on borrowed time unless Dust and WoD bring in big numbers, or they significantly boost the cashflow from EVE.
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@NimbusTLD A bit lower down there is one with 43 accounts!
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Why they charge so much money is beyond reasoning. Sorry but how much did it cost to make it? Any 3d animator can make a monocole in 10 minutes max and that should cost 70 euro/dollar? A japanese designed pair of pants 1000 dollar/euro? What are they thinking? They think that low about their community?
I wish the fans of EVE all the best of luck, it seems CCP got tired of their game and killed it off for you people.
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People are angry and I fully believe people are cancelling their subs in one way or another. Introducing MT shops in a sandbox game is nothing short of idiocy, nevermind a MT shop with items that give in-game benefits.
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Try Vendetta Online, not as big, almost as clever. I like it.
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As it seems to me, there are pay to play MMOs (like Eve/WoW), pay to accessorise (TF2 among others) and pay to win (Evony, War of Legends, numerous other crap-fests and facebook/phone games).
At the minute the Nexus shop (or whatever it's called) is of the pay-to-accessorise model. If they bring in actual game-changing stuff on that, they're switching to a more pay-to-win model. The problem is that they're also presumably aiming to keep the subscription model. It's a clear case of wanting your cake and eating it.
Eve players will leave in droves if they bring in game changing stuff on the Nexus shop, such as paying to change standings with NPCs, ships, weaponry, etc.
Yes you can buy stuff with PLEX but this goes into the player-driven economy. Buying stuff off the shop is buying something that comes from nothing in terms of the game's economy.
CCP should come out and officially state that the Nexus shop will always just be to accessorise people's Eve avatars for Incarna. Anything else and they'll regret it in my opinion.
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1.From grogeh's Post
" They are surviving on borrowed time unless Dust and WoD bring in big numbers, or they significantly boost the cashflow from EVE.
2. " there is a sentiment within the community that the developer would be foolish to ignore - that CCP is merely the caretaker of a hard-knock school that the players built for themselves. The subscriptions may belong to CCP, but the world belongs to its community. -From the article.
3,- "- From Dot_cotton_ashtray Fix old features that are half-done, sort out the terrible UI, balance the ship classes. Those should be CCP's priorities instead of how to make an MT empire. -Players have been saying that for years. Nothing happens.
Solution- A player led buy-out. Let CCP go bust on its other projects we'll take it over. The unfinished MMO can go to K2 Network who picked up All Points Bulletin and dust can go to Duke Nukem Team, who will realise a clone of Battlefield 2142 sometime around 2025. The only grey cloud is trying to find a few honest EVE players to run CCP.