Alice: Madness Returns Review
Stuff it back down the rabbit hole.
Version tested: Xbox 360
All is not right in Wonderland. The Mad Hatter's domain has become a Communist industrial complex, where giant, living, unblinking teapots have been repurposed as parts of a rickety production line. The Walrus and the Carpenter have taken to performing in a slutty undersea cabaret that hides a gory secret. Worst of all, a massive train shaped like a cathedral on wheels is thundering through the world, leaving destruction and lakes of leathery tar in its wake.
No, sorry, I got that wrong. Worst of all is that exploring Wonderland is, in practice, about as full of wonder as watching paint dry. Paint the colour of blood and dreams, but paint nonetheless.
The first American McGee's Alice, released all the way back in the year 2000, was a passable platformer that was hoisted up and carried by its twisted Wonderland setting. The game asked, if Wonderland represents Alice's imagination and psyche, what would happen if Alice went mad?
And so it told the grim story of Alice's family dying in a fire, and the poor girl continuing to hallucinate from inside a Victorian mental asylum. At the end, Alice quite literally hunted down and murdered her own madness and was released from the real-world asylum.
Alice: Madness Returns sees Alice wandering through the streets of London and continuing to hallucinate, and a terrible evil arising in her mind once again. It's an evil that makes a little less sense this time around, but to say any more would be to spoil some of what little there is to be spoiled in this game. Madness Returns has a lot of problems, but they can all be summarised in a suitably nonsensical way: this game is nowhere near mad enough, and it's also not quite sane enough.
Let's start with the latter: it not being sane and sensible enough.
1/6 Alice getting a different pretty dress for each world is a genuine highlight. Don't look at me like that.
Simply put, this is just not a great example of ordinary, tried-and-tested game design. Each level of Madness Returns is broadly split into platforming segments, puzzles and combat. The level design of the platforming sections is fine, in the sense that you can and will jump from one floating platform to another without clipping through the floor, but it's mostly uninspired. Similarly, the puzzles are of that sad breed where they don't involve any actual brainpower - you'll find a lever or button, use it, and it will open up a new path through the level that will speed you onwards.
There are plenty of tiny, hidden side paths throughout each level that reward curious players, but the rewards often aren't worth the time spent traipsing to get them. You might find a 'Memory', representing a tiny scrap of dialogue from Alice's history, and you'll probably find an arbitrary number of the teeth used to pay for weapon upgrades that may or may not justify your time spent getting to them. Weirdest of all, you might find one of the game's hundreds of bottles. I collected these with the eagerness of a boy scout until I realised that they served no purpose at all.
Where Madness Returns does shine is in its combat, which offers polished, weighty action that can be tremendously rewarding on those occasions when you emerge from a crowd of enemies without a scratch.
Each of Alice's weapons, which range from a Pepper Pot gatling gun to a deflective umbrella, is mapped to a different button. And while each fight is only ever as complicated as using the right weapon on the right enemy at the right time, things can get tense once you've got several different enemies all circling you. In what is either an homage to or a blatant theft from Bayonetta, Alice actually dodges by morphing into a cloud of butterflies, accompanied by a bit of slo-mo if you dodge at the last second.
As a whole, the game is a sober example of design, but one that still isn't practical enough to realise that platforming means more than arranging platforms in a line. Then we have the other problem - it not being mad enough.
The original American McGee's Alice wasn't such a great a game either, but the setting gave it momentum. The setting rewarded you for each underwhelming jumping segment, fight or puzzle with a new and monstrous re-invention of a familiar character, or a new locale, weapon, surprise or cut-scene.
American McGee's Alice even had what's still my favourite weapon in any game ever. The Blunderbuss was a pantomime gun of such absurd power that when you pulled the trigger the apocalyptic blast of shrapnel would kill everything in your field of vision.
As much as Alice: Madness Returns follows in the original game's footsteps, it has none of that unhinged generosity. Your reward for finishing another rubbish jumping segment is, more often than not, yet another rubbish jumping segment.
While Madness Returns looks thrilling in screens and trailers, what you're seeing there is almost all of the assets that the game has to offer (you're also seeing the PC version, which is slightly prettier than the console versions). Those are the environments that you'll see, repurposed and arranged in different ways, for hours on end.
With its ostensibly wondrous setting, this game should have felt like a celebration of creativity. Instead it feels cynical and even cheap, as if it were the official game of a Hollywood movie that was never made. The strangest thing about this is that there's probably almost enough content here to make for a pacey and surprising 12-hour game - but it's all spread out over 22 hours instead, making the game's title irritatingly apt.
Madness Returns? You bet it does. Those same sodding art assets, set-pieces and enemies return to you over and over again, like undercooked bits of food that aren't content to sit in your stomach. The amount of padding in this game is absolutely bizarre. If you didn't think duelling a teapot with an eye could get boring, this game will teach you otherwise. It will teach you to hate teapots with eyes. And then it will keep you behind after class to fight multiple teapots with eyes in a dozen slightly different arenas.
On the plus side, the game gives you a Tea-Pot Cannon. And a whopping four other weapons.
One area where Madness Returns does try to innovate is in the brief, linear stretches of Victorian London you wander through before Alice lapses back into her fantasy world. While nothing at all happens in these short levels, you can see that the mundane objects that Alice is exposed to in real life shape the hours-long chapter of Wonderland that you're about to play through. A fish frozen in a block of ice down by the docks will make an appearance in Wonderland as a new enemy, for example. A brief glance at the East Asian art belonging to Alice's lawyer even turns into a world made entirely of asian art, with Alice climbing a jade mountain and battling samurai wasps.
It's a nice idea, but like the rest of the game, it falls into disrepair after Madness Returns' opening few hours. The further you push into the game, the more the ideas feel hollow, unfinished and unloved.
If you are in love with the look and theme of this game, it is in no way inconceivable that you could happily go frolicking and slashing your way through it in a relaxed, mindless kind of way. Everybody else should look elsewhere for their moody thrills. Alice? Let me tell you - she's got problems.
5 / 10
You may also like...
-
In Theory: How iPad 3 Breaks the 1080p Barrier
-
The Rise and Fall of Sega Enterprises
-
Ridge Racer Vita Review
-
The Essential PlayStation Vita
-
GAME to close 35 stores
-
Syndicate Review
-
Battlefield: Aftershock pulled from App Store
-
Amnesia: A Machine for Pigs announced for PC
-
GAME: "we can't stock absolutely everything"
-
Dating site for gamers launches in the UK
-
Guild Wars 2 open beta sign-up begins
-
Can SSD Upgrades Boost PS3 Performance?
-
Japan chart: Strong debuts for Binary Domain, Theatrhythm
-
Borderlands 2 release date announced
-
Leaked Mass Effect 3 DLC reveals race of secret squad member
-
PS Vita: Sony defends Uncharted, FIFA price, explains expensive third-party digital games, reveals larger memory cards are coming
-
PlayStation Vita midnight launch: cosplay and commitment
-
Pokémon Company blasts iPhone game scammers
-
Doctor Who: The Eternity Clock powered by Unreal Engine 3
-
Nvidia GeForce 295.73 drivers better Skyrim, Mass Effect 3 performance
-
App of the Day: Orbital HD
-
Mass Effect 3 gets simultaneous US PSN digital release
-
Motorstorm RC for PlayStation Vita - first 15 minutes
-
Gravity Daze Review
-
PS2 Classics Virtua Fighter 4, NFS on EU PlayStation Store














Comments (118) Latest comment 4 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Edit: Whoops! Looks like I hit a nerve with the EG fanboys!
Comment below viewing threshold Show
Was planning to get this from GAME this Friday. I have a Ł10 game voucher. Now I don't know whether to use it or save it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Doom and Quake at iD. He and Jon Romero have been dining out on those for years.
Edit: Carmack, too, for that matter, I don't rate anything iD have done since Return to Castle Wolfenstein, although I await Rage with interest.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Well, I will probably still get it a few weeks down the line when I am done with L.A. Noire. This and Duke might make for a nice change every once in a while.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
That is somewhat true but I still enjoy them for what they are. For me personally it just shows how badly the industry needs new ideas because even games that fail on many levels are often times more fun to play just because they have a different concept.
Comment below viewing threshold Show
... Alice?
..... who the f**k is Alice?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah it does.
Comment below viewing threshold Show
Edit: Oh, I'm a spacker. 5 review, 50-78. Point still stands though.
Comment below viewing threshold Show
The first game did go on for way to long also at times, padded out with overly long levels with jumping sections or constant combat, puzzles wernt obscure, just hit a switch, kill something or whatever similar. I still enjoyed the setting though and got through it over a few days.
Think I will be grabbing this one just for the setting alone, if it plays in the same way as the first game I will be happy enough with it and probably get enjoyment from my purchase
Comment below viewing threshold Show
Comment below viewing threshold Show
I'd say ID started sucking before RtCW, personally. Rage will be no different.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I hear you. I have been discouraged from buying NieR by reviewers, but the word on the internets is that it is quite good, actually. Will have to investigate the other game you mentioned, too.
@meritum
I really liked the first Alice -loved the setting and mood, but gameplay was so-so. This time I am curious to play the sequel, as it emanates this similar weirdness, but I have so many good games stacked, that I simply do not have the time. I might get it when it hits the bargain bins, which, judging by reviews, it will.
Comment below viewing threshold Show
Actually, Tim Schafer gets his name on the cover. Something along the lines of "A TIM SCHAFER GAME" next to the title.
Also, if I recall correctly, American McGee once mentioned in an interview that he was kind of embarrassed about his name being part of the title, because he felt the rest of the team deserved mention just as much. Apparently it was more a publisher-driven thing than his choice.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Ha!
What?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
All my favourite reviews are devoid of personal opinion too. Game reviewing is after all, in the words of Mary Poppins, Practically Objective in Every Way.
Comment below viewing threshold Show
It'll be a lot of game for Ł25, which it'll probably be in 2 weeks.
Comment below viewing threshold Show
Comment below viewing threshold Show
@LosCapitan Well done! You have accurately surmised exactly what a review is!
Comment below viewing threshold Show
I have'nt played the game yet this reviewer conveyed the type of entertainment present in this title without imposeing his own bias, letting us decide for ourselves whether this sounded fun to us.
I wish more reviewers took this approach.
Some peoples bargain bin games are other peoples hidden gems.
Comment below viewing threshold Show
Comment below viewing threshold Show
Also, mental goth chicks.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
According to Wikipedia, that seems quite likely.
On the bright side, since Spicy Horse is now focusing on mobile games, McGee's protracted journey through the Jon Romero cycle has now come to an end.
Comment below viewing threshold Show
Comment below viewing threshold Show
I have a friend who empties the bins at Microsoft and apparently the next Xbox is not only going to be 37x more powerful than PS3 but will also serve as a source of perpetual energy and cure baldness. FACT!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Seriously though, this can't be any worst that another dreary mee-too military/SF-themed shooter so it gets 2 extra marks for not being one of those!!!
Comment below viewing threshold Show
To be fair, Quintin did say that he spent too long exploring for tat. Stick to the main path and it'll probably clock in at around 15 hours, is my wildly speculative guess.
Comment below viewing threshold Show
I suspect everything thinks you're a prick for persevering with a site you describe as "pathetically biased". I think the Mail on Sunday is unutterable shite, but I don't waste my time on its website telling it what a clunge it is. That would be pointless.
Comment below viewing threshold Show
Eurogamer got it spot on with how crap Duke was, I'll start listening a bit more now.
Comment below viewing threshold Show
I never played Alice on PC. I wanted this game so badly, due to my love of the book. But even though I wanted it, there was always something at the back of my mind telling me that this game is just desecrating a brilliant piece of Victorian literature. SOMETHING was nagging at the back of my mind. So yeah, I was going to get this, but cancelled my order just over a week ago after somehow, by the grace of god, grabbing that Mass Effect 2 'The Team' lithograph off the BioWare store (and paying through the nose for it in the process). So I decided to wait until I could afford it...
That's two 5's i've read now. Has this game desecrated the book I love so much? Would Lewis Caroll be turning in his grave over this? One things for sure, I 'aint buying this now until i've played it.
Comment below viewing threshold Show
Pure genius!
Edit: Damn it! My joke's partly ruined by its proximity to HyperTails' comment.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Always meant to play the original game but never got around to it, so I'm as interested in the original as I am in the sequel. Let's not forget that the original game is currently going for around Ł20 pre-owned, or Ł100 new. So, for people like me who never played the original, having the original game included alongside the sequel represents some considerable extra value. Full-version original games included with sequels is undeniably a Very Good Thing and to be encouraged, surely?
The review seems to presume that we all played the original back in the day and therefore inclusion of the original game as a "freebie" isn't even worth a mention, let alone factoring into the final review score for the package as a whole. Beg to differ there. A lot of us would effectively be getting 2 games for the price of 1 by buying this, so surely that should have SOME bearing on the score - especially as the reviewer repeatedly suggests that the original game is the better of the two?
Comment below viewing threshold Show
Comment below viewing threshold Show
but it must wait as ihave a backlog of like 20games by now....
Comment below viewing threshold Show
Comment below viewing threshold Show
You could have simply said "EA".
Comment below viewing threshold Show
Graphics were crap and the optional quests appear to largely be a waste of time. But ignoring the quests (because you can), it was still a very fun game that managed to be both darker than a regular J-RPG and very humorous at the same time, often mocking video game conventions in the process. It also boasted a lot of variety in the gameplay and a great deal of freedom to do your own thing. It ended up being the first RPG that I played through to the end in several years. Sadly the makers Cavia have since disbanded, probably due to the game being a flop at retail. I rather regret not being able to contribute to the developers sooner, but I usually don't get on very well with RPGs these days and of course the reviews were bad.
Comment below viewing threshold Show
In illusion comfort lies
The safest way the straight and narrow
No confusion no surprise
@ this score.
Why does (almost) every game needs to be dark, bloody and nigh evil these days?
Comment below viewing threshold Show
Nah, you're just talking shite.
Comment below viewing threshold Show
STYLE
SUBSTANCE
Comment below viewing threshold Show
Seriously, guys, I'm having uncontrollable fits of laughter here. WTF do you think a review is if it isn't a writer's personal point of view?
HAHAHAHAHAHAHAHAHAHAAAHAHAHAHA [gasp for breath] HAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHA & etc.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"I can't agree with this review... Seems more like the writer's opinion and personal dislike towards the game itself rather than a profesional review... Im still getting this, art style looks lovely gameplay seems quite exhilarating and more importantly it innovates."
Eh? A review is personal opinion! We come here to read other peoples personal opinion!!
Comment below viewing threshold Show
Btw, why don't reviewers have a section where they state how much the game is worth? Just an idea.
Comment below viewing threshold Show
But seeing as it's an Origin Exclusive I'm not going to bother.
Comment below viewing threshold Show
the game is easily above 8 imo.
Comment below viewing threshold Show
You should be selling stuff, like all the spamm.....WAIT... I know who is behind all the spam on the EG boards!
//case closed.
Comment below viewing threshold Show
Hurry up time! Move your ass!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyway what else do you want in a game it has puzzle elments it has platforming and also combat and at least on the PC it runs fine.
Definitely not boring!
Comment below viewing threshold Show
Comment below viewing threshold Show
5/10 my arse!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Count me in then!
Comment below viewing threshold Show
Sure it has issues like pacing and textures in places, but I honestly think Alice is probably the best game ive played this year. To reward insipid, uninspired trash like homefront with a higher score than a game like Alice which, even with its problems considered, still shits on 99% of games when it comes to imagination...I'd rather play an imaginative game like Alice which tries its best to be inventive and inspire the player with new enemies and locations at every turn than something as bland as homefront which just copy and pastes modern warfare.
It's a tragedy that Spicy Horse and American McGee are relegating themselves to crappy facebook shovelware games when they proved that with a tiny budget and fuck alll marketing they can make games like this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It's tragic to see Alice trussed up like some dickhead's sleezy idea of teenage sex every time you get to a new level. Basically, if you're the kindof person who thinks Carroll's Alice books need to be reimagined by sexless Evanescence fans who don't like platform games, this is for you. Otherwise Mario Galaxy is pretty good.
Comment below viewing threshold Show
lol FPS O_o
Seriously that statement is so wrong or you just don't like zelda games.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
You think Zelda is structured like a modern, linear FPS?! Both Alice games have been - probably because of their PC provenance.
Comment below viewing threshold Show
The game is as much linear in progression as Psychonauts was unless you just want to hate everygame that isn't Open World or RPG*s seriously the game is just Platformer in Platformers you beat levels, and to variate the game they choose to put some interesting combat in which varies through the whole game.
I really don't get your way of thinking. This game has zero to do with FPS structure.
Comment below viewing threshold Show
You cited Zelda, which is a good example of what Alice is definitely not. The joy of Zelda is being in a complicated, intricate level and stopping and thinking about how you can interact with it. Admittedly I only got through 4 hours or so of Madness Returns, but it wasn't even attempting anything like that.
The graphics are beautiful, but they're just amazingly painted backdrops, there's no design there, as far as I could see.
edit - I liked Psychonauts and that was definitely sortof linear in its level design, you're right. I'm sure that had hubs and much more engaging objectives and fun things to do though didn't it? I haven't played it for ages!
Comment below viewing threshold Show
Comment below viewing threshold Show
- "It's an evil that makes a little less sense" - or maybe you just don't get it?
- "the rewards often aren't worth the time spent traipsing to get them" - not true, the memories offer you part of your past. What could be more rewarding? 10 dollars? You certainly can't understand the essence of the game.
- "Weirdest of all, you might find one of the game's hundreds of bottles. I collected these with the eagerness of a boy scout until I realised that they served no purpose at all." - perfectly wrong. Collect all of them in a chapter and get profiles about characters and concept art.
- "And while each fight is only ever as complicated as using the right weapon on the right enemy at the right time, things can get tense once you've got several different enemies all circling you." - and what did you expect? For it to be easier when there are more enemies around? Okay, the lock-on is not perfect, but that doesn't mean it sucks.
- "when you pulled the trigger the apocalyptic blast of shrapnel would kill everything in your field of vision." - this confirms that you just can't play well.
- "Those same sodding art assets, set-pieces and enemies return to you over and over again, like undercooked bits of food that aren't content to sit in your stomach." - no, it's not like that, there aren't one thousand kinds of enemies, but there are surely enemy types enough.
For me, it is a really great game, and 5/10 is surely underrated. Your opinion would be acceptable if it wasn't for:
- The lack of skills of the reviewer;
- The insulting way he talks;
- The fact that he is very misinformed.
You cannot make a review if you don't know the game well enough. For me, a fan of the theme and style, the game is awesome.
I agree with Eraser.