Finishing Duke Nukem Forever
Randy Pitchford on the end of history.
I made a note of it. After all, it was a big occasion. 3:35pm, 9th June, 2011. The exact moment it became real, when a courier arrived at my door with a package it would be fair to say I'd been waiting some time for.
A week and a half, that is, since I'd filed the necessary legal documentation to secure the release of my advance copy of - gasp! - Duke Nukem Forever.
Despite signing my life away to 2K Games, the publisher apparently still didn't feel comfortable enough sending the game out until less than 12 hours before its general release.
Non-Disclosure Agreements and review embargoes are standard fare in the games industry. But Duke Nukem Forever, needless to say, is no ordinary game. As Eurogamer reviews Editor Oli Welsh quipped in a recent podcast: "13 years in development; one day to review it."
Anyway, there I was holding the actual box in my hand. "DUKE NUKEM FOREVER" roared the front cover in that unmistakable, chunky font. "THE KING IS BACK!" bellowed the rear. And yet I couldn't quite shake the feeling I was about to experience the punchline to the most elaborate joke in videogames.
Randy Pitchford understands: "You fire it up and you get a Rick Roll!" I meet Randy a month earlier in London over breakfast (he has bacon with his pancakes: it's what the Duke would want), during the final press tour before the game's launch.
Content aside, can Duke's tech compete with today's blockbusters?
Randy is one of gaming's Big Personalities, a charismatic public speaker, hyper-enthusiast and raider of the Miami Vice shirt rack. He's also an accomplished magician, but has surely never pulled off a greater trick than this, conjuring the couldn't-make-it-up curio back to life and onto store shelves.
"We should live in a world where we get to play Duke games," he says. "And we should also be able to play Duke Nukem Forever, because what they've done is incredible".
There's a near-religious conviction to his belief in original developer 3D Realms' "vision". It has become both mission and Mission for the man since his money and studio gave this flatlining fantasy a Saviour's kiss of life.
Gearbox is an independent, successful studio with a terrific reputation, well-earned with the likes of Borderlands and Brother In Arms on its CV. It clearly didn't need the attention that comes with the Duke. And while the rewards could be considerable, the potential pitfalls – both financial and reputational – were hardly trivial.
The humour in Duke Nukem is as proudly adolescent as ever.
Gearbox, though, has always held close ties with its Texan neighbour 3D Realms. Pitchford himself is a former employee, previously working on Duke 3D, and has since claimed he owes his career to the series. Was this, then, a classic case of heart ruling head: the romanticism of Randy?
"That kind of thinking – that 'are you crazy?' – was never borne from any fair intellectual analysis of the situation," Pitchford counters. "It's only borne from a superstitious, emotional response to the feelings we had over all this time.
"All of the intellectual analysis of the reality of the situation - the situation in the market, the state of the software and the nature of entertainment that existed and entertainment that it should be - all of that led to the sound decision of, yes, this needs to happen."
Pitchford also notes that, despite his position as studio boss and obvious affection for the project, he didn't take the decision to acquire the Duke Nukem IP unilaterally.
"The entire studio was aware before the decision was made, because the culture at Gearbox is very transparent and so we communicated and discussed and examined that question together as a studio," he says.
Before that happened, though, Pitchford had to pitch for it. "I reached out to George [Broussard] and Scott [Miller – both co-founders of 3D Realms]. If the problem is, 'Duke is dead? Really?', then the goal is, 'Duke should live.'" The Mission, remember?
Due diligence was done as Randy, George and Scott talked it through at length, working out what needed doing and what could be – after over a decade the guiding principle was surely "realistically" – done.
This process only served to deepen Pitchford's faith and fervour. "It became more correct rather than less correct the more time we had to think about it," he says.
When the announcement came, many on the outside thought he was, well, a little bit bonkers. After all, we're talking about a game that, after 12 years in development, had cost tens of millions of dollars and produced little more than a few trailers and countless broken promises. Which suggests a project and a studio managed with the efficiency of Fawlty Towers.

The portrayal of women in the game has been the biggest source of controversy.
Pitchford says he can sympathise with that notion, "Because it seems so absurd that anyone would spend this long making a game - there must be something really wrong." But he dismisses this analysis as ill-informed conjecture. "That's what we imagine. But we also have to accept that we're imagining that; we're making a lot of assumptions there."
This is a critical point to understand. Whenever Pitchford talks about the game he is careful to state that it is not his game, rather the creation of others he is realising.
"The attitude that I've had and the attitude of the studio - the thing I committed my studio to - was not to try to make it into something it isn't or something it shouldn't be or something that feels like ours rather than theirs," he says. "It needs to feel like it's the right one, the authentic, correct one."
A major reason this has been possible at all, he stresses, is continuity. "Did you watch the trailer from 2001?" he asks. "At the end of that trailer there's credits. If you go back and look at those credits, with the exception of one name, every single artist and designer listed in those credits had at some point over the past decade either landed at Gearbox or is now part of the project."
The 2007 teaser. WE STILL BELIEVED.
In preserving the myth of Forever, Pitchford knows these details matter. But it doesn't answer a fundamental question: the concept may have been in place, but what state was the actual game in when Gearbox took it over? Pitchford is less precise here.
"I've seen the things that were the beats that they were kind of thinking about in 2007 and how they reimagined that again in 2008 and how they manipulated it a bit in 2009," he says.
The implication of Pitchford's words is startling: that, after a decade of development, the game was in a form where one could only see what "they were kind of thinking about".
One thing Pitchford is at pains to make clear is: "There's a tremendous amount of George in the game. [He's] a very capable, experienced game developer and certainly no-one was more committed than him to the objective of making sure Duke Nukem Forever was a worthy sequel to Duke 3D and a wholly entertaining, great experience."
Broussard, despite relinquishing the rights, has remained very close to the project. "He emailed me three times last night," Pitchford grins, describing an exchange that followed his BAFTA talk earlier in the week.
"I sent him an email yesterday evening saying, 'Hey, you know, I was kind of having fun with this audience talking about some random things? Like with the whole gay robot thing, and apparently that's become a story, heads up!'"
"And he's like, 'Yeah, saw that, that's the power of the Duke! People, anything they can latch onto, they're just having fun talking about it. That's the power of the Duke, baby!'"
Gearbox, 3D Realms and 2K will find out just how potent the Duke's powers are from today, with the game now on sale. Pre-order indications suggest they have little to worry about initially. Which may go some way to explaining Pitchford's possibly hubristic remarks on reviews.
"You're just missing out on a ginormous aspect of videogames history if you fail to participate."
"We know the game's great. Any journalist that decides to try to go... To lowball it is gonna be held accountable by the readers.
"It's also Duke frickin' Nukem frickin' Forever. One could not be a gamer in this world without consuming that and having that experience. You're just missing out on a ginormous aspect of videogames history if you fail to participate.
"This game's gonna ship and we're all going to be there, so it doesn't matter what the score is."
Pitchford does, at least, acknowledge the unique challenges the game presents to the media. "I would not want to be a journalist on this one, though. I would not want to be a critic. It's going to be tough." Not least, one might argue, when a publisher gives some press no reasonable chance of hitting the embargo.
Imagine being the guy who got to design the final boxart.
Duke Nukem is no stranger to controversy. 1996 release Duke Nukem 3D was banned or censored is some territories, while stirring up a hornet's nest of moral outrage in others thanks to its adult, sexual content.
"It's sexist, degrading filth!" cried the critics. "It's harmless, tongue-in-cheek fun!" blasted back fans.
15 years on and the same arguments are raging once more. The "strong violence, sex, nudity, language & drug references" in the 18-rated game, detailed by the BBFC, are exactly what fans want and would expect. But where does Duke fit in the modern world?
"There's this line somewhere where on one side of it nobody even raises an eyebrow... And then on the other side there's, 'Oh those people should be in jail'," says Pitchford.
"The line itself is okay, the line is a fuzzy, amorphous line and that's where Duke lives. He lives in that realm there between what is absolutely wrong and what is not even in question."
In the context of the fiction, it may seem absurd to raise serious arguments of moral impropriety over a game whose sense of humour is so knowingly, coarsely adolescent, whose very first gameplay action involves pissing into a urinal, and whose first Achievement involves faeces. You either buy into that wholesale, or find it idiotically puerile.
But the game's portrayal and treatment of women has sparked a very specific debate. In particular, a multiplayer mode named Capture The Babe. At the very least, this was surely designed to provoke a reaction?
"It's not supposed to be provocative, it's a Duke play on Capture the Flag, so the name has to be derived from Capture the Flag," Pitchford argues, not entirely convincingly.
But it's the mechanics of the mode, specifically the on-screen prompt to "spank" the Babe when she's thrown over the player's shoulder, which have provoked the fiercest criticism.
"Duke is absolutely a playboy kind of character."
"Duke is absolutely a playboy kind of character," says Pitchford, clearly exercised by this issue. "He's like Hugh Hefner meets Superman. I realise there's going to be some people in the world that have a problem with that, but the minute you try to suggest that Duke would himself commit an act of violence against a woman just because she's a woman, or advocate that, that's offensive to me.
"Duke is... Absolutely not a Chris Brown kind of character. I think Duke would kick that guy's ass. That guy's not a man, he's an asshole. And I think Duke would hate a guy like that. That's where I'm actually offended by the association some have tried to make."
Controversy alone won't stop the Duke juggernaut. What matters now to the fans who've loyally clung on to hope for so long is that Forever is finished.
"It's not just finished, but it's worthy," insists Pitchford. "It succeeds at its goal. Which is astonishing, if you think about it. So much better than the other story, which was, 'It's over and that's it', and it fizzles out."
The launch trailer: better late than never, right?
Crucially, the myth, the legacy, and the game in this improbable saga are now out of Pitchford and 3D Realms' control. The public can, at last, judge whether the journey was one worth taking.
And so thoughts turn to the future. "Imagine what could happen if we were treated to great Duke Nukem games at a more frequent pace," Pitchford muses enthusiastically. "But right now we have Duke Nukem Forever and we'll see what the future holds.
"Hopefully we won't have to wait another 15 years to spend time with the Duke again. But just in case that turns out to be that case, we should enjoy this moment. This is a rare moment in gaming history and we should enjoy it."
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Comments (79) Latest comment 11 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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I'd be interested to hear his take on why they are holding back review code and launching the game in E3 week.
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oh and just had to add, no one gives a fuck about spank the babe except Rob "White Cunt" Fahey. hope that article got him laid cause he was clearly trying to impress some bit of skirt somewhere.
aw hell, I'd still hit it.
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Um..... yes it does. I won't buy it if it gets shit scores.
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I suppose some (I think I'm about to board the Good Ship Neg but it doesn't change my view) would say that as soon as you make it acceptable to make physical contact with a woman without her permission, in any context, that line has started to blur.
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<a href="http://www.pcgamer.com/2011/06/10/duke-nukem-forever-review/">
Review
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Yawn. We all knew it was gonna be shit, EG. Get off your high horse.
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I enjoy seeing Duke again, I enjoy his lame humour and the old-fashioned interactivity (which there is a whole lot of). On PC, the graphics range from bad to surprisingly good. The aiming seems a bit wonky, possibly because of the console influence, but the shooting itself is meaty and satisfying. I don't feel short-changed - Duke is still giving me exactly what I want from him. I do hope that Gearbox will make another game from scratch, though. With all their ex- 3DR staff, that would be the perfect continuation of the legacy.
As it is, though - if you're a fan, just get the game. It's no Bulletstorm or Borderlands, but it does have its heart in the right place. Way down Duke's pants.
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edit: ..and gribb and makeamazing, props to all of you who made the leap (insert snakesalute.jpg)
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The phrase is "isn't anything to write home about"
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Duke was unlocked on Steam this morning and I played until my laptop's battery went flat. So far I'm loving it, the interactivity with the environment is excellent, and the game rewards you with more health so there's an incentive to explore and experiment with the environment. Who'd have thought giving an autograph or microwaving popcorn could be so fun? If the rest of the game is as good as the early scenes this one's a real winner.
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As a huge fan of Duke Nukem 3D back in the day this is disappointing. It was the game that introduced me to on-line gaming. Calling strangers up, agreeing who would host and using the only phone line to establish a rather unreliable connection!
Quite a few have mentioned the main faults; sluggish controls, long loading times and a naff frame-rate. GUI looks really basic but this could be on purpose (?). Some nice ideas in there and funny moments but not enough for me to keep on spending the effort playing it.
At least Duke Nukem 3D was speedy and plenty of FUN. This is not.
Blockbusters will be providing me with 30 quid in-store credit in the next few hours. I'll buy it on PC once it comes in at less than £10.00.
Shame.
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But the game's portrayal and treatment of women has sparked a very specific debate. In particular, a multiplayer mode named Capture The Babe.
Wasn't the specific debate more about Rob Fahey calling us all a bunch of cunts, and us telling him to go fuck himself?
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If it was all gushy i'd see your point but the EG viewpoint in the article is doubt and suspicion.
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– now I will have to troll the net for reviews.
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Anytime, my friend.
Randy is spot on about one thing. Ratings are pretty meaningless for this game. I suspect we will see the entire 1-10 scale in use here, because everyone is coming to this show expecting to see different things. Those who thought that Gearbox had magically converted a 12-year old train wreck of a concept into a AAA game, or that George Broussard was a complete and utter genius whose vision would carry this game to ultimate glory on angel wings, are in for a rude awakening. This Duke bears evidence of every single battle scar he's gotten during all of those miserable years of development hell. There are broken soundbits, textures, gameplay elements and much more here, and the gameplay itself is classic Duke - VERY classic.
But there is no denying the history on display here. And that actually adds to the game for people like me, who never really forgot about Duke and the mind blowing experience his first game was to many of us. And the thing really plays like a better-looking version of Duke 3D. And you get to take a piss. And there's a picture on the wall in Duke's apartment, showing him wrestling an alligator. And you get to work out and admire your manly self in the mirror, saying manly, manly things. And you get to punch a dude in the face just for being annoying. There are a whole lot of these extremely silly details all over, but that is Duke. I was hoping for that, and the game delivers. So I couldn't give a rat's ass about some wonky driving sequence or a low-resolution texture. I get to be 16 again, and I love it, baby!
So even though I'm actually a game reviewer myself, my score for this one is Duke's enormous balls out of ten.
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please tell me you're not planning to firebomb whsmiths.
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Could i ask, is it punishingly difficult? - i can put up with all kinds of technological shortcomings provided im not going to get my nose rubbed in them
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Now that that's out of the way, just imagine you're booting up an 7 year old game (that's what it feels like) and I garauntee you you will at least have a good time with it. I'm only 3 hours in, and while it's obvious it will get grilled in the reviews, if this game was released 6 years ago as a 360 launch title (ok thats pushing it, maybe a PS2 release..) it would have rated very highly.
It's still the Duke you know and love and there is some really cool interactivity and attention to detail that many games still lack.
Yes it's a bit shite, but it knows it. I'm still having a lot of fun with it though!
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"Ratings are pretty meaningless for this game."
I disagree with this comment somewhat - I'm not a reviewer though work in QA for the industry and have seen/logged it all over the years by working for the very best and the very worst, of which I my personal opinion releasing games that cost 30-40 quid with obvious bugs that have probably been reported by devs and QA departments a disgrace and should be taken into consideration when being reviewed as many dev's should be rewarded with higher review’s and scores for the extra effort of spit and polish. Irrelevant if you can piss in a toilet during the tutorial, though adding the ability to use the playstation move controller and hold it between the legs to piss all over the enemies would!
Only kidding still want a review.
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I think it's the fault of most people who got the defending tone of the earlier interviews wrong and probably most reviewers already decided to mop up the floor with duke unless it's some state of the art mind-blowing thing.
It's the same as Bulletstorm same mindless shooter with idiotic humor it would be kind of strange if this is so much worse than Bulletstorm. This will be another good shooter end of story can't see what's the fuss about.
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Its fucking Duke Nukem people! Its not trying to be the next HL2 or even the next CoD, if you dont get the humour, thats fine but dont slate the whole game because of it. I had a little go on it last night (after waiting with my flatmate for it to unlock at 11pm on Steam) and thought it was great. Yeah its not a groundbreaking, revolutionary fps, but if your bored with the whole Modern Warfare-we-must-take-games-seriously brigade then this is pure gold.
If the game continues along the lines of the snippet I played last night, I would struggle to give it anymore than an 8 but anything less than 6 would be a disgrace IMO and would say more about the reviewers opinions (be it on game design or this bullshit "controversial" capture the babe gamemode /yawn) than the game itself.
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Yes, I know what you mean, but what I'm saying is that we're way past anything that makes sense with this game. I applaud Gearbox just for actually getting it to the finish line.
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Yeah totally agree with you there bud, for a title I thought would never see the light of day has actually been released today! Maybe I’m still in shock or something. My ranting are more of general bitch towards driving quality into products than anything directed at this new Duke as what the fxck do I know as I haven’t actually played/tested it yet. As I see myself as a hardcore gamer I will be playing this irrelevant at some stage.
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No sale, just for that bullshit.
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My advice : wait for the reviews.
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Was it initially a 2 man team? I could almost understand the 12 year wait if that's the case. It's like a game made by two teenagers who like toilets and tits.
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I hope this game goes in record books for longest development time of a game.
To be honest, dont care how bad it is in modern standards, i know i will enjoy it alot. : )
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But that was long ago. To me it's hillarious that there are people saying that just because it is "fucking Duke Nuken" it should somehow get a pass on the story, the gameplay the graphics etc. Why? Duke Nukem 3D is in many of our hearts because it was a great game with fun humour. In fact, I would rather say it would be a insult to the original game to defend this game just because it took so long for it to come out and "DUke Nukem 3D was so good".
The game should live on its on merits, not because it is a heir to a great game. And sadly it sounds like it not only cannot live up to the standards of the original game but even cannot stand up to most other games released since then.
Not that it has stopped me getting it just because I wanted to see it by myself (and this is probably the reason it will chart well the first week before dropping like a stone). And the negative reviews so far have been closer to what I feel than any of the positive ones.
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He really wanted to like it, but there was nothing there to like..
I will probably get it at some point, but not until it's in a steam sale.
edit:spelling
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Bought Infamous 2 today anyway so I wouldn't have time for Duke for at least a couple of weeks were I planning in buying it.
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First thing I was greeted with was a 27mb patch which took 20 minutes, then a 4gb game install 30 minutes, then into the developer logo and title screens which by then felt like an achievement in itself.
The aiming is just utter shit, such as trying to ‘grab’ something instead of to ‘use’ is a chore. The frame rate is proper choppy and concur with what was already said it looks like a PS2 game. My last session on it ended an hour ago when it hardlocked my ps3.
I need to carry on playing to the end as I’ve bought it, but my original quote could stand true ”I feel the only thing this Duke is going to breakthrough is your console.”
So far I reckon 4/10 maybe 3
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I can recommend this game to those who take their time exploring the levels. If you rush through it, many easter eggs will be lost on you.
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Given the torrid history of the development, I wasn't expecting a masterpiece. On that basis, I haven't been disappointed.
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As for the controls, you can adjust the sensitivity. I found upping the sensitivity to the highest level brought an experience more true to the Duke Nukem 3D controls.
Also, playing on hard. Gets more intense that way.
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Play Quake or Doom or something if you want to - y'know - play an *actual* piece of gaming history.
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No it's not that difficult - I'm playing it on medium skill leve, but the original was much harder in my opinion. One of the bosses did smack me around a few times, but other than that, no.The lack of manual save might annoy purists, because it means you have to repeat a section or two here and there if you die, but the game does actually save quite frequently. I do wish you could have saved it around interesting hotspots ike in the old days, but I guess not.
I have played maybe 5 hours now, and I may have to retract my earlier comment about the uneven pacing. The game simply tries to do something new at every turn. Levels up high, down low, undergrund, in buidings, on buildings, flying, using turrets, using vehicles, in the dark, mini-Duke, gambling, titties. I am honesty pretty surprised by much of what's been thrown at me, even here in 2011. If they had released this thing in 2005, I would have rated it 11/10, but I honesty think it's still pretty damn good to this day. I don't know who added the special effects like water, fire, depth of field and and reflective surfaces, but they actually make the game look perfecty decent in places. Some of the geometry is pretty laughable, though. Cars and buses look like they're straight from the 1996 Build engine. But overall, I really don't think that Duke's in such a bad shape for his age. Doubters should just wait until the price drops, but I feel like my money was well spent. And I haven't even tried the multiplayer yet.
The PC version that I'm playing DOES seem to be a lot better than what I'm hearing about the console version, though.
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If you can throw poo, it's without any doubt better than Call of Duty, and that got 9/10 or so.
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The loads times as already mentioned are long (approx 1 min 360 with game installed), especially when you die and have to repeat a section. Also it takes about an hours play before anything really happens. However tearing around the casino in the turbo charged off road car as mini duke is great! Shortly after which you then make your way out of the casino and on to the streets, that's when the action really starts.
Personally I was never expecting a cutting edge shooter (actually one of my reasons for purchase) despite the development time. The two weapons limit it not such a chore as useful weapons are scattered around when needed so its easy to change to say an RPG for a boss fight.
The graphics may not be 2011 standard, there are frame rate issues but the game play is fun more often then not and it throws lots of variety your way , much more then most other current gen FPS out there.
There are way too many people saying this game sucks...etc based on either the demo or just playing the first hour which is not enough.
I'm pretty sure if most of the people saying this game sucks rent the title and play 2-3 hours they will change their opinion. Unless like I say they really were expecting a more cutting edge FPS to begin with.
The main thing is Gearbox did not make it anything it shouldn't be it's dated and plays that way- which is what makes it still fun. This is the game 3D Realms wanted to deliver. If it was all modern and totally different would the Duke fans be happier?
If you are a Duke fan and have been put off by the constant negativity surrounding the release I say do not hesistate in purchasing the game, I'm glad I did.
For others rent it out, this may not be your thing but the variety may very well keep you interested until the end.
Tonight I need to fight my way out of the Hive as its revolting
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Having played the "original" 3D version 12 or so years ago, I do love that Gearbox decided to keep to the "old skool" roots. But unfortunately they have forgotten to actually play other games these past 12 years, and learn some new programming techniques. I'm being polite by saying that this game would look out of date on a PS2 or XBOX. It really does look shite, and the programming of the engine (Unreal 2 engine? Are they serious? More like the original Unreal engine) is dreadful....no fucking dreadful.
All this does is confirm my suspicions, that Gearbox are the most overrated developer this generation. Out of date technology, out of date design ethics and ideas, and an out of date studio.
Aliens: Colonial Marines doesn't stand a chance with these dicks at the helm.
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There are some nice bits and pieces, the kitchen of the Duke Burger for example, the interactive environments and some of the puzzles, but there's not really anything that hasn't been seen or done before. People have complained about the linearity of the levels, but I didn't mind this so much. Nor was I that concerned with the graphics - they're certainly not up to scratch, but not so terrible so as to ruin the whole game. The load times are pretty slow at 30-45 seconds, but since I'm an old-timer when it comes to these sorts of things and remember the olden days of cassette players, this was merely annoying rather than rage inducing.
Ultimately, if you strip away the toilet humour, titties and Duke-ness you're left with a slightly below average 4.5/10 game. Seasoned FPS veterans are not going to find anything here to interest them, and they can ignore DNF without any fear of having missed something. Duke fans or those who like the occasional silly shooter with things to do other than shooting (I wasted an hour on the slot machines in the casino) might chose to award it a slightly higher mark.
DM Rating: 5.5/10
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Not everyone likes a silent, strong military person who kills "terrorists" or Russians around the world in Tom Clancy scenarios. For a lot o people of my generation (35+) gaming is about escapism.
Is DF the best FPS technicaly today? Off course not. Development time has hurted it badly. Graphics are so and so and it has some very long loading times. But i have a lot of time (since Enslaved) to have so much fun with a game. And in the end this is what matters. And i am not saying it wearing my rose tinted glasses. Unfortunately most of the videogames today (on the consoles at least) are less games and more video.
So for one time i advice you to forget metacritic. At least try the demo to make up your mind.
PS1: Please forgive me about my english but it is not my native language.
PS2: Duke Nukem THANK YOU also for the AMAZING Megadeth cover of your title music http://www.youtube.com/watch?v=vfS92I6Dz7Q
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I feel cheated over the console versions. Those marketing assholes thought they are so clever: Releasing the demo during e3 week when anyone's attention is on e3, and then holding back reviews.
I bet they already had this whole trick planned out back in May when they announced the delay. I almost fell for this whole "Believe in the Duke" campaign, but managed to keep my ass from preordering.
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tbf that would have been fucking amazing
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It's been their rules since January this year, which is bollocks. I used to buy a fair few titles from them secure in the knowledge that whilst I was paying over the top prices, if the title sucked, I could take it back for a no quibble return.
That is no longer the case, instead I was given £30.00 credit on a store card. So Duke still cost me £4.99 to own for 4 days.
I resent every penny.
Anyway, frankly, such a poor game is Duke that I took the credit gladly. I'll just wait for Red Faction to drop to £30 in store and buy that instead. Or Infamous 2.
Gamestation still run the 10 day money back no quibble guarantee, so that's where I'll be ordering my day 1 titles from today onwards.
Not sure about Gameplay, will have to check it out.
Anyway to sum up, Game no longer do a 10 day money back guarantee.
And Duke Nukem Forever sucks.
Should have seen that coming when Broussard went on record a week prior to release saying he didn't care what the reviews said, he knew it was a good game....RED ALERT RED ALERT ...SOMETHINGS WRONG......
What a lying fucktard he turned out to be.