Hunted: The Demon's Forge Review

Third-person looter.

Version tested: Xbox 360

Campaign co-operative play was once the preserve of the dedicated PC gamer, but these days it's become a standard gameplay feature and it's not hard to see why.

My experience playing Gears of War, for example, was infinitely superior once I had someone there to witness me punting a Locust corpse around a room while shouting that we do not negotiate with terrorists, and I know that Left 4 Dead was more memorable whenever someone had to fight their way across a level to save my life than it would have been if I'd just used a health pack.

The presence of a friend means that co-op is fun by default, and it would be nice to see more games embracing the concept from the outset rather than tacking it on.

Cue Hunted: The Demon's Forge. Developed by a team of RPG veterans at inXile Entertainment - the sort of RPG veterans whose reliance on pencils and paper for Dungeons & Dragons sessions was a quiet but competitive form of deforestation - it's the modern cover-based third-person shooter retrofitted as an eighties dungeon-crawler.

Two players take on the complementary roles of human powerhouse Caddoc and elven archer E'lara, and must work together to loot exciting swords and slay exotic demons as they explore the dark recesses of a traditional fantasy world.

Caddoc, whose accent wants to be English but whose dialogue sometimes isn't sure whether to be Scottish or Californian, and his haughty companion are mercenaries who begin the game wandering around swamps aimlessly. But they quickly find themselves drawn into a dark conspiracy - involving the orc-like wargar, minotaurs and demons - by a seductive spirit called Seraphine.

1

E'lara's bow is the solution to many of the game's puzzles.

Their quest takes them through the war-torn streets of corrupted and impoverished Dyfed, into the depths of the dungeons that run far beneath it, across wild plains and port towns and far beyond.

Caddoc is a brawler with a shield at his back and a sword, axe or cudgel in his right hand. In combat he is a tank, working his way into the midst of the pesky wargar, where a flurry of light and heavy attacks decimate their health bars.

E'lara specialises in ranged bow attacks, the idea being that she can assist Caddoc from afar with covering fire and also degrade the influence of the enemy's ranged forces, in order that Caddoc can operate outside cover without becoming a sitting duck.

As you progress you gather crystals that both characters can spend on magical abilities, and these follow form - so E'lara gets things like explosive and freezing arrows while Caddoc can greatly enhance his strength and perform area-of-effect attacks that lift enemies up and dump them to the ground.

On top of that, either player can temporarily become more or less invincible if they happen upon 'sleg' - a combat drug that also underpins a lot of the story.

2

She's mainly good for ranged combat, but E'lara's no fool with a blade.

Initially combat can be hard going, but within a few chapters you're both pretty badass, and if you like blowing up demons cheaply and bathing in their gory entrails then Hunted is very much the game for you.

The setup's reasonable enough, then, and there are some nice ideas along the way. These mostly occur when the game is confident enough to divert its attention from the story and let you follow a path away from the otherwise linear, corridor-based progression.

The riddles and puzzles you encounter here wouldn't exactly floor Dr Kawashima (or even Dr Nick), but the developers know how to arrange recessed switches, haunted crypts, false walls, eternal flames and giant spiders so that the 756-attack-point War Scepter at the end of the fight feels like an epic relic recovered rather than just another percentage point on the invisible completion meter.

And of course co-op means that when the going gets tough, the tough can get organised. Providing you aren't plagued by connection issues, you will be able to work together in combat to conserve health and mana, prioritise tougher enemies and make use of the environment.

Hunted: The Demon Forge's first 15 minutes.

If you're anything like us, you'll also amuse yourselves with unofficial pastimes like "deathstone lottery" - the game of guessing whether the next ghost whose collectible voice recording you uncover will be Scouse, Irish, Brummie or whatever. (Winner gets first refusal at the next character-swap gemstone.)

In these days of launch patches it's hard to say whether connection problems will be an issue by the time you play Hunted, but we fared reasonably well pre-release over Xbox Live.

My first party of two averaged one and a half chapters - around 90 minutes of content - before one of us dropped out. The lobby system isn't very transparent but seems to work OK and in-game lag isn't an issue. (The game's also fully playable in split-screen.)

We do recommend you find someone to play with, too, although perhaps not for the gameplay reasons you imagine. While the computer AI does a decent job of filling in for another human if you do have to play the game on your own, it's much less fun to play when nobody else is around to frown moralistically at E'lara's ridiculous outfit, or comment that it's nice to hear the soundtrack from Prince of Persia: The Sands of Time getting another run-out.

You tend to need that because, left to their own devices, Caddoc and E'lara aren't exactly the most compelling people to keep you company. Their relationship is business rather than pleasure, but for people who seem to have voluntarily spent years together there's a surprising lack of chemistry and humour in their banter.

E'lara's snooty refrains and double-entendres clash uneasily with Caddoc's awkward pseudo-paternal everyman patter, and most of the dialogue is just flat. "We sent that demon back to hell," says E'lara. "Right where he came from," says Caddoc.

3

Boss fights at the end of each chapter are uninspired. Then again, when are boss fights anything but?

The greater shame though is that the relationship also has to be somewhat forced on the battlefield. On paper, E'lara's skills should complement Caddoc's brute force and create interesting opportunities - but while you can get more out of the game by co-operating, it is far from required.

On anything but the hardest difficulty setting either character can charge into battle from chapter two onward without too much concern for planning or coordination, and for most of the game the lightning spell and occasional button-mashing sees you through, whether the latter is Caddoc's hacking and slashing or E'lara's aim-and-explode archery.

There are times when co-op is mandatory - E'lara has to fire flaming arrows to activate puzzle-specific items, for example - but the majority of prompts to bring both characters together seem to have little to do with gameplay.

"Why are all these doors so damn heavy?" Caddoc moans at one point as you are both obligated to stand next to one another to progress to the next area. The answer is more that the programming requires you to cross that threshold together rather than anything to do with the core co-op conceit.

4

The fearsome wargar have been rounding up human slaves, but to what end?

A solid eight hours of action takes you through to the end of the story, after which you can extend the life of the game through Adventure+ mode (toggling various tweaks) or by creating your own arena-mode extensions with the Crucible Map Creator.

Crucible is like Horde mode in Gears of War 2, except you can choose the manner of your destruction, specifying the sequence of rooms you face and the make-up of the enemies to be spammed upon you. After the story mode's six chapters, I feel I've had my fill, but if you want more of the core combat then this is a flexible and welcome extension.

Hunted isn't exactly Left 4 Dead for the fantasy genre, then. It's seemingly, and in the end rightly, insecure about its co-op credentials so it never fully embraces them, and the result is a fairly standard fantasy third-person action-adventure that can happily be played with a friend but for which you needn't rely on one.

Given the excellent concept that gave life to it in the first place, that's a rather disappointing conclusion. But those who can overlook Hunted's design shortfalls and occasionally tepid fantasy backdrop will extract a good few hours of fun slashing and exploring before something better comes along.

7 / 10

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Comments (49) Latest comment 11 months ago

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  • DRUNK3N-_-DRAGON #1 12 months ago

    another hyped driven game that fails!
  • HuggyAtHome #2 12 months ago

    Oh well. Didn't expect a stunner and at least it gives the wallet a rest. Maybe one to rent or pick up cheap in a few months.
  • BBIAJ #3 12 months ago

    7's good enough for me!
  • beatwolf #4 12 months ago

  • slickster #5 12 months ago

    I was going to pick up a copy friday but i might as well wait till next week and buy sonys two exclusives. infamous 2 witch got a 9/10 from IGN and white knight chronicle 2 got no review yet but great game.
    Edited by slickster at 02/06/11 @ 06:47
  • riceNpea #6 12 months ago

    this game sounds like it should be a cheaper, downloadable game. for a tenner i'd snap it up
  • Inmediasress #7 12 months ago

    My friend told me it's rather boring and has no real replay value and short and... well went on quite a time before he stoped.
    When I see the mixed reviews about the game I tend to believe my friend.
  • YenooR #8 12 months ago

    I'm happy with a 7 :)
  • SlapLaB #9 12 months ago

    'Boss fights at the end of each chapter are uninspired. Then again, when are boss fights anything but?'
    So true... boss fights are sooo 1990s
  • mr2ange #10 12 months ago

    @Slaplab "'Boss fights at the end of each chapter are uninspired. Then again, when are boss fights anything but?'"
    So true... boss fights are sooo 1990s

    Really? so you would rather just end a level with lets say, walking through a door? eating a sandwich?

    Come on, there are some stunning boss fights in many games, and for alot of them, they are the stand out memorable moments of the game.

  • Scimarad #11 12 months ago

    Co-Op is so much better when the other person is actually in the same room as you.
  • Vargavinter #12 12 months ago

    Can anyone tell me how good the splitscreen is? We are planning to play local co-op but so far people are mentioning that its totally unplayable, which worries me a bit.
  • Murton #13 12 months ago

    Did have a speculative pre-order on this but I won't be collecting it now. RPG without character creation is a major let down. I can live with character selection if I get to outfit the skills and equipment (a Diablo or Borderlands like setup) but with just two characters with very set paths that don't match my playstyle I see this being much more frustrating than fun, coupled with no-one on my friendslist who like this sort of thing means it would become a waste of £40 very quickly.

    On the plus side, it means I won't be skint once I pick up Infamous and Duke.
  • lucky_jim #14 12 months ago

    "another hyped driven game that fails!"

    People like you are the reason review scores are meaningless.
  • Olemak #15 12 months ago

    I'll get this game, sounds like the sequel could be ace if they listen to rewier and customer feedback, and maybe get the Id Tech engine to play with next time.

    Have toi reward developers at least trying, eeven though the result is not always perfect. Coop is brilliant.

    But why hasnt anyone made a fantasy version of Borderlands, which has great splitscreen and lots of content. If SKyrim got coop then everything would be fine, forever :)
  • JayKwon #16 12 months ago

    If I can find a friend to play this with me, I´ll get it. 7 is good :).
  • Darren #17 12 months ago

    Encouraging score. I bought the PC version for £22 from ShopTo.net. Just waiting for it to arrive this morning.
  • berelain #18 12 months ago

    Anyone know if the PC version supports split-screen? I know the console versions do, but can't seem to find anything about whether the PC version does :s
  • KDR_11k #19 12 months ago

    Vanquish only really came to live during boss fights.
  • Ranger101 #20 12 months ago

    @Olemak you're onto something there - Gearbox - go hither and create "YeOldeLands" or something...
  • CaptainQuint #21 12 months ago

    I remember the good old days when reviews mentioned graphical quality and art design.
  • Xardan #22 12 months ago

    Bethesda arent doing so well with their new IP's are they?
  • geeza2020 #23 12 months ago

    8 hours? Did I read that wrong? 8 hours to complete an RPG? Even if it is co-op focused, that is just absolutely unforgiveable in my eyes.

    Go on a big epic adventure with your friends! You'll be done with it in two sittings! :(
  • marmaduke #24 12 months ago

    I was quite interested in this game until I saw the 'Giant Eye' trailer: [link url=http://www.youtube.com/watch?v=k3Uw1rhmi0M
    ]http://www.youtube.com/watch?v=k3Uw1rhmi0M
    [/link]

    I'm getting tired of 'dark fantasy' enough without wanting another game about beating up skeletons of differing hardness. If a game also features badly executed sub-Friends humour then it's definitely on the "do no buy" list.
  • Snidesworth #25 12 months ago

    Sounds like a good renter. Or a purchase once it drops to ~£20 or so. Would snap it up for PC but same room co-op is a must.
  • ToAks #26 12 months ago

    yeah boss fights in games like God Of War 3 and Shadow Of The Collosus are really uinspired. fucking idiot review comment..
  • Roamer #27 12 months ago

    A full review, with hardly a mention of the RPG progression system, does not bode well. No real loot system either - i.e. no inventory or merchants. I think I'll wait for Dungeon Siege III to sate my coop needs.
  • Eldave0 #28 12 months ago

    Sounds like a decent co-op experience, which are exactly the sort of games I enjoy the most :) I would imagine my wife and I will play through this at some point via split screen
  • Lemming81 #29 12 months ago

    From the video: "And I'm 10 times prettier too" That line made me cringe.

    Seriously what is it with writers trying to write 'clever' dialogue and going two sentences too far?
  • assache #30 12 months ago

    Boss fight comment was slightly schoolboy. Other than that, feels like a £20 gem
  • Khab #31 12 months ago

    Can anyone tell me how good the splitscreen is? We are planning to play local co-op but so far people are mentioning that its totally unplayable, which worries me a bit.

    This.

    Been hoping to play this split-screen with the missus, but not seen any review cover that extensively. Oh well, I'll have to wait for co-optimus's review then...
  • Zaiz #32 12 months ago

    Using something that even sounds vaguely like the Sands of Time soundtrack is one of the strongest arguments I've seen to purchase a game in months.
  • berelain #33 12 months ago

    Probably should point out somewhere that Hunted isn't actually an RPG... there are RPG elements, but its much more of an adventure / action game with roleplaying elements. I'm a little confused by the 8 hour comment, since other reviews have cited 14 hours, but still, 8 hours is a fairly standard length for an action-heavy title. As is a lack of inventory...

    Still can't seem to get an answer about split-screen for PC version, though >.
  • NunianVonFuch #34 12 months ago

    Anyone know if the spliscreen is straight down the middle (like in Borderlands and unplayable) or Across the middle (like in Gears of War and perfect)?

    @Olemak Borderlands perfect splitscreen??? What? The menus were horrible to navigate as they didn't resize, you had no situational awareness on the horizontal which of all the 3 dimensions is the one you most require seeing as you have 2 horizontal eyes and most enemies are on the same level as you. It was awful. Played it once and both of us decided we were better off playing it online instead.
    Edited by NunianVonFuch at 02/06/11 @ 13:46
  • RedSparrows #35 12 months ago

    Sounds like a game I could love or just go men at. One for eg co op bargain bin, perhaps.
  • Miths #36 12 months ago

    @berelain
    "Probably should point out somewhere that Hunted isn't actually an RPG... there are RPG elements, but its much more of an adventure / action game with roleplaying elements"

    Thanks for clarifying that. I hadn't really felt entirely sure whether this was a loot heavy action RPG of the Diablo/Titan Quest/Torchlight family (just with a different camera), or a more traditional 3rd person action adventure that just happens to have slightly more loot than most games in that genre.
    It sounds like it's the latter?
  • berelain #37 12 months ago

    @Miths - definitely the latter.
  • Jorendo #38 12 months ago

    People drop the whole "rpg" stuff. Its a action game, thats all it is. Action game with some RPG elements at best but judge it as a action game not like a full made RPG.

    Not sure yet what to think of this game, it looks nice but reading this review makes me think its more a buy later game.
  • Ahskay #39 12 months ago

    That 7 is a ruse!
  • jabberwoky #40 12 months ago

    8 hours!! You're kidding right? Guess I'll pick it up when its cheap, plenty else to play......
  • Humphreys0801 #41 12 months ago

    cheating at metabet are we :)
  • Matthew_Hornet #42 12 months ago

    Frankly, this one reeked of meh from the moment I first heard of it.
  • mad-sirf #43 12 months ago

    8 hours? i'm in chapter 3from 6 after 8 hours
    if you do all the puzzle areas its for sure 15-18 hours
    Edited by mad-sirf at 03/06/11 @ 08:05
  • woodnotes #44 12 months ago

    "I was going to pick up a copy friday but i might as well wait till next week and buy sonys two exclusives. infamous 2 witch got a 9/10 from IGN and white knight chronicle 2 got no review yet but great game."

    The same WKC2 that has just got 5/10 on Eurogamer?
  • bloodflowers #45 12 months ago

    What's the frame rate like?
  • Gylfi #46 12 months ago

    omg, this type of games should have disappeared about 6 years ago.

    it's shameful, it's linear runs and boring button mashing.
  • Miths #47 12 months ago

    I'm only 90 minutes into the PC version, but so far I'm glad I decided to give it a chance. Combat is fast and fun (I'm playing as the elf, cover based archery is more entertaining to me than just another melee hack 'n' slash, albeit one that requires good use of a shield) and it looks like there are quite a few weapon based and pure magic skills to play with - all or most of them with several "sub" upgrades.
    I like the frequent weapon pickups as well (haven't run into any armor yet). Having some loot also helps set the game a little apart from typical 3rd person action games.

    I was very underwhelmed by the graphics in the prologue - at least there the game just doesn't pull off natural landscapes particularly convincingly by modern standards - but once I started chapter 1, a large night time town/village, it's actually looked pretty good.
    It also runs at a pretty much rock solid 60 fps at 1920x1200 on my Core 2 Quad PC with an aging Geforce GTX 260. Nice change of pace from the wobbly ~25-40+ fps by poor PC has been struggling with recently in The Witcher 2 (a game that most certainly also is a lot more graphically impressive than Hunted).

    I've run into one very annoying glitch though - and reading forums I can see that many others have as well. Unless many Nvidia users set "world detail" at medium rather than high or highest, there's some extremely (and I mean EXTREMELY!) nasty texture flickering in some areas. Fortunately that medium setting doesn't actually seem to cause much of a visual downgrade. In fact I didn't notice any differences at all after I changed it - aside from curing those textures - though I imagine there must be some.
  • Toothball #48 12 months ago

    Sounds more like a fantasy Army of Two than a fantasy Left 4 Dead. But that's fine, I played Ao2 with a friend online and we had a great time of it. Co-op makes nearly any game much more fun.
  • Luckz #49 11 months ago

    Surely neither this nor DS3 can be more than a 6/10.