No More Heroes: Heroes' Paradise Review

Touchdown!

Version tested: PlayStation 3

At the halfway point of No More Heroes, a boss pontificates to Travis Touchdown on the nature of being an assassin. "Seeking meaning in everything is a bad habit," Travis deadpans, before suplexing the peg-legged mentalist into submission and dumping her body in a sandhole.

Holly Summers is one of many bosses in No More Heroes, which is more or less a game about boss fights. A gaggle of semi-psychotic originals and archetypes - each introduced painstakingly, dispatched quickly, and dying slowly - they're the constant in a bizarre world as puerile as it is profound, as mundane as it is thrilling.

It's also an old Wii game, and here things get a little confusing. No More Heroes: Heroes' Paradise is an HD port originally released for 360 and PS3 over a year ago in Japan. However, this version of Heroes' Paradise also includes Move support and a bevvy of extras that range from welcome to queasily sexual. It's also the first European release of the game with all of the gore intact - the Wii release replaced blood with black pixels, an effect that worked pretty well, if you ask us.

The jump to PS3 is not a small one, but Heroes' Paradise has great material to work with. The setup: Travis is the 11th-ranked assassin in the world, and under direction from the irresistibly saucy Sylvia Christel (a petite French blonde perfectly sculpted to give any nerd the ooh-la-las), has to kill the ten assassins above him to climb up the ranks.

The combat system looks beautiful and feels great. Travis' 'beam katana' is No More Heroes' greatest visual flourish, its luminescent twirling and crackling lighting up every encounter and finishing it off with a great big bang of a swing.

The Move controls are a headline feature, but No More Heroes isn't really a motion-control game so much as a game with motion-control elements. Finishing blows are delivered with a directional slice, the beam katana is recharged by vigorous shaking, there's plenty of mini-game waggling, and Move handles these simple actions perfectly well without ever feeling essential.

1

Travis' Dark Side abilities (read: super invincible death mode) can now be saved up until needed, a welcome tweak.

Fighting is a mixture of parry timing, frantic button mashing and spectacular QTE finishing moves, and it's a system where the depth is stylistic - fight cautiously and Travis guards bullets and blows like Obi-Wan, cracking out with his own flurries in the instant of an opening and ending with a clean blow. Parry everything and he begins breakdancing and executing near-invisible samurai sword swipes to lop up the packed thugs and coat the screen in blood.

Add a library of classic wrestling moves picked up throughout the adventure, which let you go all lucha libre on stunned enemies, and every fight's a little different. There are too few enemy types, unfortunately, but perhaps they only seem samey in the context of the bosses.

Each one is a trump card for No More Heroes, and developer Grasshopper Manufacture knows it, saving up all the best ideas for these regular high points. Dr Peace, second on the list and clearly based on Charles Bronson, serenades Travis in an empty baseball stadium with an Engrish ballad so good it was a single, before an awesome sword-versus-revolver showdown.

It doesn't let up: homicidal schoolgirls, dishonourable superheroes, white-trash witches, masked magicians and smoking hot amputees. Each of the assassins has their own style and set-pieces, and cutting through them - especially on Bitter, a difficulty unlocked after completion - is a rewarding challenge.

2

The beam katana runs out of juice periodically, and has to be recharged through a very particular motion...

Then there's Henry, or as Travis calls him, "Mr Sir Henry m***erf***er." It's worth mentioning Henry because, if you like lightsabers, fighting him is the best lightsaber action going in games. It's not quite up there with Devil Hand (what is?), but it's hellishly close.

There isn't a single duffer among the game's marquee fights. Good job, too, because No More Heroes tests your patience between them. The town of Santa Destroy is a small open world that plays host to menial jobs in the form of mini-games, assassination missions, a few stores, some collectables and not much else.

Santa Destroy, taken for what it is, has charm. Travis' ridiculous bike, the Schpeltiger, looks like a Sinclair C5 and handles like a truck, but its flaming exhaust, wheelies and plentiful boost make it a fun ride - especially in first-person.

Much of the criticism aimed at Santa Destroy is technically fair and holds for this version of No More Heroes: it is largely barren, with stretches of nondescript block housing and boxy vehicles alongside the most basic of NPCs. But this isn't meant to be the kind of sandbox environment we're so familiar with.

It's meant to be a boring small town. And it is. This aspect of Heroes' Paradise is ingenious, sometimes very funny and often frustrating: it has parts that are quite deliberately menial. Take the jobs Travis acquires to make some extra cash. They're all timed at two or three minutes and seem to finish up just as you're getting bored of that particular repetitive action. It's clever-clever, but frankly the jobs would be better if they were fun.

Repetition is a wider problem: the freelance Assassination missions, picked up in Santa Destroy for extra cash, are mostly uninspired re-hashes, with the occasional glimmer of an idea hammered home ad nauseam. No More Heroes' saving grace is the combat system, but that doesn't excuse such a paucity of content.

Quite apart from this, Heroes' Paradise isn't technically outstanding. There's screen-tearing and AQ Interactive, responsible for the port, also makes some dreadful decisions: the various posters dotted through Santa Destroy have been defiantly embalmed in their original pixellated form, and the on-screen font when you're doing jobs has been irretrievably ruined.

There's also one minor detail, unavoidably missing, that made the original perfect for its platform. The phone calls from Sylvia before each boss just aren't as special, because on the Wii she spoke to you through the remote's speaker.

That obviously isn't a big deal, but it points to a deeper truth about the original. No More Heroes was always defiantly lo-fi and gimmicky. Its characters and combat look spectacular, but the rest is basic, and its visual charm rests in touches like the arcade scoreboard after each boss fight, the icons composed of giant pixels and the blooping sound effects. No More Heroes should look great in HD, and it kind of does, but the increased resolution also makes some of what was passable into flaws.

3

The game name is from a Stranglers track with genuinely the worst rhyme ever: Shakespearos.

But No More Heroes was always an aesthetic triumph rather than a technical one, and there's more vivacity in any one of its characters and designs than entire other games. The HD treatment works best on the main character models and those wonderful beam katana effects.

Substantial additions for Heroes' Paradise include five bosses imported from the game's sequel, who crop up occasionally when Travis falls asleep on the toilet. The simple arena created for these excludes any of No More Heroes 2's more excessive pyrotechnics, sadly, making these fights feel a little vanilla - after all, half of it is the show. You do, however, get to perform a rotating backdrop on a schoolgirl while listening to what sounds like an OutRun tribute. That's got to go down as some kind of result.

There's also a score-attack mode, which gives the bosses a Street Fighter select screen and offers online leaderboards, and there are a few new jobs in Santa Destroy. There's nothing among the additions that changes the game per se, but the new bosses are a nice bonus.

It certainly has problems, both as game and port, but none are big enough to bring down the whole. In literal terms this is a game about killing, and plenty of it. But it plays out with a more human element: specifically, how life sometimes sucks, and the escape value of fantasy. Controlling deadbeat Travis as he rises through the ranks is a vicarious thrill, an experience that's still sweet because it's still rare.

4

The motel in No More Heroes, interestingly enough, is based on the one in Memento.

The frequent description of Travis as an anti-hero falls woefully short: outside of his ridiculous combat abilities, which are clearly a necessity, he's a geek and a bum. He watches too much porn, buys too many T-shirts, and after the hyperbolic fantasy of each match-up returns to his little motel room and starts another dead-end job to get some money together.

This is a man's game, in other words, but not in the "hoo-rah titties" sense. It's about the crap bits: going to work, receiving a surprisingly large bill, or that hottie you fancy who doesn't fancy you, and who turns out to have a husband. Its open world is a bare one because it only contains what's of interest to Travis: the job centre, a video store, a gym, a couple of esoteric buddies to visit. Santa Destroy has no place for a comedy club, because the whole thing's kind of a joke.

And Heroes' Paradise? It's a rip-roaring beam katana slashfest with the odd dull moment - a heady brew of gore, coins and mini-games, full of gamer culture and presented with unmatched flair. It's crass and it's delicate. It's a fantasy real-world fantasy with as much meaning as you care to take, as long as you don't take it seriously. It's a game about games, and stuffed with the kind of scenarios and salacious tidbits that presuppose a largely male, largely 20-something audience ready to get lost in them.

So let's put it this way. If you masturbate with any degree of regularity, you'll probably really enjoy No More Heroes: Heroes' Paradise. And you can quote me on that.

8 / 10

Read the Eurogamer.net scoring policy

Comments (57) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Gambit1977 #1 1 year ago

    Best closing comment ever?
  • Goodfella #2 1 year ago

  • mortiz666 #3 1 year ago

    Sounds perfect for me then
  • GamesConnoisseur #4 1 year ago

    Lol! Closing comment the quote of the century!
  • Deckard1 #5 1 year ago

    An 8? Who'd have thought?
  • tomjoadsghost #6 1 year ago

    whats the 'queasily sexual' aspect of the extras?

    hey, somebody had to ask.
  • lucky_jim #7 1 year ago

    That closing comment provoked a lot of discussion over at EG Towers. First it was just Rich, the author, and Oli discussing whether it was appropriate. Then Champion stuck his oar in. Before you know it, Bramwell and Lomas were involved too. It was truly a mass debate.

    Sorry.
  • Kazama74 #8 1 year ago

    Ehm, so is this Move-only or can it be played without having Move? The Wii-mote controls sluggish response ruined the Wii-version for me, but I'd like to play through it with just a controller.
  • thepiedpiper #9 1 year ago

    Is the move controller optional? Or can you play without it?
  • thepiedpiper #10 1 year ago

    Haha great minds Kazana!
  • Beano #11 1 year ago

    "So let's put it this way. If you masturbate with any degree of regularity, you'll probably really enjoy No More Heroes: Heroes' Paradise. And you can quote me on that"

    Rich just got a fan.
  • sonicyoda #12 1 year ago

    Absolutely love the original and Desperate Struggle, so this is a no brainer in HD with the little improvements and gore included.

    "Are you prepared huh!?"

    Also, just checked the cover on Amazon. It says 'Playstation Move Features' which means Move is completely optional.
    Edited by sonicyoda at 18/05/11 @ 10:15
  • paulf #13 1 year ago

    taking a dump = greatest save game mechanic of all time
  • Mr.DNA #14 1 year ago

    I played the Wii version years ago when it first came out, and it injected a much-needed dose of surreal, adult-oriented insanity to that system. The visceral fighting and genuinely amusing dialogue made it worth the price of admission alone. If you didn't play this on the Wii then No More Heroes would be a seriously good investment. I might even snag it myself on the PS3 in order to relive Travis's escapades in glorious high-definition. That's if I can stop masturbating for long enough to get down to the shops.
    Edited by Mr.DNA at 18/05/11 @ 10:18
  • Cappy #15 1 year ago

    Tearing?

    I can't believe it. The Wii version doesn't tear, I heard the original HD port was bad, they were supposed to be fixing it for the Western release. I guess telling us they were fixing it was more important than actually doing the fixing on a disastrously bad port. I'd rather have the actual game fixed than a few toilet dream boss fights which probably tear also.
  • RampagedDeath #16 1 year ago

    I ordered it this morning. I really enjoy the NMH series and it's really underrated. Hopefully now it's on PS3 it sells more.
  • Beano #17 1 year ago

    Lazy developers releasing sloppy Wii ports with tearing, should have their eyes torn out.
  • Gaol #18 1 year ago

    The 8/10s are getting ridiculous. They might need to move to a different scale, at the moment 8/10 encompasses everything from 'it's pretty flawed but we don't want to hurt anybodys feelings' all the way to 'it's really really good but we want to point out a few criticisms that other sites have overlooked'. Starting to make the site look a little silly.
  • AcidSnake #19 1 year ago

    Strawberry on the shortcake!
  • jablonski #20 1 year ago

    This game looks fucking ace on paper, but plays like a dog in real life.

    It's always a good one to expose the "cool gamer" types.
  • FabricatedLunatic #21 1 year ago

    Holy shit, I had absolutely no idea this was out so soon (he US version isn't due until August).

    I love this game and will get this version, but because I've already seen most of the content already, it won't be at full price (where I imagine it won't be for long). That it's apparently a lazy port is not exactly encouraging me to go out and spend either.
  • A-Trak #22 1 year ago

    Anyone know if this is playabe using the main Move controller along with a regular joypad?
    Or do you need the secondary little move thingy?
  • mattparselle #23 1 year ago

    "This review had no damn structure.

    Every other paragraph read like it was the final one.

    Irritating. "

    This post had no damn structure.

    Each paragraph was only one sentence/word long.

    Irritating.

  • DarpaChief #24 1 year ago

    It looks good but I doubt I'll get round to playing it, I'll be too busy masturbating
    Edited by DarpaChief at 18/05/11 @ 10:57
  • Meho #25 1 year ago

    Awesome review. I have both Wii games but this sounds like it's worth my money all over again.
  • Gumersindo #26 1 year ago

    So, is this the "red code" japanese version?
  • Mister-Wario #27 1 year ago

    "the Wii release replaced blood with black pixels, an effect that worked pretty well, if you ask us".

    I agree: I thought it was very effective.
  • Arwin #28 1 year ago

    You never need the navigation controller. You can always, without exception replace the navigation controller with the dualshock or sixaxis instead. It's just a matter of what you are more comfortable with. I haven't found the need for a navigation controller yet. I played through all of Killzone 3 that way, and that worked perfectly fine.
  • Boogalicious #29 1 year ago

    Anyone know whether Paradise has the same content and performance improvements as the recently announced, "Red Zone Edition," in Japan?

    I ask because No More Heroes Paradise in Japan was negatively reviewed for its graphical issues and glitches.

    The recently announced Red Zone Edition includes additional content (that might appeal to those who want a, "complete," version) as well as performance improvements - those who have had time with the Red Zone Edition have reported to notice load times cut in half or entirely in some segments.

    "The big question regarding No More Heroes Red Zone Edition is does it fix the darn loading issues of the original No More Heroes Heroes' Paradise. The answer appears to be yes.

    Marvelous Entertainment held a blogger demo event for the game on Saturday. Famitsu.com attended the event and reports that a question about loading time came up during a Q&A session that followed the demo session. The game's promotional head said that on average the load times are less than half what they were in Heroes' Paradise. In some areas, loading has been cut entirely.

    The question posed to the Marvelous staff was actually "Loading times have been reduced, haven't they?," meaning the difference is something the bloggers themselves noticed."
    [link url=http://www.andriasang.com/e/blog/2011/05/16/no_more_heroes_demo_event/
    ]http://www.andriasang.com/e/blog/2011/05...[/link]

    Granted the Japanese release of NMH Paradise has been around for a year so before its release here perhaps these issues may have already been addressed - however I shall hold off my purchase.

    I would be surprised if this was a "Move Only" title and assume it can be played with the standard Dualshock 3 controller (as Red Zone can), those who wish to play with the Playstation Move can substitute the Navigational Controller with a standard Dualshock 3 (just like every other Move supported game which requires the navigational controller such as Killzone 3 and Socom Special Forces).

    Happy gaming,
    Boogalicious
  • sonicyoda #30 1 year ago

    @EddieMink

    For a mong?

    Haha! Where are you from; 1999!?
  • A-Trak #31 1 year ago

    @Arwin
    Cheers, I played Heavy Rain with just the Move wand and a standard controller, and at times was had to resort to using my mouth to press buttons for some of the QTE's.
    I've no desire to look that special again.
  • Kazama74 #32 1 year ago

    I just read that Move is indeed optional. Just placed my order. I don't mind screen tearing and loading times one bit. The wackiness and the fact that this is such a unique and bizarre experience more than makes up for all of that. I won't even notice.
    Edited by Kazama74 at 18/05/11 @ 12:08
  • J.C #33 1 year ago

    Im confused. Their is a 360 version? Where is it? Why hasn't it been released alongside the ps3 version?
  • tnman #34 1 year ago

    @J.C I'd quite like to know this as well. Is the 360 version still Europe bound?
  • Kikizosan #35 1 year ago

    Is there any chance we'll see the Xbox 360 version of this in the UK...OR is the Japanese version not region locked?
  • rainking2020 #36 1 year ago

    FFS my copy of No More Heroes just arrived but I don't have a move controller and don't want one. I thought this game was playable on a normal PS3 pad? When I start the game it flashes up on the screen with "switching to six axis controller" and then the very next screen says "You cannot play with only the navigation controller, please switch to the move controller or switch to the wireless controller"

    WTF?? so I cant play this without move even though it was supposed to be optional? I have any chance of getting this refunded from the place I bought it from? as its quite clearly not advertised with the correct info regarding MOVE.
  • kinky_mong #37 1 year ago

    Is the samurai schoolgirl boss still an insanely cheap cunt who keeps pulling out unblockable one hit kills in this version? Gave up on the Wii version because of that.
  • Lemming81 #38 1 year ago

    @rainking2020

    "You cannot play with only the navigation controller, please switch to the move controller or switch to the wireless controller"

    Isn't the 'navigation controller' just the Bluetooth remote control for watching Blu-rays? And isn't the 'wireless controller' the normal Sixaxis? What on earth are you doing there, man?! :D
  • rainking2020 #39 1 year ago

    But I only have a Wireless Controller, I don't have the bluray remote or any move stuff so it should just work shouldn't it?
  • thiagots85 #40 1 year ago

    I got this game on wii,had a try on it, and just put it aside for sometime(don't remember the reasons)... then when I heard a second one was coming, I accepted the fight I had fled... and man, the game made me stay shaking that piece of technological plastic wiimote for hours and hours, ,'til I finish the game... a fun game it's always a fun game, despite it's spikes of boring and boring transitions (which the second one just took it away... and I missed it =[ ).... might as well, as soon as possible, try the ps3 version.
  • oerhoert #41 1 year ago

    Worst closing comment ever?
  • abdo #42 1 year ago

    Yes, you can play the game with a regular controller.
  • Lemming81 #43 1 year ago

    It would have been a tempting PSN title for me if it wasn't you know, broken. if they fix the issues with it I'll grab it.
  • CraigMcG #44 1 year ago

    "That closing comment provoked a lot of discussion over at EG Towers. First it was just Rich, the author, and Oli discussing whether it was appropriate. Then Champion stuck his oar in. Before you know it, Bramwell and Lomas were involved too. It was truly a mass debate."

    sounds like a circle jerk to me, question is who ate the soggy biscuit?
  • FogHeart #45 1 year ago

    An amazing game. How many games can say that they both pay homage to, and simultaneously rip the piss out of, so many aspects of gaming and popular culture?

    Fun fact: the hugely infectious feelgood j-pop song that permeates the game is by Genki Rockets, who are providing the music for Child of Eden.
  • rainking2020 #46 1 year ago

    A friend also got his copy today but he has playstation move so he says it worked fine, I asked him to try it without and the move controller and wham, he cant get passed the same screen as me. Also he said the Navigation controller is not the Bluray Remote, its the controller that come with the move dildo called "Navigation controller" Surprising enough.

    So if you don't have move then it looks like this game is broken :(
  • praetorian #47 1 year ago

    If you masturbate with any degree of regularity, you'll probably really enjoy No More Heroes: Heroes' Paradise. And you can quote me on that.

    Reads like a 10/10 for me then.
  • Veracity #48 1 year ago

    That is the definitive box quote.

    "Give them a show with lots of flash in it/and the reaction will be passionate" is a more excruciating rhyme than "Shakespearos". Less stupid, though, I suppose.
  • captain_Carl #49 1 year ago

    Your review convinced me to buy it
  • DRUNK3N-_-DRAGON #50 1 year ago

    i knew it was an 8 even before i read it...lol i think the 8 button is the only button on EGs keyboard!
  • higgins78 #51 1 year ago

    I'll pass thanks, already owning as I do No More Heroes 1 & 2 for my Wii. The HD aspect of this version has no appeal for me whatsoever as the game/s were always about attitude, style and combat. I can honestly say hand on heart I never once while playing the Wii version thought to myself "if ONLY this was HD ready". For me this PS3 version fixes a "problem" which never needed a fix. Nothing to see hear folks...
  • SandyMcD #52 1 year ago

    #58 "Nothing to see hear folks..."

    Duuuhhhh...
  • WeakOrbit #53 1 year ago

    According to the details for the Japanese red zone package there are 5 bosses from Desperate Struggle. This seems to be the amount included for Paradise. I'm hoping that they have at least retained the introduction and end cinematic and that they're not just tacked on for these fights because frankly Matt Helm's end cinematic where Sylvia blow's open the kids head was awesome.

    Edited by WeakOrbit at 19/05/11 @ 11:51
  • P1GEONPOO #54 1 year ago

    Thats me in then.
  • Adge #55 1 year ago

    To those of you with problems launching the game with the controller error, try switching controllers. I used my original six-axis (not dual-shock) and had the issue but switched to a newer six-axis and it worked fine.
  • FanBoysSuck #56 1 year ago

    Got this yesterday, no move stuff required, it works fine with my standard dualshock 3 :)
  • Boogalicious #57 1 year ago

    Following up from my previous comment (#32) it looks as though the US release of No More Heroes Paradise is what Japan will get in their release of Red Zone Edition - that said I don't see why the EU version will differ however I imagine fellow gamers would appreciate some kind of confirmation from Eurogamer/those who have played NMH: Paradise:

    "Also, just in case there is any confusion, let me make it clear that this is the super-enhanced version of Heroes' Paradise; the one that's being released in Japan as No More Heroes: Red Zone. That means we're getting the bug fixes, the leaderboard enabled boss fights against Alice Twilight, Skelter Helter, Nathan Copeland, Kimmy Howel, and Matt Helms (all from No More Heroes 2), the ten new missions (including human bowling), four new beam katanas, four new bike variations, free camera mode for all character models and Travis's hotel room, and of course, HD visuals and optional PS Move support, that didn't make it to the Japanese build of Heroes' Paradise."
    [link url=http://www.destructoid.com/no-more-heroes-heroes-paradise-coming-in-sextilis-2011-201549.phtml
    ]http://www.destructoid.com/no-more-heroe...[/link]

    Happy gaming,
    Boogalicious
    Edited by Boogalicious at 20/05/11 @ 12:22