Starhawk Preview

Bird of play.

The guns have fallen silent in 2007's Warhawk. Not long ago it was a continual cycle of Battlefield-style multiplayer tangles between troops, tanks and futuro-planes. Now, due to our cruel PSN-enforced absence, the Eucadian and Chernovian armies have little to do but share the occasional cigarette, take a football into the no man's land that lies between CTF points and begin to wonder whether they're not so different after all.

In a distant time and far away place, however, new trouble is brewing deep in space. Sequel Starhawk is about to provide a fresh battle in a new universe – a full price game that brings a coherent solo campaign into the mix alongside a fascinating, almost RTS-styled, approach to base-building.

Oh, and aerial combat with Hawks that look like Panzer Dragoon, Transformers and a Peregrine Falcon freaked out and had crazy babies. (Itself a rather uncomfortable experience for what is, let's not forget, an endangered species).

Starhawk takes place on the edge of space – a frontier where a sprawl of moons and planets have a magic blue substance called Rift Energy sloshing around their insides. Something of a Gold Rush has built up around this energy, and many and varied unshaven space-types are laying claim to the Rift Geysers that litter the area. If you've got the Eyes of the Starhawk, you may well notice that this is a game that's very much crossed into full-on Firefly, Borderlands and Bravestarr territory.

Far from being a simple blue splodgey source of renewable power, however, Rift Energy has the power to turn men mad, melt their face, elongate their bones and inflict a somewhat sinister fashion sense.

Those overly exposed to Rift Energy, then, have formed roving Outcast warbands – devoted to seeking out geysers, worshipping them and massacring their former workmates and loved-ones.

It's down to the solo game's hero, Emmett Graves, to travel from space system to space system and geyser to geyser – fending off the Outcasts and securing the energy so his fellow colonists can convert them to filthy lucre.

He can do this because Emmett is the only man alive to have been infected by the Rift with his mind intact. Though it did leave him with a manky right hand and the ability to suck Rift Energy into a handy backpack.

As he runs around various arenas pulling off satisfying and meaty violence on Outcasts (sniping, chucking grenades, machine-gunning and occasionally resorting to actual bodily harm), Rift Energy leeches out of his fallen foes and into his own body.

So far so generic, but the way this energy can be used is genuinely fascinating. It's a gameplay tool well-used in both the single-player campaign and the franchise's familiar online skirmishes.

Starhawk's levels aren't comprised of linear sequences of Outcasts hiding behind explosive crates. They're large circular arenas in which Graves must fight off waves of enemies being beamed into the environment, while he busies himself with various objectives across the map.

From the top-down each mission essentially looks like a Venn Diagram of hurt, with various hotspots of enemy activity appearing and converging to capture geysers and destroy your structures.

Using Graves' stockpiled Rift Energy you can call down defences from an orbiting ship – causing buildings to rain down from the sky, slam into the ground and hastily construct themselves. In essence Starhawk presents a third-person hero with an RTS toolset to fend off his foes. This is essentially the game that EA should have made for Command and Conquer five years ago.

You can pull all manner of neat stuff down from the heavens. Communication towers that provide AI controlled allies to fight your cause, walls that hem the tide of enemy assaults, turrets that safeguard particular areas... And as the warfare escalates then 4x4-harbouring Garages and Hawk platforms will inevitably be required.

Missions generally begin with Graves infiltrating a troublespot on his lonesome, and end with him swooping through the skies in missile-toting mechanical bird, above a map littered with AI-warfare and an RTS base of his own design.

The multiplayer aspect utilises a similarly impressive system, where the 'kill to build and build to kill' ethos rings especially true. Every player can hover a green blueprint over a patch of their team's end of the map, and quickly bring down base-building essentials.

You could, say, block off an access route to your flag with a few walls – then upgrade one so it becomes a gate that will only accept your side's traffic. Alternatively, with a little more juice, you could bring down a garage – complete with a 4x4 for you and your buddies to take on a flag-cap run. This will then allow other team-mates to purchase vehicles from it with hard-fought rift energy.

It's a great system; essentially a streamlined and third person grandson of the all-too-often forgotten Battlezone remake that was released on the PC way back in 1998.

At the moment, however, it also needs a little tweaking – every game should end with colossal bouts between Hawks either stomping around like grumpy robots or careening through the skies, but it's easy enough for a griefer to build a maze of walls instead to fill up a team's building quota (of 16) and deny others the fun stuff.

Multiplayer bouts start low key, and end with all-out carnage. The Build and Battle system’s pacing is superb.

Buildings can, of course, be demolished – but developers Lightbox still have a job on their hands to ensure StarHawk's constantly changing playing field is also a constantly level one.

Despite the addition of single-player, it's clear that multiplayer still rules the roost – with the developers desperate to throw in every attributable community and gameplay function they can imagine.

Good moderation, great match-making, clans, leaderboards, tournaments, android phone apps that talk directly to what's happening in the game world... It's clear that Sony would dearly love, and perhaps expect, Starhawk to go supernova.

The game's hero and rather contrived back-story don't entirely convince yet but there's little doubt that the game's systems work well – and that when you play with the right people, the multiplayer is even more of a hoot than last time round.

What's more, with a 2012 release date planned, we still have ample time to start a polite letter writing campaign pleading for the DLC to be set on earth, called TerraHawk and have a collection of eighties string puppets as playable characters. And, indeed, time for Sony to get around to turning PSN back on...

Comments (26) Latest comment 1 year ago

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  • supermaniacs #1 1 year ago

    Can't frikin wait for this!! Warhawk to this day is still in my opinion, along with UC2 the best online fix you can get on your PS3!!
  • photoboy #2 1 year ago

    Third person shooter? That's disappointing, I was hoping for a proper sequel to Warhawk on the PS1.
  • Snufkin #3 1 year ago

    This could be truly great. I loved Warhawk, it didn't take itself too seriously and was a hoot. I didn't know anyone else playing though and no one ever had headsets. With comms and a good group of mates, this could be one of the funnest experiences on PS3.
  • RandomTerrain #4 1 year ago

    Sounds pretty epic, looking forward to it.
    Allow for users to sign in on multiple accounts when playing spilt screen like Resistance 2 and Uncharted 3 and I guarantee this will go Supernova.

    I wasn't too hot at the actual flying on Warhawk, but it was still great fun trying mad flag runs with jeeps and going crazy with a tank. Shame about the lack of a downloadable version but I can understand why.
  • RedPanda #5 1 year ago

    Post deleted at 14:31:59 28-01-2012
  • grayn #6 1 year ago

    single player sounds gash, but this sounds like the first retail release I will ever buy for the multi.
  • Roamer #7 1 year ago

    What made Warhawk great? Split-screen online multiplayer for up to four players. Excellent.
  • joelstinton #8 1 year ago

    Ign have a gameplay video up, it kind of make sense now.. and its looks awesome!.
  • grayn #9 1 year ago

    Wait...is this the second-ever game to feature a black protaganist? Surely that's worth noting.
  • Widge #10 1 year ago

    You think that storyline is bad, I think the first one just had some vague CONTEXT dumped upon it. I have no idea what it was really... US Human types battle Fascist Humanoids for some reason.

    Basically boiled down to some red dots on a map fighting some blue ones. And was fucking awesome.
  • linea #11 1 year ago

    Am I right in thinking that this isn't entirely unakin to a modern version of Mega Drive classic and RTS forerunner Herzog Zwei?

    If so, SOLD
  • NkillerROH #12 1 year ago

    Wait, did the preview just mention matchmaking? And if I recall, they also said that they implemented regenerating health in their interview on Gamespot. Its just a shame, as, 1: The previous games never supported this (they kinda did the matchmaking in a patch in Warhawk, but it was just a quick match that put you in a random game, regardless of game mode) and 2, it really takes away the hardcore aspect from the original. Still, the additions of cross server clan chat, a transforming Warhawk, RTS style building and full on clan support may just make me to want to get the game...depending on how the game will turn out.
  • Otis_Inf #13 1 year ago

    Can't wait! CTF on Archipelago in Warhawk is still one of the best things in modern gaming. :)
  • SeesThroughAll #14 1 year ago

    Just saw the video preview on IGN. The graphics look pretty good, and the gameplay looks fun. Transformers meets WarHawk meets RTS. I might bite, but the balance between action and strategy needs to be spot on.
  • Snufkin #15 1 year ago

    Yeah, the video makes it look a lot more appetising. However I think it's a shame they seem to have moved from the slightly cartoonish, light-hearted art style of Warhawk towards a more realistic style. Also, I wonder how well the framerate will hold up when there are buildings raining from the sky, Hawks screaming through the air and artillery fire exploding all around.

    For now, colour me interested.
  • elephant_stone #16 1 year ago

    CANT WAIT! AAAAAAAARRRGGGHHHHH!!!
    *Runs and plays with his Warhawk miniture replica*
    http://cache.gawkerassets.com/assets/ima...
  • Widge #17 1 year ago

    From what I read on IGN, the MP game could live or die with the building mechanic.

    Because Warhawk at its crux was simple, there was very little room for things to go wrong. We'll see how this pans out.
  • GrizzleBoy #18 1 year ago

    Sex

    Edit: Just saw the footage/rundown on IGN.

    MAKE SURE you watch that video before you make your mind up after reading this article.

    It looks pretty damn sick man.
    Edited by GrizzleBoy at 13/05/11 @ 13:01
  • digoutyoursoul #19 1 year ago

    warhawk for me personally has been the best multiplayer experience i've ever had. i really hope they dont throw away the feel of the weapons and things like mines, binoculars and stuff like that.
  • Retro_ #20 1 year ago

    To summarise : FUCKING AWESOME!
  • Architect_z #21 1 year ago

    This sounds like an awesome game, if its an improvment on Warhawk then its obviously gonna be fantastic.
    I hope they pull it off, I love the concept. The more Vehicles the better.
    Saying that Warhawk was very well balanced in most aspects, so I hope they can pull it off well. Looks good so far.
    Edited by Architect_z at 14/05/11 @ 09:49
  • estarriol #22 1 year ago

    "This is essentially the game that EA should have made for Command and Conquer five years ago."

    Sold!

    But actually, having played the excellent Warhawk, it had me at hello.
  • Ryze #23 1 year ago

    #Strength of the bear, speed of the puma!!!!#

    http://www.youtube.com/watch?v=UaMo4k7iG...

    Can I have my prize please??? A 3DS will do the trick!

    :D
    Edited by Ryze at 13/05/11 @ 16:42
  • 3william56 #24 1 year ago

    Agreed - the video makes it look incredible, especially more than a year out from release. The dogfighting is alive and well, and looking beautiful. The single player looks solid, and as long as the building spawning is balanced, this is something huge and fresh to shake up the online shooter genre. There's so much potential here it hurts to think about it. Sony must be spewing that this isn't ready yet - if anything could bring the dissafected back to the PSN, something like this would be it. If they've got any sense, they'll hurl moneyhats at it to get it ready for Xmas.

    It just flew past Uncharted3 as my most wanted...
  • RedSparrows #25 1 year ago

    Sounds really fun - albeit hard to balance with all the base building. I don't envy them that job!
  • Architect_z #26 1 year ago

    The only gripes I had with Warhawk (there werent many at all) seem to have all been fixed. I like the fact the hawks can transform into ground mechs, this way foot soliders and ground vehicles should have a better advantage of taking them down, instead of being constantly harrassed from the air.
    Also the gunplay looks updated and more refined, I can't tell yet but it looks asthough theres fine aiming (ADS) like you get on SOCOM or FPS games to make your fire more accurate.
    Cannot wait for this game!
    Edited by Architect_z at 18/05/11 @ 18:39