The Witcher 2: Assassins Of Kings Preview

Something pretty wicked this way comes.

It's going to be an incredible year for RPGs: this much is clear. After a year in the relative wilderness with only the dry bones of Dragon Age II to gnaw on, the remaining months of 2011 now promise us the excitements of Skyrim, Mass Effect 3 and a lesser-known game that we're now sure can stand tall amongst such towering names: The Witcher 2.

The first Witcher was a quiet hit, a Polish RPG which came out of nowhere and swiftly built up a loyal following, yet turned off a fair few folk with its dodgy dialogue and divisive presentation of rumpy-pumpy. The second Witcher, based on a good 10 hours fiddling happily with preview code containing its Prologue and first major chapter, is looking entirely likely to unite the tribes.

A huge step upwards in terms of presentation, writing and roleplaying complexity, The Witcher 2 takes the RPG fight right to the big boys. Assassins of Kings? If the kings are BioWare and Bethesda, that sounds about right.

While commenting on a game's graphics can become a one-way ticket to dreary SuperlativeVille, it would be a critical disservice not to nod at just how great The Witcher 2 looks. Sporting the developers' custom engine, it's one of those now all-too-rare games that are designed explicitly for those honking great graphics cards inside a gaming PC.

1

While the general art style is grimdark, it packs a lot of colour and detail in, rather than hiding under a grey-brown bushel.

Arrestingly good-looking even at the lower settings, when whacked up all the way to Ultra it's an explosion of detail and colour, a long way distant from the blurry textures and depressing browns we've perhaps come to expect of late.

Characters are robust and distinctive, high-tech and careful design working in harmony. If you've thought, even for a second, that 'Polish' must mean 'cheap', you've got it all wrong. This looks nothing short of spectacular, whether it's facing off against vast monsters such as dragons and kraken or simply wandering a forest at sunset and cooing at the pretty lighting.

Right, enough doe-eyed blather about how the thing looks. What manner of RPG is it? It's action-orientated, but backed up by a confident line in grey-area moral decisions and multiple approaches to quest-solving.

To give specific examples would be to risk spoiling a game that, so far, excels even in the more minor details, but a trend appears to be the choice between a quicker, lazier route that likely involves increased brutality and a slower, more fiendish path more likely to soothe your conscience and potentially lead to greater long-term reward.

2

Geralt uses one sword against humans and another against monsters. Either is fine for posing with.

Or occasionally the opposite is true; in one quest where I let my determination to do the right thing lead the way, I was deceived by an NPC and almost got a bunch of guys killed as a result. Nice guys don't necessarily finish last, but they sure can look like simpering, gullible idiots.

Without having access to the entire game, the full scope and scale of possible consequence can't yet be determined, but so far I've had a good sense of building my own road through The Witcher 2, even if (as I suspect) that road will be broadly similar for most other players.

It's a semi-linear game, analogous to the BioWare/Dragon Age model of having core quests to tackle in approximate order but plenty of optional distraction to busy yourself with as and when you please.

After a spectacular but strictly on-rails prologue setting up the key beats of the plot (wolf-faced, Clint Eastwood-esque magic mutant Geralt is on the run for a crime he didn't commit, while also trying to unravel his own forgotten history), the speeding car of exposition slows down to let you out in a small town bounded by a sprawling forest. If you've ever played an RPG before, you know full well what a sprawling forest means. Quests!

Geralt is locked to specific paths within the forest (alas, he's still denied a jump function) but there are enough of them and the forest is labyrinthine enough that this doesn't feel especially limiting. A good old explore will turn up plenty of gruesome spidery things, murderous water-goblins and tunnelling horrors to fight, as well as a raft of alchemical ingredients to collect for the brewing of potions, bombs and traps.

Quests and bounties picked up from town tie into assorted adventuring and beast-slaying here, or you can simply carve your way through purely for fun and profit.

Back in town, matters are perhaps a little less traditional. The Witcher is not a family-friendly game, to say the least. It is proud of its maturity, and that means its characters sport thoroughly uncensored language, a prevalence for sex, violence and ugly prejudice and the active encouragement of such things in Geralt.

While the first game may have been guilty of being paradoxically puerile in its attempts to be mature, this time around it's a whole lot more grown-up. A few slight losses in translation aside, the dialogue is for the most part sharp and smart, with the swearing clearly a part of the world rather than just painted on top, and it's all acted out by a remarkably confident voice cast.

3

Most of the world streams, meaning very little in the way of loading screens once you're in the game.

In terms of sex, it may be nowhere near as enthusiastic in its depiction of man-flesh as it is of lady-flesh, but it's come a long way from the sniggering-at-the-back-the-class nudey cards approach of the first Witcher, where almost every female character was fair game.

Entirely optional encounters with prostitutes aside, the (also optional) lone sex scene in the preview code is with a woman Geralt is already in something like a relationship with, and while he's often flirting with others he's now more a silver-tongued old dog than a creepy predator.

The softcore humping shown is fully animated and lavishly 'shot', perhaps a little more convincing and lot more naked than the Dragon Age efforts, but we're not entirely out of Team America's woods yet. A little schlong might go a long way to offsetting the game's fondness for lingering looks at gravity-defying breasts, but the game's clear interest is in being taken seriously as a smart game for smart adults, not in crudely yelling "get 'em out for the lads".

So the naughty stuff's there and it's not horrible, but crucially it doesn't at all get in the way of the game. It's a thoughtful and evolved RPG first and foremost, from the sprawl of interesting and layered quests to the vast skill tree, so dense in swordfighting, magic and alchemy upgrade options that it seems impossible anyone could ever have the same Geralt.

4

You're aided by key chums from the first game. Which is pretty bewildering if you haven't played the first game.

On top of this is a meaty weapon and armour crafting system, which often involves a hunt for rare materials with the promise of tangibly effective reward, and the remarkably subtle use of quick-time events for occasional fist-fighting sequences and evasion from certain death in a couple of set-piece encounters.

Aside from making the rookie error of presuming every player will be so familiar with the original game that they can plunge right into what's immediately a too-complex back-story (really, it needs an additional intro sequence to clear things up for newbies), it's clever and subtle yet big and brash – a breath of fresh air in an age where other role-players are obsessed with accessibility first and foremost.

Too often, melding RPG complexity with action game gloss has apparently proven an impossible challenge for developers, with one or the other element left licking its wounds from the attempt. If The Witcher 2 can maintain its first chapter accomplishments throughout its duration, it will have deftly proved that there needn't be any compromise from either side of the equation.

From humble roots, we have our king-slayer.

Comments (52) Latest comment 1 year ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Soul_man #1 1 year ago

    This is easily my most anticipated game of 2011. The first one was a brilliant game despite its flaws, and this one seems to improve on all the things that were not great.
  • karooo #2 1 year ago

    preordered on steam. bring it.
  • OrgasmicMutton #3 1 year ago

    Schlong! Such a horrible combination of letters to begin a word with.

    Anyway perhaps the thing in that preview that had me most excited was:

    "Or occasionally the opposite is true; in one quest where I let my determination to do the right thing lead the way, I was deceived by an NPC and almost got a bunch of guys killed as a result. Nice guys don't necessarily finish last, but they sure can look like simpering, gullible idiots. "

    I've been looking for a game to do this for ages, to challenge my characters determination to do right, to make me think twice and suspect the motivations of NPCs a lot more and perhaps tempt me towards a more aggressive path. Hope there's more such consequences throughout the game and that they are even more personal than just potentially getting people killed.
  • UncleLou #4 1 year ago

    Sounds fantastic, but then I think The Witcher 1 was the best story-driven RPG in years - looking forward to this more than to Skyrim and ME3 combined. And it really looks incredible, particularly in motion.
  • bad09 #5 1 year ago

    Remember folks support the DRM free version on GOG! Lets send that message to this scumbag customer control obsessed industry!

    Remember we like it "cheap and unprotected"!
  • stoopidgreg #6 1 year ago

    Game of the year. Cannot wait
  • frostcircus #7 1 year ago

    The chance to write 'a little schlong might go a long way' must surely be a career highlight
  • actionfitz #8 1 year ago

    hmm. Was really keen to play the original, when I nabbed it off steam I could not get my head around the really obtuse control schemes... barely scratched the surface of the game as a result.
    maybe worth trying to get into again before this comes out.
    --
    You do realise it's more constructive to add to a discussion by explaining why you disagree with someone rather than jumping on every comment you disagree with with your NEGS?...
    Of course you do... your just lazy pricks is all.
    Edited by actionfitz at 27/04/11 @ 11:31
  • bad09 #9 1 year ago

    @actionfitz

    Absolutely give it another try I found it takes a while to grab you. I picked it up after all the praise people on EG gave it coupled with learning of CD Projekts fantastic customer focus. I was a little disappointed with the controls, combat and unpolished feel TBH but after the first chapter I really got hooked in and I've found it to be one of the most interesting and enjoyable RPGs I've played.

    Give it another go, stay with it for a couple of chapters and if it's still not grabbed you by the end of chapter 2 then it's not the game for you.
    Edited by bad09 at 27/04/11 @ 09:57
  • apoc_reg #10 1 year ago

    Great preview but hardly humble roots, the wit her was already one of the best RPGs with action in with lots of grey decisions having an effect on the world and rich mechanics.

    Tis is just the next evolution in a great Derris. I literally can't believe this comes out a week before my CIMA exams, gonna have to pretend it doesn't exist!!!
  • sirtacos #11 1 year ago

    omg omg omg

    I'm as giddy as a pre-pubescent girl before a Justin Bieber concert.

    This looks unreservedly awesome!
  • spekkeh #12 1 year ago

    Will probably get negged for this, but I want to play this on my home cinema, please please do a console conversion CD Projekt.
  • obscured021 #13 1 year ago

    "My balls Ache!" They cant all have had orchitis? Hope they are cured for the witcher 2

    @spekkeh just plug your pc in to your home cinema, I play my one from my couch, most pc have HDMI and coax/optical out
    Edited by obscured021 at 27/04/11 @ 10:35
  • spekkeh #14 1 year ago

    Yeah mine too, but my game pc is not in the living room, and a big hdmi cable going through a hole in the ceiling will likely end me up in a divorce.
  • Gunship #15 1 year ago

    BioWare - watch and learn. This is the care we want in a story. This is the attention to detail that we need. This is the level of choices and consequences that we want in an RPG. Hope The Witcher 2's success shows that not all gamers want their hand held, and to watch an interactive movie masquerading as an RPG. Pre-ordered on GOG for no DRM.
  • osh #16 1 year ago

    This should last me till Skyrim. Tried Enhanced Edition to get a feel for the story and the gameworld and it was an absolute pleasure to play through. No DRM just sweetens the deal!
  • UncleLou #17 1 year ago

    Will probably get negged for this, but I want to play this on my home cinema, please please do a console conversion CD Projekt.

    When you look at the game in motion, it seems at least unlikely that a console port could happen this gen. It really is a step or two ahead of almost anything else out there atm.
    Edited by UncleLou at 27/04/11 @ 11:11
  • actionfitz #18 1 year ago

    @UncleLou
    hmm. probably right. Here's hoping for decent game-pad support then?
    Best of both worlds :)
  • Simplex #19 1 year ago

    "When you look at the game in motion, it seems at least unlikely that a console port could happen this gen. It really is a step or two ahead of almost anything else out there atm. "

    Same can be said about BF3, and yet it will be multiplat.

    Also, one popular Polish game stores are accepting preorders for PS3 and X360 versions of Witcher 2:
    http://muve.pl/pages/search?query=Wied%C...
  • bad09 #20 1 year ago

    @actionfitz

    Yeah I'm hoping for that to as Witcher has proven quite hard for people to key map with something like pinnacle for some reason so for me it's been relegated to the desktop sadly.

    Seeing as the 1st didn't have it I doubt CD Projeckt will include any pad support this time which is a shame as this will look amazing on my 42"!
  • trmaster #21 1 year ago

    The game has complete gamepad support.
  • bad09 #22 1 year ago

    @trmaster

    You serious? That is wicked news! Big tellie here I come \o/

    / Bans come dine with me, Eastenders, Corrie, CSI for a month from the TV
    / feels the wrath of Mrs bad09 and fails miserably

    Edit - yep you are indeed correct, a quick google tells me the devs have been showing it to press using the 360 pad, it also seems that console versions might happen depending on funding

    [link url=http://www.gamerswithjobs.com/node/50711
    ]http://www.gamerswithjobs.com/node/50711
    [/link]
    Edited by bad09 at 27/04/11 @ 12:29
  • Apaar #23 1 year ago

    By far my most anticipated game this year. In my eyes only Skyrim can even hope to challenge Witcher 2, but I feel even in its case success will be doubtful. Watch and learn, BioWare.
  • ChthonicEcho #24 1 year ago

    Four paragraphs relating to sex scenes, two paragraphs relating to combat. Good to know where the writer's priorities lie.

    Would have much preferred to hear how stances evolved (or were streamlined), what the typical composition of enemies is at that part of the game, the overall difficulty of combat, and so on and so forth.
  • apoc_reg #25 1 year ago

    Wait, just read there is only native 16:9 support.

    World i hate you, and project red you more
  • trmaster #26 1 year ago

    @Eric_Cantona Dark Souls fanboy? Read the article. Then get lost.
    Edited by trmaster at 27/04/11 @ 14:21
  • Butr0sButr0s #27 1 year ago

    The rpg elements, visuals, sound, and exploration of this game look fantastic. The only thing that worries me is the combat. I couldn't get past it in the first game and the dev commentary for the Witcher 2 combat didn't change my preconceptions that much. I'll wait for the reviews but I'll probably end up buying the game at some point regardless just to support a developer that's keeping the traditional PC RPG genre alive.
  • Caimbeul #28 1 year ago

    "looking forward to this more than to Skyrim and ME3 combined"

    - A bold statement! Not sure I'd commit that far but VERY excited none the less.

    /Scurries off to finish the first game.
  • CaLeDee #29 1 year ago

    This game is the main reason I've just spent £627 upgrading my PC.
  • Paul_cz #30 1 year ago

  • darc #31 1 year ago

    This game is looking very, VERY good, but I have to reserve judgement. Not even a glowing review will dispel my air of caution. As much as there was to like about the first one, I still maintain that it was critically flawed in numerous ways, and ultimately vastly overrated. (i.e. It wasn't just the "rumpy pumpy" that was divisive LOL.) The rental scene is dying around here, so fingers crossed for a good, representative demo.

    "vast skill tree, so dense in swordfighting, magic and alchemy upgrade options that it seems impossible anyone could ever have the same Geralt"

    If that's so, then that's one flaw that will have been resolved. The skill tree in the first was vague and basically unsatisfying to build out IMO.
    Edited by darc at 27/04/11 @ 15:40
  • darc #32 1 year ago

    "You do realise it's more constructive to add to a discussion by explaining why you disagree with someone rather than jumping on every comment you disagree with with your NEGS?...
    Of course you do... your just lazy pricks is all."

    actionfitz, wait til you see what they do with MY post! That ought to make you feel better. :)
  • ChthonicEcho #33 1 year ago

    @darc

    The skill tree(s) in Witcher is probably one of the best examples of balancing simplicity and depth in an RPG's progression system. It was sensibly structured and organised, while at the same time allowing for wildly varied combinations. Each point would succinctly describe a simple yet crucial advantage it gives you.

    Of course, all that clever complexity is wasted on the painfully simple QTE-based combat. If anywhere, the flaw of the first lies in miscommunication between your build and Geralt in action. Once you get to the key mechanics - stuns and the like - most upgrades happen out of sight, hidden within the game's mechanics.

    Out of curiosity, in what areas do you feel the first Witcher was critically flawed?
  • darc #34 1 year ago

    "The skill tree(s) in Witcher is probably one of the best examples of balancing simplicity and depth in an RPG's progression system. It was sensibly structured and organised, while at the same time allowing for wildly varied combinations. Each point would succinctly describe a simple yet crucial advantage it gives you."

    This is entirely counter to my experience with the game. I should say that I played the original release, no patches or "exclusive" editions; maybe this has some bearing. But I found it a bit too simple overall, and as I said, vague in a few ways. For instance, if you had sufficient skill points, you could select a 2nd tier perk without having first selected a 1st tier perk, which in most games would be pre-requisite. This isn't a problem in and of itself, but it left the player entirely unclear as to whether selecting both would be preferable (e.g. would their effects stack) or whether it was more efficient to hold out and select only higher level skills. Basically, I found character development a bit murky.

    "Out of curiosity, in what areas do you feel the first Witcher was critically flawed?"

    Well, many, many things. But most of them boil down to one fundamental problem: in a word, pacing. The game was just so insanely tedious (IMO) in so many ways. Any one or two would have been fine, but compounded it almost turned into self parody - at least where the original version on hardware of that time was concerned. Conversations were a bit stilted and tended to terminate themselves without reason. Load times were truly, truly, absurd - even if you were entering/exiting a one room shack. Walking was SO amazingly slow, and necessitated the most circuitous routes around even the smallest fence or dips in terrain. It was like the game was *trying* to suck time. When those issues (which are most predominant early in the game) began to clear up, I just found the rest to be a bit pretensious in some regards (chatty tea parties with royals) and plain boring in others (rolling dice with drunks, etc... frankly I've got better things to do in real life). It just felt like MUCH ado about nothing. Or as Yahtzee put it, like work.

    My original snippy review is still on Amazon, "It was a dark and boring night." Guaranteed to ruffle the feathers of any true Witcher fan. :D (See below.)
    Edited by darc at 27/04/11 @ 17:29
  • darc #35 1 year ago

    Couldn't resist:

    I start this review with a confession: I haven't finished the game yet. In fact, I've only played through most of the quests outside Vizima; I'm not yet into the city proper. Alledgedly the game "picks up", but I'm seriously running out of patience after investing many hours, bored out of my skull. Here are a list of observations:

    The graphics engine is really lovely (excepting a lot of random aliasing at night, which I try to tell myself are fireflies) and so are the sounds. The voice acting is above average, but the conversations are often structured poorly and are therefore not believable. People offer the same dialog choices over and over even though previous conversations should have made them obsolete, resulting in conversations that make no sense. (Especially annoying, the conversation trees frequently dump you out when you intend to continue speaking, so you have to click on a character again, to hear his/her oddly identical opening phrases once more.)

    This game ships with a hefty manual, but it is amazing how little information is actually provided. Like most recent game manuals, it's just installation instructions, a pile of spoilers for those interested, and not much else. This comes to your attention as you level up and find yourself navigating the most senseless skill tree of all time. Pre-requisites are unclear, skill distinctions are unclear, so what the heck, why not just select them all at random? That will be really fun.

    So character customization is out the window. 8 hours into the game, inventory has proven mostly useless, so trading is equally uninteresting. Gameplay is reduced to repetetive combat, and walking from place to place waiting for the odd conversations to spawn new quests and/ or cutscenes. Oh, had I forgotten to mention the walking? The outdoor environments are relatively large, and walking from point A to B happens essentially in realtime which, again, is insanely boring. Never have I seen a game so desperately in need of a fast travel solution. (Top it all off with long fences, your inability to jump over a fence, or even step off a ledge without a staircase, and the whole world becomes a big, dull maze.)

    When you do finally get to where your going, the boredom theme reaches it's apex: eternal load screens. Everytime you enter or leave an indoor location, you'll see as many as four delays. The current screen will pause for a few seconds, followed by a saving screen, followed by a generic loading screen, followed by (I couldn't make this up) a location-specific loading screen. And *each* of these are longer than any loading screen I've seen in any video game ever. If you suffer through this only to find your destination less interesting than you hoped (quite likely) you'll have to turn around and wait for it all over again, just to go back outside. Enjoy.

    Other niggles: if you expect the map to aid in your travels, note that there are no notations on it. You'll need to mouse over every location waiting for text to pop-up over its mysteriously identical dot markers. After you've waited a couple of seconds for it to - you guessed it - load.

    I could go on and on with the little niggles, but in many ways the game is very polished. The real issues are pacing, and the nearly meaningless skill tree. As for pacing, how many hours are we expected to invest before a game begins to entertain, or even make a point? I started to think about this during one of the "minigames", essentially rolling dice with the locals. I guess this is somewhat appropriate for a simulation of a boring rainy night in a medievel 'burb, but you know, I've got a Playstation in the next room, and could probably find something more fun to do. Failing that, maybe I could get some chores done.

    Unless something miraculous happens in the next 15 minutes of gameplay, I'm giving up on The Witcher. Even worse, this is the sort of game that makes me wonder whether I still like RPG's, after 20+ years of considering them "my genre".
  • ChthonicEcho #36 1 year ago

    I haven't read the Amazon review copied here (I blame the inconvenient format in the comments section here), but I did read the post before that. Issues with saving and loading are entirely resolved in the Enhanced Edition. Actually, it resolves nearly all technical shortcomings which frankly made the game unplayable for myself, too.

    Playing Witcher unpatched is almost as bad as playing vanilla S.T.A.L.K.E.R. unpatched, but it's not quite in Vampires: The Masquerade - Bloodlines territory. Technically, it doesn't break the game, but it sure as hell gets in the way of enjoyment.

    The broadness (ambiguous murkiness as you described it) of progression in Witcher simply works on the assumption that the player approaches the title with his mind set to a blank slate. You don't approach it expecting stringent level up screens from, say, Baldur's Gate. Again, this could be more blamed on the lack of a proper tutorial/manual.

    Valid complaints otherwise, though. I thought the schizophrenic pacing hurt the game, as well, but whenever the game picked up, I figured I'd wade through the swamps of monotonous tasks and travel to get to the great quests. Speaking of, the game is notorious for the swamps chapter. It's a prime case of 'it gets better after that'.

    Witcher 2 had production values cranked up to 11 (as is apparent from every single trailer and dev diary), so I wouldn't be nearly as harsh to it and pin failures of the first (unpatched) game to it.
  • Scimarad #37 1 year ago

    I have to admit I kind of ground to a halt in The Witcher just when it is supposed to pick up. I enjoyed it up to the point that I got to the city but after that it just seemed to lose focus, though it may be that I just left too long between plays. I do know I'm bloody sick of that sodding swamp, though.
  • SheffieldSteel #38 1 year ago

    Triss: Geralt... do you remember me?
    [Yes|No]

    If No, play extended intro. Problem solved.
  • craziii #39 1 year ago

    scim, you are suppose to collect data/info/story elements when you finally get inside the city. like you are assembling the story's building blocks. as a rpg gamer, you should know better :p
  • skoypidia #40 1 year ago

    @darc 'fraid you didn't get the joke pal. For the rest of the posters, my opinion is Witcher 1 had a STORY. May be it is because of its "international English", but this was the first game that did the storytelling part for me. I played the short stories of the enhanced edition with a feeling of affection for the characters, uncharacteristic for video games. The mechanics, like subquests, walking around and all, were dated somehow and I feel they wont change in their core in #2, Also, while I appreciate the casualness of the combat system, I still long for a "Severance: Blade of Darkness" clone. Still, this game stole my time and this makes it a rare fruit. Hope Gerard comes back strong.
    Edited by skoypidia at 28/04/11 @ 06:48
  • Gambit1977 #41 1 year ago

    A proper RPG with a story, and real consequences...I felt Dragon Age 2 was filler. The engine was a lot better granted, but it was a large extended DLC in the end. Can't wait for this, and Skyrim :)
  • Toffeli #42 1 year ago

    Eurogamer, please, stop using Geralt's early 2010 face in the articles! So annoyning to see it everywhere, when it has been changed so long ago!
  • gregski #43 1 year ago

    The author claims that "It's a semi-linear game, analogous to the BioWare/Dragon Age model of having core quests to tackle in approximate order but plenty of optional distraction to busy yourself with as and when you please."

    Are you sure it's a semi-linear game? Because in one of the dev interviews you can find information that there are going to be 2 TOTALLY DIFFERENT, separate versions of Act 2 and which one you're going to play will depend on the decisions you made in Act 1.

    According to this info comparing Witcher 2 to Dragon Age/Mass Effect seems like an insult to the Witcher :)
  • ChthonicEcho #44 1 year ago

    A marginally better preview that touches upon the nature of combat and stealth can be found here.
    Edited by ChthonicEcho at 28/04/11 @ 11:59
  • darc #45 1 year ago

    "@darc 'fraid you didn't get the joke pal."

    I wish that were true; it would have made the whole thing easier. There are plenty of games out there that I don't like and couldn't care less about. With the Witcher I could see the depth and the potential, but it was just borked in too many ways (as detailed above) for me to play through.

    ChthonicEcho gets my points, I think, even though our overall opinion of the game is vastly different. (And yes STALKER is another perfect example of a game I so wanted and expected to love, but ultimately found too broken to tolerate.) I do occasionally think about going back and trying my hand at the Enhanced Edition - that may very well make all the difference - but at the moment I'm steeped in too many great games. Maybe the next time there's a serious RPG drought, but the way the RPG releases are scheduled this year, Witcher 1 will likely be very dated by the time I can find my way back to it.
  • darc #46 1 year ago

    "I felt Dragon Age 2 was filler."

    DA2 is worse than filler. More like landfiller. The Witcher tried some great things and failed in execution (IMO) - there's something to be said for that. But DA2 is just phoning it in.
    Edited by darc at 28/04/11 @ 19:09
  • warsh88 #47 1 year ago

    I bought an Alienware M15x JUST FOR THIS GAME, so I can download it whilst im living in China. Could have built a PC here, but wasn't sure I'd finish it before the game came out :D
  • SaberEdge #48 1 year ago

    I'm very much looking forward to The Witcher 2. I really enjoyed the first one and based on everything I have seen I think The Witcher 2 will work the same magic on me.
  • patrollin #49 1 year ago

    I loved the witcher until the developers decided to make me return to the swamp for every quest. Vizima also got pretty stale with all the running back and forth fetch quests. Forcing myself to finish the game though just to see how true the "it gets better after this" statement is. Enhanced Edition really is head and shoulders above the original release though.

    RPG fails of the past couple years are still FFXIII and DA2, IMO. DA2 bc you expect better from bioware, FFXII bc, well....its just a terrible game. I want those 12 hours of my life back, square enix.

    EDIT: Witcher 2 looks amazing, btw.
    Edited by patrollin at 29/04/11 @ 21:00
  • gregski #50 1 year ago

    And this is a part of CDP Red promotional campaign in Poland - Playboy May 2011: http://fashionmedia.pl/2011/04/29/playbo...

    :)
  • Psihomodo #51 1 year ago

    Mass effect is not an RPG exactly. Maybe ME1 could be considered, but with what ME2 did, it is an TPS. It is not bad because of it, but not the deep, involving experience that even the most linear RPGs are.
  • Psihomodo #52 1 year ago

    The King is born, long live The King!!!