Capcom: we'll keep our fighters in check

"BloodStorm we knew was garbage."

Capcom has promised fighting game fans it won't repeat the mistakes of the nineties and run Street Fighter and its other fighting games into the ground with multiple titles and overly complex mechanics.

"We're definitely cognizant of that," Capcom fighting guru Seth Killian told Eurogamer as part of a new Street Fighter x Tekken interview published today.

"It was not just the preponderance of fighting games. There were a lot. But some of them... BloodStorm we knew was garbage just by looking at it. I played a lot of BloodStorm. I played them all. Some of them you could just tell, OK, this is a silly game. That doesn't stop people from having tournaments on them anyway.

"If there are a lot of fighting games, in part that's beyond our control. There are a lot of other publishers."

In 2008 Capcom reignited mainstream interest in fighting games with the release of Street Fighter IV.

It followed it up with Super Street Fighter IV – a standalone game sold at a budget price. And it will end the run of Street Fighter IV games this summer when it releases Super Street Fighter IV Arcade Edition as a standalone game and as downloadable content.

In the nineties Capcom released multiple Street Fighter spin-offs, each one adding new mechanics and, as a result, complexity, culminating in Street Fighter III: Third Strike – a game many hardcore fighting games consider to be the greatest the genre has ever produced.

But for many it was too complicated, and a follow up would not launch for a decade afterwards.

Killian said Capcom will not make the same mistake again.

"Our focus is to still make the games as absolutely dead hardcore and serious as they can be, but make sure we don't fall into the trap of adding complexity for its own sake," he explained.

"If we're going to add a mechanic, justify it within the flow of the game, and make sure our hand is held out to the new players as well.

"What that means will be different from game to game. With Marvel you can just tap buttons, and easier supers and specials. It's something we have in mind for Street Fighter x Tekken.

"Even for Arcade Edition, as we've seen the iterations of Street Fighter IV, we haven't added mechanics. That's been a conscious decision. We're adding characters, environments, bonus stages and online features. Things that are not a burden to the player.

"So, you can come in and play Arcade Edition for the first time, and you'll have more characters to learn, but learning characters is fun and exciting, whereas learning mechanics can be fun and exciting, but that's where the real work sometimes comes in. But it's not necessarily the fun work.

"The fun work is the match-ups, the mind games and the different techniques all the characters have. Just learning how to parry every move in the game is just a lot of work. It can be rewarding work, but we're going to add fun without raising the bar to the point where a player who hasn't been playing since Street Fighter IV or Street Fighter II comes in and is mystified by what's going on."

Comments (15) Latest comment 1 year ago

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  • Optimaximal #1 1 year ago

    The preview image for the SFxT video is unfortunate.
  • jablonski #2 1 year ago

    "cognizant.
    preponderance"

    No, I don't know what those mean
  • LudusSolers #3 1 year ago

    While SFIV and the updates are great, SFIII: 3rd Strike remains the absolute pinnacle of 2D fighting games. I'm still lamenting the lack of a parry mechanic even now.
  • Mister-Wario #4 1 year ago

    "Capcom has promised fighting game fans it won't repeat the mistakes of the nineties and run Street Fighter and its other fighting games into the ground with multiple titles and overly complex mechanics".

    But you've released 3 iterations of SFIV!
  • Whitster #5 1 year ago

    I don't consider myself a hardcore fighting game player, nowhere near tournament level or anything, and I still consider Third Strike the best.
  • menage #6 1 year ago

    No youi're ruining them with your DLC schemes. And aren't wee seeing yet another arcade version + boxed dlc version of SF4 already?

    I'm not against DLC at all, but the way Capcom handles their fans I'm kinda done with em.
  • bad09 #7 1 year ago

    3 versions of 4 in 3 years. Yeah big change SF2 managed 4 versions in the same period! :)
  • asphaltcowboy #8 1 year ago

    @Mister-Wario Exactly! Capcom are so full of shit these days...
  • Gojiratron #9 1 year ago

    "The preview image for the SFxT video is unfortunate."


    Well Capcom do say that they want to keep their games as hardcore as possible. ;)
  • AdamAsunder #10 1 year ago

    Hmm, when Valve release Hats which have no bearing on gameplay they get defended by every Tom, Dick and Harry. Capcom do the same thing with their costume packs and they're lambasted.

    Strange world.
  • Machetazo #11 1 year ago

    I find SFIV to be the "complicated" one by some distance (bought and played 3 versions, across various platforms, but it still basically devolves in to rote memorisation, leaving no room for tactical play "in character" (e.g. the lightning character actually striking with lightning, and not just punching and kicking people), yet I'm really enthusiastic to get Third Strike Online. I'm always knocked back when I read suggestion that SFIV was made to be MORE accessible than its predecessors, because never have I found that to ring true, ingame.

    It's the Street Fighter part of SFxT that I think I'm most apprehensive about. It's funny, that they're trying to reassure SF players that you can use four, OR six button control for the Tekken fighters, but yet, I can recall nothing to suggest that they're treating the Street Fighter group in a way that would assist their accessibility to Tekken players!
  • Eraysor #12 1 year ago

    "a game many hardcore fighting games consider to be the greatest the genre has ever produced. "

    I didn't realise fighting games were sentient, or able to be critical!
  • Architect_z #13 1 year ago

    Awww, I really liked the stupidly complex names. I used to own Street Fighter: EX Plus Alpha
  • 32768Colours #14 1 year ago

    As I said in a previous post:

    This generation we've had Super Street Fighter 2 Turbo HD Remix, Street Fighter 4, Super Street Fighter 4 (now also in 3D), Super Street Fighter 4 Arcade Edition, re-releases of SF2 Turbo on XBLA, Alpha 1 and 2 on PSN, MvC 2, and new spin-offs such as Tatsunoko Vs Capcom and Marvel Vs Capcom 3.

    Then there's still Street Fighter 3 3rd Strike Online Edition and the Tekken X Street Fighter and Street Fighter X Tekken spin-offs to come.

    And this is before you've even considered all the available DLC. If you wanted to be completist about it, you're looking at spending hundreds of pounds to keep up with just one franchise in one generation!

    I realise these games play slightly differently and aren't all brand new titles, but this list is completely at odds with the idea that Capcom are somehow reigning themselves in this time round. Thankfully, I really like Street Fighter, but I still disapprove of the drip-fed iterations they offer up - even at budget prices - because I feel I'd be better off just hanging on for 12-18 months and pick up a definitive version.
    Edited by 32768Colours at 21/04/11 @ 13:17
  • A-Trak #15 1 year ago

    I'm happy eneough to pay for more DLC for SFIV
    The amount of hours I've gotten of it works out at pennies per hour.