Capcom: we'll keep our fighters in check
"BloodStorm we knew was garbage."
Capcom has promised fighting game fans it won't repeat the mistakes of the nineties and run Street Fighter and its other fighting games into the ground with multiple titles and overly complex mechanics.
"We're definitely cognizant of that," Capcom fighting guru Seth Killian told Eurogamer as part of a new Street Fighter x Tekken interview published today.
"It was not just the preponderance of fighting games. There were a lot. But some of them... BloodStorm we knew was garbage just by looking at it. I played a lot of BloodStorm. I played them all. Some of them you could just tell, OK, this is a silly game. That doesn't stop people from having tournaments on them anyway.
"If there are a lot of fighting games, in part that's beyond our control. There are a lot of other publishers."
In 2008 Capcom reignited mainstream interest in fighting games with the release of Street Fighter IV.
It followed it up with Super Street Fighter IV – a standalone game sold at a budget price. And it will end the run of Street Fighter IV games this summer when it releases Super Street Fighter IV Arcade Edition as a standalone game and as downloadable content.
In the nineties Capcom released multiple Street Fighter spin-offs, each one adding new mechanics and, as a result, complexity, culminating in Street Fighter III: Third Strike – a game many hardcore fighting games consider to be the greatest the genre has ever produced.
But for many it was too complicated, and a follow up would not launch for a decade afterwards.
Killian said Capcom will not make the same mistake again.
"Our focus is to still make the games as absolutely dead hardcore and serious as they can be, but make sure we don't fall into the trap of adding complexity for its own sake," he explained.
"If we're going to add a mechanic, justify it within the flow of the game, and make sure our hand is held out to the new players as well.
"What that means will be different from game to game. With Marvel you can just tap buttons, and easier supers and specials. It's something we have in mind for Street Fighter x Tekken.
"Even for Arcade Edition, as we've seen the iterations of Street Fighter IV, we haven't added mechanics. That's been a conscious decision. We're adding characters, environments, bonus stages and online features. Things that are not a burden to the player.
"So, you can come in and play Arcade Edition for the first time, and you'll have more characters to learn, but learning characters is fun and exciting, whereas learning mechanics can be fun and exciting, but that's where the real work sometimes comes in. But it's not necessarily the fun work.
"The fun work is the match-ups, the mind games and the different techniques all the characters have. Just learning how to parry every move in the game is just a lot of work. It can be rewarding work, but we're going to add fun without raising the bar to the point where a player who hasn't been playing since Street Fighter IV or Street Fighter II comes in and is mystified by what's going on."
You may also like...
-
Going Hardcore in Diablo 3 76
-
Judge recommends US Xbox 360 ban 159
-
Ghost Recon: Future Soldier Review 125
-
Japan chart: My Little Sister Can't Possibly Be This Cute takes top spot 75
-
Diablo 3 Review 242
-
Sony developing Shadow of the Colossus movie 45
-
Wii U Darksiders 2 graphics "at least as good" as PS3, Xbox 360 versions' 61
-
Dragon's Dogma Review 127
-
Inside Xbox team set up on their own 33
-
Face-Off: Max Payne 3 146
-
Diablo 3 fastest-selling PC game ever, biggest PC game launch in history 72
-
Street Fighter 25th Anniversary Collector's Set announced 45
-
Capcom plans to speed up development times on top franchises 37
-
App of the Day: This Could Hurt 3
-
Diablo 3: Blizzard nerfs monk in first hotfix 49
Comments (15) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
preponderance"
No, I don't know what those mean
Comment below viewing threshold Show
Comment below viewing threshold Show
But you've released 3 iterations of SFIV!
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm not against DLC at all, but the way Capcom handles their fans I'm kinda done with em.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Well Capcom do say that they want to keep their games as hardcore as possible.
Comment below viewing threshold Show
Strange world.
Comment below viewing threshold Show
It's the Street Fighter part of SFxT that I think I'm most apprehensive about. It's funny, that they're trying to reassure SF players that you can use four, OR six button control for the Tekken fighters, but yet, I can recall nothing to suggest that they're treating the Street Fighter group in a way that would assist their accessibility to Tekken players!
Comment below viewing threshold Show
I didn't realise fighting games were sentient, or able to be critical!
Comment below viewing threshold Show
Comment below viewing threshold Show
This generation we've had Super Street Fighter 2 Turbo HD Remix, Street Fighter 4, Super Street Fighter 4 (now also in 3D), Super Street Fighter 4 Arcade Edition, re-releases of SF2 Turbo on XBLA, Alpha 1 and 2 on PSN, MvC 2, and new spin-offs such as Tatsunoko Vs Capcom and Marvel Vs Capcom 3.
Then there's still Street Fighter 3 3rd Strike Online Edition and the Tekken X Street Fighter and Street Fighter X Tekken spin-offs to come.
And this is before you've even considered all the available DLC. If you wanted to be completist about it, you're looking at spending hundreds of pounds to keep up with just one franchise in one generation!
I realise these games play slightly differently and aren't all brand new titles, but this list is completely at odds with the idea that Capcom are somehow reigning themselves in this time round. Thankfully, I really like Street Fighter, but I still disapprove of the drip-fed iterations they offer up - even at budget prices - because I feel I'd be better off just hanging on for 12-18 months and pick up a definitive version.
Comment below viewing threshold Show
The amount of hours I've gotten of it works out at pennies per hour.