Yes, L.A. Noire has impressive facial animation, but Alan Wake developer Remedy Entertainment reckons its new technology is even better.
The Finnish studio captures a detailed scan of an actor, including 64 facial expressions (a base from which any look can apparently be created), reported Edge Online. Animators then do the rest - a system removes the need to act and capture each scene.
Remedy is even working on a way to copy blood flow beneath the skin, allowing cheeks to flush realistically when tempers flare, for example.
"L.A. Noire has set a bar for facial animation," Remedy CEO Matthias Myllyrinne accepted. He thrust one hand forward then another significantly higher and said, "But [Rockstar's game] is here, we're aiming to be here."
Whether that new Remedy game is Alan Wake 2 we don't know for certain. The model Remedy demonstrated the new technology with to Edge Online was Alan Wake's Ikka Villi.
L.A. Noire relies on a groundbreaking facial animation system as a core gameplay mechanic. Working out if one of your detective's suspects is lying is tantamount to your success. Team Bondi's game invested heavily in technology that automatically recreates a real actor's look and performance in game, saving hours and hours of painstaking animation. L.A. Noire launches next month.