Remedy aims to beat L.A. Noire tech
Rockstar "set a bar", admits Alan Wake dev.
Yes, L.A. Noire has impressive facial animation, but Alan Wake developer Remedy Entertainment reckons its new technology is even better.
The Finnish studio captures a detailed scan of an actor, including 64 facial expressions (a base from which any look can apparently be created), reported Edge Online. Animators then do the rest - a system removes the need to act and capture each scene.
Remedy is even working on a way to copy blood flow beneath the skin, allowing cheeks to flush realistically when tempers flare, for example.
"L.A. Noire has set a bar for facial animation," Remedy CEO Matthias Myllyrinne accepted. He thrust one hand forward then another significantly higher and said, "But [Rockstar's game] is here, we're aiming to be here."
Whether that new Remedy game is Alan Wake 2 we don't know for certain. The model Remedy demonstrated the new technology with to Edge Online was Alan Wake's Ikka Villi.
Posts for job vacancies at the Finnish developer have also hinted at Alan Wake 2 - a game Remedy has confirmed to Eurogamer will be exclusive to PC and Xbox 360 should it exist.
L.A. Noire relies on a groundbreaking facial animation system as a core gameplay mechanic. Working out if one of your detective's suspects is lying is tantamount to your success. Team Bondi's game invested heavily in technology that automatically recreates a real actor's look and performance in game, saving hours and hours of painstaking animation. L.A. Noire launches next month.
L.A. Noire in action.
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Comments (35) Latest comment 1 year ago
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Good luck to them, I say.
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Given that AW came out over a year ago, and LA Noire is due out in May this year, I think it's fairly safe to assume that their new tech is for the next release, rather than the one already on shop shelves...
I, for one, am looking forward to an AW2 (which I hope will happen). Enjoyed the first as a flawed but engaging title. Just hope Remedy can add a little more variety to the gameplay....
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Its not just cutscenes it's used in. And it also gives you a 360 image of the performance you can use in anyway you want. Plus actors on a green screen would look shit.
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Actually no,
a) you haven't seen the interrogation gameplay, which relies heavy on the facial animation.
b) all throughout the game, every person you meet will have this great facial animation, every voice acting bit is done with this great facial animation.
c) there's this popular word called immersion, as developers choose to have the cutscenes done in the same manner as the rest of the game to not break the magic.
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But if the game is crap I won't buy it.
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Maybe there have missed the point. Having an animator guess the look and reaction is something very different from having someone play the part properly.
There is a big difference between perception and reality
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No big deal this has been around for ages and not just in games. Jennifer Lopez already has her own system that removes any sense of acting in every scene she's in.
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Sounds excellent really, if a shooting game can conjure up more emotions than just wanton sadism.
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You could always just stick to shooters that focus on sniping and mortaring the enemy from tactic, safe with the feeling that they're non-descript blobs on the distance and therefore not real people suffering slow and horrifically painful deaths.
I understand that this is a tactic the US military has been using for some time....(the Battlefield 3 trailer where they rocket an entire building to whipe out a lone striker wasn't as unrealistic or tongue-in-cheek as some interpreted it to be)
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So, if they've solved this and it's as good as or better than L.A. Noire looks to be then fantastic, but Remedy have talked big before.
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Although that was most likely caused by time contraints (they couldnt trade out the Stand in Animation before launch).
Heres hopeing the game this Tech is for is ALAN WAKE 2.
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Now compare that to the Alan Wake that was finally released five years later. Beat LA Noire? I'm not betting any money on that.
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There's a difference between claiming your tech is better and telling people you're aiming for yours to be better.
Regardless of how much I enjoyed Alan Wake (a lot), the facial animation was very poor. Even if their tech doesn't at least match R*'s, hopefully it'll be a significant update over that of the original game.
As for L.A. Noire... I'm not a fan of R* games. I always get bored after about 20 minutes. But I'm fairly sure I'll be buying this one.
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Wrong. The facial tech appears throughout. It's on, all the time. During the shootouts for example, its used then.
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Go back and watch all the trailers again, then take note of the comment from Rockstar that everything you see is generated in-game and is not pre-rendered in any way.
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btw, that subdermal bloodflow sounds to me like it's a texture or shader effect. They make it sound a lot cooler than it actually is. I think that effort woud be better spent on other areas. Flushing cheeks is something you're not going to immediately notice on a midsize screen, the kind of stiff, hokey animation thats the standard in games is.