Homefront Review
Seoul mates?
Version tested: Xbox 360
"Press X to jump in mass grave". I've been confronted with some bizarre button prompts in my time, but Homefront earns itself a special biscuit for this strangely calm exhortation to dive in amongst my slaughtered neighbours.
The moment also neatly encapsulates the ways in which Homefront takes aim at an obvious and broad target, yet somehow still manages to miss the bullseye.
The plot is as simple as it is implausible. North and South Korea are reunited and become a new superpower, just as America's economy collapses and bird flu ravages the population. Before you can say Senator McCarthy, the evil Communist menace has invaded American soil - and these Reds aren't hiding under any beds. No, they're murdering and oppressing like there's an expiration date for villainy, casually shooting a young mother and father in front of their child during the opening sequence, just in case having enemy soldiers occupying your country wasn't motivation enough to get you up and shooting.
It's here that the game hits the first of several snags. Not only does the situation make little sense, but our relationship to it is flimsy and vague. Maybe you need to be American to truly appreciate the chilling horror of this Tea Party nightmare, but when you're playing as a mute ex-Marine whose reason for fighting back is simply that someone gives him a gun and says, "Hey, shoot those Koreans, would you?", it's hard to care.
The same is true of your companions, a small and thinly sketched bunch of resistance fighters who make all the right action movie noises but never really become characters in their own right. The premise of the game all but demands rich back-stories, personal tales of loss and tragedy that have led each character to this point, but they remain empty cyphers to the end.

In case you were wondering, yes, there is a nod to Red Dawn in the game. Go Wolverines!
Not that sub-par characterisation will be at the front of your mind as you follow these cardboard cut-outs through a single-player campaign that is slim even by current first-person shooter standards. Most of the time you'll be wondering why these characters are even here, since you're always either being shoved aside while they move the plot forwards, or left to fend for yourself while they hide behind scenery. There's no middle ground.
So when the game tells you which button to press to jump into a mass grave and hide from a Korean patrol, it's especially pointless. You already know that's what you've got to do because the game has manoeuvred you into a place where it's the only logical response, while your NPC companions have voiced the thought for you and jumped in to illustrate the point - but you can't actually do anything until that prompt appears and gives you permission 10 seconds later.
That's how scripted this game is. Every ladder, every door, every obstacle forces you to step aside and wait while AI drones take the lead. Then you follow in their wake, always heading for the little white blob that says "follow", in case you were in any doubt.
Homefront's first 15 minutes.
The closest you get to breaking ranks is dawdling around while they wait at checkpoints, searching for the glowing golden newspapers that provide your recommended daily allowance of pointless collectible as your companions bellow looped instructions to regroup. Even then, stray too far from the preferred path while rooting around, and our old friend Invisible Walls makes an unwelcome return to shove you back in the right direction.
It's a shame, because when the game stops dragging you along by the hand and lets you make choices of your own, it's generally good stuff. Aiming and accuracy are both perfectly realised, while the best encounters take place in large, open locations with dozens of opportunities to forge your own path through the carnage. But then, all too soon, the game clamps shut again and you're back in the corridor, doing as you're told, watching those digital arses shuffle and sway in front of you.
Graphically, things are similarly flaky. Homefront sometimes musters an impressive view - such as when you first see a makeshift work camp with shacks sprawling into the distance against a sombre sunset - but it struggles in gameplay. Characters glitch into each other, scenery snags and the frame rate wheezes during larger set-piece battles. It's certainly not terrible, but as with high-end racing games, the FPS genre is no place for visual slouching.
It's all over so quickly that you probably won't have time to let such foibles bother you. The problem isn't so much that Homefront's seven stages are too short, but that they spend too much of their meagre time treading water with predictable, generic encounters. You could easily stretch it out to eight hours or so, but it's all so inconsequential; what Homefront needs most is direction rather than length.
Despite the potential of staging FPS battles in familiar suburban locations, the game quickly falls into a rut familiar from too many of its genre peers. There are stealthy sniper bits. There are turret sections. There's a scramble beneath the girders of the Golden Gate bridge which is a virtual redux of Half-Life 2.
But there's no personality and there are no moments: none of those perfect collisions between concept and execution which give you that fist-pump rush that a good shooter needs. You're always aware that this is a pale echo of a more successful formula.
Single-player campaigns are fast becoming a quaint anachronism though, and if this offering feels more vestigial than most, it's largely because the genre itself, particularly this brand of modern military shooter, is ever more interested in the long-term lure of multiplayer. Here, at least, Homefront proves more capable.
Maps are broad and varied, with no end of pathways to discover. Whether you prefer holing up in building interiors, crawling through scrub or charging down the middle, all guns blazing, the game accommodates everyone without ever playing favourites. Vehicles are simple to control, effective enough to be worthwhile, but fragile enough that an enemy tank won't bring the match to a dispiriting halt. There's a satisfying balance, and the fully customisable load-outs mean that it's easy to find a combat role that suits your style of play.
It's actually quite cute how we're now supposed to be horrified by all the usual FPS carnage, just because it's the American suburbs.
More noteworthy are two reasonably fresh ideas that KAOS Studio has stirred in. Battle Points are the in-match currency that you accrue for successful play. Separate to your XP, they must be cashed in if you want to use any of the game's more interesting gadgets. Want to spawn in a vehicle? Launch a drone? Whip out an RPG? They all require Battle Points.
The most obvious benefit is that this system tips the balance away from the Call of Duty model where the best and longest-serving players have a veritable arsenal of destruction at their command while new players go into battle armed with a toothpick and a scowl. Battle Points scale it back to focus on the match at hand, so any player capable of downing a few enemies or assisting in an objective will gain access to something cool.
The second worthwhile idea is Battle Commander. This game mode puts you under the command of an unseen taskmaster, who will highlight notable enemy targets. It's a way of taking the idea of "kill streaks" and inverting them; the better you play, the more attention you attract. There are alerts for individual soldiers, vehicles, even remote drones. Keep racking up kills and the enemy commander will direct more and more of the opposing team to your location - and they'll all want some of the XP bounty for taking you down.
The US military barely features in the single-player story, but is inevitably a more active presence in multiplayer.
The impact of these two ideas is noticeable and beneficial, but still the sum of the experience isn't different enough to the pack leaders to stand out, nor is it polished enough to stand alongside them. It's a decent multiplayer offering, but is unlikely to lure dedicated players away from the dominant franchises and their enormous and enthusiastic communities for long.
Taken as a whole, the online action is just enough to balance out the mediocrity of the single-player campaign. But, ironically, Homefront's place in the FPS genre is an inversion of its own narrative fantasy. In the game's fiction, Korea is the underdog that takes on the American giant and wins; in reality, Homefront similarly hurls everything it has at the FPS behemoths in its path, but can barely scuff their armour.
Homefront floats in the limbo between "not bad" and "pretty good", and is hamstrung by a single-player element that feels like a half-hearted obligation. What's most disappointing is that Homefront wanted so much to join COD and Battlefield at the top of the genre, but has ended up as merely a weekend timewaster for players waiting for the next shooter fix.
6 / 10
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Comments (144) Latest comment 1 year ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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That's pretty damning.
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You act as if the score is somewhat controversial? Let's be honest, the game has looked like a 6/10 since day one.
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DON'T THEY KNOW THAT'S HOW YOU MAKE A BATMAN?!
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Battlefield is the greatest online multiplayer shooter right since the release of 1942 in 2002 and they never properly bothered with campaigns until the console versions came out years and years later.
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Majestic.
Also, entirely expected, but was hoping for a bit more of a kicking considering that opening scene is probably the most offensive thing I have ever seen in a video game. I'm not a Politically Correct guy (I have the new MK and Duke Nukem Forever pre-ordered) but fuck everyone involved in this abomination and I wish job loss on them till they beg for forgiveness to be let back in the industry. Complete fucking garbage.
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MP might be allright, but why bother when you already have another one with hours invested in it.
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What rich background story and personal tale of loss and tragedy did Alyx Vance have? Yet people adored her stereotypical spunky female sidekickisms.
It's actually quite cute how we're now supposed to be horrified by all the usual FPS carnage, just because it's the American suburbs.
I am confident if it was London that featured, we'd be hearing tosh like "evocative" and "chilling" instead of this predictable anti-American sentiment.
Anyhow, I'm glad it apparent that the single player is clearly seen as the sideshow. I'm excited for the multiplayer as Frontlines was excellent; and I was disappointed by Bad Company 2's small, cramped maps and overemphasis on infantry.
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That has got to sting.
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Still working my way through Yakuza 3, 109 hours in, and only on Chapter 9!
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Anywho, i think that 6/10 is ok score for a game that lack's in SP but has an ok MP so i think i might purchase this after all and play it untill the Brink comes out.
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I couldn't understand all the press and hype it was getting when it essentially looked liked a poor mans COD.
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But what the hell were CVG thinking?
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Because you say so? Don't write speculative nonsense like this.
It's further encouragement to the developers to abandon single player altogether, and they barely need any prompting.
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There's something I love about a generic, out-of-date, shitty FPS though, so might just pick it up in a few months. Just got Singularity for 9 quid and despite horrendous graphics it's been quite good fun so far.
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As to the single player campaigns - they'll be back to full length as soon as the developers realize that there's space for just a few successful online games in each category (CoD/Halo/Battlefield etc. for shooters) and their by-the-numbers multiplayer mode is forgotten in 2-3 months.
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We need an epic single player revival in the fps genre.
Thanks for an honest review EG - it's getting 8 & 9's everywhere else.
Is 9 the new 7?
Oh well, back to Bulletstorm!
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Oh my sides. They are aching.
Thanks for cheering me up dude, nothing like a good joke to lift the spirits.
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Yet this is 6/10 and CoD is a guaranteed 9 or 10.
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How can u trust any of them when 1 reviewer says it's on par with bfbc2 and cod, clearly he wants to make the FPS pie a little more diverse. When reviewers here clearly favour the flock and big names.
Maybe not, that's MY OPINION.
All irrelevant.
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Its tragic when games worth the attention get their coverage shoved aside/drowned out by this shit.
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There are plenty of other poor games with gigantic marketing campaigns and which do very well because of that. CoD being the main example here. Regardless of whether this review is right or wrong, the publisher who is shouting the hardest will win every time. Proven fact.
No word on the PC extras for the multiplayer then?
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Seems fitting.
(Correction, it's now fallen to 72)
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Edit: I can't wait for Metro 2034 though so I'm not a THQ hater by any measure. And was hoping this would turn out better. I mean the campaign, I couldn't give a toss about multiplayer.
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Buying public, please go and spend your £40 on Deadly Premonition and de Blob 2 instead
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Seems as though the Activision/Blizzard world domination of the FPS/MMORPG genres continues. -sigh-
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Stop fooling yourselves.
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As for people not saying it is plausible, I can agree. Though it isn't as if COD had a super plausible story either.
The premise, as far as I understood it, is that the oil is basically running out and US main oil suppliers in the Middle East are having problems - such as civil wars, massive burning of fuel lines, etc. On top of that, a major bird flu epidemic sweeps over the US as well. Technically this could all happen. Realistically, I doubt it.
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Not on Steam? Maybe not in the UK. It is here in Sweden though.
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Wasn't expecting much from this one myself if I'm honest, but I do get the feeling that the game has been reviewed as part of the FPS genre rather than on its own merits, which is not only bad reviewing but inconsistent with the approach to reviewing other similar games. Black Ops is just as guilty of taking the player down corridors to scripted events in open locations, has the same weak plot line, weak characters and short campaign but gets heaped with praise while review may as well have said "you don't need to buy this, you've already played it" seems very harsh.
All that said, the battle points system sounds like a much better way of doling out advanced kit and skills, no more of this "I've been playing since day 1 and have pre-order bonuses, I win" and more "oh shit, you're actually good at shooters, you win" depending on weapons and maps this might actually be balanced, a novel concept in post-CoD FPS but HomeFront gets marked down for it, again, harsh.
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Haven't finished the SP versions of any FPS since World at War, and that was only because I was off work poorly!
The MP looks fun and that's all that matters to me. Yes it's not much different from Cod or BC2 but not much is these days so people need to stop crying off at the slightest whiff of an FPS game re-treading familiar ground ffs.
If a 5 hour SP campaign gets your knickers in a twist, simply go play ME2 or Castlevania: LoS instead. Your not going to gain tons of satisfaction from an FPS.
Not many FPS since the days of Half-Life have given a crap about the value they provide, so we should be used to it by now.
My opinion is that Homefront will do rather well considering its marmite ratings at the moment. Granted it won't be the cod/bc2 killer that some may have hoped for, but by god it'll satisfy my need to play a "new fps" game until the next batch come along.
And people calling other people "fools" etc for buying the likes of CoD and Homefront?, step down from the soapbox and go home to your pipes and slippers. Bloody grumpy bastys!!. People enjoy games that you don't, live with it instead of whining about it and hoping that someone gives enough of a shit to virtually pat you on the back.
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Edge and EG are in. That's enough for me to know that it's something I'm not going to invest any time & money in. Even an optimistic Games TM review won't sell it to me now.
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Campaign? SHITTY. Didn't bothered with it anymore after finishing level 2
So, a 6 really isn't a 6 here if you buy your games with mp in mind. 'Cos I bet if anyone bought the now best selling game of all-time just for the sp, oh man! that must have hurt *BIG TIME*!
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Guns = Sales. Welcome to modern day idiotsville.
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Sad that people are being negged for saying they'll buy this for mp. Hope some people come back to this thread and give some feedback regards online play. They'll be the people I'll listen to as some reviewers are really full of shite.
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I wonder if THQ sees post-launch server activity ramp down (i.e. people try MP briefly then leave it) they will actually provide a MP demo?
MP demo would certainly be the best incentive for me to potentially part with my cash if it's any good... until then it's wallet shut. I'd pick up in the bargain bin but first I'd want to see how active the MP side is at that point in time.
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Imagine a game in which Iranian Jihadists run around Central London gunning down men, women and children; not so daffy now, right?
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I feel sorry for devs.
the scripted gameplay part is right on though. it really sucks. but then, it isn't like the other fps games aren't just as guilty. sirfuzzy's comment is spot on.
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Personally with Mafia 2 only scoring a 4 (I thought it was a great game) and Dead Nation only getting a 6 (despite being awesome and only costing £10) I don't place much stock in Eurogamer reviews these days. Look at BLOPS, it was a deeply average game and got what, an 8 or 9? Ridiculous.
Eurogamer may well be correct, but I'll make my own mind up on this, so I'll have Homefront on Friday, blast through the SP and try the MP then trade for Crysis 2 if required.
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Couldn't disagree more. If EG were "pros" then the game would have been reviewed in isolation and not tainted by the inherent bias that lead to the perfect reviews for CoD. The description of the single player is remarkably similar to Black Ops or Modern Warfare 2 and the multiplayer actually sounds better from a gamer's standpoint but it gets 6/10 compared to 10/10
A pro reviewer would be reviewing the game, not the brand and in this review it's quite clear that this is not the case as EG.
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Couldn't disagree more. If EG were "pros" then the game would have been reviewed in isolation and not tainted by the inherent bias that lead to the perfect reviews for CoD. The description of the single player is remarkably similar to Black Ops or Modern Warfare 2 and the multiplayer actually sounds better from a gamer's standpoint but it gets 6/10 compared to 10/10
Black Ops and Modern Warfare didn't get 10/10 though, at least not on EG. Though I'm not really sure if that's what you meant with the above statement.
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Well it's going to be if your biggest market is America. Which for English language corny shooters with bordering-on-the-paranoid exploitative plot lines, it certainly is. Travel to the middle east and you'll find locally produced games where Americans are the bad guys. It's all relative, y'know?
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But I wish people would stop bringing up the Mafia 2 review. The game was rubbish. I bought it as I loved the first game but unfortunately the open world genre had moved on since then and Mafia 2 failed to move with the times. The cars were all boring to drive, the weapons all felt over-powered and far too accurate for the time period and the story was full of cliched characters, and an uninspiring conclusion added to the overall impression that the game was just a bit rubbish and thoroughly deserving of that crusty 4 rating it got.
Anyway, back on topic, Homefront; dont bother unless you havent played any fps games in the last 5 years, then it might seem fresh and exciting.
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Did I just describe Homefront? Or any of the CoD games released in the last few years? Homefront gets slated as an 'average' game, whereas CoD gets spaffed over. Strange world.
Like others have said, if this was a CoD game, the reviews this is getting wouldn't have been anywhere near as scathing.
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You gotta feel for for the THQ developers right now. That's their kid's college fund gone.
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In other news, my copy arrived from bee.com today... just as I was getting ready for work. Fuck!
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Grenade throwing is a bit weird but melee attacks are well done. There seems to be a lot of snipers at the moment but you can soon turn the tide when playing battle commander mode. So for anyone who's like me, bored of cod, doesn't like KZ etc then this should keep you entertained for a while. Hit detection is brilliant and although the controls feel a tad clunkier than other fps's you soon adjust to it. As mentioned above the battle points system is inspired. Do you save up your points for a chopper or just buy a flak jacket mid round? Lots of customisation and load outs and pretty much enjoying all the maps. In fact the only gripe I have is that the standard TDM games only last around 5 mins which is a bit short for me.
Haven't played the campaign yet so can't comment on that but I'd give the online a solid 8/10
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. . . HOWEVER . . .
We can't get into a fucking game! 90% of attempts just boot us back to the main menu (or freeze our consoles) after 30 seconds of trying, and the rare times we do get in invariably half the squad can't make it (even though the game lobby shows them in the game. Want to quit out to re-group and try again? well, you quit to the main menu . . . so you have to re-form your entire party. Again. And again. And again. Given that the focus of the game was clearly on multiplayer, this is just insane.
Matches suffer unplayable lag 30% of the time, and random glitches are rampant -- for example, spawning a vehicle but the camera remains fixed on your prone character, so you're trying to drive/fly without being able to see where you are going. Thanks for wasting your points. I've had 4 matches just dropped midway because I "lost connection to the host" -- and this after THQ and Kaos bragged about this game being run on dedicated servers.
Like I said before, the (very) few times we've all been able to play a non-lagging match have been fun, and we're all desperate for a group game we can play besides Blops. But the situation, as it stands, is insulting. I have yet to get into a 32-player match unless I'm trying solo -- one single additional person in my party guarantees a100% failure rate.
I am desperately trying to like this game, and to play it . . . but right now all I can muster is a blinding rage at how incredibly poorly the online functions.
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Even single player is alot of Fun, and im glad It isn't that long or graphicly good cause it seems online is where this game is at!
Also Why don't Online get review differently from single player?
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Played pretty much every military fps in the past decade & Bulletstorm is more fun than 80% of them.!
There's a lot of depth to it - as stupid as that sounds given the whole vibe it has.
Totally love it.
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And the MP, don't even get me started. Broken half the time either playing on your own or trying to join as a party, you'll just sit in the lobby waiting for '16 more players' which never materalise - when you do get in half the time you'll lose connection. If you do finally get a game you'll find dismal poorly balanced sub battlefield rubbish requiring no real skill, just run and gun. The Battlepoints isn't a bad idea, its just lost among the mediocrity.Looks terrible and the place is full of snipers as using a sniper rifle requires zero skill.
Best thing about this game is the SP grenades, they're stupidly overpowered and fling bodies everywhere all doing that stock audio file 'man screeches' - its hilarious.
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Multiplayer has promise I think. May be a slow burner but once I''ve dedicated a couple more hours it may really take off.
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All the unlockable crap and immersion killing on screen stuff just kills it and puts it in the category of COD clone.
The only unlockables in Fuel of War are the class specialities which provdes just enough incentive to capture points and get kills. All vehicles are available from the off as well as drones if you have selected drone class. matches are 2 player to 64 player (on the Kaos servers) and are flexible enough to allow for teamwork and lone wolves. matches can last an hour and are totally immersive with many intricacies, rivalries etc building throughout the game.
Its a real shame with Homefront that the frontlines lot who went to the trouble of buying this game were back on Frontlines within the same day. Says it all really. i think Homefront will fall by the wayside because it tried to be like cod
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