Console games "dying" - Angry Birds dev
Innovation now in mobile and social games.
Console games are "dying".
That's the stark assessment of the maker of one of the most popular mobile games – Angry Birds.
Innovation has moved from console games into mobile games, Rovio boss Peter Vesterbacka told a panel at the South by Southwest Interactive conference in Austin, reported by Venture Beat.
Mobile developers are more "nimble", he said, and able to upgrade their games with new content quicker than creators of big budget console games.
Angry Birds, which costs 59p for the full version or nothing for the free version, has been downloaded over 100 million times.
A PlayStation Network version of Angry Birds launched earlier this year. Nintendo 3DS and Wii versions are planned.
During the panel Vesterbacka said he was tired of the phrase "casual games", and complained that no one talks about "casual movies".
The mobile/casual game versus console game debate heated up during the Game Developers Conference this month when Nintendo boss Satoru Iwata expressed his fears over the future of "high value" games.
His keynote was seen by many experts as a thinly veiled attack on Apple's App Store - and the many thousands of games available to download from it.
"A few games do become mega-hits, but it's not easy," he said. "With such competition, even being noticed is extremely difficult - huge investments promise nothing. Now, consider this. The corresponding number of games available to download from app sites is in the tens of thousands. Game development is drowning."
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Comments (88) Latest comment 1 year ago
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Ok i need expand upon this post in case people thought i was not serious, with services like steam i think more games will go digital and pc is the platform for that atm because the storage space just is not there on consoles atm, cloud gaming may change that but im not sure.
Anyway consoles are still good atm but maybe not in next few years.
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Oh snap!!!
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/gets coat!
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Hello, maybe theres room for all?!
I loves iPad and iPhone gaming, but i also goddamn enjoy the more time consuming and contents rich of full blown retail games, so what if this is an envrionment suited to only the large studios and publishers as now apparently mobile gaming better suited to small studios?
Its horseshit that you must take sides, why not enjoy them all? A lot of my consoles owing friends plays mobile games and also owns PC!
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http://www.youtube.com/watch?v=UDc3ZEKl-Wc
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Hahahahaha hahah HA hahaa
no
Hahahaahahah hah haah hahhahaha
Hahah ahahaahhha
Ok, done laughing now. Make a game like Uncharted 2 or Mass effect on your mobile phone and then you can start to say shit like this.
Till then HahahahahahahahahahahahaaHA
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Game makes Big Hit
Big Hit makes Big Ego
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Joins mcmonkeyplc in rapturous laughter.
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There's a metric fuckton of innovative mobile games, it's like the DS was a few years ago.
Just one example.
Doesn't mean what the guy said isn't nonsense, but to dismiss mobile gaming is rather ignorant.
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or mass market for cheap and cheerful games.
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Sure there's space for mobile/social gaming, but it's apples and oranges compared to console/PC gaming.
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Edit:
There has never been a better time for indie games AND regular games on console. People quickly forget how much generic shit was released during all the console eras. I really irks me that the vast majority of gamers have created a gaming history in their minds that has nothing to do with reality. Games haven't gotten worse, we have. And so has our ability to feel the same way about games as we did as children and teenagers.
The quality of regular games has on average greatly increased (Sega lovers disagree), and with it so has our expectations of games. We've come to expect perfection and will quickly call a game shit if it fails to meet these standards. There is no room for 4-7 scoring fully priced games today. At the same time XBLA and PSN (Steam for pc) have changed everything. They are offering great value and innovation for a much lower price. So shit games are quickly being reduced in numbers while a whole new playing field for smaller dev teams has opened. These are the good times.
This comment reeks of smugness and ignorance. The arcade games of todays' consoles often hold more innovation in their title screens than in the entire library of top selling games on AppStore. (I love my iPhone)
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Home consoles are getting so expensive to develop for that fewer and fewer risks are taken and, frankly, those that are seldom find large audiences. The recent changes to mobile gaming (i.e. app stores) have levelled the playing field somewhat with very low cost of entry and a big audience willing to pay for content. Granted you're unlikely to make millions off a single game because of the low price point per title but it's more than possible to make a good living off mobile gaming.
The problem, I think, is it's NOT necessarily a case of mobile gaming taking over. Microsoft, Sony, Nintendo... all three could deliver the same opportunities to indie devs if they really wanted to. They've had a shot at it with indie Xbox Live titles, PSN titles and WiiWare but there's been no real concentrated effort to tap into this. Which is a shame really, there's so much potential there but I guess it's not going to happen this generation. The PC scene is, of course, better for independents but even there it's so hard to get recognised and one failure can doom a company.
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this guy make a very successfull game, that is a rip off of other game
(as my friend told me an avid hardcore flash gamer) sad isn'tit?
and say the consoles games are doomed
also most of mobile games are remixed version of old console games like 12 year olders
and speak about Inovation?
i would think that is the equivalent of a guy creating a very successful 1 row strip comic
and told the world about the end of the novels
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Mouse/keyboard setup for shooters/rts games etc.
I don't care about mobile games, so...
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And no doubt Hiroshi Yamauchi would try to run him over if he'd cross the path of his diamond encrusted golden wheelchair.
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The fact that Rovio is releasing Angry Birds on every device imaginable means they see value in those platforms. Just like in every other medium Video Games will exsist on consoles, iOS, PC's, and anything with processing power and a screen. Nothing is dying, it's just the industry growing into new areas all the time.
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Guys justification is he made his thing recently. But other guy says people have liked his other thing for ages, and besides, there's loads of guys making stuff recently no-one cares about. I reckon that both guys should admit that some people that like one guy's thing also like the other guy's other thing, and there are lots of people who don't like their thing and only like the other guy's other thing.
I think the guy and the other guy with their respective things should learn to get along.
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And a general iPhone sub is also quite expensive. I don't need a expensive phone to call my mother, so I'll stick with my old school phone and buy games
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"They've had a shot at it with indie Xbox Live titles, PSN titles and WiiWare but there's been no real concentrated effort to tap into this."
Seriously? XBLA is brimming with awesome indie titles. There's far, far more awesomeness I want to play on there than there is on my iPod Touch. Not to mention there's also a good slab of stuff on Xbox Indie Games too. Really don't know what the hell you mean about "no concentrated effort to tap in to this" when 360 launched with XBLA at day one for this very reason.
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However, he is incorrect in suggesting that there's real innovation in mobile gaming. A cursory glance at the Ovi Store (and android/App Store) shows a lot of match-three/hidden object/dress-up type games being churned out on a daily basis. Fuck all innovation there. Angry Birds is a lot of fun - I play it a lot, but it's hardly innovative. Gaming in general has stagnated this generation as publishers look to milk every last penny out of the cash cows... er, sorry, consumers.
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That isn't to say console gaming doesn't have its problems right now - it's a slower market than what it used to be, and it's gotten itself into a bit of a FPS rut. But to say that the mobile industry has more innovation is, quite frankly, as hilarious as it is wrong. Yes, it has innovation - so does the console industry, the indie market etc. It's out there - but the mobile industry has more than anyone else taken to blatant and wholesale theft of intellectual property and ideals. It's a faster market - which means less time to truly innovate, because you're too busy milking your 15 minutes to really care about it.
I don't like knocking the mobile gaming industry because I know it's a thriving world, but to hold it up as a paragon of how to do stuff is just pants-on-head idiocy. Angry Birds wasn't as original as it could have been, but fair play - it was packaged and marketed right. Congratulations. But there are dozens more failing in your shadow, plenty more who make good games that never get the credit they deserve...
That's hardly a market or a legacy to be proud of.
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If he had in any way innovated by making Angry Birds then his words might carry more sway. The only reason he's famous is because the cutesy presentation caught on with the masses, who were suddenly exposed to an old type of gameplay that had already proven itself to be very addictive in the past (in several iPhone games for example).
Ultimately this is like listening to thoughts on where social media is headed from the guy who filmed Charlie Bit My Finger.
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Yeah because Angry Birds, Angry Birds Christmas, Angry Birds Valentines Day and Angry Birds St. Patrick's Day all subscribe to this mantra don't they?
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"Devs makes Game
Game makes Big Hit
Big Hit makes Big Ego "
That's exactly the problem here.
He has somehow confused being very lucky with being very talented.
Angry Birds has hit the big time purely by chance as it has nothing even the slightest bit new or innovative about it.
A Mass Effect, Civilization, or Half Life this is not.
Time for this guy to come back down to earth.
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If this is the future of games it is very, very depressing.
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I don't believe that things will change too drastically until the next console cycle begins (2014-2015). How do MS, Sony and Ninty convince players to shell out a large amount for a new console when fewer and fewer games are being released for it. On top of this more and more franchises will have a free-to-play 'arm' of their franchise (a la Battlefield) to satisfy the the more casual end of their huge fan base and provide a steady income without the retail overheads.
Also, most people envision Google and Apple creating some type of 'box' that sits under the telly and runs the downloaded games and apps you've bought for your iOS/Android device and let's you access the raft of F2P games that have now emerged.
It's not a rosy picture for the 'traditional console game' at the moment I don't think and those people looking forward to 2011(or worse 2012)'s 'New Awesome Game Franchise TM' shouldn't hold their breath.
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His keynote was seen by many experts as a thinly veiled attack on Apple's App Store - and the many thousands of games available to download from it.
"A few games do become mega-hits, but it's not easy," he said. "With such competition, even being noticed is extremely difficult - huge investments promise nothing. Now, consider this. The corresponding number of games available to download from app sites is in the tens of thousands. Game development is drowning."
JUST DROP THE FUCKING PRICE OF YOUR NON AAA GAMES BY £10-15! FUCKWITS.
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Spot on.
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Ugh.
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This is the whole issue, the current way of making console games is unsustainable unless you are a sure fire hit.
EDIT: Also I don't believe he's saying that Angry birds is innovative itself, he just saying that their isn't room in the traditional game market for innovation because the investment required is too large and the risk too high.
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To be honest, I find both appealing. I like phone games that are simple and don't require much thought - I usually play them when on the move and want something that I don't mind turning off suddenly should there be a distraction (i.e. friend turns up to meet you or a sudden change of train). I don't touch the things when I'm at home, though - I barely ever play games on my phone when I have a better alternative. The fact is lots of people have phones and they enjoy simple games when they're out, but they'll NEVER replace console games.
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That is all.
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The trouble is, that rarely actually works. But hey, if burying their heads in the sand gets EG (and others) a few extra hits, then why would they dig themselves out?
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XBLA was indeed there from day one but the indie section is a relatively recent addition (community games launched in November 2008 I believe) and has always been treated a bit as the red-headed stepchild by Microsoft. Certainly it was shifted away from the main XBLA titles in December 2010 and into Speciality Shops only to see such a huge outcry that it got shifted back less than a week later. There are also a number of restrictions that can have a significant impact on what games can be offered (nothing over 150Mb, anything over 50mb MUST be 240 points or more, 8 minute trial period only, no achievements, no gamercard access) and developers get the same 70% split as, say, the Apple app store offers but only get paid quarterly.
But even then Microsoft really don't do a great deal to promote this resource perfering instead to focus on XBLA titles. That's what I mean by making an effort to tap into this resource, they've provided tools for independents to get on the console but they're definitley a looooong way down Microsoft's list of priorities.
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Well, they sort of do. They just use different names, like "summer blockbuster".
"I think pc gaming is more likely to kill off console games"
My eyebrow could not possibly be raised any higher.
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Yes they do! People separate throw-away (but fun) entertainment from serious entertainment all the time, in every art form there is!
Or is this guy really suggesting that the film industry, critics and movie fans alike view the likes of Crank or Fast and Furious on a par with Laurence of Arabia, or Schindler's List? If the term casual and hardcore were applied to the film industry I'm pretty certain where I'd place these films. And just like "core" and "casual" gaming, I think there's a place for all of them in the right context. A few beers with your mates, and Crank is a good laugh, but if you want something a bit more cerebral, there are films that will only ever appeal to people who appreciate the finer elements of film making.
Anyway, the whole arguement is moot, because I'd say the past 30+ years of gaming in general has proven time after time that there's more than enough room for consoles, home computers and mobile devices to all find the own successful niche. In mant respects its inevitable, as the 3 sectors broadly cater to different consumers or different gaming requirements.
The gaming nut with £2500 PC rig may well buy the 360 version of a multi-plat game if all his mates are buying that format and he wants in on the multiplayer, but otherwise, they're going for the full-bore (and cheaper) PC version. They might even buy both! However this same person may just as happily pick up a bunch of 59p games to play on his daily commute.
Whilst Angry Birds was selling millions, did it really stop BLOPS becoming the biggest selling game in history? Of course not, because there's space for everybody.
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There are going to be a lot of unhappy companies out there in the next couple of years if they think they are going to make millions from facebook and iphone games only. Angry birds dev was just lucky.
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Or not.
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Imagine that, I utilised my freedom of choice to have both, BOTH!
Just because mobile gaming is taking off, doesn't mean people are going to sack off their home consoles.
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p.s. isn't a mobile platform the definition of a console?
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World Exclusive Angry Birds 3D Spectacular
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I'm sure there are people who IOS games but seriously doubt they would give up their consoles to just play iPhone games. I'll never buy iPhone games simple due to the controls and the fact that most are incredibly shallow.
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Fact, we had Tetris and mobile gaming (GAMEBOY) a good 20 years ago, and much the same was said then as it was now.
Angry Birds, while fun to pass time on the train, does not deliver the gaming satisfaction and 'wow' that you get from
God of War
Uncharted
Halo Reach
Gears of War
Forza
Heavy Rain
Batman AC
'Console gaming dying', Meh - it's better than ever.
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"We don't talk about "casual movies" because we have the term "directed by Michael Bay" for that."
That's for boys.
For girls, we have Catherine Hardwicke
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"They just use different names, like "summer blockbuster". "
Well, now, that's a bit of a blanket term there.
Inception was a summer blockbuster too - you wouldn't call it casual, would you?
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