The Last Guardian Preview

Fumito's secret.

The two PlayStation 2 classics made by the small Sony team led by Fumito Ueda, Ico and Shadow of the Colossus, have a powerful air of mystery about them. Their hazy, bleached visuals, sorrowful air and vague stories make them seem like half-remembered children's books – the kind that had some secret, solemn, adult meaning that was always just beyond your understanding, but that affected you powerfully anyway.

This enigmatic mantle was passed immediately and automatically to The Last Guardian, the team's third game and first for PlayStation 3. Although it's already five years into development, we've been granted only brief glimpses – basically one trailer at E3 2009 and another at last year's Tokyo Game Show – of a game that appears to be about a small boy and a giant animal, part cat, part dog, part bird. Fans have combed over these beautiful clips in a speculative frenzy, loading every frame with significance, multiplying their questions.

So when an invitation arrives to visit Team Ico's Tokyo studio, talk to Ueda and see a live demo of The Last Guardian, we snap it up. It's impossible not to come looking for answers about the true nature of the game and the elusive creative spark that drives this studio, and mystifies and enraptures its fans.

You're not going to find those answers in the studio itself. It's an unassuming floor of bland, brightly-lit office cubicles, high up in a Sony tower block, left half-empty by the small (50-odd) team of craftsmen under Ueda's leadership.

I don't find the works of Goya, Ted Hughes or Hayao Miyazaki lying around. I do see copies of Halo: Reach, StarCraft (the Brood War expansion) and a complete set of Kiefer Sutherland's TV potboiler 24 on DVD, but these seem disappointingly pedestrian, and more to the point, completely irrelevant.

Ueda has no secluded office that you can peer into to divine his soul. Turns out he just works there, like everybody else. There's a very nice view of the Imperial park. That's all.

I don't really expect to get the answers I'm looking for from Ueda himself, either. The game designer and director is a notoriously unwilling and evasive interviewee, although pleasant and polite. With his long hair, neat button-down shirt and boyish features, he looks an awful lot younger than his 40 years. Still, he seems in fairly relaxed and receptive mood, so I probe gently. What does The Last Guardian have in common with his previous games?

"In the very first game there was the interaction between the player's character and the AI character, the girl," he says. "In the second game, it was the action of climbing on these giant monsters. In the third game, there's a bit of each of those in there. You've got an AI character this time, but this time it's kind of a really giant AI character rather than the small helpless character of the first game."

And in this simple answer, The Last Guardian's secret is laid bare. It is, quite simply, Ico and Shadow of the Colossus rolled into one.

That much is also revealed by the 15-minute gameplay demonstration, a "vertical slice" of puzzle-solving, platforming, light stealth and creature-wrangling. As in Ico, the boy must use his vigorous, ungainly child's agility to scramble through rooms in a labyrinthine, Gormenghast-style ruin. He must also face sinister enemies and guide his companion to follow him.

The difference, of course, is that his companion is a 30-foot mythical beast – Ueda's calling it Trico, which was the game's codename – that looks like a sort of cub chimaera. You'll need to use Trico's power and size to help you progress, employing it as a kind of sentient platform, clambering up its feathered hide to reach higher areas, just as you did with the vast granite golems of Shadow of the Colossus.

The demo starts with a deep-voiced, elderly narrator setting the scene in Japanese, and the boy standing next to the sleeping creature. The soundscape is familiar – the hollow drone of wind through man-made stone canyons – as is the artwork's combination of moody, monolithic ruin with fine, feathery detail.

But The Last Guardian doesn't have the opaque, almost monochrome visuals of its predecessors. It's given a much more vivid look by a scattering of brightly coloured butterflies amid swirling particle effects, and the extremely bright, high-contrast splashes of sunlight that streak across the creature's back in the gloom. The PS3's high resolution and ability to draw environments far into the distance sharpen things up, too.

The boy tugs on Trico's ear to wake it up (Ueda is careful not to give the creature a gender) and their mini-adventure begins. Trico stretches, yawning and shaking off its slumber, clumsy and kitten-like, but with every movement accompanied by deafening thuds to bring home its tremendous weight and size.

Its animation is astonishingly lifelike. So is the flappy-limbed, unselfconscious energy of the boy, Ueda's youngest and most human protagonist to date. Sailing against the wind, Team Ico refuses to use any form of motion-capture, using hand-crafted step-by-step keyframe animation instead. The studio's gifted animators marry the tiny, exquisite observations you might see in a hand-drawn Miyazaki film to complex 3D models and sophisticated AI. It's a mind-blowing achievement.

It's a gorgeous game soaked in dreamlike effects, but the breathtaking animation is the centrepiece.

"Recently, mocap's becoming more and more popular, but the benefit of keyframe is that you can really control the movements you are displaying," says Ueda. "That's what I feel is the benefit. And especially in the case of this game, because we've got Trico which is a combination of various different animals, and it has the traits of a cat in some instances, and some traits of a dog – there's no animal that you could motion capture in this case!"

Ueda explains that, unlike the obedient Yorda in Ico and Agro (the horse) in Shadow of the Colossus, Trico very much has a mind of its own. To begin with, the boy will have to find ways to cajole the beast into following; later, their relationship will develop so Trico will listen to him more readily, and he may even develop some tools for commanding it. "This is very early in the game... the relationship between the boy and Trico is very shallow. So Trico will have a tendency to not interact with you," he says.

Watching the huge creature twist and snuffle and root around in a large room as if trapped in a cage, I begin to understand why this game is taking so very long to make. Selling this being to the player as a living creature, giving its behaviour enough detail that you can read its moods and intentions, and programming its AI path-finding with a minimal reliance on scripting has been a monumental challenge, Ueda admits. "The most difficult thing is to get such a large AI character moving properly in such small, confined spaces."

Calling to Trico but getting no response, the boy explores an adjacent chamber and finds a large vase giving off fragrant fumes. As soon as he picks it up, Trico shows immediate interest in the smell, shoving its snout through a doorway. The boy carries it up to a ledge, and Trico cranes up towards it on its hind legs, allowing the boy to climb up his back, access a new platform and move on. "In a nutshell, the gaming experience that you'll have in The Last Guardian is luring Trico with a variety of objects," says Ueda.

The boy is not strong, but he's light and quick-footed, and can shimmy up chains, navigate ledges and run across crumbling beams in much the same manner as the stars of Ico and Shadow of the Colossus. As in the latter, he has a stamina gauge limiting his ability to cling, leap, balance and climb, which appears in a hand-drawn and animated scroll above his head when he performs these actions. The controls and platforming style appear to be very similar to those in the team's two previous games.

The boy will encounter enemies, but being tiny, unarmed and dressed in a light toga, he's not strong enough to tackle them in direct combat. When he encounters a truly frightening guard grunting and clanking around in black plate armour, Ueda says that the best way to get past him is by stealth – crouching and creeping along walls.

There are other ways to lure, outwit and outrun the slow guards – who can't climb in their heavy armour – but if caught, you only have a short time to wriggle out of a guard's grasp or it's game over. Though the boy may learn some tricks, Ueda says, it's the powerful Trico who will be attacking enemies in The Last Guardian, and for the most part the player is not directly involved in combat at all.

More on The Last Guardian

At the end of the demo, the boy finds himself at the top of a tall shaft crossed by slender beams and bridges, with Trico visible far below. He calls to it with a wordless, echoing cry, but the creature doesn't hear, or doesn't want to. "Normally he jumps straight up. Seems like he's in a bad mood today," chuckles Ueda.

It's an awkward moment, but at least it proves Ueda's talk of a free-spirited, recalcitrant artificial intelligence powering the huge beast. This will be difficult to fine-tune correctly if Team Ico is to preserve Trico's unpredictability and electrifying presence – as bizarre as it looks, it's impossible not to regard Ueda's creation with awe – whilst making him biddable enough not to frustrate.

After half a minute of calling, Trico takes notice, and thunders up the shaft in a series of crashing bounds that shake the stone, finishing by towering above the small boy and lowering its huge eyes to his. "You'll notice the very drastic difference in dynamics of how the boy can manoeuvre versus Trico – the gameplay will be a combination of using both of those skills to your benefit to make progress," summarises Ueda, blandly.

If you're looking for the key to Team Ico's brilliance, maybe that's it; a guileless willingness to keep things simple and let them speak for themselves. The great mystery is that there's no mystery at all. The Last Guardian is a story about a small boy befriending a giant animal, and that's all it needs to be.

I lied when I said that there were no clues to be had in the tour of Team Ico's office. From its high viewpoint, you can look straight down onto Tokyo's Imperial Palace, nested in its surrounding parkland. Unlike most royal residences or seats of power, the Emperor's house is hard to catch sight of from ground level and still retains an impressive, secretive mystique. But Ueda and his colleagues can look out from their windows and admire Japan's inner sanctum laid out before them, gleaming in the soft winter sun. Plain as day.

Comments (76) Latest comment 12 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Mister-Wario #1 12 months ago

    I really want to play this game. Thank God I got a PS3.
  • jack24 #2 12 months ago

  • Ultrasoundwave #3 12 months ago

    I honestly believe this game has the potential to be one of the best ever created. Will most likely prove that videogames CAN be art too.....
  • StolenGlory #4 12 months ago

    Cannot wait for this.

  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #5 12 months ago

    If this an Uncharted 3 come out in time for xmas, its gonna be one of the best gaming holidays ever
  • drumbaby #6 12 months ago

    Without a doubt, dossing in my sleeping bag, outside Game, for a month.
  • HisDudness #7 12 months ago

    must....resist....reading....
  • coldfoot #8 12 months ago

    Why is Sony releasing 2 years worth of exclusives in one year? I don't have the time!
  • Goodfella #9 12 months ago

    Another article I won't be reading, I want to play this without knowing anything about it.
  • captain_Carl #10 12 months ago

  • exenpipp #11 12 months ago

    What a well written article!
  • Ducklord #12 12 months ago

    Soooo if there's minimal dialogue and the creature has no real name, I shall take the liberty of calling it...Dave.
  • UncleLou #13 12 months ago

    I am always in awe of the artistic style of the games of these guys. It's far from realistic, but it's also a million miles away from your standard cartoon/primary colours/overly cute look so many others go for. It's just - in the best possible sense - simple, and looks effortless, with a quality reminding me more of good children's books than video games. I wish there were more games in a similar vein.
  • Hindle #14 12 months ago

  • Zerobob #15 12 months ago

    Liked ICO and SotC is one of my favourite games of all time, but I love how everyone has already declared that this game is awesome.

    Have to admit, it looks like it has the atmosphere and the feel as you'd expect, and I want it to be good, but it's all potential and promises at this stage.
  • krenzler #16 12 months ago

    When this comes out I will HAVE TO buy a PS3. Without a doubt.
  • onyxbox #17 12 months ago

    This game and the Ico collection are going to be soooo sweet. I just want to be in that universe again.
  • TheEarlOfZinger #18 12 months ago

    When in gods name is the ico collection out?
  • HardcoreR #19 12 months ago

    EG, these expanding adverts are so annoying, its like a game of "operation" trying to navigate your site these days and avoid them.......

    especially when you are trying to sell us shit American larger
  • skuzzbag #20 12 months ago

    Not sure how I'm going to afford to get a PS3 but maybe someone here needs a part used liver? Or kidney?

  • Irien #21 12 months ago

    Am I missing something, or is that rather similar to Maijin and the Forsaken Kingdom, but with a more complex AI controlling the beastie, and with better lighting/shadow? Granted I only played the demo of Maijin, but the whole "boy uses beast to explore environment and fight monsters" sounds rather familiar...
  • Markitron #22 12 months ago

    SotC and Ico rolled into one? Effin awesome, that was the best sentence I have read all year
  • TheEarlOfZinger #23 12 months ago

    They ripped it off imo. Game Republic that is.
  • MaoZedong #24 12 months ago

    Post deleted at 09:40:08 17-12-2011
  • dudefella #25 12 months ago

    I shall name it Waggleton P. Tallylicker
  • nickthegun #26 12 months ago

    It looks very.... dark...
  • Goodfella #27 12 months ago

    @ dudefella

    Lol, +1 for Bulletstorm reference.
  • JesusFMA #28 12 months ago

    If The Last Guardian is taking the best from Ico and Shadow of the Colossus, this game is just going to be amazingly beautiful. And that is why Ueda's creations are called art!
  • lucky_jim #29 12 months ago

    That first paragraph is the best description of how Ico and SotC made me feel that I've ever read anywhere.

    Right, I'll go and read the rest now- really excited about this game!
  • f01re #30 12 months ago

    I really hope this comes out this year but I bet it slips into 2012 :(
  • Invisible_Cow #31 12 months ago

    This looks awesome, but if Trico dies at the end I will end up sobbing like a small child. Do I want to put myself through that?
  • Bahumet #32 12 months ago

    I don't care when this game comes out, I just want it to feel right. So please don't rush anything...take your time.
  • Buggs #33 12 months ago

    Is it weird that I'm so excited about this even though I never played Ico or Shadow of the Colossus? Seriously, I have no idea how those two games passed me by considering the following they have. I can't wait for the HD release of them!
  • gummygod #34 12 months ago

    ico is my favorite game and sotc was something special as well. i just hope i can limit my expectations of this game to the realm of whats possible

    and thanks EG, for consistently writing better articles than your competition
  • spekkeh #35 12 months ago

    I really want to play this game. FML that I don't have a PS3.

    Maybe I should warm the missus that we really need a bluray player.
  • Goodfella #36 12 months ago

    This looks awesome, but if Trico dies at the end I will end up sobbing like a small child. Do I want to put myself through that?

    You do, but I know what you mean, SotC had a few scenes tugging at your heartstrings such as...

    When Agro fell to his 'supposed' death...*cries*
  • gjgjg #37 12 months ago

    I have managed to avoid all Portal 2 articles and screenshots so far so as not to cause possible spoilers, LG is in the same boat for me. So this is one article I will not read, but will assume to have enjoyed :)
  • nnepveu #38 12 months ago

    I agree, this game already looks like an artful masterpiece and definitely has potential to elevate the medium.
  • Zero Beat #39 12 months ago

    Game of the Generation right here. :0
  • evnewell #40 12 months ago

    sorry guys. This game is going to be another poorly paced, over saturated chore. I love zelda, but I hate this shit. These guys seem to forget that me buying your game is a privalege - you can't just make something this boring and non interactive and take for granted that there is a market for that.

    Open your eyes Ueda: there are REAL video games out there and you are competing with them. You can't spend five years over cooking a piece of shit, and deliver something this slow and boring and expect me to take you seriously.

    I put this in the same category as call of duty (that's right, I said it). A game that people make a big deal about, but really it just appeals to a pallet that prefers mediocrity.

    'nuff said.
  • evnewell #41 12 months ago

    And another thing. You won't see this before 2013 because this team doesn't care about things like... the real world.

    Hold your breath Team Ico fans. you'll be dead before this is delivered.

  • jamhead #42 12 months ago

    Excellent opening paragraph.

    I am so looking forward to this...
  • silversun #43 12 months ago

    My only worry about this game is that people that have never tried a game like this really should but will they , anyway this does sound really amazing what they are doing and there certainly are some top games out this year and start of next year.
    out of all great games that will arrive in 2011-12 this is one i most intrested in and that is tough with the other great games comming out to say that.
  • customfirmware #44 12 months ago

    dont really want to sound selfish but i dont want this to be released this year, far too much games coming out already, i want this to have as much breathing space to get noticed and not be over shadowed by a mediocre shooter( yes call of duty i'm looking at you).
  • jack24 #45 12 months ago

    Did you seriously just compare this to call of duty? That will not work on any level.

    Just no.
  • king26 #46 12 months ago

    LBP2, Killzone 3 , Infamous 2, Uncharted 3, The Last Guardian, Resistance 3 and Yakuza 4...a great year for PS3 owners
  • customfirmware #47 12 months ago

    @ jack you're not getting the point, i didn't compare this to call of duty i said it will get over shadowed meaning all the press will be talking about is call of duty like they did with black ops leaving this with just a handfull of coverage. i do really want to play it, but 2011 if you havent noticed is packed with AAA titles i dont have enough spare time on my hands to complete every game i'm interested in including this.
    Edited by 1 at 02/03/11 @ 20:05
  • natashaspice #48 12 months ago

    @ dr doom can i have some of what your smoking?
  • Goodfella #49 12 months ago

    Is evnewall for real?

    You're entitled to your opinion but your opinion wrong.
  • Scimarad #50 12 months ago

    You had me at Gormenghast-style ruin.

    It was fascinating reading about this game so god knows what it'll be like to actually play.
    Edited by 2 at 02/03/11 @ 20:45
  • humanchu #51 12 months ago

    As much as I happily long for to play it TLG is also a sad reminder of the blandness of everything else on the charts. How many more testosterone-fueled military shooters do we really need? Or games of swords, elves and stats?

    Also the article is very nicely written and the angle nicely complements the subject. Cheers for that.
  • Yuroko #52 12 months ago

    I bought my PS3 when Little Big Planet came out. In my opinion the PS3 finally had a game that made me want to splash out for the system. I played it to death and then went back to my Xbox. Although I love the PS3 I mostly play games on the Xbox due to the controller. I never sold the PS3 though simply because at the time Heavy Rain was on the horizon and I had to have that. Again, played that and went back to the Xbox. Played Uncharted 1+2, returned to Xbox. Now I wait for The Last Guardian.

    This is why you must own all consoles. Even if you mostly stick to one machine, you cannot afford to miss out on stellar exclusives on the other machines. I rarely play my PS3 but I'm so grateful I have it for when gems like this roll by.
  • einheri #53 12 months ago

    First game related Gormenghast refernce in a long time.
  • inutaihanyou #54 12 months ago

    Will be getting this and Ico Collection, thanks.

    I've had Ico and Shadow of the Colossus for years now, but there's no shame in getting it over again, the quality makes up for that
  • man.the.king #55 12 months ago

    So many heads in this comments thread, only one ass.
  • Machiavellian #56 12 months ago

    From this preview, I wonder will this game get overshadow like the other two. I believe this type of game and it's gameplay is not mass market appeal, and personally would not want it to be. The problem is that games that are not mass market appeal that take 5 years in development has a pretty big development cost. If the game does not sell well, it could be a negative hit to the developer and thus change their next game. I hope the audience on the PS3 is large enough to give this game the sales it needs if it's a quality game. More games like this are needed in the industry.
  • carlosdfn #57 12 months ago

    This will be a landmark in videogame history.
  • RedPanda #58 12 months ago

    Post deleted at 14:31:59 28-01-2012
  • Goodfella #59 12 months ago

    What really needs to happen is that Sony get off their arses and market the fuck out of this game, it does not deserve to be undershadowed by the mediocre turds that get washed up on the gaming beach (eg, CoD)
  • MJHaylett #60 12 months ago

    I say this to any god listening almost daily 'Please let The Last Guardian come out this year' and I hope to all that is mighty that someone is listening.

    Note : No Gods were harmed in the making of this post (nor do any exist anyway :D)
  • DrMGinius #61 12 months ago

    I'm not particulary interested in this one, but seeing how Fumito's team never fails to deliver and already being the owner of a PS3 I feel it's almost my responsibility to play it.
  • TheNinkyNonk #62 12 months ago

    Is 2011 the first year that Sony haven't said it's going to be the year of PS3? If so, it's not without irony that it seriously IS!!

    /hugs PS3
  • HugePS3Fan #63 12 months ago

    Is it odd that they demonstrated the same small section of the game that was previewed years ago? Not sure if I should take it as a bad sign (the game is far from complete) or a good sign (showing anything more than what they have already would spoil an incredible experience and they know it).

    Looking forward to this, but hoping it controls better than SOTC.
  • Gromit #64 12 months ago

    This has the potential to be mind-blowing!
  • mushroomyakuza #65 12 months ago

    Oli, not only did you tell us everything we wanted to know, but you wrote an exceptional article. Really enjoyed reading this.
  • HarryPalmer #66 12 months ago

  • Bertie Verified Senior Staff Writer, Eurogamer.net #67 12 months ago

    Beautifully written. I've never played Ico or SOTC, much to my embarrassment, but I admire from afar.
  • TheEarlOfZinger #68 12 months ago

    Me neither, never owned a ps2.

    But that will change soon. (with this hd collection on the horizon)
  • wanted_0012 #69 12 months ago

    Think I am actually going have to get a ps3 for this.
  • mukki #70 12 months ago

    FINALLY!!!!!

    I am so looking forward to this!!!
  • inutaihanyou #71 12 months ago

    No chance. But the quality makes it a must buy, so i would suggesting getting a ps3, used if nothing else
  • M_of_the_sys #72 12 months ago

    Too... many... games.
    Edited by 1 at 03/03/11 @ 15:46
  • kingbelly #73 12 months ago

    "It's half cat, half dog, and half bird!"

    "No, i think it's half bird, half cat, and half dog!"
  • CraigMcG #74 12 months ago

  • Gojiratron #75 12 months ago

    The animation's truly wonderful and you say it's done without any mo-cap?

    Jesus Christ that's fucking impressive...
  • frazzl #76 12 months ago

    I hope it is more like Ico than SoTC. Yakuza 4, Uncharted 3 and possibly this will be my PS3 purchases this year.