The Boy Who Stole Half-Life 2
The story behind the $250 million robbery.
At 6am on 7th May 2004, Axel Gembe awoke in the small German town of Schönau im Schwarzwald to find his bed surrounded by police officers. Automatic weapons were pointing at his head and the words "Get out of bed. Do not touch the keyboard" were ringing in his ears.
Gembe knew why they were there. But, bleary-eyed, he asked anyway.
"You are being charged with hacking into Valve Corporation's network, stealing the videogame Half-Life 2, leaking it onto the internet and causing damages in excess of $250 million," came the reply. "Get dressed."
Seven months earlier, on 2nd October 2003, Valve Corporation director Gabe Newell awoke in the large American city of Seattle to find the source code for the game his company had been working on for almost five years had leaked onto the internet.
The game had been due for release a couple of weeks earlier but the development team was behind. 12 months behind. Half-Life 2 was going to be late, and Newell had yet to admit how late. Such a leak was not only financially threatening but deeply embarrassing.
After a few moments pondering these immediate concerns, an avalanche of questions tumbled through Newell's mind. How had this happened? Had the leak come from within Valve? Which member of his team, having given years of their life to building the game, would jeopardise the project in the final hour?
If it wasn't an inside job, how the hell did it happen? Did someone have access to Valve's internal server?
But the question which rang out loudest of all was the one anyone who has ever had something stolen from them cannot push from their mind: who did this?
Anticitizen One
"I got into hacking by being infected myself," Gembe says today. "It was a program that pretended to be a Warcraft III key generator and I was stupid enough to run it. It was an sdbot, a popular general purpose malware at the time."

The town of Schönau im Schwarzwald, where Gembe was living with his father in 2003.
The young German soon realised what he had installed on his PC. But instead of scrubbing the malware and forgetting about it, he reverse engineered the program to see how it worked and what it did.
This led him to an IRC server from which the malware was being controlled. By following the trail back, Gembe was able to track down its operator. Rather than confronting the man, Gembe began asking him questions about the malware. He had a plan.
"While I have a €2000 Steam account nowadays, at the time I couldn't afford to buy games," he explains.
"So I coded my own malware to steal CD keys in order to unlock the titles I wanted to play. It grew quickly to one of the most prominent malwares at the time, mostly because I started writing exploits for some unpatched vulnerabilities in Windows."
"Follow Freeman!"
On discovering the breach, Newell's first thought was to go to the police. His second was to go to the players.
At 11pm on 2nd October 2003, Newell posted a thread on the official Half-Life 2 forum titled, "I need the assistance of the community."
"Yes, the source code that has been posted is the HL-2 source code," he admitted in the post. Newell went on to outline the facts Valve had been able to piece together so far.
He explained that someone had gained access to his email account around three weeks earlier. Not only that, but keystroke recorders had been installed on various machines at the company. According to Newell, these had been created specifically to target Valve as they were not recognised by any virus-scanning applications.
Whoever had done this was smart, capable and specifically interested in his company. But why?
Point Insertion
Gembe's malware crimes, while undeniably exploitative and damaging, were crimes driven by a passion for games rather than profits.
His favourite game of all was Half-Life. In 2002, like so many fans of the series, Gembe was hungry for details about the forthcoming sequel. That's when he had the idea. If Gembe could hack into Valve's network, he might be able to find something out about the game nobody else knew yet.
A socially awkward loner who had endured a tough upbringing, he would gain status in the community of gamers he had adopted as his family by offering up such insider information. It was worth a try.
"I wasn't really expecting to get anywhere," Gembe says. "But the first entry was easy. In fact, it happened by accident.
"I was scanning Valve's network to check for accessible web servers where I thought information about the game might have been held. Valve's network was reasonably secure from the outside, but the weakness was that their name server allowed anonymous AXFRs, which gave me quite a bit of information."
AXFR stands for Asynchronous Full Zone Transfer, a tool used to synchronize backup DNS servers with the same data as the primary server. But it's also a protocol used by hackers to sneak a peek at a website's data. By transferring this data, Gembe was able to discover the names of all the subdomains of ValveSoftware.com.

By July 2003 Newell knew the team wasn't going to make the September 30 release date, but he had yet to tell the community that.
"In the port scan logs, I found an interesting server which was in Valve's network range from another corporation named Tangis that specialised in wearable computing devices," he says.
"This server had a publically writable web root where I could upload ASP scripts and execute them via the web server. Valve didn't firewall this server from its internal network."
Gembe had found an unguarded tunnel into the network on his first attempt.
"The Valve PDC had an username "build" with a blank password," he explains. "This allowed me to dump the hashed passwords for the system. At the time the Eidgenössische Technische Hochschule Zürich offered an online cracker for hashes, so I was able to crack the passwords in no time."
"Once I had done that... Well, basically I had the keys to the kingdom."
Entanglement
At this point, Gembe wasn't bothered about covering his tracks. So far he had nothing to hide. But he wanted to ensure he would remain undetected as he explored further.
"All I cared about at that point was not being thrown out," he says. "But I had access to an almost unlimited amount of proxy servers, so I wasn't worried. My first job was to find a host where I could set up some sort of hideout."
Gembe began poking around for information about the game. He found various design documents and notes about the game's creation. This was what he had come looking for. This was why he was here.
As the weeks rolled by, Gembe realised nobody at Valve had noticed he was inside the company's network. He began to push a little harder.

Soon after the leak, images of the characters in compromising positions were distributed online, much to Newell's dismay.
That's when he hit the payload: the source code for the game he had been waiting to play for so many years.
The temptation was too great. On 19th September 2003, Gembe hit the download button and made off with Valve's crown jewels.
"Getting the source code was easy, thanks to the network performance of the Perforce client, but the SourceSafe client for the game data was horrible," he explains.
"Because of this I coded my own client that basically had its own transfer mechanism over TCP, detected changed files by hashing them and transferred the changes.
"The game didn't run on my computer. I made some code changes to get it to run in a basic form without shaders or anything, but it wasn't fun. Also, I only had the main development trunk of the game. They had so many development branches that I couldn't even begin to check them all out."
To this day, Gembe maintains he was not the person who uploaded the source code to the internet. But there's no denying he handed it over to whoever did.
"I didn't think it through," he says. "There was, of course, an element of bragging going on. But the person I shared the source with assured me he would keep it to himself. He didn't."
Once the game was on Bit Torrent, there was no containing it.
"The cat was out of the bag," says Gembe. "You cannot stop the internet."
"A Red Letter Day"
The response of the community to Newell's plea for help was mixed. While many expressed their sympathy at the theft, others felt betrayed by Valve for being led to believe the game would be ready for its scheduled launch in late 2003.
Despite a few leads, nobody was able to provide information about who might have perpetrated the crime. The FBI became involved in the investigation but also drew blanks.
Meanwhile the team at Valve, which had been in crunch mode for months, was left reeling by the leak. The game was costing the company $1 million a month to build and the end was still far from sight. The leak had not only caused financial damage but had demotivated a tired team. One young designer asked Newell, "Is this going to destroy the company?"
At 6:18am on 15th February 2004, Valve's MD received an email with a blank subject line from sender 'Da Guy'.
"Hello Gabe," the author began, before going on to claim responsibility for infiltrating Valve's network months earlier.
Newell was unsure whether to believe the story at first. But two attached documents, both of which could only have been obtained by someone with access to private areas of Valve's server, proved the sender's claims were valid.
Five months after Half-Life 2 was released onto the internet, long after all leads had gone cold, Newell's man had turned up on his doorstep.
Sandtraps
Why did Gembe send that email? "Because I was sorry for what happened," he says. "I wanted them to know who did this thing, and that my intention was never for things to work out the way they did." But that wasn't all that Gembe was after. The young man saw a way he could create a positive outcome from his crime, both for Valve and himself. In a separate email, he asked if Newell would consider giving him a job.
"I was very naïve back then," he says. "It was and still is my dream to work for a game development company, so I just asked. I hoped that they could forgive what I had done, mostly because it wasn't intentional."
To Gembe's surprise, Newell wrote back a few days later saying yes, Valve was interested. He asked if Gembe would agree to a phone interview.

Gembe had access to Hammer, Half-Life 2's level editor.
The real motivation behind the suggestion was not to discover whether Gembe would be a strong candidate for a position within the company. It was to obtain an on-the-record admission from Gembe that he had been responsible for the leak. It's an old FBI trick, designed to gain a confession by appealing to a person's sense of pride.
Gembe had his suspicions but he pushed them to the back of his mind. "I hoped for the best," he says. "I was not the brightest kid back then."
He recalls the phone interview being conducted by Alfred Reynolds, developer on Counter-Strike and Steam, and Portal writer Erik Wolpaw, but says he could be wrong. (In fact, Wolpaw says he had yet to join the company at this point.)
"At first they wanted to know how I hacked into the network. I told them in full detail. Then they asked me about my experience and skills. I still remember they were surprised that I spoke fluent English without much of an accent."
The trio talked for 40 minutes. Any sense of guilt dissipated for Gembe in the presence of his heroes. But that was nothing compared to the adrenaline rush he felt when he received an invitation to a second interview. This one would be face-to-face at Valve's headquarters in Seattle, on American soil.
Having set the trap, Valve and the FBI needed to obtain a visa for Gembe (and his father and brother, as he had asked if they could accompany him to the US). But there were concerns about the ongoing access Gembe had to Valve's servers and the potential damage he could still cause. So the FBI contacted the German police, alerting them to the plan.
Highway 17
It was soon after this that Gembe awoke to find himself staring down the barrel of a gun. He got dressed and headed downstairs, escorted by the armed policemen squeezed into the small hallways of his father's house.
"Can I get something to eat before we leave?" asked Gembe.
"No problem," said one of the policemen.
Gembe reached for a kitchen knife to cut some bread. "Every policeman in the room raised his rifle at me," he says.
After drinking a cup of coffee and smoking a cigarette, Gembe climbed into the back of a van and was driven to the local police station. There he was greeted by the police chief. He walked up to Gembe, looked him in the eye and said, "Have you any idea how lucky you are that we got to you before you got on that plane?"
Gembe was interrogated by the police for three hours. "Most of the questions they asked me were about the Sasser-Worm," he says, referring to a particularly vicious malware that affects computers running vulnerable versions of Windows XP and Windows 2000.
"For some reason they thought there was a connection between me and Sasser, which I denied. Sasser was big news back then and its author, Sven Jaschan, was raided the same day as me in a co-ordinated operation, because they thought I could warn him.
"My bot used the same vulnerability in the LSASS service that his did, except it didn't crash the host system, so I guess they thought I gave him the exploit code. Of course I denied this and told them that I never write such shoddy code."
After the police began to realise there was no link between Gembe and the Sasser-Worm, they moved on to asking him about Valve.
"I could have refused to answer and demanded an attorney, but I chose to tell them everything I knew honestly and completely, which I guess they appreciated," he says. "The guy questioning me liked me because, he said, 'You are not an asshole like most of the other guys.' That department has to deal mostly with child porn.
"I guess I was so open with them because I didn't believe I did much wrong, at the time."
Gembe was remanded in custody for two weeks. He was released once the police were determined he wasn't about to flee, with the proviso that he check-in with them three times a week, every week, for three years, until his trial.
Our Benefactors
While waiting for his day in court, Gembe worked hard to change his life. He finished an apprenticeship and got a job in the security sector, writing Windows applications to manage security systems and performing database and server administration work.
Axel Gembe's trial lasted for seven hours. No one from Valve was present, though someone from the Wall Street Journal turned up. Security breach aside, there was no evidence to suggest Gembe had been responsible for pushing the Half-Life 2 source code on the internet.

The initial level of Half-Life 2 open in Hammer.
However, Gembe admitted to hacking into Valve's network. The judge sentenced him to two years' probation, citing his rough childhood and the way he had worked to turn his life around as considerations when it came to deciding on the relatively lenient punishment.
By the time of the trial 8.6 million copies of Half-Life 2 had been sold, its success seemingly unaffected by the leak of 4th October 2003.
Today Gembe is 28. Nearly a decade on, he is remorseful about the Half-Life 2 episode.
"I was naïve and did things that I should never have done," he says. "There were so many better uses of my time. I regret having caused Valve Software trouble and financial loss. I also regret having caused some universities financial harm by using them as speed tests for my malware.
"Basically I regret all the illegal things I did at that time... And I regret not doing anything worthwhile with my life before I got busted."
What of the man he stole a game from? What would Axel Gembe say to Gabe Newell today?
"I would say this: I am so very sorry for what I did to you. I never intended to cause you harm. If I could undo it, I would. It still makes me sad thinking about it. I would have loved to just stay and watch you do your thing, but in the end I screwed it up.
"You are my favorite developer, and I will always buy your games."
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Comments (206) Latest comment 7 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Of course, none of this reflects on the sheer utter brilliance of Half Life 2. Episode 3 please. NAOW.
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...probably just an empty file with one comment -
//game goes here eventually.
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It was just a buzz to have a play with something before most others, and its not as if you got the whole game anyway, it was just a couple of areas in the game, that didnt even make it into the final release.
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I'm glad the guy turned his life around and I'm also glad he realised how wrong he was back then, but if I think I've have a slight bit of ire for Valve considering the insidious tactics they used against him when he was basically a kid.
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Impressive how the guy turned himself around too.
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Most hackers want us to think of them as heroes and many in the media grant them that wish. There's a delicious irony in the fact that Axel Gembe is now going to be the recipient of such admiration not because of his talents but because he realised that he wasted those talents when he could have been doing something more constructive to someone's benefit other than his own. A stark contrast from George Hotz who when interviewed years from now, will likely still be a douchebag with a victim complex.
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What Valve did seems ridiculous now but I suppose at the time it seemed right before things like leaks were really shown to not effect sales. The guy seems to have reformed himself now which I suppose is what the police meant when they said "lucky we got to you first" if he did go to the US he would have ended up doing some hard time and instead of becoming a productive member of society another life would have been ruined.
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I guess it shows that motives sometimes are very simplistic, and not 'Teh Conspirazy'. Just a skint kid with no new games and too much time
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Linking in with the geohot thing it seems these people start off with good intentions (or rather harmless ones) but their sense of achivement results them to tell the world, and thats when things go wrong.
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Fascinating story, it was a good job the German police got there first. It sounds more like a talented kid hacker stumbling across a large security loophole, rather than some evil mastermind the media (at the time) was painting him out to be.
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I downloaded the leak back then it wasn't a game tbh it was more like the tech demo they used at E3 that one time.
Was fun messing with it though.
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Huh?
Am I alone in being interested in what Gabe thinks of all this now and whether or not he feels any guilt about his attempt at entrapment? Something which is technically supposed to be illegal in many civilised countries, which is probably why the German police drummed up a quick charge of their own to bring him in on and slapped him with probation requirements that meant he couldn't possibly travel to America to be crucified.
Uh, that wasn't entrapment. Entrapment is convincing someone to do something illegal so you can catch them in the act. As such, it would have been entrapment if Valve had encouraged him to hack their servers and steal the source code.
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and get us some episode 3
or at least some concept art... a screenshot... ah forget it
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Entrapment is probably the wrong word, is there a term for coaxing a confession under false pretences and without caution? Which is just as bad as entrapment in my book. The article gave me the impression that Valve were planning to lure the kid to the US and then trick him into making a detailed confession in the precense of the FBI, who would then arrest and charge him under US Federal Law rather follow internation law and file for extradition with the German authorities. Any way you slice it Valve was invovled in some pretty shady activity and it would be interesting to know if Gabe knew how close he came to destroying that kid's life, a life which as we now know has turned out to be quite productive.
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KG
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Also yay for European justice systems and boo for the 'Murikan tomfoolery.
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It's interesting to see in light of modern 'leaks' how sheer, naked curiosity lead to the (unintended) release of HL2 and all that followed. I have nothing but respect for Gembe in being so candid and honest in his appraisal and regrets. It speaks volumes for his character, as others have said, how he used it as a spur to turn his life around. The greatest shame seems to be his naivety, braggadocio and implicit trust leading to his downfall.
Neither Gabe nor Valve seem to come out of this with much credit, it must be said. In their defence, they just wanted to defend what was rightfully theirs, but the cynical manipulation of Gembe and heavy-handedness of the approach smacks more of anger that they had been revealed as liars and wanting to hurt whoever was responsible for damaging their reputation rather than the game itself. It can be shown the leaks had little to no impact upon the game's commercial success and in the end probably even raised it's profile within the general public rather than just the gaming community.
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Great article by the way Simon.
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I wouldn't be surprised if that Geohot guy says similar things one day.
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If you feel you need to break laws and endanger the financial welfare of people you otherwise admire, to get praise and encouragement from people you don't know in real life, as a substitute for praise and encouragement you don't get from people who really should be giving it to you, it's time to stop. To quote the Wise Sage of the Eighties, Kelly Brock, "People will like you for who you are, not what you can give them."
Perhaps it always starts with a talented individual with a 'noble cause', which is subverted by his ego causing him to brag about his achievements to someone who will exploit him. Geohot, are you there?
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He's a wanker because he wanted justice for someone who stole a load of his company's work and forced them to re-write a load of code? It's not like this guy was a three year old who took a cookie without saying 'please'. He broke into a company, stole their source and assets, and then shared them with others.
Edit for minor grammar badnesses
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I think you've hit the nail on the head there. Very shady indeed, considering the age of the kid at the time. Perhaps it's Gabe's guilt that has led to his binge eating over the last 10 years
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Glad the German police got to him first, he sounds like a decent kid and doesn't deserve to be in amongst the real scum - which is exactly where he'd be if they hadn't picked him up.
Edit: Ah, yes - http://en. wikipedia.org/wiki/Gary_McKinnon
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Great article EG!
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Yes, it's called 'interrogation'.
Which is just as bad as entrapment in my book.
Why is it just as bad?
The article gave me the impression that Valve were planning to lure the kid to the US and then trick him into making a detailed confession in the precense of the FBI, who would then arrest and charge him under US Federal Law rather follow internation law and file for extradition with the German authorities. Any way you slice it Valve was invovled in some pretty shady activity
How is that shady? As far as I can tell that's all perfectly legal.
and it would be interesting to know if Gabe knew how close he came to destroying that kid's life, a life which as we now know has turned out to be quite productive.
Benefit of hindsight.
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It also raises a good point though, he got probation as he showed remorse and owned up to everything, and now he has turned his life around. Imagine if he got that plane. He'd probably be in guantanamo bay still for all we know! (well most likely a federal prison, but you never know with those crazy yanks).
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Jon
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I'm not sure it can be classed as that seeing as he voluntarily contacted Gabe to confess, both over the phone and in email.
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Benefit of hindsight.
I don't really think you need hindsight to appreciate that the kid wasn't a malevolent career criminal, and had a fairly decent chance at a productive life if given the appropriate motivation and opportunity. His criminal skillz0rz themselves are, after all, professional in nature.
The US authorities and Valve themselves appeared to be primarily concerned with extraditing him via the back door rather than responding in a measured way to the crime. Surely the german government would have had a problem with them conning a german citizen out of the country? Shouldn't he have been extradited through formal diplomatic channels? I'm sure the American government wouldn't take kindly to american citizens being conned into german court rooms.
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Being a great hacker does not mean you're very clever, that's for sure. But I guess all his naïvity saved him in the end.
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Although I don't condone his actions I find stuff like this fascinating.
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More like this ta
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Technically, no. As has been explained by others, entrapment is persuading or encouraging a person to break the law, not lying to someone who has already broken the law so that they'll unwittingly get themselves arrested. However, certainly they are guilty of morally questionable and vindictive behaviour.
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Agree with others wanting a contemporary view from Gabe/Valve.Tthe only thing it was missing.
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FFS, ignorance and naviety can't excuse what this t*t did.
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Ep 3? When, Valve?
Please?
Anyone?
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There probably is a legal term for 'inducing a suspect from another country to cross a border into your jurisdiction' which may also be against the rules, but whatever that term is, entrapment isn't it.
And as for all those people whingeing about the FBI - how over the top was the german Police's reaction anyway? Sending a GSG9 team into his house because he'd leaked a game's source code? Automatic weapons to arrest a geeky kid? How is that 'reasonable force'? If one of them had been a bit trigger happy when he reached for that breadknife, he'd be dead.
As it is he seems to have turned out OK and Gabe is still Scrooge McDuck wealthy, so in the long term it doesn't seem to have done anyone permanent harm.
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I'm disappointed with how easily people paint Valve as the villains and condemn them for 'shady' activities in regard to fooling Gembe to travel to the states. Regardless of his motivations he still broke the law & stole their work. Valve's job offer doesn't make them villains, it simply makes Gembe a naive teenager.
I'm a software developer profesionally, so I can appreciate valve's frustration at the theft of their work (and indeed the frustration of the broader community that theft of software is somehow perceived as a lesser crime than physical theft). However, going after a "naive teenager" as you accurately put it, in the way they attempted to is, imo, pretty uncompromising. Ultimately, personal circumstances and intentions have to play a role here. Software (and hardware) companies need to recognise that demonising the hacker community at large is not the best way to protect their investment. Ultimately, a great many hackers are enthusiasts rather than vindictive criminals. In this case, Gembe did not set out to do harm.
By all means, vigarously pursue those who wish to steal from you in order to harm your business by way of undermining profits. However, work with those elements of the community who aren't out particularly to do harm per se, and you might find a happy medium can be reached.
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Gabe was obviously motivated by revenge and was prepared to go to quite some lengths to get it, personally I don't think that that's a particularly civilised attitude.
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It's good that he regrets what he did, and that he has made more of himself now.. but anyone that feels Valve was underhanded in the way they treated him should maybe try and put themselves in the shoes of a dev that has had their (metaphorical) baby stolen.
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A highly intelligent individual who was lacking common sense.
I lack both.
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I think they'd probably try to argue that they were trying to make an example of him in order to deter other inviduals of a similar mind. Fact is though, most evidence shows that punishment is rarely preventative (unless you're prepared to go the whole hog and do something really unpleasent, like cut off a person's hand). Look at the random prosecutions of illegal music downloaders a few years ago; has that had any impact on the illegal downloading of music whatsoever?
Hey wait - dodgy past? What's yours? Are you Axel Gembe?
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...a hungry Gabe Newell.
They say Gabe Newell also eats the bones, but this has never been confirmed. Anyway, I doubt the hacker would ever been seen again.
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On the other hand rehabilitation has been shown to be very effective at preventing people from committing crimes again.
Of course it's worth bearing in mind that in the US the prison service is privatised, so obviously it's in the interests of the prison companies that when their 'customers' leave they end up returning as soon as possible.
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Ep 3? When, Valve?
Please?
Anyone?
I say somebody oughta hack into their servers to get the real lowdown on Ep3s release schedule.
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If Gembe had done nothing more than download the HL2 code for his own interest then perhaps Valve's actions could be viewed as vindictive. But by naively (if you take him at his word) distibuting the code to his associate Gembe cost valve both money and effort.
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As mentioned before, this and the WWE article are excellent! Could this be a turning point for Eurogamer? Having excellent articles about our great hobby?
Thank you.
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No, make that "love"...I love cyber-crime stories!
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Anyhoo, back to reading the article
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In his defence, he distributed it to a single, trusted associate. That's pretty much just human nature though isn't it? When told a secret, all of us will tell one person we trust, as if that one person is exempt from the "you cannot tell anyone about this" qualification with which the original information was offered. In other words, I don't really think that fact alone makes much difference. He didn't steal it with the intention of distributing it online; he didn't give it to his friend with the intention that it end up distributed online. It certainly cost valve time and money to resolve, but in practice very little. The build stolen was so incomplete in no way could it serve as a substitute for the full game when released, so it's unlikely it hurt sales numbers. Obviously none of this excuses the theft, but the claim of $250M is patently absurd.
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To be honest, if you fucked me over for 100 quid, I'd do far worse.
KG
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The people in this thread claiming Valve did something wrong by trying to get this guy to the US so he could be prosecuted for his crimes are fucking morons.
Morality is pretty subjective, so it's not uncommon for people to disagree. Thanks for the inteligent contribution to the debate though. And leaving aside the question of whether it was "right" to treat the guy like that, the FBI (and valve to a lesser extent) certainly did something wrong when they attempted to trample all over the sovereignty of the German judicial system.
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He broke into a company's servers and copied and distributed copyrighted code, and before that he was writing viruses that stole people's legitimate CD-keys on a mass scale.
I cannot understand how the morality of the EG hivemind works.
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I can understand the anger and frustration at Valve, but luring a kid into a foreign jurisdiction in cold blood with legal counsel is unpleasant. "Gee sure kid you can have any job you want, you just come over an' see ol' uncle Gabe". All they had to do was notify the German police. If only the British govenment could have offered the same proptection to Gary McKinnon.
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Also
"Can I get something to eat before we leave?" asked Gembe.
"No problem," said one of the policemen.
========
Somehow I don't think police are that nice to criminals over here!
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People don't understand why I like to read about this industry so much. It's riddled with fascinating stories and intrigues with millions of dollars at stake. Hollywood behind-the-scenes generates so-and-so-snorts-blow-off-so-and-so's-ass stories week to week, but computer games combine real-life creative characters whose acheivements are more than skin deep with what amounts to science fiction for most people.
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Agreed, this is where the FBI look bad. They should have started extradition proceedings with the German government. It may have been a case of one FBI agent taking a chance on short-cutting the process rather than some form of institutional skullduggery, but it was still wrong.
"Somehow I don't think police are that nice to criminals over here!"
You can afford to be nice when you've got an MP5
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Our extradition treaty with the US is a joke, we couldn't protect Gary if we wanted to. I don't know who signed the treaty and essentially gave away our right to refuse but whoever it was should really be brought up on some sort of charge themselves. For years now we've have Home Secretary after Home Secretary employing delay tactics on behalf of Mr McKinnon instead of running the risk of saying no to the US and violating the treaty. That being said, the US aren't pursuing McKinnon as rabidly as they were a few years ago, they're more interested in the truth behind the release of the Lockerbie Bomber and bringing BP to trial for the oil spill, but I suspect they'll come back to McKinnon sooner or later.
I also don't think the German authorities approach was totally legal either. They basically arrested Gembe on a higher charge so they could put on strict probation to prevent him from giving himself up and an investigation into their actions would probably find that their intelligence didn't warrant a GSG9 raid in conjunction with the SASSER worm. What they essentially did was call the FBI's bluff. By securing their man within their own jurisdiction they forced the FBI to either give up or file for extradition properly, and if they filed their ruse would come out in the extradition hearing and the German judge ruling would simply refuse the transfer, at worst case scenario the German Government could take offense and cause a diplomatic incident.
I've quite enjoyed this little debate actually, here's hoping that EG can keep it up with these more enlightened and informative articles and inspire more great debate in the future. I'm sure the readership would appreciate a more intellectual and less fanboy baiting Eurogamer.net
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I think the kid sharing the source doe makes him an idiot (as he admits) and Valve trying to get around extradition law by getting him to the US on false pretenses also makes them look like pretty nasty characters in this.. not a pretty spectacle all around really.
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I can see that Newell's behaviour wasn't quite honourable, but honestly, in the given situation I think it's quite understandable. The leak must have been shattering for Valve, and suddenly the guy contacts you personally... if he did this to me, I would feel less inclined to act gallantly too, even more so at a point when it was not clear if he was really just a naive "kid" (btw, at about age 22 you're not really a kid anymore, technically) or maybe a confused cyber criminal.
I would like to know what Valve's further reactions were. Did they try to have him extradited because they felt he wasn't being punished enough? Or did they maybe realise there was no point in that, that it might be better to let German justice deal with the case their way, and just let go of the whole thing?
I also don't think this should be connected with the McKinnon case. This is about stealing a game's source code, attacking military networks is a different story.
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Gembe's account of his arrest by the German police does sound a bit overblown (expecially the part with the kitchen knife). After a quick seach on Google I didn't find an article (neither in German nor in English) that would confirm his version. I am sceptical, since German police usually don't storm buildings with weapons cocked, let alone family houses in small Schwarzwaldian villages, and the GSG9 is usually only called in for anti-terror operations.
I guess Gembe took a bit of an artistic licence there, elevating himself to be Gordon Freeman who is surrounded by combine soldiers.
Still a fascinating story and a great read.
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Anyhow, I also disagree what Newell did. That was not nice, exploiting people's genuine intention that way. He could have handled better. But I do understand the frustation the leak might have caused the Value team. It could potentially break the company apart and we would have not been able to play the great games for them like we did.
Gotta admire the German police did made an effort to protect their citizen. Can't imagine how fucked up he would be should he got on that plane.
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Forgive me, but how much was Half-Life 2 when it eventually released?
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I don't really blame Gabe Newell for trying to get him to come over to the US; trying to get him extradited would probably be incredibly difficult.
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I've been going through my old PC games, looking for things that are worth keeping in these times of digital distribution. Found a DVDR with this leak on it, first instinct was to throw it out, but then I decided to keep it. It is after all a snapshot of the development of one of the best games evurrr.
One thing that the article doesn't mention is that Valve used the leak as a public justification for the delay. That was a half-truth, it was obvious to everyone who'd checked it out that the game was far from ready.
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Great article.
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Don't like what he did, or him really (so happy that you have a fat Steam account now after avoiding deserved jail time), but I would love to see a hack battle between him and Geohot - just to see Geohot squirm.
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"In his defence, he distributed it to a single, trusted associate. That's pretty much just human nature though isn't it? When told a secret, all of us will tell one person we trust, as if that one person is exempt from the "you cannot tell anyone about this" qualification with which the original information was offered. In other words, I don't really think that fact alone makes much difference. He didn't steal it with the intention of distributing it online; he didn't give it to his friend with the intention that it end up distributed online."
All of which is only known now, after the fact. Regrettably, as ace at Valve are at coding games, they're not psychic, so they had no way of knowing whether he was a naive kid hacking into things because he was lonely and shared the stolen code with someone he trusted who subsequently betrayed him, or a super-hacker working for a criminal organisation who deliberately went after the code and maliciously released it into the wilds. Before the phone conversations, how could they possibly even guess at what Gembe's motivations were? And even after Gabe talked to him, how could they know he wasn't just good at acting? And that the person who turned up at a US airport for an 'interview' was even the person they had the phone conversation with?
The benefit of hindsight - especially a completely biased version of it, coming from only one participant - will always colour past actions. Which is completely and totally unreasonable, as is the criticism of Valve on that basis.
"The build stolen was so incomplete in no way could it serve as a substitute for the full game when released, so it's unlikely it hurt sales numbers. Obviously none of this excuses the theft, but the claim of $250M is patently absurd."
I agree - the $250M was obviously one of those pumped up, MPAA-style headline figures designed to scare people off - which never works. Still, the galling prospect of having to go back through the nearly-finished game and building in safeguards because someone released your source code is the last thing any programmer would want when they think they're on the home straight.
Glad he's turned his life around, but at the time, the situation would have seemed very different to all concerned, especially Valve, so I think they can easily be forgiven for acting on the opportunity to possibly capture the culprit who was seemingly anxious to confess.
EDIT: Teh speelling wurms.
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Poor Valve. Even the people who hacked them realise that Episodic publishing doesn't work.
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hah, those are pretty much the exact words I was going to post. A great</a> read!
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Probably one of the most interesting articles I've read on this site. Great stuff. Pulizter vote from my myself.
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I've read it in a single breath, kudos to the author and Eurogamer!
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Better tell that to the guys at TellTale games.
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"Agreed, this is where the FBI look bad. They should have started extradition proceedings with the German government. It may have been a case of one FBI agent taking a chance on short-cutting the process rather than some form of institutional skullduggery, but it was still wrong. "
It is actually more than that. Because unlike apparently with Britain, there is a snowball's chance in hell that they would have gotten the extradition. The German Constitution restricts extraditions of German citizens to International Courts or other EU member states. And you can expect the FBI to know that. It was not a case of short-cutting a process, it was a case of trying to circumvent the German constitution. Not to mention that the issue of which jurisdiction actually applies is even more complex because he was sitting in Germany when he did what he did.
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"The benefit of hindsight - especially a completely biased version of it, coming from only one participant - will always colour past actions. Which is completely and totally unreasonable, as is the criticism of Valve on that basis. "
I beg your pardon, but he was tried in court and a verdict was reached. Unless you want to suggest that German courts are biased, we can take it as a given that the evidence supported these claims.
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It's been mentioned earlier in the comments, but if you liked this you should read 'The Cuckoo's Egg' by Clifford Stoll - proper gripping true story about KGB hackers, and how one guy tracked them down.
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If you don't remember Sasser, that was some serious shit, that did millions of dollars worth of damage. Not surprising the FBI took it quite so seriously.
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EDIT: WHAT?! I'm negged for that?! It's so depressing that it's funny.
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...and now i'm sad again.
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Eurogamer: well done. Best games article I've read for ages. Keep it up.
Coolbritannia. Well done. Your ability to turn everything into a anti ps3 tirade despite no real connection... never ceases to amaze.
Fair play.
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Then buying the game when it was released in the shops.
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good use of the easy to understand wordings and explation too.
thanks a lot
@ the boy who stole half-life 2
its will be nice if then Episode 3 is released, gabe will ask you together to go drink together in a coffee shop. Talking about the nostalgia between you and valve
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of course i will clearly say the Eurogamer is the original article creator.
this is a nice read. i want to spread this to the gamer in my country, that unfortunately not all can read english.
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They patently did speak to the German police, otherwise how would they have known to raid his house, you fool. Maybe the FBI were running parallel plans - go through official channels AND run the sting to try to get him to US soil. Certainly the best way to play the percentages. Nobody here has any actual clue what actually went on. Doesn't stop a whole host of people apparently spouting off about who the 'bad guys' were.
To summarise
Kid - broke into Valve's systems, took (stole is the wrong word) their IP and gave it to someone else who he laughably 'trusted' who then put it up on the net for all & sundry - so he's not the good guy.
Valve - Saw several years work spread across the net and spent many dollars to fix the problem but used it as an excuse for their own project management failures. So, not the good guys.
The FBI - Strung the guy along to try to get him out of Germany, very likely on the basis it would make their lives' easier, even though it would make his life harder - so they're not the good guys. Ooh, I See a pattern developing.
German police - if we are to believe him, raided his house as if we was an armed hostile criminal, rather than a kid who spent too long in front of his computer. Just about managed not to shoot him to death. So they're not the good guys either, really, although they probably did him a favour in the long run.
So, hey, what do you know, NOBODY is the good guy. Everything is a shade of grey. Shit, it'd not like a video game after all this real life is it?
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Oh crap all my dodggy porn collection has just been pinched!
I did buy all the halflife games and expansions and buy them again on different platforms. Next installment sooner than later please.
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As others have said more of this type of thing please Eurogamer. Nice to have a good bit of human interest/cautionary tale type stuff.
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http://www.imdb. com/title/tt0159784/
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Thanks EG.
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In the end, I'm glad that this Gembe guy turned out alright at the end. He still looks up to Valve, and a lesser man could have launched an internet-wide crusade against them after that debacle. But, he still goes on and buys their games and turns his h4xx0r skills for the forces of good.
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Little did I know, I almost inadvertently started World War III.
Doh!
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Release date are usually just arbitrary anyway, would we prefers rushed inferior quality job or a finished article? GT5 way late and yet people don't go after Poly and hack the hell out of em.
There is relationship between gamers and developers/publishers, we don't want to be fobbed off but we can be so demanding and fickle.
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Valve should hire him!
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More like this plz
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Amazing, just amazing.
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It's understandable why Valve wanted to stomp on this kids nuts. I can only imagine how angry they were when this went down, although I actually felt relieved when the German police caught up with him and not the FBI.
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- That train ride (I kept thinking to myself...is this gonna bore the crap outta me?)
- The first time you whacked a head crab
- The awesome set pieces
- The fucken crowbar was awesome!!!
HL2 was great - without a doubt however the load times every friekin 30 metres (or at least that's what it felt like back on our super computers back in the day) really pissed me off. The silly steam issues (it took me several hours to get the damn game installed and patched even though I'd purchased the original retail copy) before even getting to play it (I still had dial-up back then).
Then again I still refuse to use Steam so I guess I'm just getting old...maybe one day I'll still get to play HL3 before DirectX 15 hits...just maybe (either that or I'll be reading about COD: Red Station being top of the charts for the last 39 weeks and playing mediocre FPS ports on my PC still thanks to the wonderful console generation).
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What a fantastic read, to echo what the others have already mentioned what a brilliant article more of the same from Eurogamer please.
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Well done guys
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Entrapment is when they get you to do something illegal when you normally wouldn't have. This kid obviously already broke the law on his own terms, it's not like a police officer told him to hack their servers.
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But he broke the law while sitting in Germany, and normally could have ONLY been tried by a German court for doing so. They tried nothing less than circumventing the constitution of Germany, which prohibits extraction of German citizens to the US.
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