Report claims Peggle eases depression
Calls on doctors to prescribe PopCap.
Casual games like Peggle and Bejeweled help ease the symptoms of clinical depression, according to a new study.
The survey, conducted by East Carolina University and underwritten by PopCap Games, followed 59 patients suffering from depression for a month. Some of them played PopCap titles Bejeweled 2, Peggle and Bookworm Adventures for a set amount of time each day, while a 'control' group surfed the National Institute of Mental Health's Web page on depression.
After the study was finished, the test subjects who played games saw symptoms reduce by 57 per cent on average.
The professor in charge of the study, Dr. Carmen Russoniello, noted that subjects suffered no negative side-effects and went on to recommend that the games be prescribed by doctors.
"The results of this study clearly demonstrate the intrinsic value of certain casual games in terms of significant, positive effects on the moods and anxiety levels of people suffering from any level of depression," Russoniello explained.
"Given that only 25 per cent of people who suffer from depression are receiving treatment, it seems prudent to make these low cost, readily accessible casual games video games available to those who need them.
"They should be made available at health clinics, community centers, online 'medical sites' and given out by therapists as a means of intervention."
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Comments (19) Latest comment 1 year ago
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Also, most depressive episodes go away given time, so over a month at least some of the patients will likely feel better anyway.
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But I guess everything that keeps you distracted for a bit can be beneficial - it's not exactly rocket science. At least it's an article saying something positive about gaming for a change.
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So it's fair to say the games helped.
Could probably be any casual game but they choose these for the test.
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The same doctor that found in 2010 that games could help stave off Alzheimer's, choosing examples such as Bejewelled and Peggle.
And the same doctor that in 2008 found that games can have stress-relieving and other mood lifting effects. I bet you can't guess which games were used for that without clicking the link.
And yes, Popcap commissioned all these studies. Money well spent when you have a professor saying: "it seems prudent to make these low cost, readily accessible casual games video games available to those who need them.".
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Has that got something to do with PopCap?
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Very short term though. I wish the plethora of as yet unplayed games that I have could drag me back into gaming world whereby making significant progress in a game gave me a good sense of achievement and cheered me up. Why it doesn't is beyond me, I still get excited reading about games, just not playing them. And I do so need a good distraction/cheering up.
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Oh, it does work.
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Fuck off.
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Who commissioned the study is pointless the only thing that really matters is the methodology and whether the study is veracious.
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No they aren't, there is lots of independent research done all the time, especially at universities. However I agree that being funded by Popcap doesn't invalidate the results. However there are questions raised that can lead to suspicion.
For example, the conclusion suggests that Peggle and Bejewelled could be prescribed to depressed patients, but draws no conclusions about other similar games. Certainly there are cheaper, even free match-three games that might well have the same effect. We don't know about these because they only studied games from one developer.
Also, why do Popcap keep commissioning the same person to do these studies? Surely if the results are valid, they would be the same if any professor did the research. It could be seen that whenever the results put Popcap's games in a positive light, Dr Russoniello is rewarded with funding for a new study.
Being commissioned by Popcap is not enough to dismiss the findings, but taken with the frequency and conclusions of previous studies from the same source, it should be enough to encourage a healthy dose of skepticism
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Also I agree the repeat business is fishy, but frankly nothing is ever value free.
The biggest problem with the study I can see is not the results or the sponsor but the fact it's a quantitative psychological study, not a qualitative study backed up some qualitative study. Which for my personal preferences devalues the study as it gives the participants no voice.
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