Duke Nukem Forever
Strip teaser.
We all know that Duke Nukem Forever has been in been in development for 13 years. The fact the game is going to see the light of day at all is a testament to the wills of the nine 3D Realms staff who kept working on it in secret after their employer's demise, and to the artistic sympathy of Randy Pitchford, president of Gearbox Software and one of the industry's great showmen.
But the craziest thing about Duke Nukem Forever's "development hell", as Pitchford refers to it, is that the game's age has become its unique selling point.
And make no mistake, this is a 13-year-old game. The developers have slapped some lipstick on the odd pig but the occasional modern graphical effect - like depth-of-field as you change your focus between an armoured snout in the foreground and an assault trooper further away - jars with lighting arrangements, boxy geometry, angular character models and textural detail that often lacks the definition and subtlety we came to expect after Half-Life 2 in 2004. You never feel as close to 2011 as you do to 1997, and despite the ageing technology the frame-rate of the Xbox 360 version I'm getting to spend 90 minutes playing is inconsistent.
Duke's sense of humour remains just as unreconstructed as the visuals are of their time, complete with cultural references that the kids of today won't understand ("I'm from Las Vegas and I say kill 'em all!" Five points if you correctly identified Starship Troopers), while his menagerie of alien opponents do things that the rest of the FPS genre gave up on years ago.
Assault troopers hover through the air, dodging left and right or teleporting across the screen with frustrating unpredictability. The newest trick the basic pig enemy has learned is to launch himself toward you using muscular hind legs, so that he crashes wavelike against your fumbling macho hands with the geometric precision and violence of the Fiend from Quake 1.
"If I'd thought of that, that guy might still have his arm, and at least one of his balls!"
(Which means that, yes, they've borrowed a trick from an enemy in a game released six months after Duke Nukem 3D, and so long forgotten that even its second sequel is now a budget release available via digital download services and as a free-to-play PC browser game.)
As we noted during last year's improbable public unveiling, Forever begins with Duke being blown by the "Holsom Twins" while he plays his own game on a big-screen TV in the penthouse of his casino, The Lady-Killer.
This is where he's spent the years since he last repelled an alien invasion, living the kind of energetically hedonistic lifestyle that sounds really amazing when you're watching it in a buddy comedy, but which most of us would probably rather avoid in favour of a night in with a DVD of Starship Troopers and a takeaway.
Outside the window an alien mothership hangs over Las Vegas. The aliens arrived a little while ago, claiming to have come in peace. The President has asked Duke not to get involved while delicate negotiations are taking place.
So instead, Duke descends in his golden elevator - adorned with framed magazine covers showing him chomping on cigars, cradling pistols and sharing his unself-consciously one-dimensional thoughts on "babes" - to appear on "Damn, It's Late", a talkshow that seems to be filmed in his basement.
But! As he arrives on set, news breaks that aliens are out on the Strip at a Duke-themed burger joint and the blanket coverage from TV stations has forced the show to be cancelled. (Confused younger readers may wish to Google "We interrupt this programme" in order to understand what happened in these situations prior to BBC News 24 and Kay Burley's helicopter.) The game instructs you to divert to the "Duke Cave" for a briefing with the President and General Graves, commander of the Earth Defence Forces.
As expected, the aliens drop their peaceful pretence and come looking for Duke. At this stage he has to fend them off with his bare fists, and the game uses the slow start to introduce mechanics - such as the concept that consuming beer "makes you stronger".
(When I do this, the screen goes so blurry that it's impossible to fight and I can't work out if my strength has actually increased. But I suspect it has, because in a game where you can enhance your health by punching a "douchebag" in the face, it's hard to imagine any of the events that occur are cautionary rather than literal.)
You can also scoff steroids to make yourself go berserk, and at some point the lights go out, so it's time to use "Duke Vision" to see in the dark and take out aliens as they flail uncertainly into the gloom.
In Duke's nearby gym you can boost your health by bench-pressing a pile of weights, throwing a basketball through a hoop (assuming you can decipher the peculiar physics) and playing pinball. A pattern is established at this point: move through an area by killing all the aliens, probe the margins for secret bonuses and jokes (like glimpsing a pair of naked women through an air-vent, writhing and luxuriating on a bedspread), and solve the occasional puzzle.
The puzzles are welcome. As Duke tries to power up his casino so he can take on the mothership, a sexy female computer voice tells him he has to locate three power cores. Two are lying nearby, but the third is on the other side of bulletproof glass in a room full of crates and a toy monster truck.
One of the first things you get to do is jump up and down in front of a mirror. "Look at my ass," says Duke. "LOOK AT IT."
Seizing the remote control for the truck, Duke has to manoeuvre it up some ramps and around shelving units to dislodge the power core and poke it through a hole in the floor for retrieval. "You sure know how to turn a girl on," purrs the computer, as he inserts the final core.
With the old lady up and running and the mothership waiting outside, it's time for a bit of girl-on-girl. Duke hops in a turret and rides up to the roof, where he proceeds to blast the alien ship with endless rounds while it fires a cannon at him and spits out dropships.
They prove no match. "Rest in pieces," Duke offers as the alien saucer disintegrates and ploughs into the Vegas skyline. (That "girl-on-girl" thing was my joke, by the way - I'm trying to get into the spirit of things.)
As he works his way back down through the casino, Duke is reduced to a tiny, helium-voiced Duke Shrunkem. Apparently his impact on the ladies is undiminished, however - "I know just where I'd put him," a young woman remarks as he passes.
Duke then encounters a child (who fortunately does not automatically want to have sex with him), from whom he borrows a toy car that he drives around the crumbling casino, jumping gaps and revving past oblivious alien swine.
At one point he has to hop out and negotiate stacks of chips, bouncy cushions (SiN! Lest we forget!) and roulette tables ("Always bet on Duke...") to get to the release switch for a metal shutter door.
Having reached safety and a particle device that returns him to his normal stature, aliens descend through the glass ceiling and - following a hairy encounter and the expenditure of a lot of shotgun shells - make off with the Holsom Twins.
Duke, as you can imagine, is incensed. "Not my babes! Not in my town!" He fights his way back through the casino (giving you a normal-sized take on the sections he ravaged in his toy car) and rendezvouses with Graves, who tells him the aliens are heading for the Hoover dam. "Screw the dam. Where are they taking our chicks?"
The EDF forces furnish Duke with a Ripper (the three-barrelled machinegun from Duke Nukem 3D) and some power armour ("Power armour is for pussies," Duke explains as he walks past the Master Chief's unmistakeable green and black helmet).
From here it's a battle through streets heaped with abandoned cars and buses (abandoned, perhaps, due to their low detail levels) and onto a showdown with the Battlelord - a three-storey armoured Rancor impersonator with a machinegun and a mortar cannon.
Having decimated its health bar with RPGs, Duke finishes the Battlelord by ripping a spike out of its head and shoving it through its eye, before dropping to the ground and speed-bagging the monster's testicles for a final humiliation. Fade to black.
Before we sit down with the game, Randy Pitchford tells us that it's nearly finished, but that around 3500 issues are still lurking in the database waiting to be solved. Unless one of them is "overhaul graphics engine", I'm afraid none of them is going to make Duke Nukem Forever feel like a modern videogame.
Hopefully the Duke-branded Xbox controller in the intro will turn up as a real accessory.
(It is worth noting that when I speak to him afterwards, Pitchford is incensed when I say I think the game looks outdated, and makes a good defence of its visuals and the trade-offs the studio has made to ensure the experience delivers what 3D Realms intended. Look out for that interview soon for more.)
It's also possible that the playable demo promised to buyers of the Borderlands Game of the Year Edition will backfire, as it reveals to uneducated gamers curious about this impossibly long-awaited first-person shooter that the impossibly long wait has been for something sired by and locked into a 13-year-old design mentality.
Duke Nukem Forever's release will not be a Half-Life 2 moment - when the majesty of Valve's creation suddenly justified the endless delays and broken promises. But while it is old fashioned, unashamedly brash and ridiculous, and full of comically daft one-liners, it also emerges at a convenient time: as an entire genre of unwitting dinosaurs stomps around in gigantic footsteps left by Call of Duty and Halo, Duke's lewd, unapologetic one-dimensionality and lowbrow thrills are points of distinction.
You may laugh uncomfortably at the borderline sexism, and you may log onto a forum occasionally to make fun of the graphics, but the ageing ideas and references that date the game also give it a sense of history and belonging.
And when your morbid curiosity about this 13-year-old game eventually dissipates, the chances are you will look back on the experience with amusement and a certain amount of affection. And if not? It is safe to say the Duke will not lose sleep - although whether he will be back is another story.
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Comments (106) Latest comment 1 year ago
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Except the odd few people that did grow up with Duke, but not sufficiently so to move out of their parents house despite being in their 30s. They might be interested.
(edit)
Though I've just read the Kotaku review, so maybe... just maybe it might be alright...
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Call of duty = Chavs
Duke Nukem = Real gamers
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Is this preview from the Duke Nukem Titty City event held at a Las Vegas strip club? If so, do you think it affected your coverage in any way?
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"I suspect that those that grew up with Duke have moved on, and those that didn't won't care... "
Except the odd few people that did grow up with Duke, but not sufficiently so to move out of their parents house despite being in their 30s. They might be interested. "
I, not to blow my own trumpet, am a managing director of my own company. After Doom, DN 3D was my favourite game as a young teen. I can't explain to you how I've been longing for this sequel. It will be great. It won't be great. It will be awesome. John St John will be awesome. The whole fucking shooting match will be nothing less than awesome. This game is going to be fucking awesome, if only for the nostalgia.
I am going to buy this game and play it to death, even if it only garners a 1 score from EG. I will fuck the reviewer in the eye-socket and spit on his/hers anus. I fucking heart Duke Nukem. You cunts.
Awesome.
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People remember, people waited. But times changed, I'll be playing it on PS3, perhaps many others will go for PS3 and 360 instead of PC too.
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Hmm... If that means that it actually has exploration and fun and interesting gameplay like they used to have "back in the day" as opposed to the modern day snoreworthy thing of just putting you on a linear path.. Like most popular modern shooters (cod/halo/etc) Then sign me up.
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Wake up fools - "real gamers" play good games, not overhyped trash like this.
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borderline??
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Graphic look more impressive than Fallout for example
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Having been immersing myself into games of yesteryear lately, I definitely appreciate the imagination born of the need to differentiate between comparative graphics. I expect nothing but the same with this iteration of the Duke.
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Operation Cock Block here i come!!
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Basically, if the game's fun, I'll get it.
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This line alone justifies my money. If it's anything like the bug ridden Alpha Protocol then I will enjoy it immensely. Dodgy AI and lumberjack beards are my idea of a good time. This is not sarcasm.
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It’s what everyone wanted to happen, but thought never would. It’s a miracle. It’s gaming history.
Anyone moaning that this isn't a "modern video game" is dramatically missing the point. Go play CoD12 or whatever. This clearly isn’t for you.
Me? I’m ready for action. Let’s Rock!
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Tired of the modern CoD & Halo style crap...
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Duke 3D arrived a month before Quake and still gave it a run for it's money.
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Bring on the Duke I say!
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>Tired of the modern CoD & Halo style crap...
I wish i could +1 you more than once...
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Praise the game for its utterly balls out approach and ridiculousness, not for the fact it's the 'halcyon' return of red-key-red-door 'brilliance'.
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Affect me in what way?
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Boshock?!?!!? REALLY???
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It should be noted that the free-to-play browser game you are condescendingly referring to here, Quake 3, is also still better than pretty much every multiplayer FPS out there. Unless, of course, you think quality in MP FPS is demonstrated by continually rewarding the player for such things as managing to boot the game up without their homes catching on fire. +100! If you still want your shooters to emphasize precision and movement, aka skill, you'd be hard-pressed to find it more effectively demonstrated elsewhere.
There is certainly room for the unshackled old school, Quake and Duke, in these days of mediocre, self-serious military shooters with no identity.
/1990s FPS defense team
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And Halo, having 4 games in the span of 10 years isn't anything to criticize i feel, as the series has done a lot for the console FPS scene.
I just think that people who like Duke Nukem or are interested in it should enjoy it, there's no need to trash what other people like because its not what you personally are into.
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This reads like it's going to be a real turd. I get the curiosity factor but even so, it hardly seems worth dropping actual cash money on this peculiarity. Or is it the carnival freakshow mentality? Step right up folks, pay a dollar to see the game that time forgot!
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Hail to the king baby!
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Duke was popular when it was still embarassing to admit you play games.
Until the dark days, until the Sony...
I am not going to be disappointed, it looks and sounds exactly like the game I've been waiting 13 years to play.
Fuck you Eurogamer.
You were still a twinkle in your makers eye when I was waiting for Duke.
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"Oh hello there, game of the year."
Which year?
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]http://www.eurogamer.net/gallery.php?gam...[/link]
Here's the EG Gallery for DNF: [link url=http://www.eurogamer.net/gallery.php?game_id=2855#anchor
]http://www.eurogamer.net/gallery.php?gam...[/link]
Call me a mentalist and I do have manflu, but out of those two I know which looks more contemporary and polished and it wasn't made by Valve.
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Sign me up! Every single negative slap given in this preview just makes me want the game more. Having painfully forced myself through both Black Ops and Bad Company 2 I'm more than ready for some good old fashion FPS game play. Agree with me or not but the FPS genre was better before health regeneration, weak arse generic human enemies you can drop in one bullet to the face, and realistic (ie: boring) level design. Give me med kits, aliens, shrink rays, political incorrectness and huge bosses that take 50 RPGs to the face!
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May 'Ye be warned oh blasphemer Bramwell for The mighty Duke shall return and unless 'ye beg for forgiveness, the Duke may find a Eurogamer editors head to rip off and shit down his neck.
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turns out I still want it
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Which year?
Every year from Duke Nukem 3D was released, till now! Hail to the king baby!
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It was of course no daggerfall-like exploration, but it allowed us to search around find stuff do silly in game things and all without someone holding our hands and dragging us through straight corridors.
That aside, one question. Been reading eurogamer regularly for a long long time. How exactly do you not like these graphics? I mean, is it cause of the specific art style or from a technical point of view, because they seem rather good to me.
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The first game was just over the top fun, this looks the same. Hope it sells well and they make another. And it comes out a bit sooner next time.
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It used to be the case that REAL journalists would only point out some of the things which could have room for improvement - but they wouldnt be totalyl down on the game until it was released and they'd given it a proper playthrough.
To be this down on a game with only playing a small section of it says to me "unprofessional". It says to me that you probably went into it expecting it to suck, or maybe you do reviews after playing the game for a short period of time too?
But then i guess this is the internet age.. professionalism from reviewers shouldnt be expected - unless there is a large cheque attached to the preview code...
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Get a life.
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why would you even post here?
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Maybe Bulletstorm is actually the game I want - it seems to have the humour, the gameplay and the graphics to be a respectless modern classic, but Duke has still got something special. I will purchase this game, even if Duke is creaking ominously at the hinges. I will buy it, even if it it gets a 1/10, and I suspect that is really what Mr. Bramwell is commenting on. This game will sell like crazy, no matter how bad it is. And that is hard to condone as a reviewer.
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BROWN.
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Edit: Some folks/cunts won't and can't appreciate this for what it really is. A game the faithful want and expect from Duke Nukem. If it were anything different I'd be disappointed. Playing it while smkoking a big fat Havana and a glass of Bushmills will be a nice touch.
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And, to the first poster - Duke is for chavs?! You just get the hell out of here.
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Despite its age I think this might be exactly the sort of stupid fun I am looking for!
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One thing Duke Nukem did better back in the day, was to come up with all sorts of variations and surprises in both level design and enemies - hopefully this will be true for this game as well.
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The kids of today won't understand Commando either. Duke is a 2011 reimagining of a 90s game of an 80s mindset. F*ck the kids of today.
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Million.
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Exactly, as long as it's stuffed full of cheesy 1 liners with a sarcastic edge and it's a blast to play start to finish it has to succeed!
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Hands on = pointless
Graphics = Whatever, look fine to me
People that don't like Duke = Fine, I'm just glad I'm not you!
Game = Sold
By the way - @ cw- that link is epic
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It's E1M6! Yay!
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I mean it's already exceeding everyone's expectations by actually coming out at this point!
And as far as the graphics go, I think they look pretty decent. I think most of the audience for this game (me included) are probably in two minds about the controversial move to 3D enemy models for this version over the traditional sprite-based enemies....
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Now I don't mind either way, I think if your looking for this kind of game your going to be inextricably pleased with it. However, I also think that due to the 13-year wait fans have endured there is a certain amount of denial here about the problems with the game being developed over that time period
And before you go saying anything to the contrary; I hate Call of Duty and have a certain disdain for Halo games and their fanbase... but I probably wiil buy this to see what a 'new' modern Duke Nukem will be like
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I wouldn't worry about spoilers, sounds like nothing could detract from this games enjoyment.
It won't have any to detract from.
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The thing is, worryingly I suspect this will pick up 6-7/10 scores as reviewers everywhere pander to the fanboy masses and ignore the hundreds of glaring faults with this game and mark it up purely because "its Duke". Its happening already with this hands on - 'ageing ideas and references' apparently not a bad thing anymore, that just gives it 'history and belonging'? Seriously.
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I have no doubt this will be a pretty weak game compared to todays standards, I just hope it does the 80s thing right. I'll probably only like it for it's nostalgic value.
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Blow it out your ass! HAIL TO THE KING BABY!
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Back in 1996 my parents let our first Pentium computer enter the house, and the game I bought that same day was Duke 3D. Man, I've had so much fun for so long with that singleplayer adventure!
So far the previews seem promising, can't wait!
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I don't really care about the graphics, I just want it to be fun. Saint's Row 2 fun. Left 4 Dead fun. Fun. Let Duke be as shallow as he wants, I don't care if he's outdated, or a relic of a bygone age. Nobody makes the same one-dimensional complaints of Super Mario.
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The graphics look fine to me by the way, not everything has to have motion blur and blood on the screen when you get hit *BLOODY SCREEN so real*