Dragon Age II

Fatal era.

If there's a series less suited to preview events than Dragon Age, I'd like to see it. Actually, I'd like a colleague to see it instead.

BioWare made its name with marathons rather than sprints. The charms of the huge, rambling games it pieces together tend to emerge over long periods of time, once the characters and situations take hold and the choices and consequences – both large and small – really start to bite.

That hasn't stopped the developer from offering quite a few preview tasters of Dragon Age II, however. And so we've learnt a fair amount about the treats and trials it holds in stages, as if a hesitant neurologist is determined to tell you how bad it all is very slowly – only with fewer x-rays and a lot more goblins kicking around.

What have we learned, Charlie Brown? Well, there's the game's change of focus, for starters. It cuts out all of Origins', um, origins in favour of following Hawke, a human hero, through an adventure which unfolds Princess Bride-style (though given this is BioWare, you can rest assured it probably won't be too reminiscent of Princess Bride) through the recollections of others.

We know there will be new characters introduced, who you'll talk to via Mass Effect's zippy little dialogue wheel. There will also be new areas to explore in a game that takes place a while after the Blight.

The emphasis is different, too: this is one of those rare BioWare titles where the world isn't just about to end. Instead, the decade-long plot charts Hawke's ascendance from straggly nobody to the Champion of Kirkwall.

If that sounds like there will be rather limited opportunities for players to shape the story this time around, BioWare's suggesting the framed narrative allows you to write history to a certain extent, filling in some of the more colourful details along the way.

At the most recent preview event, it was typically difficult to judge how successful these long-play elements are going to be. However, it was possible to confirm one thing: after the slightly stagey trappings of the first instalment, Dragon Age II is a game with real cinematic flair.

BioWare's latest showing breaks down the two halves of the general experience – let's call them fighting and wandering around chatting to people. In wandering/chatting sections we're thrown into the game around the end of the first of three acts, picking up with a cast of heroes as they explore stately, sun-baked Hightown and the moody, funereal stonework of some primeval ruins.

The nuances of any overarching storyline are hard to gauge, but the moment-to-moment narrative seems thick with chewy, sugary fantasy soap operas: quest-givers in dire need of a hero lurk around one corner, and sneaky dwarfen (dwarven? Am I being a big fantasy racist?) brothers who can't resist a bit of treachery are waiting around the next.

The dialogue is surprisingly fresh and cutting, and although the characters still seem slightly more mannequin-like than their glittering-eyed futuristic cousins in Mass Effect, they exude a lot more charm and humanity than did before.

The camera roves and darts cinematically around them during cut-scenes, lingering on the sun lancing through stone columns or the blood-red roots that sprout through clutches of nearby dirt.

The world's busy as well as pretty, by the way, its streets and corridors filled with loot and distractions. Occasional encounters against a grim collection of Shades – ugly nasties, sadly, rather than anthropomorphic Ray-Bans – serve to remind players that they're not plodding through a museum.

When fighting against bosses, things get even more dramatic. The big ticket enemies could be a bit of a slog in first game but here they lurch to life with stylish designs and charismatic animations.

Exploring the reimagined Deep Roads, the gang gets to fight a dragon – albeit quite a small one by dragon standards. But the demo really belongs to the Rock Wraith, a brand new beasty who's been built out of clusters of boulders that hover around an electrically-charged rib-cage.

That must make it hard to accessorise – black trousers should still be thinning, though, and go well with lightning – but the Wraith makes up for it with horrible otherworldly habits that make themselves known in a range of attack moves. He sinks into the ground and erupts behind you, pieces himself back into existence using a pile of nearby boulders, or simply stops playing nice altogether and transforms into a spinning vortex of pebbled death.

The Wraith isn't the only one showing off. Zipping between team-mates and juggling attacks gives you plenty of times to enjoy your crew's new poised and dramatic battle animations. Sword strikes connect with real force, magical staffs crackle with energy, and your handy dwarf has a crossbow that fires bombs - always a nice thing to have nearby.

On consoles, you'll still be able to pause the action and cue up attacks and strategies for team-mates before letting rip. On PC the tactical view may have been very slightly reigned in, but the trade-off allows for more complex geometry, with hills and steps and split-levels, all of which can be used tactically.

Beyond the visuals and the combat, BioWare's preparing a refined experience for things like DLC. Having learned from the first game, the developer is promising optional updates will provide longer adventures and will be easier to locate in the world once you've bought them.

They'll also put Hawke and his band of heroes centre-stage each time, offering a continuation of his story rather than off-shoots and what-ifs, in a way that they hope will really prolong the life of the game.

Prolong it until what? Until Dragon Age III, presumably: another game that will be tricky to preview, but probably brilliant fun to blast through. Another game to luxuriate in over a series of lengthy evening sessions, lost in the lore, levelling frantically towards the horizon.

Comments (40) Latest comment 1 year ago

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  • Weezer #1 1 year ago

    This was always a must-buy for me, whatever the preview said!

    EDIT: Unless it said 'the game also gives you a fatal disease' or something.
    Edited by Weezer at 08/02/11 @ 17:12
  • Lexx87 #2 1 year ago

    Really quite looking forward to this.

    As before though I may wait until the Ultimate Edition and pick everything up for £13 like last time :p
  • Widge #3 1 year ago

    Awesome. Can't wait to the Ultimate Edition with all the massively priced to be announced DLC included.
  • Olemak #4 1 year ago

    A description of the changes to the gameplay, combat in particular, would have been nice.
  • SteveHolt #5 1 year ago

    Waiting to get my hands on the demo before I make a decision on this one. Hope it's less bland than the 1st one.
  • kesouk #6 1 year ago

    I didn't like Dragon Age, but I've had Dragon Age 2 on preorder for some time... The improvements for DA2 look on a par with the upgrade Mass Effect 2 recieved over the original... and I LOVE ME2. :)
  • WinterSnowblind #7 1 year ago

    @Olemak
    From what I understand, the console version has been changed to be more action based but the PC version is exactly the same, unless you go into the options and manually switch it to that style.

    Only other big difference is the conversation wheel, which could end up limiting your options in places.. but since the conversation system in the first game was mostly superficial anyway, I don't see it making a huge difference.
  • coomber #8 1 year ago

    I look forward to Oli's review...
    Edited by coomber at 08/02/11 @ 17:53
  • JohnnyHD #9 1 year ago

    @Olemak

    I agree. Through all of the (limited) previews I've seen from any website, EG included, they have yet to give a feel for how tactical the combat may be. I played DA:o for the PC and I found the battle system to be one of the better qualities the game offered.

    However, I would much rather play a 50 hour epic adventure, or however long it is, on my couch with a controller rather than on my PC. Just personal preference. So I want to know how the combat feels on a console. I didn't enjoy it in DA:o on the 360 whatsoever. But for the PC it was brilliant.

  • ChthonicEcho #10 1 year ago

    Despite the controversy, I am very curious about this title and BioWare's decision to change so many things from Dragon Age: Origins. Things that worked well, things that many liked.

    So, cheers for more information. Can't wait for the demo to sate my curiosity.
  • TOOTR #11 1 year ago

    Lack of combat handling details aside that was a really well written preview - cheers!

    I didn't play the PC version and was put off by the console reviews when DA:o came out.

    However I picked up the Ultimate Edition for the 360 in December and have really really enjoyed it. If the PC version really is such a vast improvement I envy my k/b mouse brethren.

    So much depth in content and in gameplay styles available.

    Example :

    a) Played through the main game using the pause/place squad/queue up spells . Enjoyed the strategy.

    b)Played through the mini-DLC with the difficulty turned down and as a realtime 3rd person squad based Diablo. Loved the hack/slash looting!

    c) Now playing through Awakenings with levelled up characters and so a bit of a mixture of both styles.

    Very much looking forward to the this new version.
  • Averice #12 1 year ago

    I think the story idea is a good one, where you travel around to difference pieces of the tale at different points... but I can't help shake this feeling that the Main reason they did the story that way was so that their DLC would fit in better and more people would buy it... story telling methodology should be for the sake of the story, not for the sake of DLC. But it will still probably be a great story so I guess it's kind of a moot point.
  • legendmir #13 1 year ago

    cant say i really took much away from this preview...
  • immateriaux #14 1 year ago

    "If there's a series less suited to preview events than Dragon Age, I'd like to see it... "

    This isn't really relevant these days though. Bioware may have been behind the seminal RPGs Baldurs gate - "huge, rambling games" indeed _ but after that it's been pretty much a downward curve that leads to today's mere cut-scene driven, closed in, superficially rpg representative games. A preview of Dragon Age is piss easy, just show a few movies, sit back, and imagine you are playing a game.
  • TheJuriel #15 1 year ago

    A puff piece, not much solid here.
  • Scimarad #16 1 year ago

    Sounds very promising. Although I ended up liking Dragon Age despite it's best efforts to the contrary this does sounds a lot more interesting.
  • Demiath #17 1 year ago

    Earlier coverage of DA2 was somewhat misleading (with Bioware inexplicably choosing to give us the impression that DA2 was going to be purely action-focused), but the last weeks of preview content have been much more promising. The "console-ified" control options seem able to provide a lot of visceral, Diablo-esque fun, while the PC version retains all of the tactical elements of Origins virtually intact. If Bioware can really pull this of - a big "if", to be sure - I might even have trouble deciding which version to play first...
    Edited by Demiath at 08/02/11 @ 21:38
  • Ryuken #18 1 year ago

    "They'll also put Hawke and his band of heroes centre-stage each time, offering a continuation of his story rather than off-shoots and what-ifs, in a way that they hope will really prolong the life of the game. "

    If only they had the common sense to continue the original story of the first game in this sequel. I'd love to see DA DLC done right but by already splitting up so much extra content before release like they're doing now it's a bit ridiculous already. Sorry, I want the full game now without having to sludge through pre-orders, Facebook-games or other EA games but it seems like I have to wait another year for the Ultimate Edition before I can get that from DAII probably.:(
    Edited by Ryuken at 08/02/11 @ 22:11
  • NegativeZero #19 1 year ago

    you can rest assured it probably won't be too reminiscent of Princess Bride

    Which is a shame, because an RPG that's reminiscent of Princess Bride would be absolutely awesome.
  • Grayvern #20 1 year ago

    Still no word on whether I can be an arcane warrior support mage, in a 3 mage and 1 meat sack party.

    Don't really approve of the multiple points in powers thing, I've always felt that it doesn't gel well with rpg systems that already have numerous skills, as it muddies the waters too much, because ultimately the choice is always is to go deep into 1 skill so it will actually be useful; the other is to ruin the game for yourself

    But this preview makes it seem like the combat on pc may be as tactical as the original so I'm feeling optimistic for now.
  • kaya08 #21 1 year ago

    Anyone else think the ultimate edition in a years time will outsell the standard version?

    ...
    Probably won't which is a pity,
    I'm sure theres plenty of impatient people who'll jump throught the necessary hoops to play it on release.
  • Grayvern #22 1 year ago

    Dragon Age was not dumbed down compared to Baldurs gate 2. In fact I would say that It was actually a better system for a videogame.

    With a lot more active skill use in battle rather than the handful of abilities for warrior classes and spells per day of dungeons and dragons.

    A fact which the designers of dungeons and dragons have agreed to with 4th ed which plays like a tabletop equivalent of an mmo, and is better for it than the horrible overcomplicated mess dungeons and dragons became.
  • NewbieZilla #23 1 year ago

    As much as I can see the sense of waiting for an Ultimate Edition... Waiting a year?* I don't know if I could do that. Want to get playing it ASAP. Also, it'd ensure I don't encounter any spoilers.

    Or a year and a half or longer.
    Edited by NewbieZilla at 09/02/11 @ 04:55
  • spekkeh #24 1 year ago

    I just hope they severely cut down on the codex stuff you find in every freaking room. I feel like I'm missing lots of things while playing DAO, but really can't be arsed to read snippets of a not so well written book when I'm playing a game.

    And does Hawke have to be a guy? Don't mind for myself, but the missus gets really annoyed if she has to roleplay a guy.

    edit: never mind, I see that you can also play a female Hawke.
    Edited by spekkeh at 09/02/11 @ 10:02
  • Clive_Dunn #25 1 year ago

    Jesus, years of experience in developing some of the most compelling worlds ever to grace the gaming scene, and Bioware choose a main character with the name Hawke ?

    Hawke The Slayer, Stringfellow Hawke, Hawke the birdman from series 2 of Buck Rogers, Hudson Hawke. It's a name synonymous with Epic Fail(e) in my book(e).
  • mrblonde #26 1 year ago

    I think bioware are an over rated developer who have turned out 2 shoddy, unpolished rpg's this generation on consoles and a nice looking + polished but very average 3rd person shooter ,with bits in it where you can reply to questions with multiple choice answers .(ME2) . why not just read a sci fi book or watch a film , as answering questions with text is not "true interactivity" imo, just boring.
  • geeza2020 #27 1 year ago

    rebarony - you could, ya know, play on a harder difficulty? Its crazy I know, but the options are there to cater for people like you who have played RPGs to death.
  • Zebula77 #28 1 year ago

    Quick and probably silly question: Just played through Mass Effect 2 and absolutely loved it. Should I get Dragon Age II (or the first one!)? Are they similar?
  • mezzomorto #29 1 year ago

    Just not having to be subjected to Ohgren earns them some credit for changing the storytelling in my eyes.

    I ignored him as much as possible in the main game but to my horror he reappeared in Awakenings

    Anyway, sorry just had to get that off my chest...feel much better now.
  • Dr.Haggard #30 1 year ago

    It might seem a silly question but what's the GUI like Christian? Is it the horribly basic utilitarian design they've show in screenshots so far, or was that just a cruel ruse and there's a lovely Origins-esque interface full of crumbling parchment and blood spatters decorating this one too? I'm such a sucker for all that, the PC GUI in Origins was lovely.

    Oh and whoever said they should cut down on the codex stuff, no! It was brilliant.
  • Grayvern #31 1 year ago

    Dragon age was not dumbed down and Baldurs Gate featured as much hack and slash. When Dragon Age was difficult it was because of tactically difficult situations.

    When Baldurs Gate 2 was difficult it was because of arbitrary limitations, variances in difficulty are not the same as variances in complexity.

    All the difficulty of Baldurs Gare 2 encouraged was constant saving and loading.
  • immateriaux #32 1 year ago

    No idea how you can claim such a simplistic game was not dumbed down. And where DA got difficult was usually down to that dumbing down. See your self about to be ambushed? What are you going to do? Well. Nothing. Cause you know that if you break out your team in a tactically astute manner, then DA is going to teleport them all back together again as soon as it kicks in yet another trivial cut scene for you to wearily wait to finish. Then, well you're surrounded and apparently screwed. Enjoyable difficulty? No. Stupid difficulty? Hell yes. Now I get to switch off the character AI to get them to properly support each other, though then they forget to defend themselves but, as redbarony correctly pointed out, it often doesn't matter anyway as they're all going to recover in the end so may as well just let a few "collapse".
    DA is one hell of a crap game when it comes to "tactics". Its oxymoronic putting the two terms in the same sentence. DA is just about theatre, not tactics. Baldurs Gate in contrast gave far more control and consequently was far more interesting to play.
  • Gunship #33 1 year ago

    @redbarony - maybe DA:o was simplified, but it was still the most intellectual RPG on the market for the last 5 years. The cutscene issue you encountered takes place about 3 or 4 times in a 60 hour game, so that's really a nasty piece of nitpicking on your part. In the majority of encounters you could stealth your rougue into a room and tactically play the battle. Re 'getting up again' - yes, but the character has a serious injury giving a lasting stat penalty.

    On topic - Bioware should have just taken Origins, spiced it up A LITTLE (mainly graphics), and give us 60 hours of new levels. Instead, we have: something where pause and play is optional (ie button mushing will do nicely), a dialog wheel with emoticons, a voiced inflectionless Hawke Shepard, little stars to show you how good armor is, DLC announced pre-release, DRM that phones telemetry home every week etc. I have no doubt it will be a mediocre fun game to play, much like ME2 was, but it takes us another few hundred yards away from true RPG. And criticisms like Redbarony's just serve to embolden EA in their belief that there is "no pleasing the oldschool RPG crowd", do let's target the Modern Warfare audience.
    Edited by Gunship at 10/02/11 @ 09:27
  • geeza2020 #34 1 year ago

    "criticisms like Redbarony's just serve to embolden EA in their belief that there is "no pleasing the oldschool RPG crowd", do let's target the Modern Warfare audience."

    Thats it Gunship. At the end of the day, the majority of EA's/Bioware's audience today is casual players, and they unfortunately outnumber core gamers massively, so of course they're going to cater to them rather than the elite few. Thats where the moneys at, and at the end of the day they are a business. Its sad that games in general seem to be going this way, but a larger audience should hopefully mean more diverse and interesting games in the future, and if it means a little bit of "dumbing down" (hate this term), then I can manage that.
  • spekkeh #35 1 year ago

    I consider myself a 'core gamer' as I've been playing RPGs from way before Baldur's Gate (which I actually mostly liked because of the Forgotten Realms setting, as I was playing AD&D back then too, but found much too verbose), and I much prefer the direction Bioware is going now. Personally I don't even see what strategy elements have to do with RPGs. RPGs are about acting out a character and therefore about volition. Bioware's newer games are so great to me, because they make the choices you make have actual meaning. That interplay between character and dungeon master, that's what RPGs have always been lacking, and Bioware has been busy perfecting.

    stats? meh I couldn't care less. The reason pencil-and-paper AD&D had all those stats was because there wasn't a computer that could keep track of it under the hood and out of sight.
    Edited by spekkeh at 10/02/11 @ 10:41
  • suicidal_penguins #36 1 year ago

    @gunship: what's your definition of intellectual? I would have assumed it meant having to think, which rules out DragonAge pretty much. The only bit of thinking I did in the whole game was figuring out what needed to be done to finally screw the witch.

    I don't get the next argument either, a larger audience means more interesting games.That doesn't follow at all.

    I can see the point in light weight stuff like Dragon Age coming out for people wanting something that doesn't require much thought or effort. It's kinda scaling up the mobile phone experience and going with that. But thankfully there's a good few real RPG games coming out this year to look forward to. So long as we get served up the real thing along with this dumbed down stuff, everybody should be happy.
  • Gunship #37 1 year ago

    @suicidal_penguins - you did have to think in Origins, if you were playing on hard or above on the PC, pre patch 1.03. If you just ran into a mob, be it Branka or a bunch of thugs in Denerim, you would die horribly.

    Re wider audience - I think RPGs are for people who prefer tactics and intelligence games, NOT twitch reflex games. In RPGs it is the skill of the CHARACTER rather than the PLAYER that should win. If you try to cater to both audiences you will probably not create a GREAT game. Instead, you will have an OK one that sells very well. FPS and chess do not make a good hybrid, although I enjoy both chess and FPS on their own.

    4-5 million people bought Origins, which I reckon should be enough of a "niche" for EA to make good money on. If not, then they should have stayed in the niche and raised the price of DA2 to $70, rather than dilute the formula to sell 1 million more copies.

    @spekkeh - Bioware was great, yes, and they have yet to disappoint, but what about EA - they are now just a subsidiary. Stats are fun for some, because I like to decide if 18 armor and +5% dodge is better than 14 armor and -25% fatigue. Part of the thinking vs twitch attitude to game design. How many bricks can you take away before a house is no longer a house?
  • spekkeh #38 1 year ago

    Well.. I'll grant you that, because it sort of defines the person you are roleplaying. However, most of the time it's a choice between 15 armor and +1 spellpower or 14 armor and +2 magic. And I'm thinking... why the hell am I thinking about this? Just give me an auto button to pick the best one (which of course I'm not using, because I don't want a game that plays itself, but at least give me an obvious choice).
  • immateriaux #39 1 year ago

    To call it "intellectual" though is a massive stretch. To call it the most intellectual rpg game of the last 5 years is to take the piss altogether. Yes there were hard moments but only because how crap the AI/game mechanic was (as I referred to earlier). And really, anyone I know who played this, played it on hard, there was no point in playing it any other way. Starting the game on normal, it just got boring. We all switched to hard. I ended up bored anyhow though but, personally, I can't stand the lack of immersion this game offered, especially in this day and age. Okay in your Baldur's Gate day, but post-Oblivion, having static people, standing around in static environments or empty bars that played the sounds of "full of people" is cheap, light-weight, and a cop out.

    However, ultimately, it's different strokes etc. For some people, watching a movie, rather than interacting with a changing environment, is enough to provide the sense of immersion. As suicidal_penguin says, so long as there are companies out there delivering decent immersive games that give the full RPG experience, then it doesn't really matter, lightweight stuff like Dragon Age can sit alongside the more interesting stuff and everyone's happy. But exaggerating DA's lite qualities wont serve any of us in the long term.
  • Gunship #40 1 year ago

    @immateriaux - are you playing it on the PC? If you play it on the PC on hard or above and find that the only problem is the uI, then I concede, maybe I'm doing something wrong, or I may be retarded. Without prior thought, I die in virtually EVERY battle, using just default tactics, especially on the first playthrough. This is pre patch 1.03 which adressed 'balancing issues' (ie made "normal" the new "easy";).

    OK, name me 2 contenders for games you think were MUCH more intellectual RPGs in the last 5 years (ie to such an extent that my statement was "taking the piss";). And do you really want to defend EA by taking on those like me who seek more complexity in DA2, and less hack n slash? If you thought Origins was not too smart, why take my post apart, instead of all those above who are nearly wetting themselves at previews which show clearly that DA2 is marching relentless towards to the Sacred 2/Diablo 3/Arcania 4 ground...