Dragon Age II
Fatal era.
If there's a series less suited to preview events than Dragon Age, I'd like to see it. Actually, I'd like a colleague to see it instead.
BioWare made its name with marathons rather than sprints. The charms of the huge, rambling games it pieces together tend to emerge over long periods of time, once the characters and situations take hold and the choices and consequences – both large and small – really start to bite.
That hasn't stopped the developer from offering quite a few preview tasters of Dragon Age II, however. And so we've learnt a fair amount about the treats and trials it holds in stages, as if a hesitant neurologist is determined to tell you how bad it all is very slowly – only with fewer x-rays and a lot more goblins kicking around.
What have we learned, Charlie Brown? Well, there's the game's change of focus, for starters. It cuts out all of Origins', um, origins in favour of following Hawke, a human hero, through an adventure which unfolds Princess Bride-style (though given this is BioWare, you can rest assured it probably won't be too reminiscent of Princess Bride) through the recollections of others.
We know there will be new characters introduced, who you'll talk to via Mass Effect's zippy little dialogue wheel. There will also be new areas to explore in a game that takes place a while after the Blight.
The emphasis is different, too: this is one of those rare BioWare titles where the world isn't just about to end. Instead, the decade-long plot charts Hawke's ascendance from straggly nobody to the Champion of Kirkwall.
If that sounds like there will be rather limited opportunities for players to shape the story this time around, BioWare's suggesting the framed narrative allows you to write history to a certain extent, filling in some of the more colourful details along the way.
At the most recent preview event, it was typically difficult to judge how successful these long-play elements are going to be. However, it was possible to confirm one thing: after the slightly stagey trappings of the first instalment, Dragon Age II is a game with real cinematic flair.
BioWare's latest showing breaks down the two halves of the general experience – let's call them fighting and wandering around chatting to people. In wandering/chatting sections we're thrown into the game around the end of the first of three acts, picking up with a cast of heroes as they explore stately, sun-baked Hightown and the moody, funereal stonework of some primeval ruins.
The nuances of any overarching storyline are hard to gauge, but the moment-to-moment narrative seems thick with chewy, sugary fantasy soap operas: quest-givers in dire need of a hero lurk around one corner, and sneaky dwarfen (dwarven? Am I being a big fantasy racist?) brothers who can't resist a bit of treachery are waiting around the next.
The dialogue is surprisingly fresh and cutting, and although the characters still seem slightly more mannequin-like than their glittering-eyed futuristic cousins in Mass Effect, they exude a lot more charm and humanity than did before.
The camera roves and darts cinematically around them during cut-scenes, lingering on the sun lancing through stone columns or the blood-red roots that sprout through clutches of nearby dirt.
The world's busy as well as pretty, by the way, its streets and corridors filled with loot and distractions. Occasional encounters against a grim collection of Shades – ugly nasties, sadly, rather than anthropomorphic Ray-Bans – serve to remind players that they're not plodding through a museum.
When fighting against bosses, things get even more dramatic. The big ticket enemies could be a bit of a slog in first game but here they lurch to life with stylish designs and charismatic animations.
Exploring the reimagined Deep Roads, the gang gets to fight a dragon – albeit quite a small one by dragon standards. But the demo really belongs to the Rock Wraith, a brand new beasty who's been built out of clusters of boulders that hover around an electrically-charged rib-cage.
That must make it hard to accessorise – black trousers should still be thinning, though, and go well with lightning – but the Wraith makes up for it with horrible otherworldly habits that make themselves known in a range of attack moves. He sinks into the ground and erupts behind you, pieces himself back into existence using a pile of nearby boulders, or simply stops playing nice altogether and transforms into a spinning vortex of pebbled death.
The Wraith isn't the only one showing off. Zipping between team-mates and juggling attacks gives you plenty of times to enjoy your crew's new poised and dramatic battle animations. Sword strikes connect with real force, magical staffs crackle with energy, and your handy dwarf has a crossbow that fires bombs - always a nice thing to have nearby.
On consoles, you'll still be able to pause the action and cue up attacks and strategies for team-mates before letting rip. On PC the tactical view may have been very slightly reigned in, but the trade-off allows for more complex geometry, with hills and steps and split-levels, all of which can be used tactically.
Beyond the visuals and the combat, BioWare's preparing a refined experience for things like DLC. Having learned from the first game, the developer is promising optional updates will provide longer adventures and will be easier to locate in the world once you've bought them.
They'll also put Hawke and his band of heroes centre-stage each time, offering a continuation of his story rather than off-shoots and what-ifs, in a way that they hope will really prolong the life of the game.
Prolong it until what? Until Dragon Age III, presumably: another game that will be tricky to preview, but probably brilliant fun to blast through. Another game to luxuriate in over a series of lengthy evening sessions, lost in the lore, levelling frantically towards the horizon.
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Comments (40) Latest comment 1 year ago
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EDIT: Unless it said 'the game also gives you a fatal disease' or something.
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As before though I may wait until the Ultimate Edition and pick everything up for £13 like last time
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From what I understand, the console version has been changed to be more action based but the PC version is exactly the same, unless you go into the options and manually switch it to that style.
Only other big difference is the conversation wheel, which could end up limiting your options in places.. but since the conversation system in the first game was mostly superficial anyway, I don't see it making a huge difference.
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I agree. Through all of the (limited) previews I've seen from any website, EG included, they have yet to give a feel for how tactical the combat may be. I played DA
However, I would much rather play a 50 hour epic adventure, or however long it is, on my couch with a controller rather than on my PC. Just personal preference. So I want to know how the combat feels on a console. I didn't enjoy it in DA
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So, cheers for more information. Can't wait for the demo to sate my curiosity.
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I didn't play the PC version and was put off by the console reviews when DA
However I picked up the Ultimate Edition for the 360 in December and have really really enjoyed it. If the PC version really is such a vast improvement I envy my k/b mouse brethren.
So much depth in content and in gameplay styles available.
Example :
a) Played through the main game using the pause/place squad/queue up spells . Enjoyed the strategy.
b)Played through the mini-DLC with the difficulty turned down and as a realtime 3rd person squad based Diablo. Loved the hack/slash looting!
c) Now playing through Awakenings with levelled up characters and so a bit of a mixture of both styles.
Very much looking forward to the this new version.
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This isn't really relevant these days though. Bioware may have been behind the seminal RPGs Baldurs gate - "huge, rambling games" indeed _ but after that it's been pretty much a downward curve that leads to today's mere cut-scene driven, closed in, superficially rpg representative games. A preview of Dragon Age is piss easy, just show a few movies, sit back, and imagine you are playing a game.
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If only they had the common sense to continue the original story of the first game in this sequel. I'd love to see DA DLC done right but by already splitting up so much extra content before release like they're doing now it's a bit ridiculous already. Sorry, I want the full game now without having to sludge through pre-orders, Facebook-games or other EA games but it seems like I have to wait another year for the Ultimate Edition before I can get that from DAII probably.
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Which is a shame, because an RPG that's reminiscent of Princess Bride would be absolutely awesome.
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Don't really approve of the multiple points in powers thing, I've always felt that it doesn't gel well with rpg systems that already have numerous skills, as it muddies the waters too much, because ultimately the choice is always is to go deep into 1 skill so it will actually be useful; the other is to ruin the game for yourself
But this preview makes it seem like the combat on pc may be as tactical as the original so I'm feeling optimistic for now.
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Probably won't which is a pity,
I'm sure theres plenty of impatient people who'll jump throught the necessary hoops to play it on release.
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With a lot more active skill use in battle rather than the handful of abilities for warrior classes and spells per day of dungeons and dragons.
A fact which the designers of dungeons and dragons have agreed to with 4th ed which plays like a tabletop equivalent of an mmo, and is better for it than the horrible overcomplicated mess dungeons and dragons became.
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Or a year and a half or longer.
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And does Hawke have to be a guy? Don't mind for myself, but the missus gets really annoyed if she has to roleplay a guy.
edit: never mind, I see that you can also play a female Hawke.
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Hawke The Slayer, Stringfellow Hawke, Hawke the birdman from series 2 of Buck Rogers, Hudson Hawke. It's a name synonymous with Epic Fail(e) in my book(e).
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I ignored him as much as possible in the main game but to my horror he reappeared in Awakenings
Anyway, sorry just had to get that off my chest...feel much better now.
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Oh and whoever said they should cut down on the codex stuff, no! It was brilliant.
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When Baldurs Gate 2 was difficult it was because of arbitrary limitations, variances in difficulty are not the same as variances in complexity.
All the difficulty of Baldurs Gare 2 encouraged was constant saving and loading.
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DA is one hell of a crap game when it comes to "tactics". Its oxymoronic putting the two terms in the same sentence. DA is just about theatre, not tactics. Baldurs Gate in contrast gave far more control and consequently was far more interesting to play.
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On topic - Bioware should have just taken Origins, spiced it up A LITTLE (mainly graphics), and give us 60 hours of new levels. Instead, we have: something where pause and play is optional (ie button mushing will do nicely), a dialog wheel with emoticons, a voiced inflectionless Hawke Shepard, little stars to show you how good armor is, DLC announced pre-release, DRM that phones telemetry home every week etc. I have no doubt it will be a mediocre fun game to play, much like ME2 was, but it takes us another few hundred yards away from true RPG. And criticisms like Redbarony's just serve to embolden EA in their belief that there is "no pleasing the oldschool RPG crowd", do let's target the Modern Warfare audience.
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Thats it Gunship. At the end of the day, the majority of EA's/Bioware's audience today is casual players, and they unfortunately outnumber core gamers massively, so of course they're going to cater to them rather than the elite few. Thats where the moneys at, and at the end of the day they are a business. Its sad that games in general seem to be going this way, but a larger audience should hopefully mean more diverse and interesting games in the future, and if it means a little bit of "dumbing down" (hate this term), then I can manage that.
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stats? meh I couldn't care less. The reason pencil-and-paper AD&D had all those stats was because there wasn't a computer that could keep track of it under the hood and out of sight.
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I don't get the next argument either, a larger audience means more interesting games.That doesn't follow at all.
I can see the point in light weight stuff like Dragon Age coming out for people wanting something that doesn't require much thought or effort. It's kinda scaling up the mobile phone experience and going with that. But thankfully there's a good few real RPG games coming out this year to look forward to. So long as we get served up the real thing along with this dumbed down stuff, everybody should be happy.
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Re wider audience - I think RPGs are for people who prefer tactics and intelligence games, NOT twitch reflex games. In RPGs it is the skill of the CHARACTER rather than the PLAYER that should win. If you try to cater to both audiences you will probably not create a GREAT game. Instead, you will have an OK one that sells very well. FPS and chess do not make a good hybrid, although I enjoy both chess and FPS on their own.
4-5 million people bought Origins, which I reckon should be enough of a "niche" for EA to make good money on. If not, then they should have stayed in the niche and raised the price of DA2 to $70, rather than dilute the formula to sell 1 million more copies.
@spekkeh - Bioware was great, yes, and they have yet to disappoint, but what about EA - they are now just a subsidiary. Stats are fun for some, because I like to decide if 18 armor and +5% dodge is better than 14 armor and -25% fatigue. Part of the thinking vs twitch attitude to game design. How many bricks can you take away before a house is no longer a house?
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However, ultimately, it's different strokes etc. For some people, watching a movie, rather than interacting with a changing environment, is enough to provide the sense of immersion. As suicidal_penguin says, so long as there are companies out there delivering decent immersive games that give the full RPG experience, then it doesn't really matter, lightweight stuff like Dragon Age can sit alongside the more interesting stuff and everyone's happy. But exaggerating DA's lite qualities wont serve any of us in the long term.
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OK, name me 2 contenders for games you think were MUCH more intellectual RPGs in the last 5 years (ie to such an extent that my statement was "taking the piss"