New NGP details emerge at private event
"Its a developer's dream" says source.
During a presentation to around 20 UK developers at its headquarters in London yesterday, Sony shared a wide range of information about its new handheld platform, revealing significant new details on launch plans, hardware specifications, networking features and more.
One attendee, speaking to Eurogamer this morning under condition of anonymity, said: "NGP is a developer's dream Sony is finally doing the things developers have been crying out for for years."
Studios had been expecting to collect development kits at the event, but were told "late shipments from Japan" meant SCEE would now be "prioritising". According to the source, for a kit to be delivered before April a studio must supply a "20-page concept document on a game they want to release at launch".
Eurogamer understands that key UK studios have had early kits for almost a year. But the source claimed the new shipment of kits would be "the first to have the final GPU in them".
Sony has not yet dated the system beyond plans to begin rollout worldwide by the end of 2011. But during yesterday's presentation, Sony listed the Wi-Fi only edition of NGP as "2011", while the Wi-Fi plus 3G version was listed as "Holiday Season 2011", implying that the 3G-enabled console would not be available day one.
SCEE did not share any solid information on date or price, only adding that details would be revealed "very soon".
Sony staff demoed a handful of upcoming first-party NGP titles, including Uncharted, Little Deviants and WipEout. The source said the latter was "the WipEout HD PS3 engine running on PS3 with no changes to the art platform. That means full resolution, full 60 frames per second. It looks exactly the same as it does on PS3 all the shader effects are in there".
With Sony urging developers to create releases that work across PS3 and NGP, the implications of this are significant. "They want us to do cross-platform," said the source, explaining that the submission process has been streamlined, with only a single submission required for a title on PSN and NGP.
And developers were told: "All games at launch available on flash [the physical storage medium] would also be on PSN."
However, Sony is also insisting that it "does not want exactly the same game" on NGP and PS3 there "has to be a reason for the NGP title". "They want at least some kind of interactivity between the two versions with NGP-only extras," the source added.
The rumoured addition of 'cloud saving' seen as key for enabling gamers to switch easily between a game on PS3 and NGP was raised by developers, but SCEE would not officially confirm it.
The publisher also moved to reassure developers that the technical hurdles of cross-platform development were being kept as low as possible.
"Any shaders for PS3 stuff will just work," said the source. "We won't have to rewrite. What would have taken two-to-three months before looks like it could take just one-to-two weeks now. The architecture is obviously different, but it's the same development environment."
Elsewhere with the hardware, it was confirmed that NGP features three gyroscopes, compared with one in PS3's controller, allowing for more accurate movement. And the front and rear touch panels are both capable of six-point multi-touch.
"The touch pad on the back is fantastic," the source said. "It does feel second nature, like you're having a real impact on the world." As an example of the potential, SCEE described squeezing an object in-game by pinching the front and the back simultaneously.
SCEE further outlined its vision for the first five years of the platform and its target audience, with year one focused on "hardcore" and year two on "hardcore and teens", with the expectation that the audience will expand younger and older after that.
Social networking and location-based features were also highlighted for their gaming potential. SCEE suggested, for instance, that "clues could be put on the social networking side" that could lead to "virtual gifts", that could in turn make use of the camera and augmented reality capabilities to distribute "new skins and avatars".
"Sony has made it completely developer-centric this time," the source added. "[The development kit] is really simple to plug in and use. It opens direct in Windows Explorer and you can see all systems on a network so you could, for example, update the firmware of multiple NGPs at once.
"A PS3 dev station can take three hours to set-up. This looks like it will take under 20 mins. It just makes everything easier they've really thought about it this time".
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Comments (81) Latest comment 1 year ago
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Hopefully this will lead to better games too.
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Good stuff!
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Microsoft promised this last year, yet to see anything.
Edit: I stand corrected! (almost)
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Another could be if its a psn game you could download it to your ps3 or ngp and when your signed in to psn on the other one, if you highlight the same game it could say download for ngp/ps3 and you get the game at a discounted price (unlikely but we can be hopeful).
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You're almost certainly right, but just to play devil's advocate for a moment...
In terms of hardware components, 3DS and NGP aren't all that far apart. Obviously NGP is considerably more powerful and obviously it also has extras (bluetooth, GPS, probably more expensive wireless card to support 802.11n, bigger screen), but 3DS shares a lot of the same type of components (and even has an additional screen, plus the 3D effect, plus a third camera - although it's clearly using the cheapest possible cameras).
I don't think it's all that hard to imagine that the profit that Nintendo make on every 3DS unit could bring it up to a price that Sony could target by making a loss on each unit, in Europe at least....assuming of course that Sony are willing to take a loss. I don't think anyone would reasonably predict that NGP will cost the same as a 3DS, but getting the price fairly close (say, 25 close) might not be all that unlikely.
It'd certainly be worth seeing the Nintendo reaction if Sony did manage to come within small-change distance of the 3DS.
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Did i pick this up wrong - NGP games available on the PSN? If that's the case WipEout will have the contents of my wallet thrown at it day one.
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Sounds like they got the SCE Worldwide Studios in on the development from the very beginning.
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It would be amazing if PSN games started to come in flavours that play on either PS3 or NGP. Sony seems to be eyeing that scenario, and if porting is really that easy it would be an easy way for devs and publishers to add a small premium to releases. Like, I would pay 12 for what would ordinarily be a 10 game if it means I can play it on both systems with seamless save transfers.
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That console did well because Sony asked developers what they wanted, and then delivered exactly that, and made the licencing deals more appealing than what Sega and Nintendo were offering at the time.
So, a powerful, versatile, easy-to-develop-for console you can take anywhere. What could possibly go wrong?
Yea I know, lots of things. But here's hoping Sony manage to keep it togeather this time.
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But that developers quotes near the end are a bit worrying, he's doing something seriously wrong if it takes him 3 hours to set up a ps3 kit, unless he means the first time he got it.
And also both PSP and PS3 dev ktis can have there firmwares updated through a web browser already, to all units on the network, bad idea tho best to do 1 at a time, having a power cut when you were flashing all your dev kits simultaneously would be horrific.
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The NGP uses the same stuff that is in your iPhone and other new mobiles, just ramped up a bit. These can hence be manufactured surprisingly cheaply. The iPhone costs $180 to make, the rest is just mark up. The NGP won't be that much more expensive to make and can be sold at cost, with the profit coming from software.
I genuinely wouldn't be surprised if the NGP came out at 3DS price levels. At least for the basic SKUs.
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Sounds great though I won't be getting one straight away.
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If Sony are willing to defer profits on hardware, and rely on software sales at launch, they can probably hit a price point that's very close to 3DS. Of course, Sony also seem to be under the impression that it is good business practice to market their products as "aspirational," which leads me to believe that they'll be satisfied to be within $50-$100 of the 3DS price when they launch.
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I'm a lot more excited by the prospect of this that I was expecting to be, especially if my employers manage to wangle a devkit.
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Nothing pleases a shareholder more than a subscriber, right?
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Really, your iphone has an OLED screen does it?
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"iPhone and other new mobiles"
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Really, your iphone has an OLED screen does it?
"other new mobiles"
Do you lack basic reading comprehension skills?
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I don't see why they can't bung the NGP version on the Blu-Ray, and have the PS3 pair to a single NGP unit.
While they're paired, the NGP can copy and run the game via USB or WiFi-N. This would depend on Sony including internal storage, however.
No internal storage would be a bad idea though, so this would be a damn good idea.
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Yeah and his phone has a quad-core CPU in it too. The idea the NGP and the 3DS are 'technically similar' is laughable. About the only thing they have in common is they have a few buttons and a battery. Beyond that, they're totally different concepts.
Jon
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Name an announced phone model with an A9 quad core. I think you might struggle.
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Yeah and his phone has a quad-core CPU in it too. The idea the NGP and the 3DS are 'technically similar' is laughable. About the only thing they have in common is they have a few buttons and a battery. Beyond that, they're totally different concepts.
Sigh. I never said the 3Ds and NGP had similar specs. I merely said the NGP uses similar chips etc to phones. The CPU is actually a good example. As I understand it the ARM Cortex A9 used by the NGP will be used as a dual core model in the next iPhones and smart phone models (correct me if I am wrong.) Obviously they are not using the exact same tech as in phones, but they are using adapted smartphone tech.
The fact they are using variants on existing chips reduces manufacturing costs. As I understand it the 3DS screen is pretty much bespoke technology.
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Name an announced phone model with an A9 quad core. I think you might struggle
Blackberry have confirmed dual core A9. As I said it is variants on tech. I did use the word "similar."
Edit: Actually I lie. That's teh Blackberry Playbook, not a blackberry phone.
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Seriously, that chip will be everywhere this year, and the quad-core or multi-core versions will be everywhere the year after that.
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I really really really really hope they remove the "at launch" from that sentence and just continue releasing /all/ games on PSN, with or without a physical counterpart.
My original PSP is getting quite a lot of usage recently, but I only ever buy games on PSN anymore (and very happily picked up Peace Walker and Half Minute Hero in the PSN sales over Xmas).
I've got absoultely nothing against physical media for home consoles - nothing at all - but for handhelds physical media just seems so antiquated now.
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The most important question is still and always has been PRICE POINT PRICE POINT PRICE POINT!
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Snark aside, that's impressive. It sounds like PSN games should translate straight across.
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cell might have been difficult to develop for and it results in misery ports, until this day, but... at the same time it was innovative and it was praised because of it. And I think we need innovation from time to time, no?
anyhows. good news now I guess. At least Sony shows that it listens to the masses. And that is a good thing, right?!
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Err why would people was a mini blu ray drive when it would severely impact on battery?
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At E3, Sony will announce multiple SKUs with different capacities (I can easily imagine 8GB, 16GB and 32GB, for example), not to mention they stand to make a lot of money from the proprietary card format.
Considering all the hidden costs that will inevitably be pushed to the consumer, I think they can sell the hardware at a loss, yes. In the best case, it could cost between 250 and 290, methinks.
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EDIT: WHY was I negged for stating that I'm hopeful that certain titles that I like will make their way onto NGP?
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Unlike PSPPS3, the graphics difference is also rather small - that Uncharted game looks good enough to not make me too sore about playing it on NGP vs PS3. I never much felt the same about games like God of War or the like on PSP.
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Looks promising overall, but I don't like this part. If it's actually possible to create the same game and release it cross-platform between the NGP and PS3, the devs should be allowed to do it that way (if they choose). The "reason for the NGP title" is that it's portable. The reason for the PS3 version is the higher screen resolution. The only reason to intentionally manufacture differences between the versions is to create incentive to hand over more money to buy both versions.
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Plus, cloud-saving could finally make those locked save games able to be played on different console; I'm constantly paranoid of my PS3 going the way of the Dodo, but touch wood it's still going strong
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Seriously, I love the sound of this machine. I just hope it's around the 3DS price (if not actually lower).
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I doubt it'll be 3DS price. Although I would squeal with delight if this were the case... it'd be nice to see some actual competition in the handheld console market for once, you know? I don't think anyone would disagree that Nintendo have had too high a monopoly for too long...
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PSP - Angry gamers due to nothing but ports.
NGP - Angry gamers due to not enough ports.
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This is SONY who somehow went about,seemingly like they were doing it deliberately by ruining one of the worlds most respected, well known brands , playstation. The psp and ps3 both were overhyped, over priced and for many years had lackluster games. (the psp didn't have any).
Maybe all this has taught them a valuable lesson about respecting developers and that their blessings is a new systems biggest chance of success.(see xbox360), well see at years end i guess.
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For MANY years? The PSP had one year of games drought, and that's it. Almost the same could be said of the PS3, except that every year since, quite a few appealing first party games got consistently released.
I dont want to sound negative
Could have fooled me... I could swear you were "deliberately" being "negative" in a comments thread about positive developer feedback.
EDIT: I just saw your lovely comment in the KZ3 review comments thread. What a lovely little xbot troll you are!
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Bit of a hyperbole fail here.
This is SONY who somehow went about,seemingly like they were doing it deliberately by ruining one of the worlds most respected, well known brands , playstation.
Isn't the PS3 about 3m sales behind the 360? It's lost it's market leader position but it's hardly ruined.
The psp and ps3 both were overhyped, over priced and for many years had lackluster games. (the psp didn't have any).
I dread to think what you class as a game if you think that the PSP didn't have any for years.
Maybe all this has taught them a valuable lesson about respecting developers
Sony, like Microsoft and Nintendo, are a large corporate company. I suspect that their relationships with developers that have worked with them for nearly a couple of decades are slightly more complex than the imagined playground pissing competition that angry people on forums believe everything can be reduced to.
and that their blessings is a new systems biggest chance of success.(see xbox360)
Oh dear. Suddenly all becomes clear.
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People who say stuff like "Xbot" aren't much better than the trolls they complain about.
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Apparently, the NGP will emulate a PSP, so your PSN-bought games will still be playable. However you'll still need to keep a PSP around if you've got any games you want to play on UMD.
CAVEAT : Sony currently say the NGP is backwards compatible, but we all know how that can change without notice...
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Yes, I know. It's as childish as referring to the "SDF". I take back the "xbot" but the other guy still is very much a troll.
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If a machine is this powerful then surely the users will -expect- it to deliver visuals on par with its tech. Lets stop and think for a moment though which games are going to benefit from all this power. Do we really need all this power for a Loccoroco game? Or a new Patapon?
A game on portable form has to be "clear" enough to see what is happening even on the move. A portable with an equivalent of a PS3 power will not be able to deliver (not even close) an experience such as Demon's Souls.
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MGS4 trophies an NGP exclusive would be enough for some people!
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3G is also an odd addition. I work in mobile apps and even the most simple client/server relationships are a pig. Can't see real time interactivity - other than at the most primitive level working smoothly.
I'll still buy it tho.
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I don't know about that. With the high development costs for the PSP2, I can smell a ton of downgraded PS3/360 games coming onto this device from 3rd parties (such as Lost Planet 2).
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