2010 FIFA World Cup
Terry and June.
Everyone's wrong about John Terry. It wasn't shagging a team-mate's former missus that cost him the England captaincy. It was the Curse of FIFA.
It's the week before Terry-gate is splashed all over the news and I'm sat in a stuffy conference room in Stamford Bridge, home of Chelsea FC. Simon Humber, line producer on 2010 FIFA World Cup, is coming to the end of his presentation and tells us he's got something special he wants us to see before we wrap up.
A video plays. It's full-time in the World Cup final. England have beaten Germany! Amazing scenes as fireworks burst, confetti rains down and a nation ejaculates after 44 years of hurt. As the commentary team exchange increasingly desperate clichés, Fabio Capello dances around his proud lions as Michael Ballack sobs into the battle-scarred turf.
The trophy is handed over to leader and hero John Terry, who holds it aloft in the blazing South African sunshine, before showering it in kisses as his band of brothers caper around him.
Nine days later, back in the real world, John Terry is humiliatingly sacked as captain. There's tempting fate and there's showing John Terry slobbering all over the World Cup at the ground where he's also club captain. See? The Curse of FIFA. Or, is it actually the Revenge?

22 men go to battle. But only 11 can knock England out in the quarter-final on penalties.
It's a World Cup year so there's a World Cup game, which raises the usual set of questions about content and value, with release coming smack bang between FIFAs 10 and 11. But the outstanding quality of last year's entry is enough to raise excitement about what might be new and improved, since EA's FIFA factory in Vancouver (which we visited last year ) routinely debuts new features and gameplay enhancements in the Euro and World Cup support slots which become staples of the main act.
As Humber puts it to me, "The mere fact that this is a more refined, enhanced, more responsive version of our gameplay engine" should be enough to tantalise FIFA fans. Well, let's see.
"We've made over 100 enhancements to gameplay," Humber adds. An impressive-sounding figure, but what does it mean in reality? First, the fixes. Problems with goalies coming off their lines have been addressed, as have those with chipped shots and controlling aerial balls, so players should now chest and move without freezing mid-animation. It's all about "fluidity".
As EA's familiarity with the current iteration of the FIFA engine grows, the team has found new ways to play around with ball dynamics in relation to air resistance. South Africa has several stadia over 1500m above sea level. At this altitude there's less oxygen, so the ball moves through the air faster due to a lack of resistance, but this scuppers swerve and makes it harder to keep long-range shots down. It's also likely that teams used to playing at lower altitudes will tire faster towards the end of a match.

Hands up if there's only one Dirk Kuyt!
Elsewhere the effect will be greater still, with South American venues in Columbia, Ecuador and Bolivia reaching up to a sky-scraping 4500m. Humber cites Argentina's 6-1 trouncing by Bolivia in support of the role altitude can play, but stresses these effects will be applied with subtlety in-game.
"It's important people don't think we're coming up with some caricature version of football for Bolivians who might want to play our game," says Humber. In your face, Bolivians.
The most obvious changes are aesthetic and structural. This is the official game of the World Cup and EA is obliged to reflect this with the content. 199 national sides are included, and each squad comprises 23 players "plus some fringe players," says Humber. "Up to about 40 depending on the team, so you can mix and match."
A great deal of effort has gone on recreating the carnival atmosphere of a World Cup - which was the ostensible point of showing England's fantasy win during the presentation. In addition to victory pyrotechnics, cameras flash, there are seat cards for fans to hold aloft before kick-off, and every nation has its own 3D crowd close-up for those moments when the TV director is struggling to find another pair of teenage breasts to point a camera at. Pissed-up, sunburnt hooligans throwing chairs at foreigners in England's case, no doubt.
On the field of play, we're promised new and improved lighting and a prettier pitch, bordered by those LED ad boards - which Eurogamer has proven are a magnificent innovation in the real world.
Player models, which were still a little hit and miss in FIFA 10, have also gone under the knife. Humber shows comparative images of Ashley Cole from FIFA 10 and World Cup, with the newer model a much more realistic mix of smug and unlikeable. Meanwhile, EA's Peter Crouch is now a dead ringer for the real deal. On balance, Iain Dowie must be glad he's retired.
I mentioned Capello. Managers of key teams are included, meaning a series debut for legendary Argentina boss Diego Maradonerkebab, though sadly not in playable form. It's window dressing, sure, but it looks to do a brilliant job of capturing the intoxicating atmosphere of the World Cup.
One area that doesn't look like it will be dealt with in this iteration is online quitting. "It's a complex problem," Humber concedes. "We do have the five minute rule: if you find your connection's poor you can drop out within the first five minutes. After that there should be a penalty; just in the online world there are complexities that mean by the time the data comes back to our servers, something there means it doesn't award the win to the right person. So we're always looking to improve that."

People's Hero Fernando Torres refuses to make eye contact with Former People's Hero Xabi Alonso.
But for 2010 FIFA World Cup? "We haven't done anything different for this game as far as I know."
Nevertheless, perhaps with more of an eye on FIFA 11, Humber suggests there are solutions being looked at, such as rewarding "people for completing matches rather than quitting out".
A quick hands-on with the build reveals a solid, polished, pretty and compelling football game. EA develops its mainstream and tournament football titles in tandem, so World Cup boasts the sublime core of FIFA 10 but should benefit from advances delivered by the gameplay team. How significant those are is not possible to gauge on a brief kickabout.
The issue of who the game is for and whether you should buy it is addressed neatly by EA Sports big cheese Peter Moore. "It's obviously not a full FIFA game, it's a World Cup-focused game. I'm less worried about that. I know we've built a great game, a phenomenal game built on the core engine, so we'll be in good shape."
Clearly and for obvious reasons there's fewer teams and players the regular FIFA. But citing that in criticism, Humber maintains, is a wrong-headed approach.

"Stand in the goalmouth? While an attacker is bearing down on me? Never!"
"I always get perplexed by the 'less content' aspect," he explains. "Every ring of that disc is loaded with data. We've gone as deep as it's possible to go on this game. We've spent a year with a full-size team to produce a product that's worthy of the biggest sporting event in the world."
With a full online World Cup, the option to qualify through to the main tournament from all corners of the globe, refined AI to mimic international home and away tactics, there's a lot of talent in the dressing room.
Beyond what we know about, EA is promising more significant revelations to come: "There's some stuff we're not yet announcing," Humber teases. "Bigger gameplay initiatives."
Perhaps a mini-game involving John Terry holding someone's wife aloft like a trophy before slobbering all over her. It'd be a shame to waste the animation sequence after all.
2010 FIFA World Cup is due out for PS3, PSP, Wii and Xbox 360 on 30th April.
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Comments (46) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Sounds like marketing spiel to me and not actually answering the question. No buy. It's bad enough on my wallet shelling out for a yearly update.
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The fact this game exists must explain why the international team selection on FIFA 2010 is so utterly appalling. Great game though.
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The keepers in 2010 look like they have been coded by someone who has never seen a single football game in his life they are a joke. Always in the wrong position, can't hold the ball and rush out to get chipped 8 times out of ten.
It's a shame becasue 2010 could have been great but was utterly ruined by the keepers.
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edit: @ Jebus - sadly I doubt EA will as they will use the better GK as a selling point for FIFA 11 I bet
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AMAZING!
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Yeah I kind of know that it will never happen - just venting my frustration
They seem to patch once then look forward to the next iteration and stop support. FIFA 10 has had it's one patch - quite a while ago now as I recall.
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Any word on a "Cheat and deny everything" button when you play as France too?
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To be fair the lisencing agreement EA have for the world cup doesn't allow them to include it in FIFA as an 'add-on' they have to have it as a stand alone product. It's rubbish i know but i believe they can't really do much about that. PES had a huge battle on their hands just getting the Champions League stuff in PES10!
If they sort out the 'cheating' in this of the AI and the dodgy keepers i may pick this up when it comes out. Always a sucker for a good football game!
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If it was really that simple, why don't EA just come out and say that, rather than accepting the abuse they get from disgruntled gamers.
I for one totally begrudge the fact that I can't buy a game that includes all aspects of football, tournaments, teams and all. Considering how many copies FIFA sells, I think they could negotiate a better deal with the FA, but to be quite honest I think they're happy that they get to release another 8+ million seller.
It's good for business, bad for consumers, and I don't like it.
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So is that every national team in the world in the game then?
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Come on EA.... oh
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People who buy this need shooting.
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Even if you ignore the bible-thick wad of glitches in the game, it is not possible to accept that a great football game should have all players passing equally well with either foot, in any direction, regardless of whether the ball is stationary or dropping at speed from space. Not to mention that League Two keepers actually control the ball as well as Dennis Bergkamp (this is demonstrably true, and I have uploaded a vid of Accrington Stanley's keeper taking down a long pass as if the ball was just sitting idle in front of him) and scoring free kicks with Van Der Sar is not much harder than doing the same with Beckham. Hence ping pong passing, the irrelevance of good defensive positioning as Lee Carsley can play the ball through the eye of a needle, and the rampant success of teams with tall, strong, players with 'average' technical ability compared to smaller, physically weaker teams that can pass and dribble well.
PES 2010 may be godawful compared to 5 and 6 but Christ at least it's based on football.
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Shame they have to separate the games though, I remember the FIFA 98 game included the World Cup and official qualifying, but since then it's been cash in city.
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And thanks Eurogamer, looks like there's a worthwhile game site to pay attention to from now on, after spending years reading the twattish ramblings of spotty fuckwits over at IGN. What a waste of time.
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Off the pitch, though, just don't get me started...
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it being basically a beta.
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Why? It's true, even if he does his best to throw a politicians answer at the question.
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On top of this too the support has been shocking for FIFA 10. Look at developers like Criterion who provided absolute bucketloads of fixes / paches / add-ons to burnout when they didn't need to but they just wanted to improve their game. EA could learn a hell of a lot from these guys.
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Nope. There are 208 FIFA members, 198 of which played at least one game in qualifying. Some didn't enter, some entered but withdrew, and one (Papua New Guinea) entered, but didn't enter the tournament that served as the qualification tournament (the South Pacific Games). Which is odd, but that's Oceania for you.
The missing team is unknown. It'll either be Tuvalu, who aren't FIFA members but did participate in the South Pacific Games, or it'll be Papua New Guinea taking their place. I guess it could be any of the other no-shows, but that one makes the most sense.
@Postumo: "199 teams which 180 of them will never be chosen by the players... I don't see the point..."
It's kinda difficult to have a World Cup tournament with only 19 teams, let alone full qualification. Whether you pick them or not, these teams need to be there.
Playing as utter minnows like the British Virgin Islands (3-3 away goal losers to Bahamas in the first round, fans!) is a terrific single-player challenge.
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I come here for the comments and the forums. Their reviews (and review scores) aren't worth reading.
Don't even bother with interviews.
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Full of bugs and uneven gameplay elements which makes an unrealistic experience.
I'll just stick to watching football because the games have gone down the pan! I hope another company like 2K games develops a footie game!
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Completly agree with this...off the ball movement was excellent tool...oh and shooting.
Something just seems wrong with FIFA10 to me...players don't make the runs I'd expect and shooting is plain broke.
I might actually trade in 09 and 10 for a copy of UEFA08.
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And could someone tell me how the disconnection thing works in FIFA 10? How do the disconnectors pull out of a game and only lose 0-3? Do they quit the game? turn their modem off, turn the console off, or quit the match through the pause menu?
I had many 3-0 victories when it should have been at least 4-0 !
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and the rest of us can stroke our wallets with relief as its barely being raped by EA, just slightly fondled.
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You'd probly go out on the lash and do at least £50 in a couple of hours
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