Games of 2010: Super Mario Galaxy 2

Starry-eyed surprise.

A series with as many epoch-defining entries as Mario is bound to mark a few special spots in your gaming history. My first videogame was Super Mario World. Super Mario 64 inspired me so much that I wrote my very first review about it, aged 8. But after that, as with any favourite series, it settled into a comfortable rhythm; you know what to expect, and you're delighted every time you get it, but it doesn't change your world any more. I didn't think that a Mario game could have that kind of impact on me again. But this year, it did.

In the year of Mario's 25th anniversary, Super Mario Galaxy 2 asks: where can we go? And it answers: anywhere we like. We can fly through the universe, landing briefly on bright planetoids populated by fantastical creatures. We can dive into abstract realms of primary-coloured, wood-textured objects, slowly rotating in nothingness. We can swim through shimmering orbs of water, suspended in space. We can climb the clouds. We can go to the future. And we can go to the past.

The Throwback Galaxy was the moment that cemented Mario's place in my personal history. After five worlds of indescribable, wild loopiness, levels that scramble your definition not only of a Mario game but of platform games themselves, Mario Galaxy 2 plops you down without warning on a perfect recreation of Super Mario 64's Whomp Fortress. Upon landing, upon hearing those first few notes of jazzily rearranged music, there was a moment of confusion where my heart soared and I didn't quite know why. Then I recognised my surroundings, bubbled up with glee, and suddenly realised that Super Mario Galaxy 2 was my favourite videogame of all time.

1

Boo! Woo!

Where New Super Mario Bros. looks to the past for a template, Galaxy 2 only reaches back for occasional inspiration, each time returning with something wonderful. In one galaxy, you're running around a 2D Mario sprite constructed from squares of lava and fast-disappearing platforms. At one point you're rolling Mario around on top of a ball to a remix of the Rainbow Ride theme. There are allusions to every Mario game in here - even Sunshine, in the form of calming expanses of sunkissed tropical seaside and good-natured, hula-skirted Piantas - ranging from bold, knowing homages to the faintest echoes, the briefest snatches of recognisable music. It warmly opens up its arms and embraces its own history. It's proud of where we've been.

And all that in partnership with such boundless, vivacious novelty. Mario Galaxy 2 throws ideas around with almost obscene abandon. Gimmicks that could support an entire game are dropped in for a single galaxy and taken away again without a second thought, played like killer one-liners. The only thing tethering these worlds together is a certain sweet madness and an abstract but intuitive gravity. Gravity flips around, platforms disappear, you're stuck to the ceiling and catapulted between geometric blocks, floating orbs and winding tubes of shifting sand at a second's notice, and yet somehow you always know which way around you're supposed to be.

Mario Galaxy 2 is a series of dizzying anecdotes, sugar dreams and hallucinogenic episodes condensed into tiny, full-to-bursting vignettes. There's the strangely terrifying experience of being dogged by endless replays of your own thoughts in the form of Shadow Marios, there's the celebratory nostalgia of the Throwback Galaxy, there's the taut, tense self-control of the Flip-Swap Galaxy and the breakneck thrill of a Tall Tree speed run - and none of it lasts more than five minutes. It never settles for a second, guiding you by the elbow from novelty to novelty at a breathless pace, always pointing excitably towards its next new idea.

It's so well-made, too. That's an obvious thing to point out about a Nintendo game, but it's easy to forget. After a while, you take the solidity and precision of these worlds for granted. There's such a gorgeous physicality to everything: Yoshi's flicking tongue, the chime of coins, big, chunky switches, Mario's spin, and of course Mario himself, who leaps, runs, skids and cartwheels with as much playful athleticism as ever.

Despite Super Mario Galaxy's desire to lavish entertainment upon you, it doesn't give itself up easily. It's a hard game, packed with secrets, and always perfectly fair. There's never more than a moment of congratulation before you're moved on to something more difficult. Over the course of Mario Galaxy 2, you see its worlds again and again, but every new star or prankster comet gives them a new face, often turning your expectations and experience against you with a cackle. Dangerous, high-speed races become exacting purple coin challenges, colourful playgrounds become demanding speed-runs, Green Stars hide in nooks that you didn't know existed. It's always remixing itself as well as Mario history, continually reinventing on the spot.

2

This guy, eh? Tails never stood a chance.

It's embarrassing how many ideas it has. Sometimes, in its very best moments, Super Mario Galaxy 2 seems to exist on a separate plane from everything else. This year has been the best in my memory for games I've loved - Bayonetta, Mass Effect 2, Heavy Rain and Red Dead Redemption have all reinforced my faith in this as the most startlingly diverse, stimulating field in all of entertainment, and in any other year I may well have been writing about Deadly Premonition as my personal favourite. I certainly didn't expect my defining game of the year to come from a series that I've known intimately for so long. After two and a half decades, the Mario series still fizzes with a breathless sense of possibility.

So why did I only realise that Super Mario Galaxy 2 was my favourite game of all time 30 seconds into the Throwback Galaxy? It wasn't simply because it showed me an emotionally charged moment from my own gaming history - it had already blown me away with its inventiveness. But it was then that I realised that Mario, in many ways, is what videogames are to me, what they've been to me since my childhood. They're imagination, playfulness, creativity, inclusiveness, fun, challenge. They're unexplored worlds.

I realised, at that moment, that Mario Galaxy 2 is my definition of a videogame - or rather, the definition of what I'd like videogames to be.

Comments (41) Latest comment 1 year ago

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  • figaro7 #1 1 year ago

    My game of the year....by a mile!
  • Chakitty #2 1 year ago

    Mine too. Possibly of all time
  • jamhead #3 1 year ago

    A genuinely awesome game. SMG 1 didn't really float my boat as much as I expected, so I actually hesitated before getting SMG 2, thinking that a rehash of the first game wouldn't hit the mark either. However, it is amazing the difference that extra level of refinement made. This surpassed the first by miles - it is so solid in every way, and all on a slightly upgraded Gamecube.

    Props to Ninty - #1 for 2010, for me.
  • smelly #4 1 year ago

    Well written article! Sums up my thoughts on this one...
  • SG #5 1 year ago

    SMG2 only happened because of SMG1 - and look how many people heralded it as the greatest game ever. It doesn't even get a reference here! And also, talking about gravity, there ARE moments when you're flipped around and you don't know which way you're meant to push on the control stick.

    But the rest is all true. I think that anyone could've banged on about how great it is though, because 99% of people who play it love it.
  • electrolite #6 1 year ago

    As good as anything I've played in the last 25 years
  • GREASYL0VER #7 1 year ago

    I loved the first Mario Galaxy, but I've not made it past the first level on this one, just haven't had the time nor inclination to play it.

    New Year Resolution for 2011 - play Mario Galaxy 2.
  • Charroux #8 1 year ago

    A great read, but I have to take issue with this:
    "...have all reinforced my faith in this as the most startlingly diverse, stimulating field in all of entertainment..."

    I love games as much as the next man, but there's no way that gaming as a whole is more diverse than, say, literature or even films.
  • peterfll #9 1 year ago

    I love this time of year. The end of year reviews make you want to go back and play through a game again. Or in the case of SMG2 - pick up where you left off. I'm only 30% of the way through it! Defo on the list to play between now and the new year.
  • ShiroBen #10 1 year ago

    I have to admit, I enjoyed the first SMG a lot more than the sequel. Which is not to say that I didn't enjoy SMG2, because it's probably my second-favourite game of 2010 (Mass Effect 2 edges it out for making me feel genuinely sick with tension in the final mission), I just ... when I first played SMG, the first twenty minutes or so had me literally crying with happiness, I just felt so privileged to be playing such a game. It's still one of very, very few games that manages to allow you not just to play it, but to play with it. The sequel ... it's hugely fun. It's wonderfully joyful. You get to play as Luigi pretty much right from the start, which I appreciated (I've always been a Luigi man). The faceship is, let's be honest, fantastic. But it just didn't make me feel like the first one did.
  • Genome #11 1 year ago

    Brilliant game, but did anyone expect it to be anything else? I wonder if there is some sort of death threat looming over the Mario devs: "Mess one up and we kill you."

    Super Mario 64 inspired me so much that I wrote my very first review about it, aged 8.

    Aged 8?! Shit, I feel ooooooold.
  • layleeloo #12 1 year ago

    The galaxy games for some reason have done nothing for me at all. I got the 25th anniversary edition mario for Chrimbo, and had mario bros wiisince launch and I prefer them all to the galaxy games. Heck i even preferred Mario Sunshine to the galaxy games. They just didnt stike any for of chord with me what so ever? I'm in the minority for sure, but they just didnt stike that chord with me that most other mario games have
  • trip919 #13 1 year ago

    SMG 2 is my game of the year by a country mile. Nintendo drops another masterpiece that is endlessly satisfying and beautifully constructed. Just poses the question where do they go from here? After reinventing and mastering the genre countless times, it makes you think this is surely the pinnacle?
    Edited by trip919 at 26/12/10 @ 20:11
  • Derblington #14 1 year ago

    Lovely article. Gonna buy a new Wii next week and pick this up.
  • spekkeh #15 1 year ago

    My best game of 2010, but not my GOTY. The inventiveness, gameplay and overall expertise in level crafting is beyond parallel anywhere in the gaming world. However, while it's probably a better game than SMG1, it's still a sequel so it lacked the newness and that wide eyed wonder for me. Furthermore, I prefer the hub world and overarching story (however slim) of SMG1. Many reviewers said SMG2 trimmed all the excess fat, but for me it also lost some of its pungency.

    No my GOTY is ME2.
  • djed #16 1 year ago

    You're not making much sense, spekkeh.
  • monkfishjoe #17 1 year ago

    SMG1 had the greater impact on me because it was the first game of the series. I found the hub world much more charming than the mario ship.

    Still SMG2 is the better game and my game of the year for sure. There is the perfect balance of joy and frustration and a great arguement against difficulty levels. Other devs should take note!
  • darkcharizard #18 1 year ago

    EUROGAMER PLZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ give your GotY award to SUPER MARIO GALAXY 2! Don't be biased because it's just a Wii game!
  • zeldasdad #19 1 year ago

    still the best platformerer around by miles and this is up there with mario 64 and super mario world as my favourites
  • adamantium #20 1 year ago

    @layleeloo

    Could not agree more. I dont like the space theme and the constant flying from one planet to another in these two games. I never fell in love with the worlds as I did in Mario 3 and Mario 64.
  • lemonfist #21 1 year ago

    Fantastic game, also my favourite this year. The standard set in this and the first SMG make it less of a loss that most developers have given up on making 3D platformers, it's not like they have much hope of even coming close to the quality of the Galaxy games anyway. To be honest I find them to be so good that they make the previously genre-defining Mario 64 seem average in comparison!
    Edited by lemonfist at 26/12/10 @ 18:08
  • carrotcake #22 1 year ago

    Really lovely writeup, my fave thing I've read here in a while and makes me want to start playing this game again for the third time. SMG2 is my game of 2010 too. The one I enjoyed the most anyway, when I wasn't cursing my way through a tricky section. Didn't know I was older than Keza, she's too good with words for a young lass. Listen to an episode of the podcast with her on it - adorable accent!
  • Raiko101 #23 1 year ago

    Still haven't played this because I finally got around to getting my own 360 last summer and spent most of my money on games for that. I've so many great Wii games i've yet to play and this sounds like it'll be the best of the bunch. I've played enough of the first one to know I will not be disapointed either way.
  • axman303 #24 1 year ago

    I held off getting this until now, 'cos I knew it'd be the ultimate end-of-the-year uplift. And indeed it is. Joyous gaming encapsulated much stronger than anywhere else. Fantastic, fantastic stuff!
    Edited by axman303 at 27/12/10 @ 10:10
  • menage #25 1 year ago

    One of the few reasons I hate not having a Wii.
  • TonyHarrison #26 1 year ago

    I've just got four new games that I should probably try out, but this article makes me want to ignore them and play through SMG2 again...

    Definite GOTY for me.
  • spekkeh #27 1 year ago

    @djed I meant that, technically it may well be the best game ever, but to me it lacked the impact of SMG1, what with it being a sequel. Monkfishjoe basically said the same.
  • Gojiratron #28 1 year ago

    I knew this game was going to be good but I didn't expect it to be this good! A phenomenal piece of software that expertly balances the new with the familiar and frequently provides more fresh ideas in a single level that some games contain in their entirety.

    There are many games I loved this year but what separates SMG2 from the rest is something intangibly special that gives me the same kind of joyous thrill that I got from the SNES as a 12-year-old.

    Not only game of the year but game of this generation as well.
    Edited by Gojiratron at 27/12/10 @ 15:23
  • toejam78 #29 1 year ago

    Just curious keza, did you get all 242 stars?
  • Der_tolle_Emil #30 1 year ago

    Besides the game we know as Lost Levels I always admired how Nintendo manages to deliver Mario in a completely new package. It always felt fresh yet familiar. Galaxy was great and I was a bit surprised that Nintendo would deliver a sequel that didn't quite go along with the year long tradition of re-inventing Mario. I even had a few doubts since Nintendo's "direct" sequels felt all too samey overall (ie. Zelda, especially on the DS).

    However, Galaxy 2 easily surpasses the already brilliant Galaxy 1 in so many ways. I never would have dreamt that the game could offer so much more despite looking and playing very similar to the first one (at least at first). Really blew me away; It's so incredibly good that I can safely say it's right up there with Super Mario World and Mario 64 as one of the greatest platformers ever - still a country mile ahead of all the other good platformers.
  • toa_boa #31 1 year ago

    "But it was then that I realised that Mario, in many ways, is what videogames are to me, what they've been to me since my childhood. They're imagination, playfulness, creativity, inclusiveness, fun, challenge. They're unexplored worlds."

    Beautiful and very well stated Keza!
  • gimo80 #32 1 year ago

    The Galaxy series actually sparked my interest in gaming again - before that I was playing countless FPS/driving games, only to walk away feeling dissatisfied afterwards. After a somewhat lengthy drought in 2007, Super Mario Galaxy came out...and my god, I was fucking sold. The game is pretty much a sensory overload; incredible visuals, a rousing (and/or arousing) orchestrated score and ingenious level design. It nearly made me weep in sheer, unadulterated joy.

    Galaxy 2 probably sits alongside Ocarina of Time for me. It's actually flawless. Here's to another incredible game in one of the most celebrated series in gaming history :)
  • CHAZBIGPOTATO #33 1 year ago

    Mario! Mario! Shigeru! Shigeru!

    Haven't had a Ninty console since the N64 but got one "for the kids" this Xmas. I'm all over this, this will be my GONY
  • Toonster #34 1 year ago

    Favorite game of all time. The first one was great but number 2 just refined the concept to the absolute point of perfection.

    I'm going to make my kids play this one day.
  • geeza2020 #35 1 year ago

    Mario Galaxy 2 is awesome, one of my favourite games of the year, and just goes to show other developers you dont need bullet-time, big titted heroines, gore, or chainsaws, just make your games fucking fun!
    Edited by geeza2020 at 29/12/10 @ 16:35
  • Daryoon #36 1 year ago

    It is an awesome game, but there are still camera and control problems which, were they in any other game, would have been spotlighted as game-ruining. The jumping mechanics especially are as dodgy here as they have been since SM64, which is a shame as they're as perfect as you can get in the 2D games.
  • Number1Laing #37 1 year ago

    It's kind of strange that Nintendo keeps dropping these amazing games while the supposed "real gamers" shuffle mindlessly to the store to buy the latest Call of Duty. Super Mario Galaxy 2 is exactly the sort of game that the industry should aspire to; it is brilliant, challenging, lengthy, endlessly imaginative, full of surprises, and the mechanics are razor sharp. Yet instead it is all about "expanding the brand" and "annualizing" and "value added DLC" and celebrity voice-overs and shit.

    Oh well, at least there is one company out there still interested in making real games.
  • Kostas #38 1 year ago

    * Number1laing

    They do not aspire to games such as this for 2 fundamental reasons. First is of course the money for it takes a true work to create something like this and we all know that work is not something developers do. Second it is soul and genius which is something almost completely absent from todays developers. Almost all developers create games by ticking boxes instead of creating something they just want to create and share with others.

    The problem is that Nintendo is the last bastion of true genius gameplay. Enjoy it while it lasts for it is not too far the end of gaming as we know it.
  • lemonfist #39 1 year ago

    That's just a bit silly, Kostas. "The end of gaming as we know it" is just an overly pessimistic way of saying that the gaming scene evolves. It always has, always will, as technology become more advanced (or less advanced, depending on your perspective on control devices), and as some genres tend to dominate because a few highly succesful games have popularized them.

    There have also always been a much higher amount of crap, generic games than brilliant, invetive games. If you look back at your favourites from the early 90's, of course you're going to remember all the good stuff, the classics, not the droves of cheap knock-offs that we didn't hear as much about, thankfully, because we didn't have the internet with its multitude of gaming websites, forums, blogs etc.

    At least today, in addition the few classics from big-name companies, we have indie developers who, thanks to digital distribution, are able to put out riskier projects that deviate from the norm.
  • Kostas #40 1 year ago

    But how many are those exactly? And why is it that only a few of them pour some true thought and money into it? I have a PS3 and i got no more than 15 titles and i only a have just a few more to look forward. On the Wii i got some 15 games as well with only a few waiting for my purchase as welll. That was not the case with the last generation of consoles where developers were a lot more daring and diverse. Each new year just seems lesser and lesser in terms of quality and diversity compared to the last.

    Numbers on my machines speak for themselves. PS1 = 35 games, N64 = 28 games, DC = 18 games, PS2 = 70 games, GC = 35 games, PS3 = 14 games, Wii = 9 games, PC = a gazilion games.

    Keep in mind that i am one of those people who WILL be buying a game he likes even if i am to play the thing 1 year (or more or never) later. The magic from new games its just not there mate. I do not see it any longer bar a few exceptions which both Mario Galaxy 2 (my personal game of the year) and Mass Effect 2 (my second) did have.

    Those last 3 years were indeed not very good for a gamer of my "old-school" tastes and it will be getting worse and worse as years go by.
  • lemonfist #41 1 year ago

    Sounds like you've just become more jaded/critical towards games, much like myself. I did buy a heap of games in the last generation of consoles, too, probably around a hundred all in all, which is about ninety too many as there's only somewhere between five and ten games that I'd consider classics or personal favourites. Back then we had droves of generic GTA clones, platformers and fantasy jRPG's instead of generic zombies and military shooting games (well, we also had a few of those, but not as many - the balance has just shifted more towards western developers on consoles, hence less jRPG's, more shooting). I also have a very small collection of games on the Wii and PS3, but it's not like there isn't a bucketload of games I'm tempted by - I'm just much better now at judging what I'll really, really like as opposed to what'll merely pass time without being crap.

    I don't see the bleakness at all, only a shift in genre focus among the big publishers and developers. Let 'em do their thing, boring as it is. As always, they'll produce a couple of amazing games, the rest will be inferior imitators. I'll play those few masterpieces while having fun with less commercially viable games like Joe Danger, Costume Quest and Pixeljunk Shooter (which are both inventive AND oldschool) while looking forward to playing new, unique games like Journey, Stacking and Monaco, games that'd most definitely never be released as retail games, but thanks to the option of digital distribution, we get to play 'em.