Imminent PlanetSide 2 reveal hinted
Is Sony's MMOFPS sequel finally ready?
Sony is preparing to take the wrapper off a PlanetSide sequel, comments from Sony Online Entertainment boss John Smedley suggest.
Smedley told The Escapist, "We have a very big launch coming in the month of March. It's a big first person shooter franchise that we're really happy with."
Might it be a sequel to widely-enjoyed 2003 MMOFPS PlanetSide, the interviewer asked? "Could be. We haven't technically announced it."
Smedley then told the interviewer that he could say that he had "hinted" that the new PlanetSide was imminent.
"This is the farthest I've gone [discussing it with the press] and the PR people are going to shoot me," he added.
We already know that a PlanetSide sequel is in the works. Last year Smedley revealed the follow-up features, "Massive battles on a scale no other FPS will touch. None of this 64 player stuff. REALLY MASSIVE. With much better organisation, and a tight focus on making sure the action is always going on, with awesome graphics."
Smedley also revealed in The Escapist interview why the game won't simply be called PlanetSide 2.
"We don't have the official name for it. PlanetSide Next is kind of the working title," he explained.
"We've learned some lessons with Everquest II - not one of the better moves that we've ever made. We should have called it EverQuest Something. Having Everquest I and II sit on the shelves at the same time, in hindsight, was probably not the the brightest of moves."
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Comments (17) Latest comment 1 year ago
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Planetside was ace. Not so hot once the population dropped, and there were maybe some mechanics that could have been tweaked, but it was a very solid basis. I'd recommend dumping LLU captures, and adding more structures around bases to give interesting territory for infantry combat. Specifically, to get places closer to a base where you can hide an AMS. There was little that was incremental about a base assault, it was about pushing in hard enough to get a hack in and a lockdown on the spawn room. If you got both of those close enough together, you win, otherwise you lose. Instead, I'd like to see a bit of back-and-fore with multiple fronts on the way the base assault itself progresses.
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/collapses
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I'm just very afraid the idiots at SOE fucked this one up.
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Has tech progressed enough to remove that inferior process from the game?
(Or at least some kind of trick to make it less glaringly obvious.)
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Personally I'd work from an attacker-authority point of view but with "referees" - other nearby avatars can vote on the "plausibility" of offensive actions based on the information they have. Information like that can be collated just as on-line game results are arbitrated, and consistent cheaters can be identified by the number of arbitrations they lose.
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Massive thumbs up though
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